@@vikkymunna4586 Taiwan's media said htc will release the new phone in April 2022...I hope that too... (Btw,I just buy sony Xperia 1 ii last week... it's my first time bought phone that isn't htc' I'm really miss htc in using sony Xperia 1 ii's times. But if htc release new phone,and it keep its characters(ex: boomsound,htc sense), I'll try my best to sell sony Xperia 1 ii and buy one,and I'm still a poor student.
Hi! I have some ideas. It's a game in VR context, with king of hill (and subhills) mode Half Life Alyx + Population One + Mascarade Bloodhunt + Darwinia with a gamable blockchain motivation, every skill requre token mana) with same as Bloodhunt skills but extended with: 1) Guided projectiles of energy (like psyonic Elex 1) 2) Levitation (reffer to Control game) 3) Cyberpsycos (Taking control of a character with low HP for money per minute) 4) Hallucinations (reffer to Dead Space 1) 5) Phantoms (reffer to Dota, Phantom lancer) 6) Transition to dusk (reffer Ночной дозор movie) 7) Running attack (reffer to Dota Spirit Breaker) 8) Tunnel vision (reffer to Stalker controller) 9) Levicorpus like in HP (or like dart waider, need to do wommit test) 10) Psychedelic morph (like 3 days of 2-ci (200 mg)) 11) Time sinusoid 12) Drainable wound 13) Voices in headphones 14) Toxicity (damaging aura) 15) Silencing (reffer to Trumps lawer) 16) Disarming 17) Licantropy (reffer to Ночной дозор movie) 18) Hypnos (slowing and blurring textures) 19) Metamorthism (taking on the form of another character) 20) Suicidal AOE attack (most expensive, reffer to Suicide Squad dota and religious fans) 21) Hyperstimulation (increase all physic, drain blast on use, reffer Star Craft marine) 22) Energy parasitism (aura stealing tokens) 23) Coeur de grace of a badly damaged character with a special effect 24) Sacrifice, exchanging hp of a victim of cyberpsychosis for money one-time 25) Darwinia. Access to the visual neural interface of another person 26) Voodoo. The ability to initiate cyberpsychosis in a Darwinist 27) Psycoterror. Energy traps on neurointerface 28) Psychomania. Ability to broadcast AOE energy traps at the cost of being able to move 29) Martingale. Damage absorption against tokens exponentially 30) Toxicomania. The ability to restore HP due to the imperative and all "stackholders" 31) Sai. Cumulative increase in efficiency of the energy imperative. Stackable 32) Flock. Cumulative increase abilities of hierarch 33) Self-torture. Increasing performance due to HP 34) Sadism. Passive regeneration in case of damage to anyone in the radius 35) Provocation. Inability to use skills on other targets until hit back (using any skill) 36) Torture. The ability to replenish HP for yourself and controlled units due to omniscience, incapacitating the character for a few seconds 37) Force field (warhammer chaplain), short-lived physical barrier in radius with sound and visual of church songs 38) Псина. The ability to increase the characteristics of controlled or Darwinians 39) Ritual. Requires the simultaneous participation of several characters and the victim. At the end, there is a stun in the radius 40) Psyker. Auravision through walls 41) Bloodseeker. The ability to trace the use of skills at a great distance in the form of a flanger to the target 42) Auroed. Increases the brightness and contrast of what is happening, everything else in the radius turns gray 43) Siren. Ability to generate deafening shockwaves 44) Desolator. The ability to generate white noise on all neurointerfaces within a radius 45) Psychiatrist. The ability to passively suppress the abilities of others radially 46) Leprechaun. Possibility of short teleportation (th-cam.com/video/jjs2vPR19mQ/w-d-xo.html) 47) Satisfaction. The ability to continue functioning with negative hp for some time until the last token 48) Tantra. The ability to transfer tokens to controlled and Darwinists at a distance 49) Reality shift. The ability to materialize random buildings or destroy them (Accompanied by a severest psychotic effect, similar to fire from white noise) 50) Psycholingam. The ability to broadcast to neural interfaces to other participants by a materialized object within a radius (even not required to summon, can be used any) 51) Biopsychosis. The ability to receive part of the hp spent by other players within the range of the summoned object 52) Warp rupture. Summons Cthulhu-like creatures (masked psycotics) with a short duration of existence in the form of energy entities 53) The door of measurements. The ability to change the realm to a random one after going through a warp gap while maintaining characteristics 54) Sh*tcoin. The ability to exchange your HP for blockchain at a rate based on a random value (but higher than 1) 55) Monopoly. Possibility to carry out a general annihilation of the realm by capturing all the imperatives 56) Arcanum. Renunciation of abilities at the expense of immunity to everything non-physical (alcoholism) 57) Void shield. Ability to convert non-physical damage into tokens for a short time depend on initial deposit. Tokens will be burned on start 58) Slave trade. The ability to cede the rights to control a cyberpsychic character for tokens 59) Chronoshift. Rewinds time on realm back for a short period. Second most expensive skill 60) TechnoTerraforming. The ability to change the landscape with tokens and microtech (neurointerface can be reffer to Perimetr game) 61) Knockout. Turns the body rig into a ragdoll for a few seconds, greatly darkening the view 62) Sadomasochism. The ability to increase tokens at the expense of HP and illumination for the entire realm 63) Botocontroller master. Extended neural interface features (reffer to Multiwinia) 64) Advertising. Ability to broadcast animation to psychoannoyer objects 65) Psychoresonance. The ability to broadcast your advertisement for a short time on all irritants, with a lower capitalization of the current exploiter 66) Breathtaker. Radial aura of toxicity on controlled psycho irritants 67) Visualizer. Capable of relaying animation from a psycho irritant the form of radial hallucinations 68) Sonic. Capable of relaying a visual signal to audio as noise in headphones similar to synesthesia 69) Undercut. The ability to purposely steal tokens upon direct contact with the character 70) Psychovampirism. The ability to switch to the view of the victim and her neural interface. Incapacitates the user and drains the target's HP in process 71) Contusion. Attack after which begin flashbacks sometimes 72) Perimeter. Ability to create an energy circuit that causes electric shock on contact 73) Theta rhythm. Speed up movement from special effects in the form of a long flanger behind (reffer to Bender 4d dance, Futurama) 74) Tagpunk. Ability to apply colored blobs and lines on textures up close 75) Consumer. The ability to increase abilities with each defeated opponent 76) Diplomat. The ability to transfer part of the effect or the whole effect to other person (depending on the specific mechanics and the number of side tokens) 77) Epsilon. The ability to intercept access to the Darwinian neural interface from a Darwinist with fewer tokens 78) Manipulator. Able to use the Darwinian neural interface with fewer tokens without intercepting access 79) Devotion. The ability to shield the interface from third-party Darwinists 80) Synapsis. The ability to suppress non-physical effects radially within range. Passively stacks 81) Psychotic. Ability to amplify non-physical effects within range. Passively stacks 82) Animal eating. Increased health pool, reduced movement speed and a weak flanger trace 83) Surrender. The ability to offer an attacker conscious cyberpsychosis themself in exchange for tokens 84) Psychoabsorption. Ability to gain HP and/or tokens through a functioning ad stimulus on contact 85) Psydominator. Passive ability to gain control of Cyberpsychotics and Darwinians on same smart contracts when killing a Darwinist 86) Repartition. Ability to offer the attacker compensation in the form of tokens due to immunity to his skills 87) Integrated circuits. Ability to de-energize all imperatives by controlling a single 88) Banshee. Radial sonic impact on headphones with visual distortions of the neural interface 89) Overload. Visual distortion and patterned voices in headphones. Effect stacks when crossed (resonant beating) 90) Evolution. The ability to develop additional skills at the expense of time, tokens and HP 91) Proof of eco. Changing the staking mechanism to relative when capturing more than 50% of the staking share, based on the intensity of hp consumption within the imperative's range 92) Hierarch. The ability to change the appearance and one of the skills of the controlled to your own 93) Virtual reality. The ability to immerse yourself and another character in an alternative sub-realm for a short period 95) th-cam.com/video/CLCy87zqMSQ/w-d-xo.html 94) Legacy. Decreasing effectiveness of skills depending on the relative HP level of the enemy character 96) Dementra. Ability to be excluded from the realm of a character with very low HP and tokens for several minutes (direct transaction) 97) Demonization. The ability to powerup skills of a controlled character to annihilate another (the effect depends on the difference in capitalizations, reffer to Heroes 3 Pit Lord) 98) Censorship. The ability to block psycho irritant broadcasting radially due to tokens (with a higher capitalization than the broadcaster) 99) Corruption. The ability to share damage with controlled and Darwinians (based on relative capitalization). The skill passively destroys tokens every second a little and a lot on damage (reffer Warlock bounds Dota) 100) Status. The ability to passively steal tokens from controlled and Darwinians at the expense of HP
