How to Doom: Revenants

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • The only guide to take you from "I died" to "high five!"
    The mentioned decino video:
    • The Mystery of the Rev...
    Wads/maps used:
    1 Monster - MAP20
    Atmospheric Extinction - MAP05, MAP09
    Dimensions - MAP31
    Doom 2 - MAP06, MAP28
    Going Down - MAP28
    Italo-Doom - MAP03, MAP20
    Sunder - MAP02
    Sunlust - MAP15, MAP18
    (And some trash I slapped together in Ultimate Doom Builder)
    Songs used:
    Streets of Rage - S1
    Streets of Rage - S3
    Streets of Rage 2 - S1
    Streets of Rage 2 - S3
    Electric Toothbrush from Jet Set Radio
    Whirlwind from Shinobi 3
    And they're all an excellent part of AUGER;ZENITH, which you need to play:
    www.doomworld....

ความคิดเห็น • 344

  • @MarphitimusBlackimus
    @MarphitimusBlackimus 2 ปีที่แล้ว +353

    But the real sure-fire trick to defeating Revenants is to shoot at them until they die.

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +93

      I'm going to need some peer-reviewed literature to support this.

    • @jh047o
      @jh047o 2 ปีที่แล้ว +8

      ver funni
      you make amazing content, seriously

    • @DoomKid
      @DoomKid 2 ปีที่แล้ว +38

      “I beat an army of Revenants with this ONE NEAT TRICK..”

    • @m1xxx3r
      @m1xxx3r 2 ปีที่แล้ว +17

      @@DoomKid "Doom mappers hate him, He found 1 simple trick how to deal with all revenants"

    • @3ternals0ul25
      @3ternals0ul25 2 ปีที่แล้ว +8

      Marphy, that's the Cyberdemon. That strategy wasn't intended for use against Revenants, you'll get John Romero to reach out from your monitor to choke you to death, trying stuff like that.

  • @coincident
    @coincident 2 ปีที่แล้ว +190

    Great video! I loved how you explained the melee-baiting technique against fighting a single revenant up close; and how the revenant still *OWES* you a reaction rocket, even after a few punches. That's probably the best wording that I can think of to describe the situation and it's really important to realize that - even *after* baiting the revenant a few times, it will still rocket you, unless it's dead!
    Also, here's an extra revenant challenge for you: change the six-revenant-wide hallway to have *FENCES* instead of walls, so all the rockets home in on you and never crash into the walls, but your movement is still greatly restricted. Good luck! :)

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +35

      Thank you! And nice to see you here! :)
      And how _dare_ you challenge me to something so *sinister*

    • @MarioSpiteri
      @MarioSpiteri 2 ปีที่แล้ว +7

      Yes, me too, I loved the way he used the word "OWES" to perfectly describe the behaviour :)

    • @luisenriquerobles9006
      @luisenriquerobles9006 ปีที่แล้ว

      A platform where you can fall down and die from acid damage would be even more challenging.

  • @bluebonnet
    @bluebonnet 2 ปีที่แล้ว +56

    This is the first video I've seen from your channel-- as it stands now, this video has a criminally-small 56 likes, 361 views, so I assumed that, based on the quality and confidence of the video, I've just caught it early. I cruised over to your channel in order to find more How to Doom videos, only to find that this was your *first fraggin' one*, and I'm just blown away. Please do more (especially one on hitscan enemies, such as the Wolfenstein SS trooper, which nobody really talks about)!!

  • @BohdanZPM
    @BohdanZPM ปีที่แล้ว +2

    Revenants is my worst nightmare in Doom, thanks for teaching me of how to overcome my fears.

  • @bigraccoon8881
    @bigraccoon8881 2 ปีที่แล้ว +30

    Saw immediate improvements in my game by curling the tail of my U-strafe line. Awesome video. Please keep this series going.

  • @sandwedge
    @sandwedge 2 ปีที่แล้ว +24

    awesome video, I had no idea revenants could "owe" you a retaliation rocket lol, those damn skelly boys

    • @jamez6398
      @jamez6398 2 ปีที่แล้ว +1

      It's like "nah, mate, I'm good, you can keep it..."

  • @dimples9746
    @dimples9746 2 ปีที่แล้ว +3

    All we need are tutorials for Archviles and Chaingunners and you’ll know every trick and trap in Plutonia

  • @ayjanu
    @ayjanu ปีที่แล้ว +2

    Wow... I've been playing Doom for almost as long as Doom is old (about 1995), and I didn't understand too much of this until recently, but your video....spot on. I get it now. Thanks so much - you've earned yourself a subscriber.

