[TAS] Doom 2 UV-Speed in
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- เผยแพร่เมื่อ 23 ส.ค. 2024
- After hundreds of hours of work over 14 months, this is an improvement of 4:20 over the previous UV-Speed TAS: 14:02 by RamboBones, made in 2006. This is a fully built tool-assisted speedrun, every input for each of the 22,641 frames was entered manually and individually using XDRE.
Doomworld post: www.doomworld....
TasVideos.org submission, including very lengthy comments: tasvideos.org/...
Special thanks to Zero Master for doing the map 08 glide, and helping me with all sorts of things.
No idea who this TAS fellow is but i can tell you he's bloody good at the game
dude's got insane times in like every speedrun!
He also plays Half-life and other games beating the sh*t out of them.
Only Rodd Toggers ever managed to beat him.
pretty sure TAS is cheating!
(In a thick British accent)"This distinguished sort of gentleman is fashionably graceful at this field of first person shooting"
Great work! I knew from the very beginning this TAS will be top. It deserves its hype!
new best record !
It's so fast I can't even see what's happening. Absolutely insane run, 100% respect
I heard about this a few weeks ago and didn't believe sub 10 was actually possible, amazing achievement
Honestly it took me until I was getting close to the end until I believed it myself! I didn't know when to start really hoping for it.
Keeping the imp in place at 4:27 just to rocket off of it to the YK grab is just monster abuse. >:( Seriously, though, insane run, congrats on finishing this up!
DID THE IMP AGREE ON THAT???!!!1
@@aleksandrk2814 i guess not, rip.
I was pretty happy with how that turned out even though I'm not sure it really saves any time since you can just rocket off of the wall anyway, but the imp does help me gather some momentum and slingshot over to the rockets before the key grab. But the important part is it looks cool :) Thanks shock, I'm so happy it's done!
The greatest TAS ever created matt. That was absolutely insane. That map 29 trick hooo gosh
Have you ever seen Red Recluse's run of Tarachillax Map 6? Lol
Coming back to say you are like the Zero Master of the TAS world. Truly mindblowing. I realize Zero Master worked on this too I meant the level of TAS skill put into this is crazy.
Thank you :) The difference between ZM and I is that he could likely TAS like this if he dedicated the time to it, but I don't think I could play like him if you gave me a hundred years to practice, haha.
Absolutely. Insane. I never would have imagined Doom 2 could go sub 10, even tool assisted. I was really excited to see what the final time would be after I saw the first half of this project, but sub 10... never in my wildest dreams. This has come a long way since Budko's original TAS run. Honestly man, thank you so much for the time and effort you put into this. I genuinely watched this 5 times before I felt composed enough to comment on it properly. Crazy run, easily one of my favorites ever.
Comments like this seriously make my day. Thank you so much for watching and for the kind words.
Huge respect for what you did on map29 and map30. Map30 was just pure disrespect against the Icon of Sin haha.
Your chasm speedrun blew my mind. Didn't know that shortcut was possible even with TAS
Incredible! Your effort has truly paid off, this is a masterpiece.
Using the cacodemon and pain elemental for a rocket jump in map 29 was brilliant.
Only one second behind the Looper's legendary coop nomo TAS run, impressive! 👍
I didn't realise how close it was until after this demo was completed, I would have loved to be faster than that run! I can settle for being one second away though :)
man this TAS guy is amazing at speedruns
Was that... a rocket jump off a Cacodemon in The Living End? And I don't even know what happened in Icon of Sin. What an excellent TAS with some mindblowing strategies.
Even better: rocket jump off of the Lost Soul, followed immediately by a mid-air wallrun against the Cacodemon. :) Thank you!
@@almostmatt1tas how do you figure this out even whoa!
@@Allstin I believe it’s been theorized a few times and someone managed to pull it off once, although I don’t know who and I’m not sure if the demo is easily accessible. Lots of crazy stuff going on here for sure haha
As Rocky said I'm not the one to have come up with the idea, there are people far smarter than me that have been thinking about the route for this game for a long time! There are two instances I'm aware of where it kinda-sorta-almost happened, but this demo is the first to successfully fully pull it off.
- Another TASer, xepop, came very close to managing the jump in an abandoned full game TAS. They apparently made the distance, got the right angle, but *barely* didn't manage to land on the ledge at the other side. Without having seen the demo I'm assuming that they briefly touched the platform but had too much momentum in a direction away from it, so then they were thrown off it on the next frame.
- Another TASer, Vita, managed the trick but using a custom edited map and running with turbo speeds. Turbo speed allows you to get the speed I got with a rocket boost simply by running, and by editing the map they could manually place a cacodemon in the exact right spot for them to wallrun against it. In this way they proved to me that, ignoring the uncomfortable fact that you need to mess with manipulating the position of multiple enemies while timing your firing and running correctly, it WAS theoretically possible to actually pull of.
Ladies and gentlemen, the best TAS demo ever made :D!
Just insane. Slow-mo and keyframes are one thing, but this blows it entirely out of the water.
Thanks! Purely building might squeeze out more time, but man does it leave me intensely jealous of your build times, haha
When you wanna beat Doom but the bus to work comes in 10 minuets.