151) Defiler. The ability to be forcefully drawn into a sub-realm through contact with an avatar 152) Collector. The ability to get permanent access to the realm when in contact with the avatar. Consumes almost all HP when used. 153) Admin. Ability to send the collector back without tokens 154) AI. The ability to borrow miner power to combine realms (something like Midjourney only in nD) 155) Spatial distortions. The ability to cause a local space collapse that pulls tokens in a radius 156) PsychoTweeter. The ability to summon a local black hole in the middle of the sub-realm through an avatar at a short distance 157) Sarin. Ability to increase temperature and create visual distortions in the sub-realm upon contact with an avatar 159) Multiversion. The ability to stay in several realms (subrealms, due to intelligent mixing of the render signal of the head game object) 160) Hidden DevMode. The ability to enter an avatar in dev mode, which will cause vomiting when trying to influence the sub-realm from outside, one of the toxic legacy mechanics 161) Entertainment. The ability to set a fee for the ability to move to the sub-realm in the form of hp, tokens, or the need to become a controlled, darwinian or doll 162) Psychodrainer. The ability to pay extra hp and tokens for someone to visit your sub-realm 163) Neuroleptic. The ability to temporarily turn off the signal of the neural interface and multiversion for tokens per second 164) Poisoner. Possibility to feed an avatar a neuroleptic upon contact with the risks of the ritual of war or one of the vomiting legacy mechanics with a duration relative to capitalization 165) Energy prosecution. Possibility of a powerful attack from the twilight on a character who has increased the temperature on the realm one-time. Passively gives heatmap vision 166) Betrayal. Ability to receive signal from different darwinists despite Devotion (79) 167) Spirit of lightning. Ability to blink short distances, with vfx electricity discharge. Consumes tokens that are radially in scope 168) Energy trap. The ability to set traps in the dusk, which are triggered by a number of skills used within the radius of action, drain tokens 169) Economic fascism. Ability to recalculate hp capturing all imperatives based on capitalization 170) Carousels. The ability to increase capitalization by moving between imperatives. Increases temperature 171) Radiation. The ability to put the imperative into overconsumption mode at the cost of firing alpha particles with increasing intensity 172) Perpetual motion machine. The ability to passively keep your total HP at one plateau while the temperature in the realm is ideal, while capturing more than 50% imperative influence 173) Conscious degradation. The ability to abandon the skill for tokens (the amount is random, but does not exceed the maximum capitalization) 174) Forced evolution. Allows you to expand the number of available skills by 1 at the cost of the entire realm losing 1 random skill when capturing all realm imperatives 175) Triplication. Ability to get 2 clones of bots, which are considered realm miners with a pay per second mode 176) Phase shift. Changes in the direction of gravity of the realm and its shape for a short time. The third most expensive skill (recalculation of the level of miners' resources) when capturing more than 50% of imperatives 177) Boiler. Ability to drain tokens from all POS participants. Requires contact with the imperative and immersion in one of the sub-realms in the form of 50% multiversion 178) Chakram. A projectile in the form of a controlled disk that pulls towards itself upon contact with the head of character, if the capitalization is higher, if it is lower, then it repels 179) Riot. The ability to put a character in an animal-like state, increasing his physical skills, but depriving him of the ability to fully use non-physical skills for a limited time during physical contact. A red mark appears on the forehead of the violent and he's became visible for all enery prosecutors. 180) Pain merchant. Possibility to buy the consent of the characters to experience one or more Legacy mechanics than sell it or use. 181) Cali Bank client. The ability to offer other characters to buy their consent to test one or more legacy mechanics, but without the right to resell 182) Energy signature. The ability to apply a small luminous signature (one of several patterns) to the character's body, which is visible from the dusk and energy prosecutors 183) Thief. The ability to drain part of the tokens from controlled, darwinians and dolls when they die 184) Sale of assets. Possibility to sell the asset in parts, but not more than 4 parts 185) Implantation of reality. The ability to get night vision, thermal vision and dim vision with the ability to switch between them and normal mode 186) Rape. The possibility of a collective attack on the target, incapacitating it for a short time and twisting the tokens 187) Outcast. Radial token destruction aura 188) The splitting of personality. The ability to split into several animals with one random skill for each and control them through multiversion 189) Shiza. The ability to leave the body and place yourself in the character, partially controlling the motor skills and neural interface at the cost of all tokens at once. Works only with characters with a lower capitalization, otherwise it's just a suicide in favor of the character. If the body goes rotten or is eaten, then this means death for the infector 190) Balance. The ability to close the schizo process in oneself, completely depriving the infector of working channels 191) Spirit of water. Ability to move as a stream of invulnerable energy liquid for a short time 192) Chimera. The ability for multiple characters to merge into one body, with increased stats and several random skills 193) Warlock. Possibility to forcibly infuse a badly injured character for tokens per second 194) Obscuria. The ability to make fast movements in the form of chaotic materia, draining HP in the area of effect and causing spatial distortions 195) Main frame. The ability to instantly go to the most profitable and competitive realm 196) Storm spirit. The ability to summon a storm vortex around you with energy entities circulating through it 197) Bile. The ability to cover everything around him with a radially black, sticky and dirty substance. 198) Drug huckster . The ability to draw web lines in the dusk, upon contact with which indicators temporarily increase, but hp and tokens begin to drain. If no one has fallen into the web for a long time, it begins to drain the huckster himself 199) Lich. Possibility to plant a leech to person on direct contact, which drains HP over time in favor of the infector. In infrared and dusk, traces to the infector become visible. You can stop the process by destroying the enemy or sending him to another realm 200) Creditor. He's like a lich, but drains tokens
201) Prostitute. The ability to create and control a phantom, upon contact with which there is a serious consumption of hp and tokens. There is a trace between the phantom and its owners, visible in the dusk and infrared spectrum. 