  • @DoomKid
    @DoomKid 2 ปีที่แล้ว +6

    3:41 - I can’t remember what the value is called, I remember DeHacked calling this “enemies attack right back” and I think it’s only applied to certain enemies. There’s pretty much a check done to see if they *immediately* retaliate to being attacked. Revs are definitely the most obvious example, but most tougher enemies have a likelihood of instant clap backs.
    The John Madden-esque play-by-play at 7:35 is so damn useful too.
    This is the first video to teach me more about fighting the revs effectively since RottKing’s “pro Doom strats” vid that’s ancient by now. I’m gonna attempt to put this knowledge into practice. Finally this is well produced and easy to follow, and the jokes were funny and charming without being OTT.
    Keep up the fine work!

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +1

      That RottKing video is a classic-definitive proof that Goku wins vs. literally infinite pinkies. Thank you for the info (where were you two days ago??) and your very generous compliments!

    • @Muladeseis
      @Muladeseis 2 ปีที่แล้ว +1

      Yeah, I love to see those like American football diagrams but used for Doom's strategies! Until now, I have only watched videos of Doom's strategy against a single enemy, based on their weaknesses, but not against a whole group of monsters.

  • @ironmaidenkai
    @ironmaidenkai 2 ปีที่แล้ว +3

    5:20 ''it doesn't work with rockets'' I laughed out loud

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +1

      Maybe I'm just not very good at it.

  • @MRDoom12
    @MRDoom12 2 ปีที่แล้ว +5

    The only video that may surpass this is decino's Revenant analysis video! Very well done, sir, you've earned my subscription!!!

    • @the8thark
      @the8thark 2 ปีที่แล้ว +3

      It does not surpass Decino's video. It's not worse either. It has a different emphasis and thus are nice companion videos that go well together.
      Decino is talking purely about the specs of revenants and how their missiles work. Going into the code and game mechanics. sobad on the other hand is making a how to deal with revenants in game video. Sure there is tech talk here too but it's used in a totally different way.
      The best thing would be to first watch Decino's revenant videos to learn all about them, then watch this video to learn how you can use all your knowledge about revenants to beat them in game.

    • @MRDoom12
      @MRDoom12 2 ปีที่แล้ว +3

      @@the8thark everyone has a different opinion my friend. While both teach you a great deal, I think that decino's analysis speaks more to me as I am more numbers and code-oriented.
      I watched both videos you mentioned the day they came out. What "is best" is not the same for each person. You and I both enjoy Doom and that is that.

  • @SlickyFats
    @SlickyFats 2 ปีที่แล้ว +1

    Bro I love the streets of rage music. Excellent video, too.

  • @dunder567
    @dunder567 2 ปีที่แล้ว +7

    Once again, the presentation here is just fantastic! Really entertaining and informative.

  • @yoya8373
    @yoya8373 2 ปีที่แล้ว +3

    Amazing. If there is one thing that this community needed is a good "how to doom" doomtuber, and from the three videos of you i watched, you do it fantastically. I hope you will get more traffic because you deserve it.
    (btw, as a keyboard player, unfortunately some of the tactics here are harder for us to pool out)

  • @garudave
    @garudave 2 ปีที่แล้ว +1

    Great editing and music in this video, you have yourself a new subscriber!

  • @memeboicrep9502
    @memeboicrep9502 ปีที่แล้ว +1

    I like how these doots r dangerous af in classic doom (such as those annoying homing rockets) n became moving targets who cant seem to hit u most of he time

  • @HamidKarzai
    @HamidKarzai 2 ปีที่แล้ว +1

    this was a fantastic video, great info and great sense of humor

  • @Somloi
    @Somloi 2 ปีที่แล้ว +2

    We all start doing this instinctively after a few wads. Nicely demonstrated

  • @VincentRoyceMorgan
    @VincentRoyceMorgan 2 ปีที่แล้ว +1

    Alright yep, this is some good quality content.
    Well edited video on an interesting topic with a good voice over and the occasional chuckle-worthy joke. Thanks, I really enjoyed my time.
    I've checked the rest of your channel and all I can say is that you're hilarious but also knowledgeable on the topic of Doom, can sing and swear like a sailor and, despite not wanting to go huge on TH-cam, can foster a nice little community.
    Have a sub, my friend.
    Add: Gotta say I also love your voice and mannerisms, along with the hearty laugh. Can't watch a video of yours and not leave in a better mood.
    Oh and despite doing this for just 4 months, the scripting and editing is really good, with the rare segment dragging on for slightly too long (The damn revenant tunnel). And the whole channel is so neatly organized with playlists, always a bonus.

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว

      Ooof what a terrible time to take an extended break. This is super kind! Thank you. Hopefully I can get things going again.

  • @Lifeform84
    @Lifeform84 2 ปีที่แล้ว +1

    I really find it really funny how revenants are susceptible to pain although they are undead skeletons.

  • @jizzwardo9653
    @jizzwardo9653 2 ปีที่แล้ว +1

    hey, you finally blew up :D, congratulations!

