Creating a WW2 Carrier Fleet in Blender
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- I followed this tutorial for the Ocean:
• Large Scale Oceans in ...
The rest is just about finding a good HDRI.
Final compositing was done in Nuke.
Check out my Gumroad Store: malteullrich.g...
I'm open for freelance work. If interested, contact me:
malte-ullrich@outlook.de
www.artstation...
the render looks great, thanks for uploading your process
The ending render was awesome
Absolutely 1st class again man! Appreciate you uploading your process.
Bro todays millions dollar budget movies have worst effects than this.
Good freaking job! You got a new sub!
What an tasty peace of content, love it! 💯💯💯
WHAT?🔥🔥🔥
This reminds me of my time on a carrier. I will need to compare this to my photos I took when we had three carrier groups come together for a photo op.
this is a combination of skills and talent
incredible stuff
Good tips and amazing results Thank you I am your brother from Yemen 💛
18:35 the Flag you are flying has 50 stars which only existed from August 21, 1959, as Hawaii was added to The United States. the 49th star addaed, was Alaska (January 3, 1959).
In April 1942, when the Doolittle Raid took place, the flag sported 48 stars and had been since 1912when New Mexico joined in January 6, and Arizona in February 14, 1912.
So your version of the flag is 17 years too early.
it looks amazing
Nice. Really great results. Only suggestion I'd have is to add a little more haze, the destroyer on the right especially seems a little too clear for the distance it's at. Water looks amazing.
thats incredible dude!!!! its amazing
So realistic, i love it!
Wie krass;) das ist der Doolittle Raid wenn ich das richtig sehe ;) das einzige mal das die solche Brummer von einem Flugzeugträger gestartet haben
Habe ich jetzt schon mehrfach gelesen. Um ehrlich zu sein habe ich von der Historie gar keine Ahnung, noch mich daran orientiert. Die Flugzeuge waren einfach auf dem Schiff drauf, da habe ich die benutzt.
@@mlt-studios du kannst das im Film pearl Harbour gucken
cool stuff man but i wish you did more commentary like you did with the f35 video
I will do that again at some point. It just takes so much more time writing a script, recording the voice over and editing it to match the videos, then just doing a Timelapse.
I’m currently trying out some more effective ways, where I don’t write a script etc, but since I’m no native english speaker, I have difficulties with speaking freely.
Greetings, I made educational that could use your services. What is the best way we can have a chat. Kind Regards Alex
Wish you explain step by step.. it will help newbees like me immensely
I understand, but the whole process takes me multiple days. It would take forever explaining everything, which would just lead to me not explaining it at all and not recording the process at all, since it is too much effort.
But I f you have specific questions or want some dedicated tutorial about a specific part of the video, just tell me. Maybe I’ll find the time at some point to do it.
I was wondering how I was going to do a warp rift for a 40k project, and looking at how you've generated waves, I think I have an idea.
friend, please start to keep your patreon and upload the process of creating works there, without acceleration and installation, it will be very cool
My Projects take me multiple days, which makes it hard to put into a video without taking out boring parts and speeding everything up. But if there are some stuff you want a dedicated tutorial about, just tell me, and I will see what I can do
@@mlt-studios It’s so hard to say right away that my level is average, but I often have difficulties with something, or repeating after an accelerated video, I can’t do something. but I really liked the patreon, despite the fact that their content is weaker or no worse than yours, believe me, if there was an opportunity to buy a subscription or make a one-time payment for viewing the full work process, I would pay with pleasure, looking at the number of subscriptions to the patreon of other artists, I think there are a lot of people like me, but thank you, if you have any questions, I will write in the comments under the video, delete them, and good luck
Unbelievable
Es sieht voll geil aus!!!!
Hi there! I’m curious as to where you get your smoke / water videos and maps. Action VFX?
Pixabay, pexels, sometimes action vfx has some free one etc. basically from free stock footage sites.
@@mlt-studios Thanks! Keep up the awesome work!
The camera project node you used is native from blender or is an add-on?
It’s from Ian Hubert’s compify Addon. It’s free
amazing
this is genius!
hello do you have an hourly rate when creating a design on blender we are developing a simpler game with the same theme and I just wondered about your price
Please make a ocean tutorial 🙏
epic
great video
legendary
Dam so good😮
Looks fabulous but it felt like the ships would sink in the water a bit mode and it would have felt more realistic if you would have increased the animation speed on the plane during takeoff and added a little smoke trail from it.
The planes on that model of the USS hornet were B-25's... the planes used in the Doolittle bombing raid. they were not navy planes they were army air corps bombers and did not use a catapult nor would they have a trail of smoke anyway. This scene could only be the Doolittle raid because B-25s were never again flown off the deck of a carrier.
@@glenn_r_frank_authorThanks for the clarification ..I didn't have any idea about these stuff, I said what I tough would look good
lol, I’m not at all familiar with the details of that carrier. I just used the planes that came with that model.
I thought about adding a wee bit of smoke to the plane during take of, but in the end it was too much of a hassle to set up a smoke sim, render everything etc. but yea, I think it would have looked more realistic.
Regarding how much the ships sink in the water. Do you mean they would go up and down more noticeable?
Regarding the realism of the scene: since I could not find any good US cruisers, I took British ones. Not sure how realistic that is. But again, historical realism was not the goal of the shot.
@@mlt-studios No the animation isn on point I mean that the water level could go up a tiny bit more or the ship could go down a tiny bit.
@@mlt-studioswhat you did with the planes was the right way to go. When these planes are flying at airshows, their exhaust is barely visible, and in the right conditions you can’t see it at all.
Is Blender free to use?
Yess
nice ,but look like ue5 is more good choice for create big world
Why is that? I’ve used UE5 before, but am much more skilled in Blender since I’ve used it for so long. The rendering time on this was not that bad, which would be the main reason to use UE5 for me? Or are there specific things in this video, that would have been much easier in UE?