202) Priestess. Ability to put a prostitute into cyberpsychosis upon contact with her phantom 203) Ment. Possibility of drain of HP and tokens from the phantoms of prostitutes, being in a drug dealers web, from the energy traces of the illuminates and energy traps on contact 204) Necrophilia. Possibility to fuck a corpse by inducing vomit (one of the legacy mechanics) if the character is still in the body 205) Necromancer. The ability to raise a corpse if the character is still in the body as a controlled. Consumes HP and tokens when used. Passively highlights inhabited corpses 206) Ghost master. The ability to turn a habitable corpse into an energy entity that will drain HP in favor of the master until he runs out of tokens, or he exorcises the ghost (requires contact) 207) Resuscitation. The ability to return to service the inhabited corpse of your controlled, darwinian or doll at the cost of a large amount of hp and tokens 209) Zнак отличия. The ability to apply a signature to the body of a controlled, darwinist, or doll to hide the rest and facilitate psionistic navigation 210) Marauder. Ability to drain most of tokens from an inhabited corpse on contact 211) Voodoo doll. The ability to damage yourself by doing the same damage to your controller, darwinist, or hierarch 212) Microloan. Possibility to lend tokens to others at 0.1-1% per second, paying only interest, while the character's balance is positive, otherwise a one-time payment of hp at the market rate 213) Psychotherapist. The ability to remove some psycho-effects from characters for tokens (arachnophobia, rampage, leech of a lich or creditor, contusion, etc.) 214) Russian roulette. The ability to play for all hp and tokens with a lich or creditor when contacting (without consent), or with a character with a lower capitalization with consent 215) Polymorph. The ability to turn a character with low hp and no tokens into a ram for a while 216) Psychomemetic. The ability to initiate a similar non-physical effect on the attacker (intensity level depends on relative capitalization) 217) Colosseum. The ability to move to the most profitable/competitive realm as an invulnerable energy entity with per-second payment and a built-in ability to levitate 218) 1xBET. The ability to bet on the capture of imperatives by characters, duels or the total share in the character's settlement after some time with other energy entities 219) Group levitation. Possibility to activate the levitation skill for the controlled, Darwinians and puppets with payment per second 220) Energy ball. Summons an energy sphere, which is controlled through a neural interface, which is available to all characters for control. The sphere moves slowly and, upon contact with the character, works like an explosion of ball lightning 221) Mortal Combat. Summoning an energy sphere, similar to an energy ball, only upon contact with the character works similarly to the Warlock ability, with relocation to the character with the highest capitalization 222) Nanotechnology. The ability to increase for tokens a share of the capacity of graphical mining realm, to improve the efficiency of all hardware processes 223) Quasar. Summons an energy sphere similar to an energy ball, only which can be launched into a spatial rift in order to summon a large number of energy entities in the rift on a randon realm, or into a character to annihilate it. 224) Psycoball. Summons an energy sphere, similar to an energy ball, only which can be launched into a spatial rift, so that everyone involved in management can go to a random realm, or into a character to initiate one of the legacy mechanics. A huge number of tokens are required to create and manage 225) Atomic energy. Ability to move radially around an imperative to slightly increase your POS share of that particular imperative 226) Nuclear reactor. The ability to use atomic energy not to increase the share in the POS, but to accumulate a static charge that works like a fireball explosion when it is no longer supported 227) Warp capture. The ability to summon a character from a random realm with payment in tokens per second, if you organize a rotation between 3 different imperatives in all available ways. Destroys all tokens radially on all 3 imperatives 228) Weirdmageddon. The ability to initiate a massive schizo process, capturing all imperatives. All characters that do not participate in staking are moved to those participating in the amount of 1 to n, where depending on the capitalization of the staking participant. Then each participant begins to pay every second to all the resettled tokens (like Warlock) 229) Soulorder. The ability to trade transmigrated characters for xp and (or) tokens with other bodily characters 230) Bioportal. The ability to temporarily become an imperative with the ability to appear on the realm for other characters from the lobby for tokens 231) Matriarch. The ability to endow your imperative with exceptional properties to appear on the realm if the total atomic energy output of the imperative exceeds all the others combined 232) Autopsy. The ability to extract a reality implant (185) from a corpse if it was there and insert it for yourself (cheaper than a new one) or resell 233) Telekinesis. Ability to throw one or more physical objects (reffer to Control game) 234) Patriarch. Ability to de-energize all imperatives except 1 when capturing all imperatives. The situation continues while the patriarch is on the realm, perhaps even as an imperative if there are characters around him performing the stacking function (are in radius) 235) Spontaneous combustion. The ability to commit suicide at the cost of a large number of tokens, leaving behind a portal that radially drian the tokens while active and leads to another realm, similar to the Warp gap (52). Tokens goes to the character's account while he is in a stationary gap object on the realm 236) Interdimensional orientation. The ability to consciously choose a target to move, use a list of AI recommendations, rely on random from procedural generation or random from existing active realms 237) Collective meditation. The ability to influence the procedural generation of the realm through the neural interface of all participants in the psychoball (224) 238) Worst practice. Ability to get individual access to dead realms in free-look-mode and access to realm timeline management 239) Fork of history. The possibility at any moment of the dead realm to be embodied in an exact copy of the realm at the cost of all tokens with the replacement of characters with bots (as long as the capitalization is enough) 240) Bet. The ability to bet with other ghosts of free-look-mode dead worlds for tokens who will be able to keep the realm alive longer from the same starting point for everyone 241) Qi Flash. Possibility for tokens to broadcast in the lobby an invitation to join the target realm for a reward commensurate with the time spent (but not more than the threshold) 242) Sabotage. Possibility to withdraw for some time imperative from POS distribution on contact 243) Stasis. The ability to turn the body into a fossil in order to go offline and return back to the realm. Only available outside the range of imperatives and irritants, and vulnerable to a number of abilities. Consumes tokens per minute 244) Sea of poison. The ability to capture all imperatives to initiate a biblical flood of caustic toxins that will fill the map until it destroys 90% of the inhabitants 245) Spirit of bile. The ability to turn into a shapeless stream of bile that mixes at high speed and leaves a sticky trail behind it (197) 246) Anthrax. The ability to infect a character from a short distance. Infection twists HP in favor of the original Infector, and is transmitted through contact. The effect wears off after a while 247) Businessman. The ability to turn bile into tokens, drainig them or the equivalent of hp from the source of pollution until it is completely depleted while it is on the realm, then at the total expense 248) Spirit of chaos. Possibility in the force of pure chaos to make several random movements in the realm, draining HP and causing spatial distortions (uncontrollable and chaotically teleporting abscuria (194)) 249) Lord of mental pain. Passive ability to radially drain some tokens from anyone who uses non-physical skills in close range 250) Jailer. The ability to chain a stacking character to an imperative with an energy chain, thereby slightly increasing of the imperative share of the total stacking
251) Master of enslavement. The ability to chain controlled, Darwinists or puppets to yourself with an energy chain to limit their movement range at the expense of a small per-second token payment 252) Homunculus. The ability to shock chained characters, which will give a bolt of lightning if used in the context of an imperative, or a temporary stat boost if on yourself. Temporarily reduces stats and HP of bounded, which are gradually replenished 253) Local network. Ability to create local chats within realms. To create a network, contact with the psycho irritants is needed, for its functioning - the control of at least one irritant 254) Brahman. The ability to open a pagan bioportal if you make contact on equal terms with 3 more characters with this skill. Maintaining the bioportal requires tokens per second and immobility, and both characters and energy entities generated by quasars can come through it (223). But you can quickly turn off, unlike the bioportal skill (230) 255) Drain fat. The ability to butcher a corpse, resulting in a fat candle that can be lit at any time to provide a small radial regeneration for a short time. Candles do not disappear after death and can be extracted from the corpse with the skills Marauder (210) and Autopsy (232) 256) Mosquitoes. The ability to fire multiple guided projectiles that drains a bit of HP on contact. Can be made from the dusk without breaking the disguise 257) NFT trading. Possibility in the Worst practice (238) mode to participate in trading and auctions for dead realms. In the case of someone using a realm for betting (240), the opportunity to receive tokens for this 258) Shackles. The ability to slow down the character a little at a short distance using the energy lasso. Effect stacks 259) Куплинов Play. Ability to create flashes of Qi (241), inviting for tokens per minute to move