  • @thriller2910
    @thriller2910 2 ปีที่แล้ว +1

    Oh man, this video has been so helpful, and I've been wishing for this kind of video for quite a while now. I look forward to the future videos in this series!

  • @uptown710
    @uptown710 2 ปีที่แล้ว +1

    Nice subject matter, well explained, and a Decino reference.
    Sub earned.
    Bonus points for a Shinobi 3 track remix 🔥🔥🔥

  • @Maldito011316
    @Maldito011316 ปีที่แล้ว +3

    And people don't believe me when I say the gameplay of Classic Doom is freaking amazing even to today's standards.

    • @sobaddoom
      @sobaddoom  ปีที่แล้ว +1

      It actually just never gets old.

  • @AuroraAce.
    @AuroraAce. 2 ปีที่แล้ว +1

    but this video is not SoBad its SoGood!
    jokes aside this is a fantastic video full of humour that doesn't take time away from the educational content

  • @alexplattfuss9706
    @alexplattfuss9706 2 ปีที่แล้ว +1

    Great format, content, and a few gags too! Definitely looking forward to more

  • @vazzeg
    @vazzeg 2 ปีที่แล้ว +1

    Wait, why were there suddenly two Revenants in the room with you instead of just one at 3:08. That caught me off guard sooooo much lol. I was traumatized by these skeletal goons in my childhood.

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +1

      Haha just a sneaky cut since the clip was too short! Sorry!

  • @tonyplushyt2685
    @tonyplushyt2685 ปีที่แล้ว +1

    5:00 49 Alaska has now ratified it

  • @jasonlp4928
    @jasonlp4928 2 ปีที่แล้ว +1

    Excellent and informative strategical analysis as always. Keep on!

  • @doomedame
    @doomedame 2 ปีที่แล้ว +1

    this is awesome. I wish I wasn't dumb so I could make use of these tips too

  • @NoobixCube
    @NoobixCube 2 ปีที่แล้ว +1

    DavidXNewton was talking about this video in his latest, except he couldn't remember the title of it. Evidently, TH-cam is quite creepy, because _it_ knew the video he meant and recommended it to me.

  • @Mr-Foad
    @Mr-Foad 2 ปีที่แล้ว +1

    excellent work ! Subbed !

  • @michaelkelley88
    @michaelkelley88 2 ปีที่แล้ว +1

    i loved this video you really break doom down in an understandable way, i know its kinda oxymoronic but do you maybe have a recommendation for a hard wad thats good for a beginner? im really trying to improve but its tough knowing where to start.

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว

      Well, that depends on where you're already at with your gameplay *and* what specifically you're trying to improve. Like, Swift Death would force you to get better at improvising and quick decision making (and maybe routing as well), but it wouldn't teach you anything about crowd control for the most part. Whereas Sunder will predominantly demand that you improve at crowd control and other slaughter skills.
      What I would say instead is pick a widely-beloved wad (like Sunlust) that's famously pretty tough (also like Sunlust), and play through it on a *lower difficulty* like HMP or HNTR. Map makers often put a lot of effort into balancing those skill levels so everyone can enjoy their maps. Once you beat it on HMP? Crank it up to UV and try it again!
      I think what's most important is enjoying the levels you're playing. Don't go looking for really demanding stuff. Go looking for really *good* stuff and just demand more from *yourself* as you progress through it.
      That would be my advice, at least!

    • @michaelkelley88
      @michaelkelley88 2 ปีที่แล้ว +1

      @@sobaddoom thank you! i've been playing through Sunlust and loving it! Swift Death is one ill check out for sure i've played doom for years and generally understand crowd control and movement, but improvisation is my weak point, thank you for the advice friend!

  • @E5rael
    @E5rael ปีที่แล้ว +1

    Spooki warning at 14:22

  • @knuxenglish
    @knuxenglish 2 ปีที่แล้ว +1

    Just tell them no,
    They cant paint the Wall with your... Everything
    Without your permission

  • @lordpalandus11
    @lordpalandus11 2 ปีที่แล้ว +2

    Very useful video. Question though: How does your dodge strategy change, when you are fighting on staircases? As projectiles do weird things on those elevated surfaces?

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +2

      It actually depends on the staircase, since steep verticality actually helps with homers: if you're at the bottom of the stairs, they'll be destroyed when they try to circle around, and if you're on top of the stairs, they'll need way more time to travel up and then back down to you after missing (and can then again be broken on the floor).
      But in general, if the stairs aren't steep enough to _help_ in that way, then I'll just try to drag the fight away from them, since movement on stairs can be weird and janky.

  • @wilburcobb8990
    @wilburcobb8990 ปีที่แล้ว +1

    4:12 gud section

  • @johndelta00
    @johndelta00 2 ปีที่แล้ว +1

    Rev's are the reason i've been stuck on Map07 of Going Down for WAY too long.

  • @luleta1644
    @luleta1644 2 ปีที่แล้ว +1

    so much great doom content this dacade!

