Procedural Moss Material (Blender Tutorial)

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  • เผยแพร่เมื่อ 8 ส.ค. 2024
  • In this Blender tutorial we will create this procedural moss material.
    ● Ultimate Procedural Material Pack:
    • Gumroad: ryankingart.gumroad.com/l/ult...
    • Blender Market: blendermarket.com/products/ul...
    • Product Trailer Video: • Ultimate Blender Proce...
    ● Procedural Material Packs: ryankingart.gumroad.com/?quer...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● HDRI link: polyhaven.com/a/machine_shop_02
    ● Purchase the project files and support the channel:
    • Gumroad: ryankingart.gumroad.com/l/moss
    • Patreon: / 79521785
    • Blender Market: blendermarket.com/products/moss
    ● Timestamps:
    0:00 Intro
    0:12 How to Use the Material
    4:57 Support the Channel
    5:42 3d Setup
    10:20 Moss Material
    15:31 Mix with Another Material
    16:32 Noise Factor
    21:07 Gradient Factor
    28:05 Custom Node Group
    33:11 Moss Only Material
    36:40 Noise Factor Node Group
    39:23 Gradient Factor Node Group
    43:21 Add Moss on Another Material
    44:27 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    #ryankingart #blendertutorial #blender

ความคิดเห็น • 108

  • @RyanKingArt
    @RyanKingArt  ปีที่แล้ว +5

    *Purchase the project files and support the channel:*
    • Gumroad: ryankingart.gumroad.com/l/moss
    • Patreon: www.patreon.com/posts/79521785
    • Blender Market: blendermarket.com/products/moss

  • @Gregory_Harshfield
    @Gregory_Harshfield ปีที่แล้ว +9

    This is good for everything from various landscapes from a long-distance point of view to creating planets. The possibilities boggle the mind!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      glad you like it. Thanks for the *Super Thanks!*

  • @jenkisg
    @jenkisg 9 หลายเดือนก่อน +2

    Hey Ryan, I completely enjoyed this tutorial. What is really amazing is to see three almost completely different ways to source the textures to make wood. Thank you for taking the time out for this!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      you're welcome!

  • @lisapreston4692
    @lisapreston4692 ปีที่แล้ว +1

    Another amazing tutorial Ryan thank you! Sooo happy to see your subscriber base increasing so much! I started following you 4 years ago I started my degree in animation and visual effects and struggled to understand concepts around shaders and materials(along with alot of things!), and had teachers who felt procedural was a waste of time. 4 years later and procedural is the way everything is going! So happy that I stuck with it I love procedural design so much, and its honestly so much down to your tutorials that helped me understand where my physical teachers were not interested. This year I am progressing to houdini but will always keep blender in my arsenal and am now tutoring other students on using blender. I link your channel and your best tutorials for them to learn from, and Ive not had a single complaint! Thank you sir for your dedication to sharing your knowledge and helping students(whether self taught or otherwise!), I hope your aware how pivitol your work has been in influencing the next generation of artists. Kia Kaha.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Wow thanks! Glad you like my videos. 😀

  • @joerminer
    @joerminer ปีที่แล้ว +6

    Love seeing new procedural material videos from you. You make some of the best. Also, just a note, I saw Corridor Crew used a clip of one of your videos when they were explaining displacement in their most recent video today, 3/4/23.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Oh very cool! I tried looking up, but can't find what video it is. Can you send me the link?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Oh wait, I found it. Thanks!! th-cam.com/video/xP86FWPYSiA/w-d-xo.html

    • @Alexander_Haplington
      @Alexander_Haplington ปีที่แล้ว +1

      yes! I have seen that too!

  • @romain4520
    @romain4520 ปีที่แล้ว

    Thank you so much for these tutorials that are always fascinating to follow and which always make me progress! for a stunning result.
    Thank you so much.

  • @ProfessorOfK3ology
    @ProfessorOfK3ology ปีที่แล้ว

    I just needed this a couple of days ago, excellent timing as always Ryan

  • @jsasasaaaaa
    @jsasasaaaaa ปีที่แล้ว +3

    procedural moss lets gooooooooooo, you figured it out, thanks Ryan!!! :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Yes I finally made a procedural moss! Hope you like it!

  • @skanda2186
    @skanda2186 ปีที่แล้ว +1

    Incredible.
    One again, thank you very much for sharing your knowledge.

  • @simeontodorov8657
    @simeontodorov8657 11 หลายเดือนก่อน

    Pog, bought it, love your sutff and explanation man, keep going! You are such a saver!

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน +1

      Awesome, thank you for your support!

  • @TheRealDuckRBLX
    @TheRealDuckRBLX ปีที่แล้ว +1

    This is so cool, def gonna return to this video when I need to make moss.

  • @CoolRubiksCube
    @CoolRubiksCube ปีที่แล้ว +3

    Looks so good! As always.

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว +2

    Amazing 🤩, I was really finding one of these.

  • @peeraphonviriyahirunpaiboo5349
    @peeraphonviriyahirunpaiboo5349 5 หลายเดือนก่อน

    Thank you. I always love your work.

