This seems so simple yet I've just been upgrading at random like a mad man 😂. Thanks for this, I'm taking a more tactical approach to my upgrades going forwards!
Genius idea! Never thought of doing developments this way but i think this is an incredible strategy that could be very useful for taking a back marker team quickly into the midfield
@@pitlanes I think especially if you can time it right to help upgrade areas vital for upcoming tracks that this could be a really good strategy for a cash strapped team like William's. Already had planned to do a William's playthrough where we basically build the car for 3-4 races that already suit our car well and angle to try to score all our points during that stretch. With this tactic I can see us have a much easier time getting big results in those races, your strategy paired with timing our max allotted amount of atr period in the standings could be enough to sneak into the higher end of the back markers. I preordered f1 manager 23 but I'll get the game on the 31st, cannot wait to get my hands on this! Will be paying attention to the content you'll put out on the game going forward for sure!!!
@@shaqhinds03seems like AI is so fast in the first few laps, then your team’s pace picks up quite a bit after 5/6 laps from the start or a safety car restart
Oh yeah, I just bought the game. It's definitely much more challenging than last year's game -- cash matters now, especially when you're a backmarker team (I just started with a back-to-glory run with McLaren).
Before i finish this video, ive been using the DRS efficiency strategy for RW, Aero for FW, and that got me my first win in miami first sesson as mercedes.
You forgot to add on the 2.1 in design for your example meaning not only are you saving the 1.4 mil but with that added on it's actually 3.5 million saved. Absolutely genius idea and I'm stealing it right now. Thank you buddy
This strategy actually sounds good. Although my only concern is when I have made all of my designs and finally starts to manufacture, the season will almost be over. Somebody help me out
Cost cap mattered in F1M22 as well. I've maxed out the facilities and only their maintenance costs $70M! Which is half of it. Add $20M for the engine, and you're stuck with around $50M to deal with for a whole year ... 🙄
Mate, that's a really solid strategy, I congratulate you. But I have a few questions. If we do it this way and jump 3-4 rows and close the gap (RBR, Merc, Ferrari), will this strategy work in the fight against them? Can we fight the top 3 in this strategy? As this path takes some time, and for the top row, this might put us behind the challenge of upgrading.
So my question is, do we intensify the design for the important parts (say underfloor), for example, or we design using the normal approach? Since we are saving money, it makes sense to intensify at least the underfloor.
How many times you do this per season for each part? For example, will you design a rear wing 3x before manufacturing it? Will you do that for each part? So around Baku and after the summer break you'll roll out massive updates to the car (i assume)
I mean, there's no hard and fast rule. It's just a suggestion to save some cash. In my playthroughs I've just done chassis, underfloor & sidepods for Baku.
Tbh I don't get the upgrade system this game. I can't get my head around it. This has helped abit but don't get how ik what the focus should be. Pls help
Very interesting! Can you design parts without using CFD and Wind tunnel hours (if you ran out before the next period) or is that something that you wouldn’t recommend?
So in other words Design, Design, Design, and then manufacture the latest upgrades on Normal? Most important thing is to upgrade the expertise from what I’m understanding by doing this method?
@@pitlanesgotcha! What also helps is having a tech director and head of aero who have great attributes for floor and wings. Thank you for the video 🙏🏿👊🏿
aha, im doing haas as well.. but, i've gone a different route with manufacturing, and way i design.. kinda similar, but as far as cost wise? im probably a bit too high xD
i only make one copy of new parts.. and then design another and repeat.. when new comes out, other driver gets old.. midway through season, i'll probably do research only, and make multiple copies of latest parts.
i love how 'slow' it feels.. a large improvement from last year. but i will say.. the ai have such strong pace.. kmag and hulk have done great in qually, but race pace has been mid.
I really can’t improve in this game because my drivers crash every race even if I’m not pushing them so I have to spend all of my money on manufactureing parts and spending 5 million on a new engine every week this meaning I can’t bring in upgrades can someone help.
@@pitlanessame thing happen to me I done Ferrari career they crashed a lot in practice sometimes into each other and I broke cost cap on car parts and got fired by interlagos
im such an idiot.. ive been doing 2.0 computer hours and around 20 wind tunnel. so you basically want to just max out the one part with all the engineers?