  • @RufianEmbozado
    @RufianEmbozado 2 ปีที่แล้ว +1

    Awesome vid! But I think I am too dumb to learn all this. Revenants always will be a pain in the ass.

  • @bioman1hazard607
    @bioman1hazard607 2 ปีที่แล้ว +1

    Can the next how to doom be about arch viles, maybe have a funny Archie's wierd mystery skit in it too lol

  • @jacekbourne
    @jacekbourne 2 ปีที่แล้ว +1

    Excellent.

  • @kizmetmars
    @kizmetmars 2 ปีที่แล้ว +1

    For everyone to learn from: DOOM nerds show up.

  • @ThaMrJoker88
    @ThaMrJoker88 2 ปีที่แล้ว +1

    Dude we need one of these for cyberdemon and mancubian sniper sqauds

  • @Rudi4rius
    @Rudi4rius 2 ปีที่แล้ว +1

    Thanks bro

  • @expressnumber
    @expressnumber 2 ปีที่แล้ว +1

    Alright, join the pantheon of Doomtubers. You’ll be one of the best.

  • @Cadeaux_Man
    @Cadeaux_Man 2 ปีที่แล้ว +1

    Think I don't know "Whirlwind" when I hear it?! Haha

  • @karlk5801
    @karlk5801 2 ปีที่แล้ว +1

    Have you ever explained anything else that I might want to learn? Udemy channel perhaps?

  • @KoolMeester2
    @KoolMeester2 ปีที่แล้ว +1

    This still doesnt explain the scenario where Revenants spawn from 3-4 sides. I have trouble dealing with those reventants as i dont have sight of the missles at all.

    • @sobaddoom
      @sobaddoom  ปีที่แล้ว

      Can you give an example of a map where that happens so I can picture exactly what you mean? Usually when you get swarmed like that, your goal is to clump up the revs together as much as possible so you can do that special curly U-strafe or a figure-eight while you fight them.
      As long as they're all or almost all *generally* in front of you, you should be able to take little-to-no damage.

  • @BiodegradableYTP
    @BiodegradableYTP 2 ปีที่แล้ว +1

    Really cool and informative video, dude. I hate Revenants! hehe

  • @MasterChibi
    @MasterChibi ปีที่แล้ว +1

    ....what if I have to fight them on a bus?

    • @sobaddoom
      @sobaddoom  ปีที่แล้ว

      Contact your local transit authority.

  • @Doomy_Doom
    @Doomy_Doom 2 ปีที่แล้ว +1

    If you plan on using UDB for visualisations like these, how about adding projectiles as placeable things?
    As POC, pretty much just copied in whacked/extended dehacked and added a thing number: postimg.cc/vgDxdWgj
    Picking a proper rotation for baron/manc/rev sprite might be a bit more tricky, didn't try. Maybe also worth increasing size for bigger icons.

  • @mc_reagengaming833
    @mc_reagengaming833 2 ปีที่แล้ว +2

    music that starts at 12:30 what is it

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +1

      "Whirlwind" from Shinobi 3!

  • @offrails
    @offrails ปีที่แล้ว +18

    These are important skills that will be extremely useful for those times when you need to drive a bus from Mt. Erebus to Limbo and back

  • @PeterLawrenceYT
    @PeterLawrenceYT 2 ปีที่แล้ว +61

    What a fantastic video. I had no idea about then storing a retaliation rocket while punching.

    • @Manboyno5
      @Manboyno5 2 ปีที่แล้ว +15

      (Revenant will remember that)

    • @MrDoomquake777
      @MrDoomquake777 2 ปีที่แล้ว +1

      I didn't know about that either. I learned something new about our spooky friend today.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +2

      Fun fact for you, Peter: EVERY enemy with a melee state different from its missile state does this. DeHackEd monsters, imps in Doom 64, DECORATE entities...

  • @qu1253
    @qu1253 2 ปีที่แล้ว +64

    It amazes me that we're still making content for a game that's nearly 30 years old.
    I love this community.

    • @johnmendon18
      @johnmendon18 2 ปีที่แล้ว +13

      Best part is that our community is actually more robust today than it was 5-10 years ago. Due to excellent ports, a great new series, and "Doom Tubers" there are more people making WADs and playing Doom again than we've had in a long time.

    • @Muladeseis
      @Muladeseis 2 ปีที่แล้ว +14

      The original ID Software team should be so proud, we still love their game after 30 years.

    • @CoralCopperHead
      @CoralCopperHead 2 ปีที่แล้ว

      I hate it, but that's because it's a community, and those are made up of these extremely annoying and mind-numbingly idiotic things called people.

  • @MrDangeresque
    @MrDangeresque 2 ปีที่แล้ว +128

    I love the idea of How to Doom as a series, and this video is a great first entry. Really looking forward to future videos; you've earned yourself a subscriber.

