One thing I'd like to point out, while seeing people who haven't played the game is a nice thing to feature, it'd also be nice to have people who have played the game before to compare how it feels to the original. Probably a little hard to do since it's meant to be a surprise to them, but I'm sure you can figure out a way to get at least one person. Other than that, amazing video! This is truly an amazing feat!
@@Tazerboy_10 Zelda, of course! All the people in this video said they either heard of the game but didn't play it, or just didn't know it existed. Kinda ruins the point of the video imo.
it looks just like the original game except the red and blue pea shooters werent 3d in the original and same with the moving statues. those were all sprites like link. and the ai was wonky a little. the statues always followed a pattern and were super fast but you could always avoid them. and the blue and red pea shooters were never able to get that close to the bushes or turn into them. they just sorta followed paths randomly as long as there wasnt a bush in the way.
Wow just wow. You're so underrated! Just 2 things I want to point out: 1. You can actually generate random numbers using loot tables (there are a few tutorials on youtube) 2. For the Key UI I would have used titles with custom unicodes because then it would look more like actual UI rather than weird text following you around. But other than that it's basically perfect. You're one of the best data pack creators I've ever watched and you've done some things I would never come up with.
i dont believe the loot tables method works with scoreboard dummys, please correct me if im wrong though, also good idea with the ui, ill try that out!
@@C1OUS3R try this one this uses the UUID and is really efficent # From 0 to $randomMax (inclusive) # Use: scoreboard players set $randomMax stripminer 10 # before calling the function scoreboard players add $randomMax stripminer 1 summon marker ~ ~ ~ {Tags: ["random_uuid"]} execute store result score $randomNumber stripminer run data get entity @e[type=marker,tag=random_uuid,limit=1] UUID[0] 1 scoreboard players operation $randomNumber stripminer %= $randomMax stripminer kill @e[type=marker,tag=random_uuid] scoreboard players reset $randomMax stripminer
@@C1OUS3R This is cool, it's been awhile since I've seen someone do this. Honestly, I haven't seen someone recreate Zelda since it's famous Minecraft Adventure Map (which gave the idea for adventure mode), the entire Ocarina of Time game that was recreated, or the other person that remade the first game. All which was either Beta or in the first few releases of the game. :D This is amazing because it doesn't require any additional downloads. Where all other Zelda Projects used mods to assist in remaking it to be Zelda, you doing it in Vanilla is a whole different level of dedication.
Real talk, this is insane, because if this trend keeps up, we'll be able to see the history of gaming repeat itself. I swear, at one point someone's gonna make skyrim in minecraft or something.
the best part is that Minecraft 1.20 will no longer limit us to voxels, we'll have polygons too........ That opens up the era of Nintendo 64 games and you better believe imma make those.
Shout out to the actual media coverage you’re getting on this project already, hope Nintendo takes it in good spirit, this is an incredible project to behold. Can’t wait to play it for myself!
This seems really cool! I am a Zelda enthusiast and Minecraft player and I really liked it. Normally I do not subscribe to channels after watching only one video, but for this I made an exception.
That's pretty cool, but you could've used /data to get the motion of the player instead of armor stands to check what direction the player is going in.
I love to see kind of new creators growing, I hope you'll get very big one day, and this series is a very smart idea ;) I was the one that commented abt making pokemon in mc lol Good luck I'll watch this vid in the morning when I wake up, it's rare to find a vid that I actually want to watch while I eat breakfast lol
Technically your health gauge is really close to the original, you shouldn’t have though about it as hearts though, because then yea, 3 would be too hard, in Minecraft, the main difference here is that in the legend of Zelda (all games not just the original) each heart has a total of 4hp so it can take 4 hits, whereas in Minecraft each heart has 2hp and can take 2 hits, so in this scenario 6 Minecraft hearts is equal to 3 Zelda heart. As such may I suggest that you remove the 7th and 8th hearts at the start of the game (start with 6 Minecraft hearts) and every heart container (health extension) adds 2 hearts rather than 1
it's more complicated than that, in that the number of hits in a heart depends on what ring you have (no ring = 2, blue ring = 4, and red ring = 8 i believe) but idk how tf you'd even implement the rings ngl lol armor is almost useless in that regard, maybe resistence? but i think it's scaling is also just no good for this perhaps literally doubling the amount of health the player has (and recieves from heart cases from then on out, if possible) each time they get a ring? but that would lead to the screen getting rapidly cluttered with minecraft's obnoxious ever-growing health bar OOf
you are amazing I wouldn’t be surprised if it was delayed by a month you should really take more time off i can’t begin to imagine how stressful it would be to make that game you are actually amazing you genuinely deserve more likes and subs
Thank you! Real talk for a second, i try to limit myself to a project every 2-3 weeks to help prevent burnout, there is only so long i can work on one project before i get sick of it. My current schedule is to build and code a map in 15ish days, then edit it and optimize it for yt release during the remaining days. I then take a 3 day break and continue the loop. It might seem like a lot but its pretty nice for me to keep up with and helps prevent things from getting boring
LOL im sorry I will be even more enthusiastic next time!!!! I joined the call like "ok last time I was kinda boring I will me more enthusiastic this time" and that plan reaaaally worked lol
0:50 On the resource packs: You actually can bundle resource packs with a map, all you need to do is put the pack in the world folder in a zip named "resources"
Grat video! Loved how you referenced someone else's work to help instead of claiming it to be your own (Those things tend to be common for some youtubers)
It makes me happy seeing this. Years ago there was a project called "Zelda Minecraft" that sought to recreate Zelda I in minecraft, but in first person. They recreated the overworld, made custom enemies using just command blocks... It was amazing. Sadly, despite all the cool stuff they did, they never quite finished, or made the project publicly available. Makes me happy to see the idea resurface in a different form.