into his body on the realm (193) 260) SEO. The ability to link between imperatives and irritants to increase efficiency. Links are an energy network cables in the dusk, which disappears when control over the object is lost 261) Starfall. The ability to add additional tokens from a colored wallet to a realm smart contract, but they will come in the form of a multi-colored energy starfall in a radius from the character, with an efficiency below 1 262) Jockey. The ability to ride an energy entity for the period of its short existence 263) 3,14 Brontohash. The ability to submit a hashing task with a high priority to miners in order to greatly reduce hardware performance and weaken realm bots 264) Isolation. Possibility to exclude imperatives or irritants by laying a shielding contour in the dusk around at least 2 objects. Erased over time 265) Go 16x16. The ability to play Go on the neural interface to intercept the irritant 266) One-armed bandit. The ability to play for tokens in slots (casino) on someone else's irritants with direct contact 267) VRWeb. Ability to open a frame with a browser window on the neural interface leading to the general chat of the realm (configurable) 268) Pain centers. The ability to create and maintain a radial energy vortex that drains HP if the affected character does not use skills for a short period of time 269) Brain waves. The ability to copy one random skill from a character within some range for tokens. Efficiency and cost of use is increased, and the duration of action is limited 270) Sale of the soul. The ability to sell relocation to the body of another character after death with a minimum stay timeframe in it for tokens that will go to the color wallet after the specified period (if there was no disconnect, and moneyback on disconnect) 271) Belostotsky. The ability to exchange physical position with one of the controlled during the attack. 272) Energy president. A character that initiated a pull-request in a realm's DAO that was successfully voted to be included in mechanics, models, scenarios, realms, or data generation scripts. Gets seamless ability to fully navigate through all realms as an energy entity (until the next embedded pull-request) 273) Ikarus. Possibility to initiate Levitation (2) ability to character on contact, which (depending on the number of charged tokens) will be finished after some time and character lands taking damage proportional to the height. Being on the surface begins to spend tokens little by little. 274) Invoker. The ability to summon 3 energy spheres that begin to levitate around and are available for attack through the neural interface or as a physical object 275) Abhi. The ability to briefly create a small force field, the size of the palm of your hand, which can block the damage of physical attacks 276) Jin. The ability to sacrifice one of the incorporeal characters invited to the body instead of taking damage 277) Patronus. The ability to release one of the invited characters from your body as an energy entity for a short time 278) Energy Glyph. The ability to draw and send a glowing glyph as a projectile, which will be displayed on the interface and give a micro-stun (knocks channel abilities) 279) Mediasphere. Ability to materialize energy spheres from controlled stimuli similar to those of Invoker (274) 280) World broadcast. The ability to start broadcasting your video processed by a neural network instead of the default equirectangular sky when capturing more than 50% irritants 281) Wyrm. The ability to release a controlled energy entity that moves forward and shows on the neural interface all the anomalies of the dusk (energy traps, illuminator traces, link cables, hiding characters, etc.) that it detects radially in front of itself 282) Imperative control. Possibility when capturing all imperatives to move to yourself with payment in tokens per second 283) Political satanism. The ability to mix controlled, Darwinians and puppets into different bodies in a chaotic manner, with a radial stun and a temperature increase in the realm 284) Verbal diarrhea. The ability to broadcast through the irritants to the headphones the schizophasia generated by the speech synthesizer based on the keys that the neural network saw on the broadcast animation, which stuns a little radially 285) Dialogue. The ability to invite a character to one of the random dead realms for dialogue in the form of energy entities until one of the parties admits they were wrong or simply finds further conversation inappropriate. With consensus and before transitions to the philosophical sub-realm, the rate is set in the form of tokens 286) Dual currency policy. The ability to trade tokens of another realm, at a self-set rate (via a deposit to the colored wallet of the realm of tokens) 287) Cloud torrents. The ability to receive a share from auctions, disputes and trading of dead realms by storing and distributing NFT realms via torrents (from your PC) 288) Conjugation of spheres. The ability to clone an existing realm, moving half of the characters of the existing realm into it and leaving a gap in both Warp realms when capturing more than 50% of the imperatives 289) El laberinto del fauno. The ability to intercept the stimulus by solving the generated puzzle maze, the complexity of which depends on the relative capitalization 290) Universum. The ability to initiate the generation of realms for tokens at the expense of the rented capacities of miners, with the subsequent ability to access them from the lobby 291) Dusk navigation. The ability to build a map of explored energy objects in the dusk with a display on the your neural interface or as a hallucination for a third-party character (the entire map, its parts or individual objects as a frame from a historical render) 292) Psychostrike. The ability to combine the abilities of Invoker (274) and Warlock (193), namely not only to launch a physical object along different trajectories, but also to pre-place one of the invited characters in the projectile, followed by annihilation of it and an additional blow to enemy tokens 293) Sonic Wargun. The ability to stun and knock to the ground for a couple of seconds at the cost of your own HP and tokens, causing significant HP damage to the character and everyone connected with him (251) from a short distance 294) Trimurti. The ability, in addition to the Invoker skill (274), to use the spheres not only as projectiles, but also to form a triangle (connecting the spheres with energy threads), hitting which the character is teleported to a random part of the map with the loss of tokens. At the same time, each area is still managed separately. 295) Primal broth. The ability to initiate a recalculation of the buff / weaken coefficients of the abilities of controlled, Darwinians and puppets (based on relative capitalization). Odds extremes are determined by the number of used tokens, but not more than 1.5 296) Ecologist. Passive ability to regenerate hp when the temperature in realm is ideal, and otherwise hp are losing during time 297) Imba. The ability to write off very few tokens from the character with the largest number of tokens in the realm. The amount depends on the difference in capitalizations (the higher it is, the more tokens the ability writes off) 298) Necromorph. The ability to infuse into an uninhabited corpse of one of the invitees into your body. The raised body has the skills of the fallen one, without the possibility of development and the gradual consumption of hp. Requires HP and tokens to use 299) Дяды. The ability to radially, after a long preparation, enable the inhabitants of the corpses to become an energy entity for the remainder of the tokens per second (reffer to Ведьмак 3)
How to develop the most accurate predictor bot? Very simple, just need to simulate the universe, the model of which will predict future events. But there are 3 problems here: 1) Uncertainty. When modeling the universe, the first question is, is the energy source infinite? Since it is not known exactly, both models will have to be made. 2) Having developed such a system, it will itself begin to influence reality, and it will have to start endlessly modeling itself, since it will also become part of reality. 3) Energy source. The only source of energy that has a property that can make it infinite is information. When you share it, it does not become less. How is it really? I think the answer will lie in the plane of quantum physics
307) Netrunner. The ability to access the neural interface of everyone who participates in POS with your trojan imperative infected coub.com/view/2nuqcy
Also.... what a lie... "infinitive time" - there is no such thing before death. I think what they mean: we want to take all the time you have left, to make more money on you.
Fan of htc flagship phones! Please comeback with new flagship phones
It is said that htc will release a new smartphone in the second season
@@raywu7315 lets hope..
@@raywu7315 can we expect April??
@@vikkymunna4586 Taiwan's media said htc will release the new phone in April 2022...I hope that too...