    • @MirekWdowiak
      @MirekWdowiak 2 ปีที่แล้ว +6

      Me too. Subscribed. Really nice content.

    • @realGrobe
      @realGrobe 2 ปีที่แล้ว +2

      Agreed

    • @evanb8495
      @evanb8495 2 ปีที่แล้ว +1

      same! 7 months later :P
      I definitely learned a few revenant tricks here!

  • @Memanruler
    @Memanruler 2 ปีที่แล้ว +14

    I would hesitate to say old-school Doom content is going through a renaissance, simply because people have been contributing to the larger doom community for years, but renaissance is the best way to describe all the great new creators coming out to pick apart this game that just keeps giving.

  • @zephytime8196
    @zephytime8196 2 ปีที่แล้ว +19

    That bit about Revs exerting huge priority on any situation they appear in and essentially making the encounter about their presence (similar to how archviles and pain elementals do) is hugely valuable, not just for people learning to fight revenants but people looking to design encounters featuring them. As a mapper, I would absolutely love to see more deep analysis along those lines for every other creature and how they interact, influence, or especially limit encounters when found in various configurations and geometries.
    While it's not possible to account for literally everything you can do with any combination of chess pieces and chessboards, a sort of body of theory built on how the past few decades of mapping have developed encounter design (and how individual mappers have made recognizable signatures out of their combat design) would be real useful for advancing the exploration of that space, and interesting besides.
    Not to steer your channel, whatever you put out is gonna kick ass, but you definitely have the analytical chops for stuff like that.

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +7

      This is a very insightful comment. It's super interesting how a sort of "meta" has developed within encounter design. Like everyone recognizes a good set of area-denial arch-viles now-and probably has their own preferences for managing/eliminating them.
      I have an idea for a series I'm looking to test within the coming weeks. And I think that could be a great place to explore these concepts (when the opportunity arises). But I don't want to promise much or give anything away yet!
      Thank you for taking the time to share your thoughts.

  • @createprince2093
    @createprince2093 2 ปีที่แล้ว +20

    tight script, solid editing, informative, streets of rage AND shinobi midis? this has it all
    you are doing the players a great service

  • @NekoKhris
    @NekoKhris 2 ปีที่แล้ว +4

    I don't even play DOOM, but god damn, watching stuff like this is extremely fun and I have no idea why.
    Alternate title: How to survive the Bone Zone

  • @bigmetalhead1210
    @bigmetalhead1210 2 ปีที่แล้ว +19

    The Plutonia Survival Guide
    This is sick stuff. I never knew that there was a clear difference between the charge sequence and the punch sequence. No wonder I've been getting rocketed to the face despite shooting them at nearly point blank.
    Great vid! Hoping to see more vids on this kind of stuff. (Kinda hoping to see a vid on cacodemons soon. They're a lot more annoying than they look lol)

  • @THEGRUMPTRUCK
    @THEGRUMPTRUCK 2 ปีที่แล้ว +15

    The main thing I learned is that a Revenant firing a rocket at melee range is a Felony in 48 states. That I did not know.

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +8

      I blame the American education system.

  • @Ennello
    @Ennello 2 ปีที่แล้ว +12

    This video was full of "Hey, I do that"s but also "Hey, that's smart"s. Sometimes you just stress out so much with revenants around that you just stop thinking, so these strats will need to be in muscle memory before you can consistently apply them. Nonetheless, great educational video.
    Hopefully decino sees it before attempting Italo Doom MAP03... (if you know you know)

    • @r3beatty
      @r3beatty 2 ปีที่แล้ว +1

      I can't wait until Decino gets to Italo Doom MAP03. Thats when Italo Doom gets REALLY tough...😀

  • @ClarkKentai
    @ClarkKentai 2 ปีที่แล้ว +4

    At first I thought this was a guide on how to use revenants in mapping.
    And by the end, it kinda was!
    Subbed.

  • @nicolaslopez1953
    @nicolaslopez1953 2 ปีที่แล้ว +7

    What a nice video. I almost feel like this is a leaked tutorial video from a seasoned instructor at UAC, who has done (and survived) multiple missions raiding Hell, and is now training the new recruits :)

  • @ghaleon1103
    @ghaleon1103 2 ปีที่แล้ว +3

    We need more "How to Doom"!
    I just found your channel and the HtD: Monster Prioritization video, and I need more.
    That top-down explanation with all the revs and rockets was really helpful.