A tip for getting a random number. If you use "/execute store result" with "/loot", it stores the amount of item stacks generates from the loot table. You can then set up a loot table with a single pool and a single item. The item has its count set to 0, and the pool has its rolls set to your min and max values. Say you set the rolls to 0-100. The loot table will generate 0-100 empty stacks, and then return/store the amount of stacks generated.
amazing map! not many maps out there have really good videos, and a really good game play, lots of effert went into watching the no texture go back and fowarord, really nice way to do the book, I was sad it was only 1 of the 2 game play feachers, I mean who needs content when you can stare at bugs all the time!!!!!
Amazing work. Too bad none of your friends who tested it had ever played the original Legend of Zelda. Not that it's terribly fun, just that a piece of history is slowly being lost. And it's harder for them to appreciate what you've done if they don't know the source material.
I think of this as a great way to help keep the spirit of the game alive, even if they are the only two who didn't know, that's two more people who now know of the game
Not that its terribly fun? Man this is sad to see. I'm only 22 and played the game for the first time only a couple years ago after playing breath of the wild and I had a blast
@@bradleeweber9753 I just finished it and yeah it's great. Obviously there are a lot of cryptic things to it but at its core its a really enjoyable game
This is amazing!! OMG!! I hope some of the other Yotubers see this and they give it a try!! I didn't know you could do this in Minecraft what?!?! Awesome work👏👏
Well CLEARLY you have some creativity to spare, so I hope you pursue a game design career for the future or something like that! This is beyond impressive!
One thing I'd like to point out, while seeing people who haven't played the game is a nice thing to feature, it'd also be nice to have people who have played the game before to compare how it feels to the original. Probably a little hard to do since it's meant to be a surprise to them, but I'm sure you can figure out a way to get at least one person. Other than that, amazing video! This is truly an amazing feat!
🤔 - Zelda or Minecraft?
@@Tazerboy_10 Zelda, of course! All the people in this video said they either heard of the game but didn't play it, or just didn't know it existed. Kinda ruins the point of the video imo.
@@liljon042 - Thanks for clearing that up for me! - 😀
@@Tazerboy_10 it was kinda obvious lol
it looks just like the original game except the red and blue pea shooters werent 3d in the original and same with the moving statues. those were all sprites like link. and the ai was wonky a little. the statues always followed a pattern and were super fast but you could always avoid them. and the blue and red pea shooters were never able to get that close to the bushes or turn into them. they just sorta followed paths randomly as long as there wasnt a bush in the way.
Wow just wow. You're so underrated!
Just 2 things I want to point out:
1. You can actually generate random numbers using loot tables (there are a few tutorials on youtube)
2. For the Key UI I would have used titles with custom unicodes because then it would look more like actual UI rather than weird text following you around.
But other than that it's basically perfect. You're one of the best data pack creators I've ever watched and you've done some things I would never come up with.
i dont believe the loot tables method works with scoreboard dummys, please correct me if im wrong though, also good idea with the ui, ill try that out!
