The Chord Timer parameter is helpful info. Occasionally the polyphonic legato has acted in unexpected ways, but now I know how to control it better. Great explanations as always!
Not mentioned in this video, using the very same flute plugin: Try an occasional multiple repeated notes in your "flowing melodies". In the sustain part of a note, there is a dynamic arc being played naturally in the samples. When you then repeat the same note, the expectation by most musicians is that the repeated note would in a sense pick up where that arc left off in terms of volume and dynamics. But instead, Soundpaint starts the arc over. Since the arcs generally increase in volume as the arc progresses, by starting the arc over, the repeated note in comparison sounds soft, at a lower volume and softer timbre. It's jarring, and it's simply not what happens with real playing. As a result, you'll find this plugin falls flat on its face with inconsistent transitions with repeated notes, which lead to anything but smooth beautiful playing. Also, in playing a melody, (here I'm not talking about repeated notes) Soundpaint often produces a big difference in volume and dynamics if you happen to *not* invoke the legato between notes, versus invoking legato. The tone and volume of the melody notes become jarring due to these inconsistencies. These inconsistencies are one of my pet peeves of Soundpaint. Many of their woodwind instruments suffer these same unfortunate problems. Unfortunate, because otherwise these instruments have beautiful qualities. These problems are less problematic if you are inventing melodies on the Soundpaint instruments themselves - as is done in this video - because you will naturally steer away from jarring inconsistencies like this, or run with them and use them for effect. But, if you are using these Soundpaint instruments to play pre-existing melodies and parts already created elsewhere, perhaps required by your job as a composer or producer, well, you are in for a lot of frustration.
Excited about these series! Especially learning different parts of your engine and how to further playing the sampled library. So here's a random unrelated question about your studio... are those real candles?? My common sense says no, but they do look convincing and add to the vibe!
Dan "Chimy"! Thank you for the tutelage, I've been getting more into Soundpaint. I know you addressed LEGATO SPEED... closely related are there plans to add velocity-triggered ranges for glissando/portamento/legato to SoundPaint? Even mapping that slider somehow, is there a way? This could make a world of difference with realtime expression, up there with (another request) MOMENTARY keyswitches that only apply when held down - those are very very useful for brief ornaments. I was playing Adastra, and as much as I enjoy it, I miss being able to play softly for swoony slidey strings. As it was described for the older legacy libraries: "Playing softly triggers slow/portamento legato, playing moderately triggers the common expressive legato, and harder velocities trigger faster, distinct legato."
Great questions Torley. So we actually do have velocity triggered legatos in several libraries in Soundpaint (ex. Fire Brass Series, Saxophones etc). However we are also adding a new feature in Soundpaint 3.0 (Coming January 2024), which is a new Soundmode called "Velo Block". Velo Block lets you limit the velocity range of a given part, so you can build you own legato layers. We have programmed Velo Block, so legatos do can grab notes from each other even between the blocks. So for example say you want portamento legato on softer velocities and more expressive styles on higher ones and perhaps a tremolo on top. You would essentially just load Portamento to Part 1 (Velo Block 0-50), Expressive Legato to Part 2 (Velo Block 51-100) and Tremolo to Part 3 (Velo Block 101-127). Since we have 8 Parts in Soundpaint you can build up to 8 blocks. SP 3.0 should land early January. Hope that helps and so great to hear from you. Long time fan. Best, Troels (and Chimy - who is on the road ATM).
The Chord Timer parameter is helpful info. Occasionally the polyphonic legato has acted in unexpected ways, but now I know how to control it better. Great explanations as always!
Right. I personally prefer to just play it like a piano - which means setting legato time to 0 and adjust chord timer accordingly. Cheers, Troels.
Keep up the great work. Love seeing what this engine can do !
Not mentioned in this video, using the very same flute plugin: Try an occasional multiple repeated notes in your "flowing melodies". In the sustain part of a note, there is a dynamic arc being played naturally in the samples. When you then repeat the same note, the expectation by most musicians is that the repeated note would in a sense pick up where that arc left off in terms of volume and dynamics. But instead, Soundpaint starts the arc over. Since the arcs generally increase in volume as the arc progresses, by starting the arc over, the repeated note in comparison sounds soft, at a lower volume and softer timbre. It's jarring, and it's simply not what happens with real playing. As a result, you'll find this plugin falls flat on its face with inconsistent transitions with repeated notes, which lead to anything but smooth beautiful playing.
Also, in playing a melody, (here I'm not talking about repeated notes) Soundpaint often produces a big difference in volume and dynamics if you happen to *not* invoke the legato between notes, versus invoking legato. The tone and volume of the melody notes become jarring due to these inconsistencies.
These inconsistencies are one of my pet peeves of Soundpaint. Many of their woodwind instruments suffer these same unfortunate problems. Unfortunate, because otherwise these instruments have beautiful qualities.
These problems are less problematic if you are inventing melodies on the Soundpaint instruments themselves - as is done in this video - because you will naturally steer away from jarring inconsistencies like this, or run with them and use them for effect. But, if you are using these Soundpaint instruments to play pre-existing melodies and parts already created elsewhere, perhaps required by your job as a composer or producer, well, you are in for a lot of frustration.
Excited about these series! Especially learning different parts of your engine and how to further playing the sampled library.
So here's a random unrelated question about your studio... are those real candles?? My common sense says no, but they do look convincing and add to the vibe!
No, no - dear lord no ... all battery powered! : )))
Dan "Chimy"! Thank you for the tutelage, I've been getting more into Soundpaint. I know you addressed LEGATO SPEED... closely related are there plans to add velocity-triggered ranges for glissando/portamento/legato to SoundPaint? Even mapping that slider somehow, is there a way? This could make a world of difference with realtime expression, up there with (another request) MOMENTARY keyswitches that only apply when held down - those are very very useful for brief ornaments. I was playing Adastra, and as much as I enjoy it, I miss being able to play softly for swoony slidey strings. As it was described for the older legacy libraries: "Playing softly triggers slow/portamento legato, playing moderately triggers the common expressive legato, and harder velocities trigger faster, distinct legato."
Great questions Torley. So we actually do have velocity triggered legatos in several libraries in Soundpaint (ex. Fire Brass Series, Saxophones etc). However we are also adding a new feature in Soundpaint 3.0 (Coming January 2024), which is a new Soundmode called "Velo Block". Velo Block lets you limit the velocity range of a given part, so you can build you own legato layers. We have programmed Velo Block, so legatos do can grab notes from each other even between the blocks. So for example say you want portamento legato on softer velocities and more expressive styles on higher ones and perhaps a tremolo on top. You would essentially just load Portamento to Part 1 (Velo Block 0-50), Expressive Legato to Part 2 (Velo Block 51-100) and Tremolo to Part 3 (Velo Block 101-127). Since we have 8 Parts in Soundpaint you can build up to 8 blocks. SP 3.0 should land early January. Hope that helps and so great to hear from you. Long time fan. Best, Troels (and Chimy - who is on the road ATM).
Random: I have that flute and I have to work really hard not to put it into everything that I make. :-)
Awwww thx Scott