  • @Izayuukan
    @Izayuukan 2 ปีที่แล้ว +11

    This has been the guide I never knew I needed. I've been playing Doom 2 since I was knee-high to a shotgun (weirdly enough I only played Doom 1 AFTER I completed Doom 2). And maybe it's because of that (i.e. playing when I was just a kid), I never learned the minute intricacies of enemy behaviour. And because I didn't know about the quirks in the enemy attacks, I didn't or how to exploit them by doing the various dances. Oh, I've seen Decino and others do the dances before against Mancubi, Cyberdemons and yes, Revenants, but its one thing to know they exist and another to have the knowledge to perform them. The only one I can actually do myself is safely punching Pinkies with Berserk, probably the easiest one to learn. (Is dodging Lost Souls to shoot them as they slowly turn around considered a dance?) Anyway, what I'm trying to say is that this video has made Revenants far less scary, so thank you!

  • @garciamartinezerikmanuel8810
    @garciamartinezerikmanuel8810 2 ปีที่แล้ว +4

    Everyone pray to our lord and savior Ducino

  • @reddoomedearth4020
    @reddoomedearth4020 2 ปีที่แล้ว +13

    It feels great to watch a video that not only gives you new knowledge, but also reinforces some of the things you were already doing. Thanks for making things so explicit in this tutorial, especially with the narrow hallway.

    • @aziztcf
      @aziztcf 2 ปีที่แล้ว +3

      This! It's like someone explaining you a language you're fluent in, "i don't know why it just feels right"

  • @fullauto86
    @fullauto86 ปีที่แล้ว +3

    I just found this but this is a great idea for a series. I’ve been playing doom since 94 and I still learn new stuff.

  • @DinnerForkTongue
    @DinnerForkTongue 2 ปีที่แล้ว +5

    What you described about revenants overruling enemy presence is what I like to call "suppression factor". The bonies' is some of the highest, followed by Arch-viles since they have a short max range that skelebois don't, and behind Pain Elementals since they're movement restrictors in a game all about movement, and Cyberdemons in high spots because of chip-away from blast damage.

  • @maltsutty
    @maltsutty 2 ปีที่แล้ว +3

    YOU ARE THE john Madden of doom !!!! I really hope this turns into a series ! As much as I like decino videos I am always welcome to more how to’s like THIS video. Great work , subbed !

  • @johnmendon18
    @johnmendon18 2 ปีที่แล้ว +9

    Excellent job breaking down the strategies and mechanics behind everyone's favorite spooky skeleton. Your delivery in this video is excellent and I'm glad to see your fan base starting to grow. Good classic Doom content is just not as prevalent as many of us would like, besides decino, ZeroMaster, Civvie(TNT when), and a few others. It's hard to find fresh, fun, interesting content on Doom.
    I'm going to continue putting in requests for breakdowns if you keep this up.
    +1 for Sunlust Map 30 God Machine. Both the Cathedral and the infamous final room
    +1 for any part of SWTW (could be its own series and simultaneously it's own masterclass on level design)
    Thanks SB

  • @Wodgedev
    @Wodgedev ปีที่แล้ว +2

    im the kind of player to take zero actual lessons and just go off of pure muscle memory so its kinda weird to see strategies with terminology and instructions
    15:52 CLEAAAANNN

  • @vonheer7418
    @vonheer7418 2 ปีที่แล้ว +2

    The use of Streets of Rage music alone is worth my upvote. Maybe tryout Outrun and Herzog Zwei tracks in future vids. :)
    The Revenant is such an excellent enemy in Doom. It really hurts Doom 64 that they aren't included. Doom 64's gameplay would be much improved if like half of the Hell Knights were replaced with Revs.

  • @douglewis7946
    @douglewis7946 2 ปีที่แล้ว +6

    I've played a lot of megawads, and I've gotten...quite familliar with Revenants. However, I'd never quite realized the trick to dispatching rockets on a flat wall until you laid it out like that. Thanks for that.

  • @AlexCarby
    @AlexCarby 2 ปีที่แล้ว +2

    Humorous and informative, I normally give 3 videos a watch before I sub, this only takes 1.

  • @billabobyt
    @billabobyt 2 ปีที่แล้ว +3

    huhuhu... what an mess
    Great video. Love the revelation that 1 revenant = 2.5 imps. Also made me realise there's little in the way of well-edited combat tutorials on TH-cam, the only one I've ever linked people is the one I referenced above lol

    • @billabobyt
      @billabobyt 2 ปีที่แล้ว +1

      It would be cool if you released the map(s) you made for this video, like the long hallway of revenants, the cyberdemon room etc. I could see it being a Meowgi-esque training hub where if you can UV-max it without taking damage you've effectively mastered Revenant fighting. Just a thought

  • @bugothecatplays7864
    @bugothecatplays7864 2 ปีที่แล้ว +2

    I've been playing Doom so much and yet videos like this taught me more random facts, even strategies (which some of them do unconsciously and others I fail to)

  • @gloriouspig3813
    @gloriouspig3813 2 ปีที่แล้ว +2

    Where have all these utter god tier doom content creators come from?! Did someone sow the ground with John Romeros hair?!

  • @sunvieightmaster88
    @sunvieightmaster88 2 ปีที่แล้ว +2

    An Excellent video!
    Time to do Okuplok NM100s.

