Love pushbacks in rules it is a good reason for me playing rules having push backs.. very interesting thank you for posting Martin. If they create a rulebook to accommodate 13th century (Barons war) i will purchase for sure!
No problem mate, really pleased you like it. I know there are plans for multiple periods. I'll keep my eyes open and if news of a Barons War one appears I'll give you a heads up 😁😉
As a fellow Martin... I can confirm I role terribly too. 18 attack... 1 wound. Sad times. Very good flip through/ demo. I am interested in a game like this but never know what to buy to get there model wise.
What a great look at this ruleset and these books. They look like a neat set of rules, accessible and a nice amount of dice rolling. I'll take a closer look at them, thank you!
Great video, Martin! I love the difference in the combat with regard to specific weapons, in this case, the charging unit with Thrusting Spears only fighting with the front rank and the defending unit with Thrusting Spears getting to fight with three ranks. Also, the charging units re-roll misses in the first turn. Great variety!
@@7thson726 we have 10ish players at our club, Dave and Dan are locals which helps but it’s so quick and easy to get going with it took off even with some hardcore non historical peoples!
Fantastic review play really look simple enough for even for me to follow it's really cool to have the pushback scenario in it as well thank you for the demonstration of your toys it made it look quite easy🤠🤠🤠
Martin, another great video. I liked the innovations you show-cased enough I bought the complete two rule set offer from WIP, plus their terrain four set token offer. Wouldn't have done so without your review. Shipping to Australia was also much more reasonable than buying anything equivalent from the United States. Quality work mate. Thanks.
I found the melee rules a bit confusing. For example, in the rules is a chart saying 'rank bonus' (or something like that) but it does on explain what that means. So next to infantry it has 3. Is that plus 3 per rank (!). Ok, I believe it means that is the max rank bonus they can have (so +3 for 3 complete ranks) but it is not stated. I think a bit of example text would have helped (yes, there is one for a 'multi unit' melee but id have liked a single unit on unit one as well). The rules also mention 'other' combat modifiers but i cant find any that would effect combat itself (as opposed to momentum). I also don't think it great to have to pay out for a rule book that is 90% (or more) the same as the other one when all i want is the period specific rules. I wish they would have beefed up the main rule book as a sort of 'master set' and then added army books that would cover the periods in more depth - lets be honest, that is a tried and tested method. Overall though, I like these rules. Yes, they seem very much an almost 'basic' Warhammer, but that appeals to me, with all the info I need on the units themselves etc. Adding in the pushback and multiple melee rounds is very good plus orders. I think those last two give the rules enough 'shine' to make them worth having a go with.
I assumed the same but that's just from years of playing Warhammer. I slightly disagree on the rulebook front. I found it slightly more refreshing to just need a single book, yes the rules will be repeated on other volumes but it reduces the "buy in" cost. Take Saga for example £12 for the rules then £32 for each of the individual Age books (now those are hardback and GB have more production cost but it's just an illustration 👍). I'm sure if the game is successful then there will be future additions and maybe there will be a change in the approach 👍 I agree about the push back is great fun though, I think people will be getting alot of fun from this set. Thanks for watching and taking the time to comment 🙂
Nice review, Martin. Some interesting mechanics. I like the rule about executing the enemy commander. I think that would work for the wars of the roses 😂
Really like the look of this ruleset! The pushback system is such a nice touch, would really like to see that in more systems. How many models are generally needed per side?
I will be buying these. Thanks Martin. Looks like these will fit my style (or lack there of). Fantastic review my friend! Does this count as you SOLO playing ? 😅
Some of these mechanisms go right back to WRG rules, e.g. pushback was standard in those rules. These rules have too many dice rolls for my taste. Thanks for the video, though.
Hello, so great that you had this review, I have been interested to know more about the rules. Thank you. Why did you re-roll misses in the second round of melee? Wasn't the charge over after the first round. But even if it hadn' finished why did you re-roll for the Black Guard? They did not charge.
Love pushbacks in rules it is a good reason for me playing rules having push backs.. very interesting thank you for posting Martin. If they create a rulebook to accommodate 13th century (Barons war) i will purchase for sure!
No problem mate, really pleased you like it. I know there are plans for multiple periods. I'll keep my eyes open and if news of a Barons War one appears I'll give you a heads up 😁😉
As a fellow Martin... I can confirm I role terribly too. 18 attack... 1 wound. Sad times.
Very good flip through/ demo. I am interested in a game like this but never know what to buy to get there model wise.
Thanks very much, glad you enjoyed it 👍
What a great look at this ruleset and these books. They look like a neat set of rules, accessible and a nice amount of dice rolling. I'll take a closer look at them, thank you!
Glad you found it useful, thanks for watching 👍
Great video, Martin! I love the difference in the combat with regard to specific weapons, in this case, the charging unit with Thrusting Spears only fighting with the front rank and the defending unit with Thrusting Spears getting to fight with three ranks. Also, the charging units re-roll misses in the first turn. Great variety!
Absolutely, they do seem to strike the balance between strategy and fun well 👍😁
Love this game, it’s by far my favourite on the market at the moment… quick to play and very tactical!