This seems so simple yet I've just been upgrading at random like a mad man 😂. Thanks for this, I'm taking a more tactical approach to my upgrades going forwards!
Honestly the very second I thought of it I knew people would just be going nuts haha
Played since release and the way you explained designing 3x then manufacturing has changed my future saves what a great idea 👍🏻
Genius idea! Never thought of doing developments this way but i think this is an incredible strategy that could be very useful for taking a back marker team quickly into the midfield
It's early days but on my stream I was like "hang on, I'm going to waste loads of money for an upgrade that won't do much" haha
@@pitlanes I think especially if you can time it right to help upgrade areas vital for upcoming tracks that this could be a really good strategy for a cash strapped team like William's. Already had planned to do a William's playthrough where we basically build the car for 3-4 races that already suit our car well and angle to try to score all our points during that stretch. With this tactic I can see us have a much easier time getting big results in those races, your strategy paired with timing our max allotted amount of atr period in the standings could be enough to sneak into the higher end of the back markers. I preordered f1 manager 23 but I'll get the game on the 31st, cannot wait to get my hands on this! Will be paying attention to the content you'll put out on the game going forward for sure!!!
I think I can learn something out of this cuz I don’t feel I’m playing the game right 😂
Haha this year is tough!
Bro I’m stressing I get the cars to qualify that I move down
Instead of up 💀
@@shaqhinds03seems like AI is so fast in the first few laps, then your team’s pace picks up quite a bit after 5/6 laps from the start or a safety car restart
Oh yeah, I just bought the game. It's definitely much more challenging than last year's game -- cash matters now, especially when you're a backmarker team (I just started with a back-to-glory run with McLaren).
Me to 😂
great video! also you speak in a perfect pace, easy to follow. also very articulate
you follow what they really do, props to finding out that this detail mirrors real operative actions
Before i finish this video, ive been using the DRS efficiency strategy for RW, Aero for FW, and that got me my first win in miami first sesson as mercedes.
Incredible video man that helps a lot
You forgot to add on the 2.1 in design for your example meaning not only are you saving the 1.4 mil but with that added on it's actually 3.5 million saved. Absolutely genius idea and I'm stealing it right now. Thank you buddy
As I was saying those numbers (I thought of it in that moment) I thought "I definitely got that wrong" hahaha
@@pitlaneslol it's all good, the concept you came up with is still genius and you deserve credit for it.
Ive been trying to learn how it all works, watched a few different videos now so hopefully i can finally get going properly
The top man for all F1 🎉🎉🎉
This strategy actually sounds good. Although my only concern is when I have made all of my designs and finally starts to manufacture, the season will almost be over. Somebody help me out
Thanks for the vid! Able to do a training plan guide? Struggling with my pit stop times and understanding the fatigue system
Yeah I'll look into doing one soon
@@pitlanes perfect mate, cheers!
That makes more then just sense. Gonna try it like that now.
May have to start my game again with McLaren! Never even occurrent try this! Cheers for the tip
Just own it, that's part of the fun! Everything perfect and going to plan would be boring mate!
Great vid, thanks 👌
Great video man, very helpful. Massive like :)
Such a good Break Down! Thank you!
Thank you! 🙏
That sounds really good to do it that way
Great video ❤ really smart way to save money. Would love to see your ideas on how to improve a team like alfa romeo, its a real struggle.
Working on this. I know how!
Thank you for the breakdown
needed this 😭
Hope it's helped!
This game is so hard but yet so fun i started watching f1 in 2019 my favorite driver is george russell
This has really helped thank you
Cost cap mattered in F1M22 as well. I've maxed out the facilities and only their maintenance costs $70M! Which is half of it. Add $20M for the engine, and you're stuck with around $50M to deal with for a whole year ... 🙄
Mate, that's a really solid strategy, I congratulate you.
But I have a few questions. If we do it this way and jump 3-4 rows and close the gap (RBR, Merc, Ferrari), will this strategy work in the fight against them? Can we fight the top 3 in this strategy? As this path takes some time, and for the top row, this might put us behind the challenge of upgrading.
I don't think this will be a method to jump up that much, that fast. Just to save money and be efficient
thanks big dawg
So my question is, do we intensify the design for the important parts (say underfloor), for example, or we design using the normal approach? Since we are saving money, it makes sense to intensify at least the underfloor.