  • @kirillassasin
    @kirillassasin 2 ปีที่แล้ว +6

    Revenant: tries to chase you
    You: shoot him
    Revenant: *Instant Kamehameha*

  • @Muladeseis
    @Muladeseis 2 ปีที่แล้ว +2

    I loved the idea of this video, I hope you make more with the other enemies. And it could be interesting to analyze combinations of monsters, like in Plutonia with Chaingunners+Revenants. Or a typical one: Archviles+Demons/Spectres.

  • @JGT-yd2wx
    @JGT-yd2wx ปีที่แล้ว +1

    AAAAAAAAAAAAAAAAAAAAAAAAAA "What do you do? If you answered die probably then this video is for you."
    GOD FUCKING DAMNIT HOW DID HE KNOW? EDIT: you sound like saul goodman from breaking bad

  • @robotnikkkk001
    @robotnikkkk001 2 ปีที่แล้ว +1

    =THAT'S WHY I HEAVILY MODDED REVENANT IN MY DOOM2EX,ESPECIALLY IN v3.5.....SO ONLY GETTING COVERED WORKS,AND IT'S ABOUT DO KAMIKAZE EXPLOSION SO MELEE IS JUST ISNT AN OPTION
    .....BECAUSE OF I'VE GOT TOO MUCH USED WITH OLD FAMILIAR ONE SO HE WASNT A THREAT AT ALL
    ......I'D EVEN TO COPY A CODE OF HOW NEW VERSION OF HIS BALL WORKS....HEHE
    actor RevenantTracerxxx : RevenantTracer replaces RevenantTracer
    {
    damagetype fire
    decal baronscorch
    States
    {
    Spawn:
    NULL A 0
    NULL A 0 a_jump(64,"noseek")
    NULL A 0 a_jump(64,"fastseek")
    NULL A 0 a_jump(64,"boost")
    Seek:
    FATB A 1 Bright A_SeekerMissile (6,6,SMF_PRECISE)
    NULL A 0 a_spawnitem("RevenantTracerSmoke")
    FATB B 1 Bright A_SeekerMissile (6,6,SMF_PRECISE)
    NULL A 0 a_spawnitem("RevenantTracerSmoke")
    Loop
    Noseek:
    FATB AB 2 bright
    loop
    Fastseek:
    NULL A 0 a_setspeed(30)
    FATB A 1 bright A_SeekerMissile (2,2,SMF_PRECISE)
    NULL A 0 A_spawnitem("SmokeBallTrail1")
    FATB B 1 bright A_SeekerMissile (2,2,SMF_PRECISE)
    NULL A 0 A_spawnitem("SmokeBallTrail1")
    goto fastseek+1
    Boost:
    NULL A 0 a_setspeed(60)
    NULL A 0 A_ChangeFlag("ROCKETTRAIL",true)
    FATB A 1 bright A_SeekerMissile (1,1,SMF_PRECISE)
    NULL A 0 A_startsound ("homingrocketbooster",CHAN_6,CHANF_OVERLAP)
    NULL AA 0 A_spawnitem("SmokeBallTrail1")
    NULL A 0 a_spawnitem("RevenantTracerSmoke")
    FATB B 1 bright A_SeekerMissile (1,1,SMF_PRECISE)
    NULL A 0 A_startsound ("homingrocketbooster",CHAN_6,CHANF_OVERLAP)
    NULL AA 0 A_spawnitem("SmokeBallTrail1")
    NULL A 0 a_spawnitem("RevenantTracerSmoke")
    goto boost+2
    Death:
    NULL A 0 a_stopsound(CHAN_6)
    FBXP A 8 Bright
    FBXP B 6 Bright
    FBXP C 4 Bright
    Stop
    }
    }
    =AND............
    Missile:
    NULL A 0 A_jumpifhealthlower(50,"kamikaze")
    NULL A 0 a_jump(64,"firemissile")
    NULL A 0 A_jump(64,"summon")
    SKEL J 10 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("revenanttracer",61,-10,0)
    SKEL J 0 A_SpawnProjectile("revenanttracer",59,19,0)
    SKEL K 10 A_FaceTarget
    NULL A 0 A_spidrefire
    goto refire1
    refire1:
    NULL A 0 a_jump(128,1)
    goto missile+3
    NULL A 0
    goto see
    Melee:
    NULL A 0 A_jumpifhealthlower(50,"suicide")
    SKEL G 0 A_FaceTarget
    SKEL G 5 A_SkelWhoosh
    SKEL H 5 A_FaceTarget
    SKEL I 5 A_SkelFist
    goto See
    Suicide:
    SKEL G 6 a_startsound("skeleton/sight",CHAN_BODY,CHANF_OVERLAP)
    NULL A 0 damagething (1000)
    NULL A 0 A_Die
    goto death
    Kamikaze:
    SKEL GGG 6 a_startsound("skeleton/sight",CHAN_BODY,CHANF_OVERLAP)
    SKEL J 5 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",61,-10,0)
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",59,19,0)
    SKEL J 5 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",61,-10,0)
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",59,19,0)
    SKEL J 5 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",61,-10,0)
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",59,19,0)
    SKEL J 5 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",61,-10,0)
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",59,19,0)
    SKEL J 5 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",61,-10,0)
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",59,19,0)
    SKEL J 5 bright A_FaceTarget
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",61,-10,0)
    SKEL J 0 A_SpawnProjectile("firedemonmissile2",59,19,0)
    SKEL J 5 bright A_FaceTarget
    NULL A 0 damagething (1000)
    Death:
    NULL A 0 A_SetDamageType ("Fire")
    MISA B 0 A_Scream
    NULL A 0 A_BossDeath
    MISA B 8 bright A_Explode (256,128)
    MISA C 6 bright
    MISA D 4 bright
    stop
    ......A SPRITE OF ROCKET RAISED ABOVE GROUND.......
    ......AND.....
    actor firedemonmissile2 : firedemonmissile
    {
    Game Doom
    SpawnID 374
    damagetype fire
    translation "126:224=177:188" , "233:236=189:192"
    damage 5
    decal doomimpscorch
    seesound "affritmissile"
    speed 50
    }
    =HAVE A GOOD LUCK TRYING TO DANCE WITH HIM........HEHE..............

