@@ManoMano-kg9olsame bro, I loved turning people salty with my Lei! I vexxed out a DvJin player by Lei-ing down under his lazer then got a comeback literally just pressing b2 > ws2 repeatedly. I was laughing my ass off that whole match and got the dirtiest salt message in my inbox after 😂
honestly just telling people which ones there are doesnt really mean anything since being on thw ground is the ultimate disadvantage you can have in tekken you can get up wrong so many ways
If you're on the ground with your head facing your opponent you can also do ⬆️⭐3️⃣ or ⬆️⭐4️⃣ to do your character's normal wr kick options instead of the usual grounded kicks as well
You can also hold down after pressing 1 to flip on your stomach. It’s useful for characters like dragonov to use his walking dead tackle to tackle someone or quickly run away, you can even use the attack in the video to break their legs for a decent chunk of damage if you flip face down and leg towards.
Some characters also have a stronger spring kick if you press b 3+4, where they rise with your back towards the other player. King is and example of character that has this. It is stronger than the other spring kick, but it leaves you more vulnerable
@@syaredzaashrafi1101 Feng has an unique one but everyone can do a generic one depending on how you land on the ground, it gets you a mini combo if you catch them mid-air
Some more knowledge for one option. 3+4 When your opponent wakes up with 3+4, depending on where you're hit on block during the animation, you can either launch or do a -14 punish. Hitting early is -21, while hitting late is -14. Unless you are a character, like lee or Paul, with a safe on block df2 launcher, if you aren't sure whether or not you got hit early or late, just do your highest damage non launch punisher. If you are kazuya, just throw out electric. It either launches or they block for you having +5 with knock back. Devil Jin, if you're confident, D3+4 cancan is a i15 launcher. Reina, Electric or df2 (df2 is unsafe at -12) Jin, electric if not sure, f3,1 if you know you got hit on block late, and in heat this launches, or uf4 hopkick or D3+4 cancan if you get hit early. Also remember, if you don't block 3+4, you're still + if you're hit early, around +5 so it's still your turn.
And also hold forward while you are landing from far hitting moves to "short spring kick"... Or hold back while landing from far hitting moves to roll very far away
You can also hold forward and do a kip-up kick. It's a little safer than other options, but also does very little damage, and the opponent has to be up in your grill iot get hit. You have to hold or tap forward as you hit the ground from a launch.
@@John.Doe.X1 it’s usually best to just hold back. Sometimes rolling, springkick or simply staying down are better depending on the situation, but pressing back is top choice.
Tech roll backwards. Tap back as you fall on your shoulders after being power crushed. Character does a quick back roll and gets up into guard. Thank me later. Survived many onslaughts from hyper-aggressive characters doing this.
I just lay there to see what you’re gonna do. A lot of times, the momentum of the opponent may break because they expect me to get up quick after a knock down. On the opposite end, never just lay there with me cuz you’re ass is getting Law Nunchucked lmao 😂😂😂
Remember in techeolling, you can only techroll if your character's feet touches the ground there are situations where you've been juggled and your character's back lands but their feet haven't, it means you can't techroll that
U should also add hold down sideroll for a wider foreground sideroll but will make u end up face down (dangerous) and same for the background except the input is tricky since u need to press the sideroll button first before holding down to do so
You missed one hold forward on instant knockdown to do a jump up half spring kick think it’s called kip up. I use this majority of the time because players of any rank if they play aggressive they’ll run at you with a running move and can convert it into a counter hit combo.
Previously Holding Up means 100% guarding against any High/Mid. Now, you get screwed royally and the safest way is to just stay still and watch the sky there might be a lucky star that can grant your wish of waking up safely.
Prior to Tekken 7, holding back to backroll was a horrible option cuz your opponent could refloat you. Against the wall, do not wake up backwards but instead hold up cuz your opponent can still hit you before you can guard.