Awesome, it certainly seems to be generating some interest 👍
@@7thson726 we have 10ish players at our club, Dave and Dan are locals which helps but it’s so quick and easy to get going with it took off even with some hardcore non historical peoples!
Seems so simple that I could pick it up,nice review my dude
Awesome, cheers buddy, thanks for watching 👍
That's interesting as looking at venturing into the Reconquista period.
It's a fascinating period, and there are some great manufacturers out there for it 👍
@@7thson726 The stuff from Reconquer Designs look good
@@David_R434 it's fantastic I have to say, I've just finished printing a plate of cavalry 😁
Good review ... The rules have a lot plus points going for them ..
Thanks, glad you enjoyed it 👍
Fantastic review play really look simple enough for even for me to follow it's really cool to have the pushback scenario in it as well thank you for the demonstration of your toys it made it look quite easy🤠🤠🤠
So pleased you enjoyed it 😁
Martin, another great video. I liked the innovations you show-cased enough I bought the complete two rule set offer from WIP, plus their terrain four set token offer. Wouldn't have done so without your review. Shipping to Australia was also much more reasonable than buying anything equivalent from the United States. Quality work mate. Thanks.
Really pleased you enjoyed it mate and look forward to hearing how your games go. Thanks for watching and taking the time to comment 😁
Excellent review mate, it looks like a very interesting ruleset!
Thanks buddy, it was great fun to review and play out 👍
I found the melee rules a bit confusing. For example, in the rules is a chart saying 'rank bonus' (or something like that) but it does on explain what that means. So next to infantry it has 3. Is that plus 3 per rank (!). Ok, I believe it means that is the max rank bonus they can have (so +3 for 3 complete ranks) but it is not stated. I think a bit of example text would have helped (yes, there is one for a 'multi unit' melee but id have liked a single unit on unit one as well). The rules also mention 'other' combat modifiers but i cant find any that would effect combat itself (as opposed to momentum). I also don't think it great to have to pay out for a rule book that is 90% (or more) the same as the other one when all i want is the period specific rules. I wish they would have beefed up the main rule book as a sort of 'master set' and then added army books that would cover the periods in more depth - lets be honest, that is a tried and tested method. Overall though, I like these rules. Yes, they seem very much an almost 'basic' Warhammer, but that appeals to me, with all the info I need on the units themselves etc. Adding in the pushback and multiple melee rounds is very good plus orders. I think those last two give the rules enough 'shine' to make them worth having a go with.
I assumed the same but that's just from years of playing Warhammer. I slightly disagree on the rulebook front. I found it slightly more refreshing to just need a single book, yes the rules will be repeated on other volumes but it reduces the "buy in" cost. Take Saga for example £12 for the rules then £32 for each of the individual Age books (now those are hardback and GB have more production cost but it's just an illustration 👍). I'm sure if the game is successful then there will be future additions and maybe there will be a change in the approach 👍
I agree about the push back is great fun though, I think people will be getting alot of fun from this set.
Thanks for watching and taking the time to comment 🙂
Nice review, Martin. Some interesting mechanics. I like the rule about executing the enemy commander. I think that would work for the wars of the roses 😂
Possibly, it would be interesting to see for sure 😁
These look interesting. Especially the reconquista.
I think it's a well thought out system and set for sure 👍
Really like the look of this ruleset! The pushback system is such a nice touch, would really like to see that in more systems. How many models are generally needed per side?
I think you could have a decent game with 4 or 5 units a side and a couple of commanders. So it would be about 100 ISH 👍
Interesting. This looks like a mass battle version of Barons' War/Conquest/Outremer, the cover art looks the similar as well.
It's definitely worth a look 👍
Great video Mate will have to see about getting some Norman's and Saxons lol😊
Thanks mate, glad you enjoyed it 😁
Interesting. Seems a little ‘involved’ for my game group, but interesting nonetheless
Interesting is always good, well, mostly 😅
I will be buying these. Thanks Martin. Looks like these will fit my style (or lack there of). Fantastic review my friend!
Does this count as you SOLO playing ? 😅
Haha I think it does 😁 glad you like the look of them mate, I think there is alot of fun to be had with these 👍
Some of these mechanisms go right back to WRG rules, e.g. pushback was standard in those rules. These rules have too many dice rolls for my taste. Thanks for the video, though.
Yeah I can see how that could be a deal breaker for a few people 👍
That should be 'William the Lucky Bastard". 😊
Haha essentially, yes 😅
@@7thson726 Not one of mine, sadly 😊. The historian John Gillingham, IIRC.
Hello, so great that you had this review, I have been interested to know more about the rules. Thank you. Why did you re-roll misses in the second round of melee? Wasn't the charge over after the first round. But even if it hadn' finished why did you re-roll for the Black Guard? They did not charge.
Hey there, I didn't re roll them, I just didn't have enough dice to roll 18 dice to start so I rolled 12 then 6 👍
I would be interested in the Romans , is there a limit on unit size ? as mine are in three ranks of nine , twenty seven in all , per unit
So units can be any size, but no single unit can be more than 15% of the total points cost of the army, so should be all good 👍
Aren't all spears thrusting spears?
Essentially, I think it's just a way of differentiating between cavalry spears, long spears, pikes etc
@@7thson726 okay that makes sense, seemed odd when I first heard you say it