  • @wallabra
    @wallabra 2 ปีที่แล้ว +2

    So basically, with Revenants U-strafing becomes ovaries-strafing? Got it!

    • @sobaddoom
      @sobaddoom  2 ปีที่แล้ว +2

      I wasn't gonna say it, but I'm glad someone did.

  • @Eric_Nomad_Hixtone
    @Eric_Nomad_Hixtone 9 หลายเดือนก่อน +1

    Kinda sad this series died out. It was the best analogy of the Eternal guides but for classic Doom games which i ALSO play

  • @maciektrybuszewski9964
    @maciektrybuszewski9964 2 ปีที่แล้ว +2

    I will come back to this video, later.

  • @markh.876
    @markh.876 2 ปีที่แล้ว +1

    Imagine going back to 1993 and telling Carmack and Romero that in 30 years Doom would still be popular and widely discussed...

  • @ErisCake
    @ErisCake 2 ปีที่แล้ว +1

    Fantastic great amazing. I really like your balance between info and quick snappy jokes here and there, I dig that kinda levity. I also appreciate you using shotgun shells to demonstrate rockets lmao
    Hope you'll make more guides, I'll watch them all!

  • @onlyusernameleft2
    @onlyusernameleft2 2 ปีที่แล้ว +1

    Great video! Subbed. I just recently started messing around with WADs because I haven't had a PC until last year. I could use more videos like this to up my game.

  • @fun-epersonnproductions4002
    @fun-epersonnproductions4002 2 ปีที่แล้ว +2

    I love them. They're 100% perfect and everyone who says otherwise is wrong.

    • @DinnerForkTongue
      @DinnerForkTongue ปีที่แล้ว

      No, they have a flaw: their tracers explode with the same sound as rockets. That can be misleading in intense fights.
      As a GZDoom player, I have an out with a quick SNDINFO mod and a different sound effect, but vanilla/Boom players are outta luck.

  • @whirl3690
    @whirl3690 2 ปีที่แล้ว +1

    A good explanation of how to fight an enemy with Shinobi III music in the background? Consider yourself subscribed to

  • @Combine_Kegan
    @Combine_Kegan 2 ปีที่แล้ว +1

    Excellent video, and I love Revenants. Easily my favorite monster in Doom 2.

  • @StodgyAyatollah
    @StodgyAyatollah 2 ปีที่แล้ว +1

    Already over 1k subs, nice. I remember noticing you only had ten after i subbed like a month ago. I thought "this guy has potential" and I love being proven right. In regards to the vid it was neat having an explanation to some of the things i was doing instinctively. I really do have to work on my rev melee though. I'm incredibly consistent at being inconsistent with that.

  • @jh047o
    @jh047o 2 ปีที่แล้ว +2

    gonna be alot of help to make me beat god machine

  • @mjc0961
    @mjc0961 2 ปีที่แล้ว +1

    0:00 - I back up while shooting rockets.
    If there's no room to continue backing up, I die because that's too many Revenants for a small space and a rocket launcher.

  • @EezySeven
    @EezySeven 2 ปีที่แล้ว +1

    Thanks! Now I can beat 100,000 Revenants by MarphitimusBlackimus!

  • @domukaz
    @domukaz 2 ปีที่แล้ว +1

    Great video! I'll have to test these techniques out on the first level from Plutonia or some of the Micro Slaughter Community Project maps.