works beautifully, you can get a lot of very pleasing natural colorfull gradients by adjusting slightly each parameter. For those trying to replicate, don't forget to add t and c variables which are not shown in the video, for the first formula. Thanks again for this very nice implementation
mesmerizing. I like this approach to discover interesting gradients.Makes me think of FM synthesis for colors instead of tones.Not really, but the parametric approach is similar
In the PP #1 above, what are the inputs for (t) and (c)? And how would you use these colors to create a palette to use in the gradient map adjustment? This is awesome, especially with the waveform display!
Sorry, I messed up. The formula should just be ac+bc*cos(360*(cc*oscsc(v.x,b*v.y)+dc)) The other one adds turbulence. I changed the description. t is a 0 to 1 slider for turbulence amount and c is Real input for turbulence frequency if you want to try that.
I think it is intended to be used as part of the procedural texture, eliminating the gradient map. Since we don't have much space for the program in Affinity Photo, maybe it could be sampled to a gradient map.
@ I would think that many folks would like to use the color combinations for other PT's. Otherwise, it is pretty nice to have as is. Esp. for macros...
works beautifully, you can get a lot of very pleasing natural colorfull gradients by adjusting slightly each parameter. For those trying to replicate, don't forget to add t and c variables which are not shown in the video, for the first formula. Thanks again for this very nice implementation
Great!
Thanks!
mesmerizing. I like this approach to discover interesting gradients.Makes me think of FM synthesis for colors instead of tones.Not really, but the parametric approach is similar
Yes, I see what you mean.
In the PP #1 above, what are the inputs for (t) and (c)? And how would you use these colors to create a palette to use in the gradient map adjustment? This is awesome, especially with the waveform display!
Sorry, I messed up. The formula should just be ac+bc*cos(360*(cc*oscsc(v.x,b*v.y)+dc)) The other one adds turbulence. I changed the description. t is a 0 to 1 slider for turbulence amount and c is Real input for turbulence frequency if you want to try that.
When I decided to make this a video, I thought it would be cool if I could show the waveforms in the same PTF. It took me a while to figure it out!
I think it is intended to be used as part of the procedural texture, eliminating the gradient map. Since we don't have much space for the program in Affinity Photo, maybe it could be sampled to a gradient map.
@ I would think that many folks would like to use the color combinations for other PT's. Otherwise, it is pretty nice to have as is. Esp. for macros...
@@plasmaportl It is very cool! And R is much better! Thanks - also for the magnification...nuff said.