Simply incredible, fantastic TAS!
Thank you for this sacred piece of art
Man that's wild. I had to go rewatch the RJ on The Living End a few times and I still can hardly believe it's possible.
Imagine telling someone back in 1994 that this game technically can be beaten in under 10 minutes. It would have been considered the joke of the century. It is truly amazing how much new interesting stuff can be found in a nearly-30-years-old game.
So... Many... Wallruns and thingruns! These glides look so effortless lmao
I didn't know you could actually get back inbounds after passing through... damn this TAS guy is good
I'm just imaging doomguy on all fours, sprinting down the halls, shoving demons out of the way to get to the exit.
Under 10 min!? That's a great achievement.
Such an amazing TAS! Loved it!
every time i see a void clip i think "I'm free!"
imagine sending these demos to John Carmack in 1994
A masterpiece!
Im late to the party here but wow. Top quality TAS right here. Congrats on this achievement!
This is a masterpiece
certainly my favourite TAS demo
I'm just picturing the demons at the end of every level being all like "Ahh fuck he hit the end-of-level button, we can't touch him anymore. Fuck, this guy is slippery..."
Hey congrats on finishing this, it's really incredible!
Whoa, that was quite fast. Even doom guy would be happy seeing such a fast gameplay 😀😄
That insane "Tricks and Traps" consecutive rocket jumps and OOB trick was amazing.
This is the greatest tas-ing of all time
Finally you finished this epic tas run. Congratulations!
An absolute masterpiece. Excellent job!
HOLY FUCK. Awesome. Fantastic job.
You made it like anything is possible! I can't imagine how much effort you put on this. Absolutely insane!
I'm just going to keep it simple. Congrats, and thank you.
Your magnum opus? ;) It's a seriously great achievement for sure in any case! Just a treat to watch this. Thanks for the hard work! :)
10:17 sick rocket jump.
I coughed, and the nirvana map was done, holy shit
“You are at th-“ *done*
Very very impressive! Good work
when doomguy's girlfriend says her parents are out
HOLY SHIT that RJ at 10:16
Very good speedrun, all balanced
How this does not have 1M views ? Mad speedrun
The Zero Master of TAS.
sory for spam coment :(
Fantastic. I--I'm speechless...
This is incredible.
missed this great masterpierce
fantastic from start till the very end
Thank you very much! :)
So good the levels, demons, walls, programming, code, AI, and script move around this dude for this dude. 😂
Missed an entire map just because i lit a cigarette. God dammit.
Amazing job, huge congrats!!
Video started, then I sneezed and replay button came out
Outstanding!
No idea what happened but that was really fast, good work
I got whiplash watching this. Regardless, amazing run by this TAS fella... 😁
1:54 Dead simple was dead simple
I play this game one time per week kkk great video
Now, on to E1-E4.
Stunning. Awesome job!
you are a god dude
Whenever i worry about the machines taking over, i always remember humans have Doom speedrunners
omg this is amazing
LMAO i was watching this at 214 AM and almost falling off of sleep at map 30, so one blink of being drowsy and then MAP30 already finished. awesome run
Lore-accurate Doom Slayer on a casual stroll through hell
Crazy yet so creative
what the.. incredible.
This guy is the fastest I’ve ever seen
Simply amazing wow how much farther can we go at this point?
Thank you! :)
With the currently known strategies and routes I think mid/high 9:3x would be possible, anything lower than 9:35 would start to quite surprise me. The biggest question for me is how much faster the map 29 jump can be done, I honestly have no idea, but it can absolutely be done faster and I believe that that's the biggest variable in estimating a truly optimal time.
I doubt any other TAS is able to beat this time
Insane run and 100% secrets 😃
This is why i subscribe
Was flabbergasted watching this video until I reread the title. Still cool tho
It's always so scary watching TAS runs.
It makes one feel, as a human player, that one is completely overshadowed by the machine's efficiency and effectiveness. At the same time, though it is indeed a person controlling the machine, it operates in such a radically inhuman way that it's hard to discern this; instead, in practice it looks like it's a fully artificial consciousness, playing the game.
Very creepy.
This is incredibly satisfying, perfect moves all the time :D What happened in map 7 Dead Simple? How that exit worked? and map 30 how did you hit Icon of sin? Or maybe I shouldn't ask -> MAGIC that's all
Thanks! :) It's possible to get into a very precise position and press a switch from the left side of it, from further away than you're normally able to press a switch. On the last frame of map 7, the switch I'm facing isn't actually the one I press, it's the one facing to the right. It's possible non-TAS but a TAS is able to do it instantly. The trick is also done in 4 other maps.
In map 30, I manipulate luck so that the Icon Of Sin spawns a Pain Elemental. When they then fire a Lost Soul towards me, I shoot a rocket towards the Lost Soul. If I do it right, autoaim kicks in and angles the rocket very slightly upwards towards the exposed brain of the IOS while still missing the Lost Soul.
u deserve it the way u work it
Really cool - was thinking it would be awesome if you needed to do an archvile jump for an optimal time, and about a minute later it actually happens
One of the coolest parts was on icon of sin, using the lost souls to aim the rockets was unbelievable
holiest tas
Wow,dude.
