Silverwing Long Tip: Diamond Series: The Shading

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • Made Using C4D 2023.1.3 and Octane 2022.1_R7
    Big shout out to Ricardo Rodrigues for laying the ground work for this Video in the Octane forums 5 Years ago! He´s ahead of his time! render.otoy.com/forum/viewtop...
    Downloadable Extras (Shading Assets)
    drive.google.com/open?id=1rcf...
    Hello everyone.
    A lot of research went into this part of the Diamond Series. In this nerdy episode we will be diving deep into dispersion and learn about Cauchy, Abbe and other interesting stuff around physical values to recreate all refractive materials in 3D.
    Thank you very much for watching.
    P.s. leave a comment if you have any good Idea for a future quick tip / tut.
    0:00 Intro
    0:44 The Importance of the Cut
    1:09 Creating a (very) Small Scene
    2:20 Wavelengths Basics
    2:49 Creating a Diamond Material
    4:03 Introducing the Refractive Index Site
    4:55 Explaining Fraunhofer Lines
    6:32 Diving into Dispersion
    7:37 Deriving Physically Accurate Dispersion
    9:47 Explaining Cauchy A and Cauchy B
    12:09 Chart Time Cauchy Compensation
    13:26 Talking about Abbe Numbers
    14:23 Learning to know the Octane StdSurface
    16:52 Advantage of the Abbe Workflow
    17:29 Calculate a Glass Dispersion
    19:08 Artistic Approach

ความคิดเห็น • 81

  • @Bernwolff
    @Bernwolff ปีที่แล้ว +14

    I recently found your channel and I never felt so "stupid" before 😅 There's so much little things with Octane that you don't see anyone talk about and here you are giving away all this amazing info for free. Super interesting as always. Would definitely like to see you talk about lighting this scene 🙂

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +4

      Thank you, but please never feel stupid. Appreciate that you like my channel and the content 🙌

  • @AsirisC
    @AsirisC ปีที่แล้ว +4

    This is a gold mine of information. I'm learning a lot of new, in-depth information here. Animations explaining the effects are a huge help too! Thanks a lot!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you very much four your comment. Most of it is probably not needed to be a good 3D artist. I just like that nerdy stuff! Ha ha ha.

  • @chalvlad
    @chalvlad ปีที่แล้ว +3

    i love your content . you are the beeest🥰

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you very much. Super cool to hear that!

  • @bulba1561
    @bulba1561 ปีที่แล้ว +3

    the information you bless us with is priceless. thank you for sharing

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Hey Bulba. Thank you very much for your support and always commenting. Means a lot!

  • @franklin3d936
    @franklin3d936 ปีที่แล้ว +2

    Your classes are incredible, thank you very much for your precious time and shared knowledge, I look forward to the opportunity to continue on the ilmination of these beautiful scenes.

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you very much for your kind words. I appreciate them. I think I have heard enough requests to do the lighting part this Sunday.
      This won´t be as nerdy and in depth as this shading part though.

  • @igobyzak
    @igobyzak ปีที่แล้ว +1

    Love this! Thanks for the deep dive into Abbe values and dispersion!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Oh, super nice seeing you so often here. Very much appreciated!

  • @shillingv6289
    @shillingv6289 5 หลายเดือนก่อน +1

    It is a brilliant lecture Sir, you have explained the topic 100% thank you very much!

  • @YenChengWoon
    @YenChengWoon ปีที่แล้ว +4

    Damnnn the amount of intricate details is so incredible to watch. Kudo's to you Raphael.
    Now, I'm curious on how would you tackle an accurate camera lens distortion map (anamorphic or prime lenses) in octane without rendering an overscan

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you very much 🙏
      Obviously you could shoot through real lens elements. There´s an amazing video by Jeremy Cox th-cam.com/video/y8mKtNCq5CI/w-d-xo.html&t But that would add a whole lot of render time and other inconveniences as a lot of passes not working because of the geometry right in front of the lens.
      Until now I just changed the DOF aspect to simulate an Anamorphic lens. But I am not sure if that´s totally correct. I definitely would have to think about it more 😁

    • @YenChengWoon
      @YenChengWoon ปีที่แล้ว

      @@SilverwingVFX damn that video from Jeremy is so cool to watch but yeah it's not so production user-friendly.

  • @Part1of2
    @Part1of2 ปีที่แล้ว +1

    thank you again for the video. we are so spoiled

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you for your comment. Spoiled? I don´t understand 😆

  • @AnimalThe2nd
    @AnimalThe2nd ปีที่แล้ว +1

    Thank you for doing this research and teaching us! I think it's so helpfull when you explain the real physics behind it all! This is so important to better understand and get more out of a render engine. That's why I really like your video's! Every single time I learn something new! Thank you!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you very much Zachary! So great to hear that. To many more great videos with the foundation of physics then :-)

  • @bloritz
    @bloritz ปีที่แล้ว +1

    Thank you Raphael! 🖤 We want the lighting too🤘🏻

  • @hisroyalillness
    @hisroyalillness ปีที่แล้ว +1

    Beautiful Diamonds (and Tutorial). Thanks Silverwing!