Since King is so popular: If you get grabbed by his Giant Swing throw, you can press 1 or 2 as you hit the ground to tech it and take less damage. This can save your life, unless you hit the wall.
King 2: *Angry Roars* (You took everything from the fans)!! 😠 Reina: I don't even know who they are. 🥺 [Playing Innocent] King 2: *Angry Roars* (You Will)! 😡
One major get up he forgot is I think it’s called kip up you hold forward performing a half semi spring kick off the floor getting up from getting knocked down
@@XiaolinDraconisin soul calibur yoshi could go straight to his indian stance counter, it counters all low/mids and deals good damage but it's even more finicky than flash.
U forgot 2 things. U can hold f right before landing for a shorter, quicker springkick which used to give feng a full combo in 7(not sure if it's the same in 8) also some characters in 7 used to have special wake up options like alisa & dvj
you also forgot that if you hold down the punch button and down you will roll back or forward and continue to lay there... good mix up for those trying to keep you on the ground, draw out some whiffs
You actually forgot the BEST wake up option the quick spring, on the the way down, your Hold Forward and its the safest mid option that punish against aggressive opponents . Feng wei broken ass gets a full launch from his version and others can too, i see this the most in high level play and it makes a huge difference in matchups
I didn't see the one where you hold forward when you hit the ground to do a faster spring kick that can net you a combo convert if you catch an airborne opponent.
And if you roll sideways you could press forward or back so you can do a 1+2 in a safe manner.. which in fact they wont teach you because its their key to winning games
Missing a lot of options, it also depends on if you are facing up or down, feet's first to the opponent or head towards opponent, even then sometimes you might end up sideways and you have to consider the time it takes to rotate after getting up either for offense or defense
SERIOUSLY GUYS, THAT KING REALLY HAS A BEEF WITH REINA
YEAH
We all do
Reina :
_ The Lightning Purple.
King :
_ Anger of Beast
Rule 34 is gonna go nuts w this one
My favorite is to lie down there for a couple of seconds and reflect on how I ended up like this
I mean if it gives u a new strategy, it's good on u
@@huzaifasaeed9347 It's less strategic and more disappointed and despairing.
@@srdjan455Drag says hi
😂😂😂
Let the reality sink in
Lei Wulong : "Instructions unclear, I stroke a pose"
HAIYAAAAAAAAAAAAAHHH
First you need to make it onto the Tekken 8 roster
I need him on 8 so bad
Ayo hopefully he comes back soon
@@ManoMano-kg9olsame bro, I loved turning people salty with my Lei! I vexxed out a DvJin player by Lei-ing down under his lazer then got a comeback literally just pressing b2 > ws2 repeatedly. I was laughing my ass off that whole match and got the dirtiest salt message in my inbox after 😂
So glad someone went over this. These options aren't talked about enough
theyre also really trash and arent updated enough against the new metas.
Really should have heat engage and power crushes on get up.
honestly just telling people which ones there are doesnt really mean anything since being on thw ground is the ultimate disadvantage you can have in tekken you can get up wrong so many ways
@smoker4188 tell that to Lei, yeah!
@@imranroy4731 mean I play Paul and king, it’s prolly better for you to be grounded any way cuz if you duck I’m taking your lunch money 🤣
The inputs for the tech options seem convoluted. Why not just have the same input as rolling to get up?
2 more:
- You can roll twice on the floor
- If you press up you pass from crouched and do surprise while standing moves like WS4
Ty, I hate the last one. It keeps ruining my wake up heat smash. I get ws3 instead and it whiffs.
Holding forward to quick roll
King catching the handspring is hilarious
How'd he even do that
@@hoennghoul4151air grab
@hoennghoul4151 Some grabs work with characters in air too lol he's a wrestler after all.
@@hoennghoul4151king has mid-air grabs
King can grab anyone out of a airborne move@@hoennghoul4151
As a noob to Tekken I see this as an absolute win
You forgot one, holding forward as soon as you get knocked down will give you a quick offensive spring motion.