I didn't mention going intense because I figured that's a per-player thing.
If you have the cash & intend to develop multiple of one item, sure.
How many times you do this per season for each part? For example, will you design a rear wing 3x before manufacturing it? Will you do that for each part? So around Baku and after the summer break you'll roll out massive updates to the car (i assume)
I mean, there's no hard and fast rule. It's just a suggestion to save some cash. In my playthroughs I've just done chassis, underfloor & sidepods for Baku.
Tbh I don't get the upgrade system this game. I can't get my head around it. This has helped abit but don't get how ik what the focus should be. Pls help
Genius!
Would it be worth it to put the intense development on for example the first Front Wing to have an extra benefit even the costs are higher?
Depends on your cashflow ☺️ but yes, if you have the money
usually making one of the new part installing on car 1 then design 2 works, that expertise has gone up cos of skill increase on engineer?
I noticed u picked Car 2, is there a reason for this or can you pick car 1
Very interesting! Can you design parts without using CFD and Wind tunnel hours (if you ran out before the next period) or is that something that you wouldn’t recommend?
You can but the benefits would be a lot less
So in other words Design, Design, Design, and then manufacture the latest upgrades on Normal? Most important thing is to upgrade the expertise from what I’m understanding by doing this method?
Pretty much - this will change depending on how well your particular team can design, of course.
You may want to design more, or less.
@@pitlanesgotcha! What also helps is having a tech director and head of aero who have great attributes for floor and wings. Thank you for the video 🙏🏿👊🏿
low cfd and wind tunnel aka aston means design is poo but research makes sense use all on one part, assuming you win championship in 2023 :)
My cars are so quick in practice, always top 6. But in race it's p13-16
Soo, design design design and upgrade is the way to go? And reducing weight?
Well, it's certainly one approach ☺️
obrigado !
Question, why on push fuel does your lap time go down? At least that's what the graphic indicates. Thx.
Because the driver is pushing, using more fuel, less lift and coast which makes the lap time go down
@@drfredostein4410 Thank you I was lost on that one.
Hi what do you think are the most important area's to develop so for example the sidepods
Honestly my only playthrough right now is Alfa Romeo and the whole car is terrible haha
Is it same as last year? Where if you move the slider all the way to the left it makes your car really overpowered?
It's extremely early for me, but, I'd say that it's much harder and will take much longer to move up the grid.
@@pitlanes what would you focus on with red bull?
So that’s why I keep breaking cost cap
Mate, its better but your reference is the old part. The new part is not mount on the car.
Realised after recording, but, the theory is still there to save some $ 🫡
Anyone know how to get the acceleration up other then reducing weight. Seems like there’s pretty much not way to improve it other than the weight
i believe the only other way is choosing a different engine manufacturer
@@matheusmarinho8280 wow really? That’s criminal. Sucks when you’re at a team that physically can’t change the manufacturer
aha, im doing haas as well.. but, i've gone a different route with manufacturing, and way i design.. kinda similar, but as far as cost wise? im probably a bit too high xD
Hey that's a good thing. I didn't want everyone to think this was the only way. I'm just offering a suggestion 🫡
i only make one copy of new parts.. and then design another and repeat.. when new comes out, other driver gets old.. midway through season, i'll probably do research only, and make multiple copies of latest parts.
i love how 'slow' it feels.. a large improvement from last year. but i will say.. the ai have such strong pace.. kmag and hulk have done great in qually, but race pace has been mid.
I really can’t improve in this game because my drivers crash every race even if I’m not pushing them so I have to spend all of my money on manufactureing parts and spending 5 million on a new engine every week this meaning I can’t bring in upgrades can someone help.
Sounds odd. Not something I've come up against. If you're really not pushing them in any way that's very odd.
@@pitlanessame thing happen to me I done Ferrari career they crashed a lot in practice sometimes into each other and I broke cost cap on car parts and got fired by interlagos
parts to you car are much more expensiv now in old game
My drivers keep crashing like every race any tips.
Driver confidence really seems to matter. I want to play more before I commit to a reason 🤣
im such an idiot.. ive been doing 2.0 computer hours and around 20 wind tunnel. so you basically want to just max out the one part with all the engineers?