The attribute interpolate node can make the line end points stick to polygon surfaces. But this whole setup is not intended for animations. Perhaps Houdini's MPM simulation capabilities fit your needs better: www.sidefx.com/tutorials/mpm-h205-masterclass/
Awesome! Thank you! Did you see Ben Watts' take on this in his Houdini talk? He implemented a simple ground collision as well.
Hi Philipp, no I haven't yet. Let me know if you have a link!
@@KonstantinMagnus Sure! The whole talk is incredible. Saliva starts at 9:00.
th-cam.com/video/O4XC08Gd9uw/w-d-xo.htmlsi=yg014Rr5zolkF_wE
This is amazing! Thank you for the lesson. Really curious to try it out.
Would love to see the result! Also let me know if this is still lacking something.
Cool approach! 🎉
Great tutorial. Thank you again :)
Thanks a lot for the lesson!
Thank you very much
Thanks master!
Nice, thx
Very helpful! I tried using it with an animated mesh. It kind of works, but some lines disappear after the meshes separate.. any idea how to fix?
The attribute interpolate node can make the line end points stick to polygon surfaces. But this whole setup is not intended for animations. Perhaps Houdini's MPM simulation capabilities fit your needs better: www.sidefx.com/tutorials/mpm-h205-masterclass/
@@KonstantinMagnus i found a way. thank you anyway!! :)
Cool Trick also for arches. What do you think about new linear solver in houdini20? Could you make use of it?
Thanks for the hint!
coooool~