(Btw,I just buy sony Xperia 1 ii last week... it's my first time bought phone that isn't htc'
I'm really miss htc in using sony Xperia 1 ii's times.
But if htc release new phone,and it keep its characters(ex: boomsound,htc sense), I'll try my best to sell sony Xperia 1 ii and buy one,and I'm still a poor student.
Hi! I have some ideas. It's a game in VR context, with king of hill (and subhills) mode
Half Life Alyx + Population One + Mascarade Bloodhunt + Darwinia with a gamable blockchain motivation, every skill requre token mana) with same as Bloodhunt skills but extended with:
1) Guided projectiles of energy (like psyonic Elex 1)
2) Levitation (reffer to Control game)
3) Cyberpsycos (Taking control of a character with low HP for money per minute)
4) Hallucinations (reffer to Dead Space 1)
5) Phantoms (reffer to Dota, Phantom lancer)
6) Transition to dusk (reffer Ночной дозор movie)
7) Running attack (reffer to Dota Spirit Breaker)
8) Tunnel vision (reffer to Stalker controller)
9) Levicorpus like in HP (or like dart waider, need to do wommit test)
10) Psychedelic morph (like 3 days of 2-ci (200 mg))
11) Time sinusoid
12) Drainable wound
13) Voices in headphones
14) Toxicity (damaging aura)
15) Silencing (reffer to Trumps lawer)
16) Disarming
17) Licantropy (reffer to Ночной дозор movie)
18) Hypnos (slowing and blurring textures)
19) Metamorthism (taking on the form of another character)
20) Suicidal AOE attack (most expensive, reffer to Suicide Squad dota and religious fans)
21) Hyperstimulation (increase all physic, drain blast on use, reffer Star Craft marine)
22) Energy parasitism (aura stealing tokens)
23) Coeur de grace of a badly damaged character with a special effect
24) Sacrifice, exchanging hp of a victim of cyberpsychosis for money one-time
25) Darwinia. Access to the visual neural interface of another person
26) Voodoo. The ability to initiate cyberpsychosis in a Darwinist
27) Psycoterror. Energy traps on neurointerface
28) Psychomania. Ability to broadcast AOE energy traps at the cost of being able to move
29) Martingale. Damage absorption against tokens exponentially
30) Toxicomania. The ability to restore HP due to the imperative and all "stackholders"
31) Sai. Cumulative increase in efficiency of the energy imperative. Stackable
32) Flock. Cumulative increase abilities of hierarch
33) Self-torture. Increasing performance due to HP
34) Sadism. Passive regeneration in case of damage to anyone in the radius
35) Provocation. Inability to use skills on other targets until hit back (using any skill)
36) Torture. The ability to replenish HP for yourself and controlled units due to omniscience, incapacitating the character for a few seconds
37) Force field (warhammer chaplain), short-lived physical barrier in radius with sound and visual of church songs
38) Псина. The ability to increase the characteristics of controlled or Darwinians
39) Ritual. Requires the simultaneous participation of several characters and the victim. At the end, there is a stun in the radius
40) Psyker. Auravision through walls
41) Bloodseeker. The ability to trace the use of skills at a great distance in the form of a flanger to the target
42) Auroed. Increases the brightness and contrast of what is happening, everything else in the radius turns gray
43) Siren. Ability to generate deafening shockwaves
44) Desolator. The ability to generate white noise on all neurointerfaces within a radius
45) Psychiatrist. The ability to passively suppress the abilities of others radially
46) Leprechaun. Possibility of short teleportation (th-cam.com/video/jjs2vPR19mQ/w-d-xo.html)
47) Satisfaction. The ability to continue functioning with negative hp for some time until the last token
48) Tantra. The ability to transfer tokens to controlled and Darwinists at a distance
49) Reality shift. The ability to materialize random buildings or destroy them (Accompanied by a severest psychotic effect, similar to fire from white noise)
50) Psycholingam. The ability to broadcast to neural interfaces to other participants by a materialized object within a radius (even not required to summon, can be used any)
51) Biopsychosis. The ability to receive part of the hp spent by other players within the range of the summoned object
52) Warp rupture. Summons Cthulhu-like creatures (masked psycotics) with a short duration of existence in the form of energy entities
53) The door of measurements. The ability to change the realm to a random one after going through a warp gap while maintaining characteristics
54) Sh*tcoin. The ability to exchange your HP for blockchain at a rate based on a random value (but higher than 1)
55) Monopoly. Possibility to carry out a general annihilation of the realm by capturing all the imperatives
56) Arcanum. Renunciation of abilities at the expense of immunity to everything non-physical (alcoholism)
57) Void shield. Ability to convert non-physical damage into tokens for a short time depend on initial deposit. Tokens will be burned on start
58) Slave trade. The ability to cede the rights to control a cyberpsychic character for tokens
59) Chronoshift. Rewinds time on realm back for a short period. Second most expensive skill
60) TechnoTerraforming. The ability to change the landscape with tokens and microtech (neurointerface can be reffer to Perimetr game)
61) Knockout. Turns the body rig into a ragdoll for a few seconds, greatly darkening the view
62) Sadomasochism. The ability to increase tokens at the expense of HP and illumination for the entire realm
63) Botocontroller master. Extended neural interface features (reffer to Multiwinia)
64) Advertising. Ability to broadcast animation to psychoannoyer objects
65) Psychoresonance. The ability to broadcast your advertisement for a short time on all irritants, with a lower capitalization of the current exploiter
66) Breathtaker. Radial aura of toxicity on controlled psycho irritants
67) Visualizer. Capable of relaying animation from a psycho irritant the form of radial hallucinations
68) Sonic. Capable of relaying a visual signal to audio as noise in headphones similar to synesthesia
69) Undercut. The ability to purposely steal tokens upon direct contact with the character
70) Psychovampirism. The ability to switch to the view of the victim and her neural interface. Incapacitates the user and drains the target's HP in process
71) Contusion. Attack after which begin flashbacks sometimes
72) Perimeter. Ability to create an energy circuit that causes electric shock on contact
73) Theta rhythm. Speed up movement from special effects in the form of a long flanger behind (reffer to Bender 4d dance, Futurama)
74) Tagpunk. Ability to apply colored blobs and lines on textures up close
75) Consumer. The ability to increase abilities with each defeated opponent
76) Diplomat. The ability to transfer part of the effect or the whole effect to other person (depending on the specific mechanics and the number of side tokens)
77) Epsilon. The ability to intercept access to the Darwinian neural interface from a Darwinist with fewer tokens
78) Manipulator. Able to use the Darwinian neural interface with fewer tokens without intercepting access
79) Devotion. The ability to shield the interface from third-party Darwinists
80) Synapsis. The ability to suppress non-physical effects radially within range. Passively stacks
81) Psychotic. Ability to amplify non-physical effects within range. Passively stacks
82) Animal eating. Increased health pool, reduced movement speed and a weak flanger trace
83) Surrender. The ability to offer an attacker conscious cyberpsychosis themself in exchange for tokens
84) Psychoabsorption. Ability to gain HP and/or tokens through a functioning ad stimulus on contact
85) Psydominator. Passive ability to gain control of Cyberpsychotics and Darwinians on same smart contracts when killing a Darwinist
86) Repartition. Ability to offer the attacker compensation in the form of tokens due to immunity to his skills
87) Integrated circuits. Ability to de-energize all imperatives by controlling a single
88) Banshee. Radial sonic impact on headphones with visual distortions of the neural interface
89) Overload. Visual distortion and patterned voices in headphones. Effect stacks when crossed (resonant beating)
90) Evolution. The ability to develop additional skills at the expense of time, tokens and HP
91) Proof of eco. Changing the staking mechanism to relative when capturing more than 50% of the staking share, based on the intensity of hp consumption within the imperative's range
92) Hierarch. The ability to change the appearance and one of the skills of the controlled to your own
93) Virtual reality. The ability to immerse yourself and another character in an alternative sub-realm for a short period
95) th-cam.com/video/CLCy87zqMSQ/w-d-xo.html
94) Legacy. Decreasing effectiveness of skills depending on the relative HP level of the enemy character
96) Dementra. Ability to be excluded from the realm of a character with very low HP and tokens for several minutes (direct transaction)
97) Demonization. The ability to powerup skills of a controlled character to annihilate another (the effect depends on the difference in capitalizations, reffer to Heroes 3 Pit Lord)
98) Censorship. The ability to block psycho irritant broadcasting radially due to tokens (with a higher capitalization than the broadcaster)
99) Corruption. The ability to share damage with controlled and Darwinians (based on relative capitalization). The skill passively destroys tokens every second a little and a lot on damage (reffer Warlock bounds Dota)
100) Status. The ability to passively steal tokens from controlled and Darwinians at the expense of HP
151) Defiler. The ability to be forcefully drawn into a sub-realm through contact with an avatar
152) Collector. The ability to get permanent access to the realm when in contact with the avatar. Consumes almost all HP when used.