THANK YOU! Iwas looking for this, why is no one talking about this in those vids lol
If you're on the ground with your head facing your opponent you can also do ⬆️⭐3️⃣ or ⬆️⭐4️⃣ to do your character's normal wr kick options instead of the usual grounded kicks as well
You can also hold down after pressing 1 to flip on your stomach. It’s useful for characters like dragonov to use his walking dead tackle to tackle someone or quickly run away, you can even use the attack in the video to break their legs for a decent chunk of damage if you flip face down and leg towards.
oh that's why when I tap 1, I'm face up, but d1, I'm face down.. it's cuz I'm holding lmao
😊😊😊😊
Took me 2 tekken titles before learning this in 60 seconds. Let that sink in
When I played Tag 2, I had to look up the secret move list to learn all this shit 💀
Why, what does it want?
@@kyx5631 your money, DUH! WATER!!! WHAT ELSE!??
Fair, these wake ups and some other moves aren't really in the move list so newbies will not know that those even exist.
Somehow, all of us 90s kids learned these options just playing the game but i didn't find out about jumping off the wall until Tekken 7 😂
Nah, we just read the manuals.
Not all characters can wall jump though.
tekken 8 is my first fighting game its very hard for me so i love when youtube gives me these kind of videos
T8 is ultra hard if it's your first one. Game is wildly unforgiving but stick with it. When things click the game is fun!!
Thank you so much for these shorts, learning a LOT about Tekken just from watching these
the 1st clip, the powerbomb and how reina reacts to that is too much 😂
Some characters also have a stronger spring kick if you press b 3+4, where they rise with your back towards the other player. King is and example of character that has this. It is stronger than the other spring kick, but it leaves you more vulnerable
This is super thankful , thank you so much !!!!
Probably the most helpful tekken video I’ve seen in a while
You also forgot the "hold ⬇️ after the '1' side roll to stay on the ground"
You forgot about the quick spring get up!
Hold forward when you land and you'll do a quick spring get up which checks overly aggressive opponents.
what? we can do that? i thought only Feng can do that. that quick get up so annoying, i always got clip by Feng
@@syaredzaashrafi1101 Feng has an unique one but everyone can do a generic one depending on how you land on the ground, it gets you a mini combo if you catch them mid-air
Some more knowledge for one option.
3+4
When your opponent wakes up with 3+4, depending on where you're hit on block during the animation, you can either launch or do a -14 punish. Hitting early is -21, while hitting late is -14. Unless you are a character, like lee or Paul, with a safe on block df2 launcher, if you aren't sure whether or not you got hit early or late, just do your highest damage non launch punisher.
If you are kazuya, just throw out electric. It either launches or they block for you having +5 with knock back.
Devil Jin, if you're confident, D3+4 cancan is a i15 launcher.
Reina, Electric or df2 (df2 is unsafe at -12)
Jin, electric if not sure, f3,1 if you know you got hit on block late, and in heat this launches, or uf4 hopkick or D3+4 cancan if you get hit early.
Also remember, if you don't block 3+4, you're still + if you're hit early, around +5 so it's still your turn.
Since when did they change the input for spring kick? I swear it's b+3+4 in Tekken 6
@@ongedierte3606 Since t7 lol
@@novanation5870 damn
Missed the instant spring up when you first hit the ground by holding forward.....but great info for beginners none the less👌🏿
Zug you're a legend mate. Thank you for posting the most generous tekken tutorials!
True ogre would just pop tf up and gore you with his horns😂😂
Missed one. Hold forward while landing for a kip up
When getting up is even hard….
This could help a lot of people. Getting up wrong can kill you in this game, and make you unable to even play if you're in the corner. 😂
True. I always struggle playing against experienced players. XD
Best way to wake up is to know which moves the opponent character has and to watch your opponent.
And also hold forward while you are landing from far hitting moves to "short spring kick"...
