I believe there was a misplay at 32:54. When playing the 2/1 Kaguya, a climax was ditched but the effect says to ditch a character. Wanted to check if that really was just a misplay or something else I was not aware of. Either way thanks for showcasing both decks, it was very informative!
I kinda ran into the same situation with Randall's last trigger door and want some clarification. I was at 2.6 and one card in deck, I attacked and triggered the level 0 Matsubara that becomes a choice trigger with climax combo. So I refreshed, took refresh point into level up and I have a new waiting room from level up. Since refresh and level up both interrupts, my choice trigger wouldn't resolve until after I 've leveled up, in which case I should be able to grab a target from the new waiting room, right? Sorry for long post lol.
You’re absolutely correct! If you’re at X.6 and level up into a new waiting room, you get to resolve trigger post refresh with the contents of the new waiting room
@@TressasCollectibles Thanks so much for clarifying, also, really love the content. I don't have much legacy stuff for Bang Dream, so seeing more decks would help a lot. Also I think it's the "'Lock on!' Lock" that let's you accelerate on your opponent's attack phase to gain bodyguard and, essentially, auto reverses for cost.
It would certainly be a difficult matchup for Danmachi. To break Alice’s counter range, Danmachi needs three firebolts in waiting room as well as a Pyonkichi per Bell to reach 14k. It isn’t enough to just force a counter out, since Alice generates too many resources per climax combo.
@@TressasCollectibles can I ask for some advice since I usually take a lot from your videos I believed 3/2 ais would be a key peace and siding on bell feels bad because 2-2=0 with the ais there’d be more triggers too but yeah I felt lost since with fronting you hit dmg but make knives useless
I think 3/2 Ais should certainly be played as a 3 of in the Bell/Hestia deck right now. She's a clean answer to many of the problematic boards the meta presents, such as Alice and Kanata. You shouldn't ever be siding with Bells against Alice, you would rather lose the board but push for damage. The alice player will always come out on top if you side and stop doing damage. If the situation calls for it, you just need to go into a damage race against the SAO player, and stop trying to contest Alice if it is too resource inefficient to do so.
The list looks pretty good. I would personally add a 4th Pyonkichi, since we talked about how important it is to contest Alice boards. Another card I would suggest is Support Role, Chigusa, as a 1-of. It's up to you which 2 slots you want to take out for them, but I would personally say to choose amongst Welf, Hestia PR, and Eina drop search
This list certainly does fit a number of tech cards from other colors. We’d always appreciate seeing other builds, feel free to share with us your list for our reference. The more lists the merrier~
Thanks for the great (and surprising) game, as awlays !
No prob! Happy to entertain
I believe there was a misplay at 32:54. When playing the 2/1 Kaguya, a climax was ditched but the effect says to ditch a character. Wanted to check if that really was just a misplay or something else I was not aware of. Either way thanks for showcasing both decks, it was very informative!
You’re absolutely right, the discard effect does require a character as discard cost. Apologies for the oversight, good catch!
I kinda ran into the same situation with Randall's last trigger door and want some clarification. I was at 2.6 and one card in deck, I attacked and triggered the level 0 Matsubara that becomes a choice trigger with climax combo. So I refreshed, took refresh point into level up and I have a new waiting room from level up. Since refresh and level up both interrupts, my choice trigger wouldn't resolve until after I 've leveled up, in which case I should be able to grab a target from the new waiting room, right?
Sorry for long post lol.
You’re absolutely correct! If you’re at X.6 and level up into a new waiting room, you get to resolve trigger post refresh with the contents of the new waiting room
@@TressasCollectibles Thanks so much for clarifying, also, really love the content. I don't have much legacy stuff for Bang Dream, so seeing more decks would help a lot. Also I think it's the "'Lock on!' Lock" that let's you accelerate on your opponent's attack phase to gain bodyguard and, essentially, auto reverses for cost.
That’s the one!
Letz gooo 8 wind woop woop
I’d love to see you guys do danmachi vs sao when it comes out seems like a hard matchup but possible
It would certainly be a difficult matchup for Danmachi. To break Alice’s counter range, Danmachi needs three firebolts in waiting room as well as a Pyonkichi per Bell to reach 14k. It isn’t enough to just force a counter out, since Alice generates too many resources per climax combo.
@@TressasCollectibles can I ask for some advice since I usually take a lot from your videos I believed 3/2 ais would be a key peace and siding on bell feels bad because 2-2=0 with the ais there’d be more triggers too but yeah I felt lost since with fronting you hit dmg but make knives useless
I think 3/2 Ais should certainly be played as a 3 of in the Bell/Hestia deck right now. She's a clean answer to many of the problematic boards the meta presents, such as Alice and Kanata.
You shouldn't ever be siding with Bells against Alice, you would rather lose the board but push for damage. The alice player will always come out on top if you side and stop doing damage. If the situation calls for it, you just need to go into a damage race against the SAO player, and stop trying to contest Alice if it is too resource inefficient to do so.
@@TressasCollectibles this is very useful thank you
The list looks pretty good. I would personally add a 4th Pyonkichi, since we talked about how important it is to contest Alice boards. Another card I would suggest is Support Role, Chigusa, as a 1-of. It's up to you which 2 slots you want to take out for them, but I would personally say to choose amongst Welf, Hestia PR, and Eina drop search
Your version of 8 Wind has so many more colors and so much less self-clock than the one I’m playing rn.
This list certainly does fit a number of tech cards from other colors. We’d always appreciate seeing other builds, feel free to share with us your list for our reference. The more lists the merrier~