@@C1OUS3R it does work with scoreboards (using execute store) th-cam.com/video/BgSrJZ8r7tc/w-d-xo.html this is the tutorial that I watched
😀👍️
@@C1OUS3R try this one this uses the UUID and is really efficent
# From 0 to $randomMax (inclusive)
# Use: scoreboard players set $randomMax stripminer 10
# before calling the function
scoreboard players add $randomMax stripminer 1
summon marker ~ ~ ~ {Tags: ["random_uuid"]}
execute store result score $randomNumber stripminer run data get entity @e[type=marker,tag=random_uuid,limit=1] UUID[0] 1
scoreboard players operation $randomNumber stripminer %= $randomMax stripminer
kill @e[type=marker,tag=random_uuid]
scoreboard players reset $randomMax stripminer
@@C1OUS3R This is cool, it's been awhile since I've seen someone do this. Honestly, I haven't seen someone recreate Zelda since it's famous Minecraft Adventure Map (which gave the idea for adventure mode), the entire Ocarina of Time game that was recreated, or the other person that remade the first game. All which was either Beta or in the first few releases of the game. :D
This is amazing because it doesn't require any additional downloads. Where all other Zelda Projects used mods to assist in remaking it to be Zelda, you doing it in Vanilla is a whole different level of dedication.
_I like the part where the live chat said: “It’s Pizza Bageling Time.”_
PIZZA BAGELS
@@badboys4Iife NO WAY 😱
PIZZA BAGELS!!!!
I DON'T GET IT. IS THIS GONNA BE LIKE A NEW THING???
@@C1OUS3R yes 😈
unrelated but sometime in the future cuphwad would be cool lol
Real talk, this is insane, because if this trend keeps up, we'll be able to see the history of gaming repeat itself. I swear, at one point someone's gonna make skyrim in minecraft or something.
the best part is that Minecraft 1.20 will no longer limit us to voxels, we'll have polygons too........
That opens up the era of Nintendo 64 games and you better believe imma make those.
Also, certain console versions of Minecraft had a Skyrim Texture Pack. Perhaps you could try extract it?
I used to play PS3 Minecraft at my friend's house, which had a Skyrim texture pack and map. Never explored it much but it seemed pretty accurate.
@@C1OUS3R hmmmm? Can you elaborate?
@@Crazybark hollow blocks
I hope yall enjoyed the video! Thank you all so much for 5,000 likes! The map download is in the description!
Even for mobile?
NO WAY!
The legend is back at it again
Keep up the AMAZING work
Underrated
@@RikoExtras it would work on android with pojav Minecraft, but not iOS sadly bc apple doesn't like it for some reason.
@@C1OUS3R it will its called altstore
9:17 this so feels like a Ashens line
Ah the magical glowing triangle, bloody brilliant
I would love to see this finished, polished to be fully playable.
You should definitely finish the whole game including dungeons and other monsters. This is awesome!
It's dangerous to go alone! Take this.
WHAT THE, NOTE BLOCK 👑
THANKS LOL
Shout out to the actual media coverage you’re getting on this project already, hope Nintendo takes it in good spirit, this is an incredible project to behold. Can’t wait to play it for myself!
Come on, man, we all know nintendo will take offense. All we can hope is that they dont watch youtube lol
@@nroc6206 well in all fairness zelda classic exists lol
Shout out to this dood for hardworking this amazing masterpiece!
Much appreciated!
😀👍️
to codycanteatthis too!!!!!! he put months into making zelda in 3d!!!
@@darkkirby714 lol
You deserve a lot more, you made a masterpiece!
This seems really cool! I am a Zelda enthusiast and Minecraft player and I really liked it. Normally I do not subscribe to channels after watching only one video, but for this I made an exception.
Thats super kind! I really appreciate it
That's pretty cool, but you could've used /data to get the motion of the player instead of armor stands to check what direction the player is going in.
Absolutely mental how you do this
🔥
as a huge zelda fan it brings me joy seeing others experience it for the first time you did a good job recreating it!
bro really said, I'm not going to use a resource pack, than proceeded to use a resource pack
Insane video dude! Glad I could help you test it!
Thanks again!
I love to see kind of new creators growing, I hope you'll get very big one day, and this series is a very smart idea ;)
I was the one that commented abt making pokemon in mc lol
Good luck I'll watch this vid in the morning when I wake up, it's rare to find a vid that I actually want to watch while I eat breakfast lol
You should make Metroid next
pizza bagels
Technically your health gauge is really close to the original, you shouldn’t have though about it as hearts though, because then yea, 3 would be too hard, in Minecraft, the main difference here is that in the legend of Zelda (all games not just the original) each heart has a total of 4hp so it can take 4 hits, whereas in Minecraft each heart has 2hp and can take 2 hits, so in this scenario 6 Minecraft hearts is equal to 3 Zelda heart. As such may I suggest that you remove the 7th and 8th hearts at the start of the game (start with 6 Minecraft hearts) and every heart container (health extension) adds 2 hearts rather than 1
it's more complicated than that, in that the number of hits in a heart depends on what ring you have (no ring = 2, blue ring = 4, and red ring = 8 i believe) but idk how tf you'd even implement the rings ngl lol
armor is almost useless in that regard, maybe resistence? but i think it's scaling is also just no good for this
perhaps literally doubling the amount of health the player has (and recieves from heart cases from then on out, if possible) each time they get a ring? but that would lead to the screen getting rapidly cluttered with minecraft's obnoxious ever-growing health bar OOf
I'm glad Attributes are a function in commands, it makes setting player health much easier
@@NeonRahkshi there is a mod that allows new hearts to be overlayed on top of the player's normal bar, but that's a mod, so it's a no go.