Respect!
Thanks! :)
Fantastic work!!
This has probably been asked already but how did you kill icon in 2 rockets? High dmg rolls?
Rocket splash damage isn't rng based - it's just the distance of the target and the explosion, meaning you can get both rockets to deal maximum splash damage to the icon, killing it in two rockets.
@@rocky47251 thx Rocky!
Thanks! And yeah, what Rocky said :) I first saw it in Zero Masters Nightmare TAS. I believe he was the first to actually do it, but termrork was apparently the one to theorise using Lost Souls to autoaim rockets to the hole in the Icon of Sin.
That trick is one of the most amazing things I've seen in Doom, and I watch a lot of TAS runs.
DEMONS: [invade the entirety of Earth]
DOOMGUY: "Gimme about 10 minutes."
ICON OF SIN: "Gimme about tree-fiddy."
DOOMGUY: "God-dang it, Lockness Monsta!"
[Yeah...that was really dumb. If you're wondering where that came from...so am I.]
Someone needs to make an analysis video of this, I haven't got the foggiest clue what is going on 😅
0:11 strafe glide... Didn't know that was possible.
10:37 using that lost soul to aim at the icon is genius.
Interestingly, in a TAS setting diagonally running actually significantly increases your likelihood of finding input combinations that can result in an instant glide. Being able to define a forward movement value, a sideways movement value and turning value gives you significantly more potential locations to end up in when compared to just moving straight forward and turning. Most of the time, including this particular instance, TASes can get glides efficient enough to actually gain speed as you do them. :)
Totally different situation non-TAS, of course!
I had no clue you can phase out of Refueling Base like that! Did you use a lost soul and the adjacent wall to give you the speed needed? Great run!
Pretty much, but because the other wall is also diagonal it requires a very precise position to get into while building momentum. The trick was found by Zero Master, who has a great explanation of it in his video showcasing the trick. Here’s the link th-cam.com/video/fI-Skyu1jyI/w-d-xo.html
Who is TAS? we'll never know, he's even better than zero master.
holy living end :O
My goodness
What's the tech behind all the monster/wallrun/voidclip stuff? The basics aren't very new at this point I think, but the sheer number of them is new. And like, the one at 6:23 doesn't even charge a wallrun, what's going on there? Well, I see velocity going up quickly for a few tics, but then it explodes past 40 if I'm seeing this right?
(Also, I take it, velocity is map units per tic? So the 32-wide player can clip with velocity like that.)
Great work!
I'm writing up a tasvideos.org submission post which will go into more detail about every trick and I'll link that when it is done, but here's an explanation for just the map 18 clip, the one around 6:23. The trick takes advantage of two facts of movement in the Doom engine:
- Running into 'things' including enemies allows you to keep and even gather additional momentum (but generally only up to the regular speed limit of roughly 23 units/frame). Because "momentum" and "distance travelled" are distinct things, it's possible to run against an enemy and even though your location is not changing, your momentum value remains high. (Another clear example of this type of thing is momentum preservation tricks against opening doors.)
- Running into diagonal walls is somewhat of a dice roll in that the majority of the time your momentum will just die, but very occasionally and in ideal circumstances, the engine will freak out, make a mathematical error and give you much more momentum. In a TAS, we have the control to ensure the outcome is good, but it's quite precise and hard to do well even with tools.
For this clip, both happen at once. I wedge myself between the enemy and the diagonal wall just in front of the door. Running at the correct angle against the diagonal wall in the right way gives me much more momentum, but since the enemy is blocking me I don't actually move and crash into a door or wall and lose my speed, and since I'm running into a 'thing', I simply gain much more momentum.
The player is, as you say, 32 units wide but the door is also 8 units wide, meaning if I got perfectly close to the door when I began gaining massive momentum I would need a momentum value of 40 units/frame. Several problems arise: if I get too close to the door during the setup, I actually move past the hitbox of the enemy and all the above stuff fails, and so I needed to optimise how close I could get to the door while still being in contact with the enemy, which of course changed its random behaviour and movement patters, AND it's slightly moving while I'm gathering momentum, so the solution to keep the enemy in place was actually to shoot and kill it but that also needed to be timed perfectly. I ended up getting 'stuck' about 3.8 units away from the door and managed to move 46.2 units in one frame, so this only worked by about 2.4 units.
As nuts as that all is it's actually possible non-TAS! It basically involves just running into roughly the right spot and hoping it just sorts itself out, which IMO makes it even cooler :) Check this out: th-cam.com/video/L5OFfJbClxM/w-d-xo.html
@@almostmatt1tas Wow, very cool!
If this doesn't make Moons, I don't know what will :)
The chasm: 23s 😳
0:11 how? Is that the tool-assist? It takes me forever to do that. Nice job btw.
Yep, glides can be done instantly and without losing any speed with the help of TAS tools :) Thanks!
The best
Oooh boy
Oooooooh boy!! 😳😳😳
So this is how they got the par times for each level 😂