  • @rixmascarenhas
    @rixmascarenhas ปีที่แล้ว

    Very nice tutorial, congrats. I wrestle with this a couple of hours until I realize that rerouting the ColorRamp to the Factor of the mix shader on the gradient moss part wasn't working for me when making the Node group, it was returning a Colour value for the node group not the Factor, instead of rerouting I just plugged the result of the Hue/Sat value to the factor of the mix shader and also to the height of the displacement. This allowed me to make the node group without any problem. IDK if I missed something or if it is a Blender version difference. Anyway it worked, just sharing if anyone else gets stuck on this like I was. Again super nice tutorial and channel, leaning heaps here \m/ !

  • @worldsbrother9704
    @worldsbrother9704 ปีที่แล้ว +1

    when your subscriber increasing , i'm very happy . your chanel is top 1 blender tutorial channel in youtube .I sure your blender channel become look like blender guru , cg geek in short time .

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Glad you like my videos!!

  • @ookk8951
    @ookk8951 ปีที่แล้ว +1

    You are a real artist👍🌷

  • @TheWugiezet
    @TheWugiezet ปีที่แล้ว +4

    I love procedural materials :)do you think there is any way to mesh an object with a material on it to apply the surface deformation that the material seems to cause?

  • @BraggsTippingPoint
    @BraggsTippingPoint ปีที่แล้ว +1

    This is awesome Ryan. Do you have a procedural rock material that is for landscaping colorful rock? I know you've done other stone/rock tutorials but I have yet to find one that does "pretty" rock well. Appreciate any help and your channel!

  • @NOOB-nm3ej
    @NOOB-nm3ej 10 หลายเดือนก่อน

    Thank you😍

    • @RyanKingArt
      @RyanKingArt  10 หลายเดือนก่อน

      You're welcome!

  • @llojdmorgan3224
    @llojdmorgan3224 6 หลายเดือนก่อน

    Nooorm!) Big thanks) it looks realistic)

    • @RyanKingArt
      @RyanKingArt  6 หลายเดือนก่อน

      Glad you like it!

  • @tacoflow1877
    @tacoflow1877 ปีที่แล้ว +1

    Thank you!

  • @michajabonski8365
    @michajabonski8365 9 หลายเดือนก่อน +1

    worth to buy! Amazing, thx !

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      thanks!

    • @michajabonski8365
      @michajabonski8365 9 หลายเดือนก่อน

      Is there any way to contact with You but send message and attache screens? I have problem with it, always I have micro part of this moss, easier will be to show You :)
      Maybe @? @@RyanKingArt

  • @issac7787
    @issac7787 3 หลายเดือนก่อน

    Gonna try this

    • @RyanKingArt
      @RyanKingArt  3 หลายเดือนก่อน

      cool!

    • @issac7787
      @issac7787 3 หลายเดือนก่อน

      @@RyanKingArt I'm using blender 3.6, with displacement and bump node on, for some reason my moses just aren't able to have the height bump as good as you have shown here 😂

  • @agyab_cg
    @agyab_cg ปีที่แล้ว

    thanks ryan👍

  • @PiononoMatic
    @PiononoMatic หลายเดือนก่อน

    sos un geni0o0oo

  • @danmusiceasy
    @danmusiceasy 5 หลายเดือนก่อน

    Great tutorial! Apparently the moss texture is more resource-intensive than the mushrooms with the glowing orbs because my PC can't render even a static image... I'll see if I can reduce the quality somehow and still make it look good...

  • @OrangeJambo
    @OrangeJambo ปีที่แล้ว

    Quality👏Content👏

  • @StuartTrejos
    @StuartTrejos ปีที่แล้ว +1

    i purchased the material and it's very nice! Although, I'm having trouble using the material underneath in the Diffuse BDSF node because when I change it to a light value, a lot of the green dissapears. The green only shows up on really dark grays and black.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Thanks for purchasing! To fix that, you can turn up the "Moss Amount" value, to make the moss more visible. You can also select the moss factor node, and hit "Tab" to go into the node group. You can then drag the color ramp values around to make the moss even more visible.

    • @StuartTrejos
      @StuartTrejos ปีที่แล้ว +2

      @@RyanKingArt Thank you for the quick response! Your solutions gave me much better results!

  • @This_is_my_spout
    @This_is_my_spout 4 หลายเดือนก่อน

    I'm very new to Blender and really appreciated your pace and explanations! I learned so much about nodes from this.
    I only got confused at the end at 46:26, when you added the reroute to switch between Moss Factor (noise) and Moss Factor (gradient). What is the purpose of this? Do I have to choose between which one to use? If I make changes in one and then change the reroute to the other, the changes I made disappear from the moss.

  • @amvbyme7096
    @amvbyme7096 3 หลายเดือนก่อน

    Hello ! Amazing tutorial as always ! Im working on blender 4.0 and at 29:16 I dont have the input and output settings ! Can anyone help me ?

  • @derEchteFaker_offiziell
    @derEchteFaker_offiziell 3 หลายเดือนก่อน

    Do you have a procedural grass texture tutorial aswell? :)

  • @zorkyyyyyyy984
    @zorkyyyyyyy984 8 หลายเดือนก่อน +1

    Im working on Blender 4.0, and at 14:50, my moss material doesn't look bumpy and still seems completly flat. After adding the noise factor and the gradient factor, this same material has a good lock, but idk why the moss only material only looks like a flat plastic surface...