153) Admin. Ability to send the collector back without tokens
154) AI. The ability to borrow miner power to combine realms (something like Midjourney only in nD)
155) Spatial distortions. The ability to cause a local space collapse that pulls tokens in a radius
156) PsychoTweeter. The ability to summon a local black hole in the middle of the sub-realm through an avatar at a short distance
157) Sarin. Ability to increase temperature and create visual distortions in the sub-realm upon contact with an avatar
159) Multiversion. The ability to stay in several realms (subrealms, due to intelligent mixing of the render signal of the head game object)
160) Hidden DevMode. The ability to enter an avatar in dev mode, which will cause vomiting when trying to influence the sub-realm from outside, one of the toxic legacy mechanics
161) Entertainment. The ability to set a fee for the ability to move to the sub-realm in the form of hp, tokens, or the need to become a controlled, darwinian or doll
162) Psychodrainer. The ability to pay extra hp and tokens for someone to visit your sub-realm
163) Neuroleptic. The ability to temporarily turn off the signal of the neural interface and multiversion for tokens per second
164) Poisoner. Possibility to feed an avatar a neuroleptic upon contact with the risks of the ritual of war or one of the vomiting legacy mechanics with a duration relative to capitalization
165) Energy prosecution. Possibility of a powerful attack from the twilight on a character who has increased the temperature on the realm one-time. Passively gives heatmap vision
166) Betrayal. Ability to receive signal from different darwinists despite Devotion (79)
167) Spirit of lightning. Ability to blink short distances, with vfx electricity discharge. Consumes tokens that are radially in scope
168) Energy trap. The ability to set traps in the dusk, which are triggered by a number of skills used within the radius of action, drain tokens
169) Economic fascism. Ability to recalculate hp capturing all imperatives based on capitalization
170) Carousels. The ability to increase capitalization by moving between imperatives. Increases temperature
171) Radiation. The ability to put the imperative into overconsumption mode at the cost of firing alpha particles with increasing intensity
172) Perpetual motion machine. The ability to passively keep your total HP at one plateau while the temperature in the realm is ideal, while capturing more than 50% imperative influence
173) Conscious degradation. The ability to abandon the skill for tokens (the amount is random, but does not exceed the maximum capitalization)
174) Forced evolution. Allows you to expand the number of available skills by 1 at the cost of the entire realm losing 1 random skill when capturing all realm imperatives
175) Triplication. Ability to get 2 clones of bots, which are considered realm miners with a pay per second mode
176) Phase shift. Changes in the direction of gravity of the realm and its shape for a short time. The third most expensive skill (recalculation of the level of miners' resources) when capturing more than 50% of imperatives
177) Boiler. Ability to drain tokens from all POS participants. Requires contact with the imperative and immersion in one of the sub-realms in the form of 50% multiversion
178) Chakram. A projectile in the form of a controlled disk that pulls towards itself upon contact with the head of character, if the capitalization is higher, if it is lower, then it repels
179) Riot. The ability to put a character in an animal-like state, increasing his physical skills, but depriving him of the ability to fully use non-physical skills for a limited time during physical contact. A red mark appears on the forehead of the violent and he's became visible for all enery prosecutors.
180) Pain merchant. Possibility to buy the consent of the characters to experience one or more Legacy mechanics than sell it or use.
181) Cali Bank client. The ability to offer other characters to buy their consent to test one or more legacy mechanics, but without the right to resell
182) Energy signature. The ability to apply a small luminous signature (one of several patterns) to the character's body, which is visible from the dusk and energy prosecutors
183) Thief. The ability to drain part of the tokens from controlled, darwinians and dolls when they die
184) Sale of assets. Possibility to sell the asset in parts, but not more than 4 parts
185) Implantation of reality. The ability to get night vision, thermal vision and dim vision with the ability to switch between them and normal mode
186) Rape. The possibility of a collective attack on the target, incapacitating it for a short time and twisting the tokens
187) Outcast. Radial token destruction aura
188) The splitting of personality. The ability to split into several animals with one random skill for each and control them through multiversion
189) Shiza. The ability to leave the body and place yourself in the character, partially controlling the motor skills and neural interface at the cost of all tokens at once. Works only with characters with a lower capitalization, otherwise it's just a suicide in favor of the character. If the body goes rotten or is eaten, then this means death for the infector
190) Balance. The ability to close the schizo process in oneself, completely depriving the infector of working channels
191) Spirit of water. Ability to move as a stream of invulnerable energy liquid for a short time
192) Chimera. The ability for multiple characters to merge into one body, with increased stats and several random skills
193) Warlock. Possibility to forcibly infuse a badly injured character for tokens per second
194) Obscuria. The ability to make fast movements in the form of chaotic materia, draining HP in the area of effect and causing spatial distortions
195) Main frame. The ability to instantly go to the most profitable and competitive realm
196) Storm spirit. The ability to summon a storm vortex around you with energy entities circulating through it
197) Bile. The ability to cover everything around him with a radially black, sticky and dirty substance.
198) Drug huckster . The ability to draw web lines in the dusk, upon contact with which indicators temporarily increase, but hp and tokens begin to drain. If no one has fallen into the web for a long time, it begins to drain the huckster himself
199) Lich. Possibility to plant a leech to person on direct contact, which drains HP over time in favor of the infector. In infrared and dusk, traces to the infector become visible. You can stop the process by destroying the enemy or sending him to another realm
200) Creditor. He's like a lich, but drains tokens
201) Prostitute. The ability to create and control a phantom, upon contact with which there is a serious consumption of hp and tokens. There is a trace between the phantom and its owners, visible in the dusk and infrared spectrum.