Or hold back while landing from far hitting moves to roll very far away
Thank u brother I was searching this type for long time
You can also hold forward and do a kip-up kick. It's a little safer than other options, but also does very little damage, and the opponent has to be up in your grill iot get hit. You have to hold or tap forward as you hit the ground from a launch.
I do this many times but I don't know why. I do it unconsciously. It is a good practice?
@@John.Doe.X1it’s not deep stop pressing buttons
@@GrogedUp Ok I'll stay in the floor and do nothing the entire round.
What a shitty advice.
@@John.Doe.X1 it’s usually best to just hold back. Sometimes rolling, springkick or simply staying down are better depending on the situation, but pressing back is top choice.
If your by wall, pray and survive is the only option
This is terrific!
Its about time someone talked about this LITERALLY 0 people ever talk about this!
Brooo. YT algorithm doing the most. This was just the video i was looking for and it found me
Tech roll backwards. Tap back as you fall on your shoulders after being power crushed. Character does a quick back roll and gets up into guard. Thank me later. Survived many onslaughts from hyper-aggressive characters doing this.
Yoshi can sit up undertaker style then if opponent is still daydreaming you can mix them up
Bruh, I needed this
Does the algorithm want me to play tekken
I do, it’s fire you should play it
Don't do it. It's not good for ur mental health
@@개혁자-k5d list of cons rn
@@개혁자-k5d😂 I agree and it’s toxic af
Beware. The fighting game is extremely frustrating for beginners. Speaking as a 10 year playing veteran.
I gotta get better at techs, these other players are crazy out here!
Forward on ground hit = get up like the Rock
I just lay there to see what you’re gonna do. A lot of times, the momentum of the opponent may break because they expect me to get up quick after a knock down. On the opposite end, never just lay there with me cuz you’re ass is getting Law Nunchucked lmao 😂😂😂
Remember in techeolling, you can only techroll if your character's feet touches the ground
there are situations where you've been juggled and your character's back lands but their feet haven't, it means you can't techroll that
THANK YOU I’ve been playing since like tag 2 and noticed you couldn’t tech sometimes. Now I know why
U should also add hold down sideroll for a wider foreground sideroll but will make u end up face down (dangerous) and same for the background except the input is tricky since u need to press the sideroll button first before holding down to do so
Thanks! Spring kicking gets me killed the most. Stand straight up and your opponent usually backs off.
You can also hold down after 1 or d1 to stay down, another variance in timing
Bro I've been looking for these options for damn near a month, youtube shorts is about to get me the fujin 😅
You forgot the most important wake up option
Facing the ground, pressing up and doing a ws kick to prevent oponnent rushing down
You forgot b3+4 on some characters like king for even faster wakeup but you backturn to the opponent
Forward roll followed by a side roll followed by a straight ankle kick
thanks man, it really helps
missed the kip up that looks like spring kicks
Hehe you can use this to change da way you’re opponent fights or to keep away from the walls so that they can’t get in the extra damage to🎉
Should say that holding up gets you up quickest. And there's kip up which is totally useless.
buttons 1,3 & 4: all have getup options
2 button:"how come i dont get any?"
You missed one hold forward on instant knockdown to do a jump up half spring kick think it’s called kip up. I use this majority of the time because players of any rank if they play aggressive they’ll run at you with a running move and can convert it into a counter hit combo.
Honestly best wake up option is tech roll, sometimes toe kick or get up on spot and block
Yes!, I needed this .
U forgot the kipup pressing forward before hitting the ground...
U forgot 1, u mentioned tapping forward before hitting the ground,you can also hold forward before hitting the ground to get a different animation
Previously Holding Up means 100% guarding against any High/Mid. Now, you get screwed royally and the safest way is to just stay still and watch the sky there might be a lucky star that can grant your wish of waking up safely.
King can do b3+4 to do the spinning springkick he had in 7
Prior to Tekken 7, holding back to backroll was a horrible option cuz your opponent could refloat you.