  • @BamcBamc
    @BamcBamc ปีที่แล้ว +1

    Unique knowledge! Thank you so much for sharing!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      My pleasure. Thank you very much for your nice comment!

  • @leonardomenegon1722
    @leonardomenegon1722 ปีที่แล้ว +4

    The content quality on this channel is insane! It would be interesting to know your workflow on lighting and compositing because your final renders look too beautiful and real!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you very much for your great comment and your vote!
      The lighting is astonishingly simple. Depth of Field and Bokeh took quite some compute power though 😁

  • @richardxs
    @richardxs ปีที่แล้ว +1

    Absolutely the most valuable octane channel on YT 🔥🔥🔥

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Wow thanks so much for the compliment. Very happy to hear that 🙌

  • @seanin3d
    @seanin3d ปีที่แล้ว +1

    Third part, yes please!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      I am happy to say 3rd part will happen :-)

  • @ForgingMind
    @ForgingMind ปีที่แล้ว +1

    Thank you sir and yes to the lighting vote 👍

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Hey, nice seeing you here again. Your vote is noted :-)

  • @JMach4217
    @JMach4217 ปีที่แล้ว +1

    Definitely down for the lighting portion!! :)

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you. Noted your vote. I think I have heard enough requests to do the lighting part this Sunday.
      This won´t be as nerdy and in depth as this shading part though.

  • @KingLucy_Huang
    @KingLucy_Huang ปีที่แล้ว +3

    I though it's a octane tutorial, turns out it's a physics and optics class

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Ha ha ha. Thank you.... and sorry 😇

  • @oursonwelles
    @oursonwelles ปีที่แล้ว +1

    The final render in sooo beautiful! Well done!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you Adrien.
      Very much appreciated!

  • @chinustud
    @chinustud ปีที่แล้ว +1

    That was the first ever in-depth explanation of the Diamond material I have ever seen. All of your tuts be it long or short always have a surprising revelation and information. I have been working with Jewellery shading for quite a while now and this was very informative. I would love to see a class on lighting diamonds in a studio setup and a lifestyle setting if possible. Also can you shed some light on the compositing part where we can show glints and sparkle of the diamonds in compositing as I have always found it difficult to get that effect in render time always.

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thanks so much for your long comment!
      Great to hear you can take something away from my content.
      I guess putting everything of your suggestions in my new video would be a bit too much. But yes compositing is a very important part of getting a good well rounded result. I will try to include it 🙌

  • @prymexxxx
    @prymexxxx ปีที่แล้ว +1

    Would love a third part about lighting! Great tutorial as always

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +2

      Thank you very much and thank you for all your votes. I am happy to say that there will be a 3rd part this Sunday!

  • @gv0zdysh0k
    @gv0zdysh0k ปีที่แล้ว +1

    feeling like getting a degree after every your video))))))) thank you!!!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Ha ha ha. You have now a Silverwing degree of nerdism. Thank you very much for making it through the video!

  • @Lawrence00000
    @Lawrence00000 ปีที่แล้ว +1

    Would love a third part about lighting

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      I am happy to say I will produce the 3rd part tomorrow. It will probably go online about midnight CET.
      Cheers and a great Weekend to you!

  • @LilBucky793
    @LilBucky793 ปีที่แล้ว +1

    Would love to see a third tutorial in this series. Thanks for all the help.

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you. There will be a 3rd part. It´s just a lot of work. I hope I can finish it this weekend!

  • @aaronclark8730
    @aaronclark8730 ปีที่แล้ว +2

    Wonderful video, thank you for sharing! Quick question - do you render the DOF in Octane, or output a Zdepth map to add DOF in post?

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you Aaron.
      Since I render with Octane I almost always rendered my DOF. In cases where its very hard to clean up I render a Z-Depth pass to blur the DOF a bit (so I put DOF on the DOF) but usually it works well just with the render and a little denoise from Neat Video.

  • @Gaeeh
    @Gaeeh ปีที่แล้ว +1

    Great information as always!
    I would love to know more about your thoughts whilst shading and lighting liquids in the future. I feel like they always looks incredibly photorealistic in your examples so I was wondering if u had a specific thought process you’d usually follow.
    I see how everything from real life scaling, correct ray epsilon, nested dialectics to correct IOR and dispersion always matter. But maybe you have even more tricks up your sleeve regarding volumes that you haven’t mentioned previously?
    Keep up the great work and inspiring content!

  • @alvin3171997
    @alvin3171997 10 หลายเดือนก่อน +1

    Just awesome, wondering if the same knowledge can be applied to Redshift.
    Or is it Octane render specific tips and tricks?