I've never seen you before but you're insane, congrats on this amazing release! Gonna go check out your other vids now
Thank you! My goal is to keep improving the video quality with every new video
you are amazing I wouldn’t be surprised if it was delayed by a month you should really take more time off i can’t begin to imagine how stressful it would be to make that game you are actually amazing you genuinely deserve more likes and subs
Thank you! Real talk for a second, i try to limit myself to a project every 2-3 weeks to help prevent burnout, there is only so long i can work on one project before i get sick of it. My current schedule is to build and code a map in 15ish days, then edit it and optimize it for yt release during the remaining days. I then take a 3 day break and continue the loop. It might seem like a lot but its pretty nice for me to keep up with and helps prevent things from getting boring
Is this how we save Marin from being trapped as a seagull forever ?
DUDE! This was wildly impressive.
I can't believe BlockFacts wasn't more excited while playing. I know I would be.
He's pretty chill, he was thoroughly impressed though
@@C1OUS3R Whew. That's good to know!
LOL im sorry I will be even more enthusiastic next time!!!!
I joined the call like "ok last time I was kinda boring I will me more enthusiastic this time" and that plan reaaaally worked lol
@@BlockFacts LMAO I FORGOT YOU SAID THAT
@@BlockFacts Ha ha! Well, third time's the charm!
Wow that's actually super cool!
I like how Rekrap was so excited while Block Bench was just his normal self
0:50 On the resource packs:
You actually can bundle resource packs with a map, all you need to do is put the pack in the world folder in a zip named "resources"
Yeah that's what I was talking about, the official name Mojang gave it is "native world resources"
Grat video! Loved how you referenced someone else's work to help instead of claiming it to be your own
(Those things tend to be common for some youtubers)
I remember trying to do this circa 2019, even making my own textures. so cool to see it fully realized
make a zelda game in minecraft but with ur own story gameplay etc (with mods)
This is awesome! As a diehard Zelda fan I loved this!
I cannot fathom how this is possible in VANILLA Minecraft. This is absolutely mind-blowing!!!
I would love to see a vide that goes more in depth on how this was made!!
the last thing involving Zelda and Minecraft i saw would be for AdventureCraft... meaning about 10 years ago, sheesh.
Good work!
Congrats!!! I didn't underdtand how you manage to lock the camera on top
Wild that this was someone’s first introduction to original LoZ.
Good job mate
Don't worry man as your channel grows and adapts more and more people will come.
It makes me happy seeing this. Years ago there was a project called "Zelda Minecraft" that sought to recreate Zelda I in minecraft, but in first person. They recreated the overworld, made custom enemies using just command blocks... It was amazing.
Sadly, despite all the cool stuff they did, they never quite finished, or made the project publicly available. Makes me happy to see the idea resurface in a different form.
9:55
I would love to see "Minecraft as an RPG" with a camera like this.
This angle looks so good.
I have something like that planned, keep an eye out lol
Wow this is amazing! Well done!
Mojang: Makes Minecraft a video game
C1OUS3R: Makes a video game in Minecraft
Mojang: Wait, you weren't supposed to do that.
Great video! Cool that you acknowledged CodyCan'tEatThis' video
I didn't see it until half way through making the project lol
the guy that made zelda 3d in unity (CodyCantEatThis) made Artificial Unintellgence, crazy right?
Ahh the zelda adventurecraft map was so nostalgic, remember playing it a fair bit couple years ago - very good
Now I want to see all of you play through the original Legend of Zelda.
This is absolutely insane
A tip for getting a random number. If you use "/execute store result" with "/loot", it stores the amount of item stacks generates from the loot table. You can then set up a loot table with a single pool and a single item. The item has its count set to 0, and the pool has its rolls set to your min and max values.
Say you set the rolls to 0-100. The loot table will generate 0-100 empty stacks, and then return/store the amount of stacks generated.
I hope it gets to 5k. I would love to show this to my kids. This is playing Minecraft is a completely different way. Bravo!