202) Priestess. Ability to put a prostitute into cyberpsychosis upon contact with her phantom
203) Ment. Possibility of drain of HP and tokens from the phantoms of prostitutes, being in a drug dealers web, from the energy traces of the illuminates and energy traps on contact
204) Necrophilia. Possibility to fuck a corpse by inducing vomit (one of the legacy mechanics) if the character is still in the body
205) Necromancer. The ability to raise a corpse if the character is still in the body as a controlled. Consumes HP and tokens when used. Passively highlights inhabited corpses
206) Ghost master. The ability to turn a habitable corpse into an energy entity that will drain HP in favor of the master until he runs out of tokens, or he exorcises the ghost (requires contact)
207) Resuscitation. The ability to return to service the inhabited corpse of your controlled, darwinian or doll at the cost of a large amount of hp and tokens
209) Zнак отличия. The ability to apply a signature to the body of a controlled, darwinist, or doll to hide the rest and facilitate psionistic navigation
210) Marauder. Ability to drain most of tokens from an inhabited corpse on contact
211) Voodoo doll. The ability to damage yourself by doing the same damage to your controller, darwinist, or hierarch
212) Microloan. Possibility to lend tokens to others at 0.1-1% per second, paying only interest, while the character's balance is positive, otherwise a one-time payment of hp at the market rate
213) Psychotherapist. The ability to remove some psycho-effects from characters for tokens (arachnophobia, rampage, leech of a lich or creditor, contusion, etc.)
214) Russian roulette. The ability to play for all hp and tokens with a lich or creditor when contacting (without consent), or with a character with a lower capitalization with consent
215) Polymorph. The ability to turn a character with low hp and no tokens into a ram for a while
216) Psychomemetic. The ability to initiate a similar non-physical effect on the attacker (intensity level depends on relative capitalization)
217) Colosseum. The ability to move to the most profitable/competitive realm as an invulnerable energy entity with per-second payment and a built-in ability to levitate
218) 1xBET. The ability to bet on the capture of imperatives by characters, duels or the total share in the character's settlement after some time with other energy entities
219) Group levitation. Possibility to activate the levitation skill for the controlled, Darwinians and puppets with payment per second
220) Energy ball. Summons an energy sphere, which is controlled through a neural interface, which is available to all characters for control. The sphere moves slowly and, upon contact with the character, works like an explosion of ball lightning
221) Mortal Combat. Summoning an energy sphere, similar to an energy ball, only upon contact with the character works similarly to the Warlock ability, with relocation to the character with the highest capitalization
222) Nanotechnology. The ability to increase for tokens a share of the capacity of graphical mining realm, to improve the efficiency of all hardware processes
223) Quasar. Summons an energy sphere similar to an energy ball, only which can be launched into a spatial rift in order to summon a large number of energy entities in the rift on a randon realm, or into a character to annihilate it.
224) Psycoball. Summons an energy sphere, similar to an energy ball, only which can be launched into a spatial rift, so that everyone involved in management can go to a random realm, or into a character to initiate one of the legacy mechanics. A huge number of tokens are required to create and manage
225) Atomic energy. Ability to move radially around an imperative to slightly increase your POS share of that particular imperative
226) Nuclear reactor. The ability to use atomic energy not to increase the share in the POS, but to accumulate a static charge that works like a fireball explosion when it is no longer supported
227) Warp capture. The ability to summon a character from a random realm with payment in tokens per second, if you organize a rotation between 3 different imperatives in all available ways. Destroys all tokens radially on all 3 imperatives
228) Weirdmageddon. The ability to initiate a massive schizo process, capturing all imperatives. All characters that do not participate in staking are moved to those participating in the amount of 1 to n, where depending on the capitalization of the staking participant. Then each participant begins to pay every second to all the resettled tokens (like Warlock)
229) Soulorder. The ability to trade transmigrated characters for xp and (or) tokens with other bodily characters
230) Bioportal. The ability to temporarily become an imperative with the ability to appear on the realm for other characters from the lobby for tokens
231) Matriarch. The ability to endow your imperative with exceptional properties to appear on the realm if the total atomic energy output of the imperative exceeds all the others combined
232) Autopsy. The ability to extract a reality implant (185) from a corpse if it was there and insert it for yourself (cheaper than a new one) or resell
233) Telekinesis. Ability to throw one or more physical objects (reffer to Control game)
234) Patriarch. Ability to de-energize all imperatives except 1 when capturing all imperatives. The situation continues while the patriarch is on the realm, perhaps even as an imperative if there are characters around him performing the stacking function (are in radius)
235) Spontaneous combustion. The ability to commit suicide at the cost of a large number of tokens, leaving behind a portal that radially drian the tokens while active and leads to another realm, similar to the Warp gap (52). Tokens goes to the character's account while he is in a stationary gap object on the realm
236) Interdimensional orientation. The ability to consciously choose a target to move, use a list of AI recommendations, rely on random from procedural generation or random from existing active realms
237) Collective meditation. The ability to influence the procedural generation of the realm through the neural interface of all participants in the psychoball (224)
238) Worst practice. Ability to get individual access to dead realms in free-look-mode and access to realm timeline management
239) Fork of history. The possibility at any moment of the dead realm to be embodied in an exact copy of the realm at the cost of all tokens with the replacement of characters with bots (as long as the capitalization is enough)
240) Bet. The ability to bet with other ghosts of free-look-mode dead worlds for tokens who will be able to keep the realm alive longer from the same starting point for everyone
241) Qi Flash. Possibility for tokens to broadcast in the lobby an invitation to join the target realm for a reward commensurate with the time spent (but not more than the threshold)
242) Sabotage. Possibility to withdraw for some time imperative from POS distribution on contact
243) Stasis. The ability to turn the body into a fossil in order to go offline and return back to the realm. Only available outside the range of imperatives and irritants, and vulnerable to a number of abilities. Consumes tokens per minute
244) Sea of poison. The ability to capture all imperatives to initiate a biblical flood of caustic toxins that will fill the map until it destroys 90% of the inhabitants
245) Spirit of bile. The ability to turn into a shapeless stream of bile that mixes at high speed and leaves a sticky trail behind it (197)
246) Anthrax. The ability to infect a character from a short distance. Infection twists HP in favor of the original Infector, and is transmitted through contact. The effect wears off after a while
247) Businessman. The ability to turn bile into tokens, drainig them or the equivalent of hp from the source of pollution until it is completely depleted while it is on the realm, then at the total expense
248) Spirit of chaos. Possibility in the force of pure chaos to make several random movements in the realm, draining HP and causing spatial distortions (uncontrollable and chaotically teleporting abscuria (194))
249) Lord of mental pain. Passive ability to radially drain some tokens from anyone who uses non-physical skills in close range
250) Jailer. The ability to chain a stacking character to an imperative with an energy chain, thereby slightly increasing of the imperative share of the total stacking
251) Master of enslavement. The ability to chain controlled, Darwinists or puppets to yourself with an energy chain to limit their movement range at the expense of a small per-second token payment
252) Homunculus. The ability to shock chained characters, which will give a bolt of lightning if used in the context of an imperative, or a temporary stat boost if on yourself. Temporarily reduces stats and HP of bounded, which are gradually replenished
253) Local network. Ability to create local chats within realms. To create a network, contact with the psycho irritants is needed, for its functioning - the control of at least one irritant
254) Brahman. The ability to open a pagan bioportal if you make contact on equal terms with 3 more characters with this skill. Maintaining the bioportal requires tokens per second and immobility, and both characters and energy entities generated by quasars can come through it (223). But you can quickly turn off, unlike the bioportal skill (230)
255) Drain fat. The ability to butcher a corpse, resulting in a fat candle that can be lit at any time to provide a small radial regeneration for a short time. Candles do not disappear after death and can be extracted from the corpse with the skills Marauder (210) and Autopsy (232)
256) Mosquitoes. The ability to fire multiple guided projectiles that drains a bit of HP on contact. Can be made from the dusk without breaking the disguise
257) NFT trading. Possibility in the Worst practice (238) mode to participate in trading and auctions for dead realms. In the case of someone using a realm for betting (240), the opportunity to receive tokens for this
258) Shackles. The ability to slow down the character a little at a short distance using the energy lasso. Effect stacks
259) Куплинов Play. Ability to create flashes of Qi (241), inviting for tokens per minute to move into his body on the realm (193)
260) SEO. The ability to link between imperatives and irritants to increase efficiency. Links are an energy network cables in the dusk, which disappears when control over the object is lost
261) Starfall. The ability to add additional tokens from a colored wallet to a realm smart contract, but they will come in the form of a multi-colored energy starfall in a radius from the character, with an efficiency below 1
262) Jockey. The ability to ride an energy entity for the period of its short existence
263) 3,14 Brontohash. The ability to submit a hashing task with a high priority to miners in order to greatly reduce hardware performance and weaken realm bots
264) Isolation. Possibility to exclude imperatives or irritants by laying a shielding contour in the dusk around at least 2 objects. Erased over time
265) Go 16x16. The ability to play Go on the neural interface to intercept the irritant
266) One-armed bandit. The ability to play for tokens in slots (casino) on someone else's irritants with direct contact
267) VRWeb. Ability to open a frame with a browser window on the neural interface leading to the general chat of the realm (configurable)
268) Pain centers. The ability to create and maintain a radial energy vortex that drains HP if the affected character does not use skills for a short period of time
269) Brain waves. The ability to copy one random skill from a character within some range for tokens. Efficiency and cost of use is increased, and the duration of action is limited
270) Sale of the soul. The ability to sell relocation to the body of another character after death with a minimum stay timeframe in it for tokens that will go to the color wallet after the specified period (if there was no disconnect, and moneyback on disconnect)
271) Belostotsky. The ability to exchange physical position with one of the controlled during the attack.