    • @SilverwingVFX
      @SilverwingVFX  9 หลายเดือนก่อน +1

      Hey Loh and thank you very much for your comment!
      This knowledge is universally applicable. So no matter if Arnold, Cycles, Redshift etc.
      If the renderer does support Dispersion or Abbe etc. then it can be set there.
      I think the shifted dispersion is a Octane specialty though. Usually this is centered like octanes Abbe values and the main IOR does not have to be recalculated.
      Hope that helps 🙌

  • @vladasimovic2732
    @vladasimovic2732 ปีที่แล้ว +1

    Incredible, AGAIN. Thank you. I was actually never that into caustics materials due to high render time and a bit complex setup for desired result. But this helps A LOT!
    Do you usually use Photon tracing or PT for rendering?

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you very much for your comment.
      PT vs Photon Tracing:
      It depends what I am rendering. I mostly use PathTracing. Only when I explicitely need to render strong complex caustics I switch to Photon Tracing. The Photon Tracing kernel is a bit finnicky still. Not so great for larger scenes and some situations. I hope they make it more stable in the future!

    • @vladasimovic2732
      @vladasimovic2732 ปีที่แล้ว +1

      @@SilverwingVFX Thank you! I actually tested Photon tracing with dynamics using your diamond model. It renders a bit awkward I think. Not so reliable, as it seems. And long render time, even on 4090. Also, Path tracing is much quicker and seems more reliable for larger scenes as you mentioned.

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      @@vladasimovic2732 Yeah exactly. With photon tracing you really have to know what you are doing and there are a lot of extra photon settings to tweak when rendering.
      A good way to think about it is that Photon Tracing is just Path Tracing with Photons on top for the areas where you allow caustics. And the photons are always calculated. So there is always an overhead (longer render time) compared to path tracing.
      Also really important to know is that photon tracing will not give you any benefits with reflections / refractions / brilliance of your render! They are just there for making eventual caustics visible on diffuse or partly diffuse surfaces.

    • @vladasimovic2732
      @vladasimovic2732 ปีที่แล้ว

      @@SilverwingVFX Thanks, that is really great to know! There's another awesome tip 🙂

  • @westex13
    @westex13 ปีที่แล้ว +1

    Yes i would love alighting tutorial

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you very much. I am pleased to say that the lighting one is already out there:
      th-cam.com/video/5OprjOfq3fo/w-d-xo.html
      I hope you enjoy 🙌

  • @ThomvanVliet
    @ThomvanVliet ปีที่แล้ว +1

    Great nuggets of info as always!
    Question; I'm not really seeing the standard surface of Octane really being used anywhere else yet. Would you say it still needs work, is it better than the universal material? Is it faster? What is the advantage of the standard surface as opposed to the universal material?

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      The only obvious advantage is that Users of the RS and Arnold Std Material will feel at home.
      It´s not faster (to my knowledge) or better then other materials.
      It uses energy preserving GGX all the time (but you can´t set any other BSDFs)
      This material was introduced so in the future people can switch renderers on the fly and maintain the same materials.
      'Mostly this is done for the RNDR network.

    • @ThomvanVliet
      @ThomvanVliet ปีที่แล้ว +1

      @@SilverwingVFX Ahh nice, good to know! Thanks!

  • @ousszdj
    @ousszdj ปีที่แล้ว +1

    hey silver thanks for the master tip i was wondering how artpix jewerly create his jewelry sparkle sins is the most important thing in jewelry visualization

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Thank you very much.
      I could cover that in an extra quick tip. In essence the smaller the light source the more sparkle. So 2 strong small light sources create a lot of sparkle. But also long render times unfortunately so it always a balancing act. In your renders this manifests in very bright spots. If you use 32bit (or 16bit float) EXRs to bring the file over to compositing, you can take advantage of those super bright spots by using glow / glints on the image. (Or just use octane post effects)

  • @Clemyfourtwenty
    @Clemyfourtwenty ปีที่แล้ว +1

    Lighting!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      It's already out.... But be warned. Its a long one. 58 Min 😇

    • @Clemyfourtwenty
      @Clemyfourtwenty ปีที่แล้ว +1

      @@SilverwingVFX almost at the end now. lolol

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      @@Clemyfourtwenty 😆👍

  • @shokhrukh_
    @shokhrukh_ ปีที่แล้ว +2

    do the lighting, please!

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว +1

      Thank you for your vote 🙌

  • @txm5665
    @txm5665 ปีที่แล้ว +1

    third part please

  • @MrSnooz69000
    @MrSnooz69000 ปีที่แล้ว +1

    Wow ! How did you learnt that ?

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      It´s a culminations of information. Some of it I learned by a guy in the Octane forums. I definitely should have shouted him out. Ricardo Rodrigues is his name. He cares a lot about correct refractions!

    • @MrSnooz69000
      @MrSnooz69000 ปีที่แล้ว +1

      @@SilverwingVFX So nice ! It's perfect because i'm working on documentary about minerals so just in time ;)
      Do you know if it's possible to make bi refringrance ? Like calcite ?

  • @janason39
    @janason39 ปีที่แล้ว +1

    Llighting Please!!

  • @zongyingbai7338
    @zongyingbai7338 ปีที่แล้ว

    Nerdy is great :)

    • @SilverwingVFX
      @SilverwingVFX  ปีที่แล้ว

      Ha ha thanks. Glad to hear that!