@official_c1ous3r No thanks.
J'ADORE ta nouvelle miniatures. C'est comme ça que ont n'appelle la couverture de présentation sur TH-cam en France.
0:14
There's people recreating the BotW map and you say "NOT A LOT OF LOVE"
The music is a bit loud. BUT I LOVED THIS!!! AWESOME IDEA AND GREAT WORK!
Wow this is so cool! And to do it without mods or resource packs is crazy. Amazing job!
This is the kind of high effort thing that should be the Bedrock Edition DLCs instead of basic Adventure maps
This is actually crazy, props to you!
Thanks!
I can't lie, this is beautiful my guy
Legend of Zelda is my childhood
I may be under 18 but I've played this beautiful game on an NES
This is so freakin amazing, you deserve more subs
AMAZING "work around" programming job dude. Many kudos. Inspiring. Keep it rockn' 👏
Holly fuck, good job man, that is impresive and only 3 weeks, you are insane, but chill and take your time
7:53
Legendary moment, I think you caught Rekrap!
(Does that count as a "trap?"🙃)
"you cant generate random numbers in minecraft"
yes you can, loot tables exist
awesome remake, shocked how fast you make these remakes
Dude, this is actually crazy. New sub.
amazing map! not many maps out there have really good videos, and a really good game play, lots of effert went into watching the no texture go back and fowarord, really nice way to do the book, I was sad it was only 1 of the 2 game play feachers, I mean who needs content when you can stare at bugs all the time!!!!!
very nice job, way better than i expected possible in minecraft
Amazing work. Too bad none of your friends who tested it had ever played the original Legend of Zelda. Not that it's terribly fun, just that a piece of history is slowly being lost. And it's harder for them to appreciate what you've done if they don't know the source material.
I think of this as a great way to help keep the spirit of the game alive, even if they are the only two who didn't know, that's two more people who now know of the game
Not that its terribly fun? Man this is sad to see. I'm only 22 and played the game for the first time only a couple years ago after playing breath of the wild and I had a blast
@@bradleeweber9753 I just finished it and yeah it's great. Obviously there are a lot of cryptic things to it but at its core its a really enjoyable game
Love this! 1st time I got a suggestion for your channel, but definitely wanna see more! Subscribed!
Awesome! Thank you!
Completey stunning, that's awesome dude !
Seriously impressive! Keep up the good work!
Thank you! Will do!
Dude, this is amazing! I really love your work
this is amazing, nice work!
Finally some zelda and minecraft content for us zelda and minecraft fans!
Smashed it bro, made this 40yr old Happy 😊 🙌🙌🙌🙌
Nintendo coming to your house
"Artificial Unintelligence"
Dang it made my doobly bungers go boomers
Great project and you are great too, thank you so much, dude
Yesterday I completed he first Zelda game, now I have a trauma and I not even try the hard mode
been playing zelda for 10 years and have watched this franchise grow, I was tickled to see this video. Thank you
Wow this is really well made! Good job
Glad you like it!
This is amazing!! OMG!! I hope some of the other Yotubers see this and they give it a try!! I didn't know you could do this in Minecraft what?!?! Awesome work👏👏
Thank you so much!!
Great video. Very creative problem solving.
this guy is so underrated why isnt he at a million by now
Great job. Seriously, I'm going to have to go back to mine craft once you share the map just for the nostalgia.
i cant wait to play this map in minecraft i loved playing loz on nes
3:54 btw "Artificial Unintelligence" isn't a thing. It's just a silly name for the basic movement the code gives enemies
I like it when other TH-camrs mention others smaller than them (yes I know Cody has many more subscribers like this guy, just don’t ruin the moment.)
BlockFacts: aahhhh yes we got the magic triangle
Me: Wait? he doesn't know its called a Triforce?
You're a genius, it's so good even though it's just Minecraft!
Well CLEARLY you have some creativity to spare, so I hope you pursue a game design career for the future or something like that! This is beyond impressive!
Fantastic Work. Looks Great
Great video! Thank god you now can move diagonally in the game haha
great work! Really nice!
Bruh this man is going to make doom in minecraft 💀
One day ill make everything in minecraft
😱
Congratulations on getting a news story about you on Nintendo Life!
you won the sub, this is amazing
Fantastic Project! I’m hella impressed.
Glad you like it!
"I'm making the original Zelda without mods". Also him 30 seconds later, "I'm modifying the files of the game so it works"
this seems like the best one so far by a ton
I looked at the thumbnail and now I really want a mini link in minecraft lol
the noteblock music reminds me of that one nintendo world wii u game or whatever it was called