272) Energy president. A character that initiated a pull-request in a realm's DAO that was successfully voted to be included in mechanics, models, scenarios, realms, or data generation scripts. Gets seamless ability to fully navigate through all realms as an energy entity (until the next embedded pull-request)
273) Ikarus. Possibility to initiate Levitation (2) ability to character on contact, which (depending on the number of charged tokens) will be finished after some time and character lands taking damage proportional to the height. Being on the surface begins to spend tokens little by little.
274) Invoker. The ability to summon 3 energy spheres that begin to levitate around and are available for attack through the neural interface or as a physical object
275) Abhi. The ability to briefly create a small force field, the size of the palm of your hand, which can block the damage of physical attacks
276) Jin. The ability to sacrifice one of the incorporeal characters invited to the body instead of taking damage
277) Patronus. The ability to release one of the invited characters from your body as an energy entity for a short time
278) Energy Glyph. The ability to draw and send a glowing glyph as a projectile, which will be displayed on the interface and give a micro-stun (knocks channel abilities)
279) Mediasphere. Ability to materialize energy spheres from controlled stimuli similar to those of Invoker (274)
280) World broadcast. The ability to start broadcasting your video processed by a neural network instead of the default equirectangular sky when capturing more than 50% irritants
281) Wyrm. The ability to release a controlled energy entity that moves forward and shows on the neural interface all the anomalies of the dusk (energy traps, illuminator traces, link cables, hiding characters, etc.) that it detects radially in front of itself
282) Imperative control. Possibility when capturing all imperatives to move to yourself with payment in tokens per second
283) Political satanism. The ability to mix controlled, Darwinians and puppets into different bodies in a chaotic manner, with a radial stun and a temperature increase in the realm
284) Verbal diarrhea. The ability to broadcast through the irritants to the headphones the schizophasia generated by the speech synthesizer based on the keys that the neural network saw on the broadcast animation, which stuns a little radially
285) Dialogue. The ability to invite a character to one of the random dead realms for dialogue in the form of energy entities until one of the parties admits they were wrong or simply finds further conversation inappropriate. With consensus and before transitions to the philosophical sub-realm, the rate is set in the form of tokens
286) Dual currency policy. The ability to trade tokens of another realm, at a self-set rate (via a deposit to the colored wallet of the realm of tokens)
287) Cloud torrents. The ability to receive a share from auctions, disputes and trading of dead realms by storing and distributing NFT realms via torrents (from your PC)
288) Conjugation of spheres. The ability to clone an existing realm, moving half of the characters of the existing realm into it and leaving a gap in both Warp realms when capturing more than 50% of the imperatives
289) El laberinto del fauno. The ability to intercept the stimulus by solving the generated puzzle maze, the complexity of which depends on the relative capitalization
290) Universum. The ability to initiate the generation of realms for tokens at the expense of the rented capacities of miners, with the subsequent ability to access them from the lobby
291) Dusk navigation. The ability to build a map of explored energy objects in the dusk with a display on the your neural interface or as a hallucination for a third-party character (the entire map, its parts or individual objects as a frame from a historical render)
292) Psychostrike. The ability to combine the abilities of Invoker (274) and Warlock (193), namely not only to launch a physical object along different trajectories, but also to pre-place one of the invited characters in the projectile, followed by annihilation of it and an additional blow to enemy tokens
293) Sonic Wargun. The ability to stun and knock to the ground for a couple of seconds at the cost of your own HP and tokens, causing significant HP damage to the character and everyone connected with him (251) from a short distance
294) Trimurti. The ability, in addition to the Invoker skill (274), to use the spheres not only as projectiles, but also to form a triangle (connecting the spheres with energy threads), hitting which the character is teleported to a random part of the map with the loss of tokens. At the same time, each area is still managed separately.
295) Primal broth. The ability to initiate a recalculation of the buff / weaken coefficients of the abilities of controlled, Darwinians and puppets (based on relative capitalization). Odds extremes are determined by the number of used tokens, but not more than 1.5
296) Ecologist. Passive ability to regenerate hp when the temperature in realm is ideal, and otherwise hp are losing during time
297) Imba. The ability to write off very few tokens from the character with the largest number of tokens in the realm. The amount depends on the difference in capitalizations (the higher it is, the more tokens the ability writes off)
298) Necromorph. The ability to infuse into an uninhabited corpse of one of the invitees into your body. The raised body has the skills of the fallen one, without the possibility of development and the gradual consumption of hp. Requires HP and tokens to use
299) Дяды. The ability to radially, after a long preparation, enable the inhabitants of the corpses to become an energy entity for the remainder of the tokens per second (reffer to Ведьмак 3)
How to develop the most accurate predictor bot? Very simple, just need to simulate the universe, the model of which will predict future events. But there are 3 problems here:
1) Uncertainty. When modeling the universe, the first question is, is the energy source infinite? Since it is not known exactly, both models will have to be made.
2) Having developed such a system, it will itself begin to influence reality, and it will have to start endlessly modeling itself, since it will also become part of reality.
3) Energy source. The only source of energy that has a property that can make it infinite is information. When you share it, it does not become less.
How is it really? I think the answer will lie in the plane of quantum physics
307) Netrunner. The ability to access the neural interface of everyone who participates in POS with your trojan imperative infected
coub.com/view/2nuqcy
when does this come out?
Please release new phone in india ..I am huge fan
You have the best laugh.
I just saw your comment on this video and Blaze's GTA girlfriend cheating video WTF?!
This: th-cam.com/video/AcirdGY0zoo/w-d-xo.html
Soon release plz
Plz realease HTC phones india we are all HTC lovers waiting
We want your smartphones plz
Plaese comback to indonesia
Already screwed up when she mentioned NFT's
Also.... what a lie... "infinitive time" - there is no such thing before death. I think what they mean: we want to take all the time you have left, to make more money on you.
can y’all just stop? we just want an affordable consumer headset that performs well