  • @ValeGoG
    @ValeGoG ปีที่แล้ว +2

    10/10

  • @freshdews
    @freshdews ปีที่แล้ว

    Thanks for the great tutorial! How do you make the connections between nodes linear instead of bent lines?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      you can change that in blender's user preferences. I have a video on it here: th-cam.com/video/teCPwsiGQ9Y/w-d-xo.html

    • @freshdews
      @freshdews ปีที่แล้ว

      @@RyanKingArt Thank you!

  • @Rero2022
    @Rero2022 ปีที่แล้ว

    Nice video

  • @Ζ.Χ
    @Ζ.Χ 4 หลายเดือนก่อน

    Do you know the reason why in my Blender in material>settings>surface i do not have the displacement option available? This way i lose all the bump effect of the moss. Is there a way to fix it?

  • @anubismacc8165
    @anubismacc8165 ปีที่แล้ว

    I'm in need of help, when I try to look for another shader to put on the material underneath, it doesn't appear even though it's applied to the object next to it

  • @theaccout4458
    @theaccout4458 ปีที่แล้ว

    Nice

  • @Alexander_Haplington
    @Alexander_Haplington ปีที่แล้ว

    I have an idea! What if, sort of like a "part two" to the meatball material, you show how to make procedural (with geometry nodes) spaghetti and them a spaghetti texture, and then maybe show how to make a rudimentary scene with the meatballs and the spaghetti.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for the idea! 👍‍

  • @fyrromu9020
    @fyrromu9020 ปีที่แล้ว

    Hi! Is there a tutorial of how to add purchased materials to Blender? Thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes, i have a video on it here: th-cam.com/video/-CCwQcW4cBM/w-d-xo.html

  • @Kirbystarallies1
    @Kirbystarallies1 ปีที่แล้ว

    Could you do a tutorial on textures for teeth and a tongue?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the ideas 👍‍

    • @Kirbystarallies1
      @Kirbystarallies1 ปีที่แล้ว

      @@RyanKingArt Could you also do a tutorial on eyes?

  • @agapetus1
    @agapetus1 ปีที่แล้ว +1

    Oh Ryan… I’ve watched enough mediocre node tutorials to completely replicate this just from a single screen shot… just, like, Charlie.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      I don't exactly know what you mean by that, but ok. : )

  • @saraheidari2642
    @saraheidari2642 ปีที่แล้ว

    Hi ryan
    I have probelm in my cycles view.
    I don't know why its too noisy and i can not understand any bump or color
    Can you help ma with the problem?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      It might be noisy because of the Sub-Surface Scattering. Sub Surface scattering takes longer to render.
      I'm not sure what you mean by the Bump and color. What is the problem with that?

  • @fusion1203
    @fusion1203 ปีที่แล้ว +1

    Does this material work with other procedural materials? So can I put this on another procedural material?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      yes exactly, you can add it to another material.

    • @fusion1203
      @fusion1203 ปีที่แล้ว +1

      @@RyanKingArt ok thanks because I was thinking that this could go well with your procedural mud material

  • @qbukhari
    @qbukhari ปีที่แล้ว

    Is gpu needed for procedural materials? Because it slows down my notebook quite a bit

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      No you don't need a GPU.

    • @qbukhari
      @qbukhari ปีที่แล้ว

      I have a Dell 7490 notebook
      16 gb RAM
      512 nvme ssd
      Intel 620 graphics
      Whenever I use a single procedural material it slows down. Otherwise works just fine

  • @j.o.t.u.n.n
    @j.o.t.u.n.n ปีที่แล้ว

    Moss moss moss moss, moss moss. Moss moss moss moss moss moss moss? Moss!

  • @baronlaura
    @baronlaura 4 หลายเดือนก่อน

    is this still relevant in blender 4.1

    • @RyanKingArt
      @RyanKingArt  4 หลายเดือนก่อน

      yes it will still work in 4.1

  • @ador989
    @ador989 ปีที่แล้ว

    🤩

  • @ambrishsingh7363
    @ambrishsingh7363 ปีที่แล้ว

    👍👍👍

  • @mr.lunatic3157
    @mr.lunatic3157 ปีที่แล้ว +1

    😃

  • @andallicansayis
    @andallicansayis ปีที่แล้ว

    i clicked cause i thought you made kate moss with nodes

  • @denisebelanger3711
    @denisebelanger3711 ปีที่แล้ว

    谢谢谢谢噗嗤

  • @baskapes762
    @baskapes762 ปีที่แล้ว +3

    Superb content as always 👑

  • @randykimberlin3133
    @randykimberlin3133 ปีที่แล้ว

    Hey can you do a rotten zombie flesh texture if you don't care and some blood texture and the human skeleton texture that will be very awesome to see in the tutorial video and what about a human tongue texture maybe a eyeball texture

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the tutorial requests. I get tons of tutorial requests, but I will consider those. 👍‍

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว

    👍👍👍