Against the wall, do not wake up backwards but instead hold up cuz your opponent can still hit you before you can guard.
Press 1 or two and hold down or up to roll to the side and stay on the ground
As a beginner thank you for this tips.
Since King is so popular: If you get grabbed by his Giant Swing throw, you can press 1 or 2 as you hit the ground to tech it and take less damage. This can save your life, unless you hit the wall.
King 2: *Angry Roars* (You took everything from the fans)!! 😠
Reina: I don't even know who they are. 🥺 [Playing Innocent]
King 2: *Angry Roars* (You Will)! 😡
breh was jus sayin i need to learn this 💯🔥🙏🏾
One major get up he forgot is I think it’s called kip up you hold forward performing a half semi spring kick off the floor getting up from getting knocked down
I wish there was a wake up attack that gives you a shield to counter all the aggressive fuckers that just so go crazy on you.
That's what happens when you tap up and then hold back. It's called waiting for your turn. Otherwise known as blocking.
@@XiaolinDraconisin soul calibur yoshi could go straight to his indian stance counter, it counters all low/mids and deals good damage but it's even more finicky than flash.
@@cjyoung5635 he probably still can, everyone else has their special wake ups still.
@@XiaolinDraconis no it's soul calibur exclusive same with his beg and just frame spins.
Enjoy a low parry into a combo. Some people don't learn too and keep waking up with a low kick.
You missed one. The instant kip up that i can never seem to do
During toe kick you count as standing and can be easily launched.
Damn this helps SO MUCH! Thank you!!
Bro teaching what we’ve learned in tekken 3
Staying in the ground in certain matchups also isnt terrible
What about the stubby (close range) spring kick.. I pulled this off randomly and got a win off of it not sure if it's a gold option but-..
U forgot 2 things. U can hold f right before landing for a shorter, quicker springkick which used to give feng a full combo in 7(not sure if it's the same in 8) also some characters in 7 used to have special wake up options like alisa & dvj
You missed tapping F for a kip up, and B+3+4 for a reverse kip up kick
you also forgot that if you hold down the punch button and down you will roll back or forward and continue to lay there... good mix up for those trying to keep you on the ground, draw out some whiffs
This is the EXACT video I needed to see! Thanks
Learn this and Kazuya becomes 50% easier to deal with
So that's how they do it. Most of the time when you're on the ground and your health is super low, they do a low attack to finish.
you forgot (hold foward to wake up using spring kick more faster)
You get a sub for using the Phantasy Star pickup sound. 😊
You forgot the f tech where you do a small kick up.
Thanka much needed
Something I need to work on a lot
I swear you need a phd for tekken 😅
Also the option to stay down after a roll.
Too many aggressive players go for the mid for your wake up.
You actually forgot the BEST wake up option the quick spring, on the the way down, your Hold Forward and its the safest mid option that punish against aggressive opponents . Feng wei broken ass gets a full launch from his version and others can too, i see this the most in high level play and it makes a huge difference in matchups
Just hold forward for kip up
Amazing video. Thank you very much. I needed this since I was just asking about it a few days ago!!!
I didn't see the one where you hold forward when you hit the ground to do a faster spring kick that can net you a combo convert if you catch an airborne opponent.
You forgot the especial wake up of Alisa , Kuma , marduk , lei etc etc
Thanks for this. Ive wanted to find this info for a while and it’s all right here.
And if you roll sideways you could press forward or back so you can do a 1+2 in a safe manner.. which in fact they wont teach you because its their key to winning games
missed a wakup the fastway to getup taping forward as a tech as soon as yout ouch the ground and do a getup kick
i really miss the b1+2 you could do in 5, it was so much fun to use lol
Missing a lot of options, it also depends on if you are facing up or down, feet's first to the opponent or head towards opponent, even then sometimes you might end up sideways and you have to consider the time it takes to rotate after getting up either for offense or defense
You forgot the kip up by tapping towards the opponent