I came from Game dev Journey’s video. This is awesome, I’ve been looking for a good tutorial on editor plugins and this is it. I’m going to try to use this to make creating loot tables more efficiently. Thanks!
Would you be able to show us (me) or point me in the right direction to have a... node specific thing? I think you mention it there for a moment, but what specifically I am looking for is the extra dropdown menu you get in the main 3D window for some types of nodes. Like a MeshInstance3D and you get an extra 'Mesh' button in the 3D view window, and if you click it you get a dropdown with "create trimesh static body" and "create trimesh collision sibbling. "
Is there some way to utilize the editor's custom controls in your plugins, for instance fields to select nodes/resources or input values like you can in the inspector?
you can make a full custom debugger with this, this is awesome
I came from Game dev Journey’s video. This is awesome, I’ve been looking for a good tutorial on editor plugins and this is it. I’m going to try to use this to make creating loot tables more efficiently. Thanks!
Happy to help! Thanks for the kind words!
Would you be able to show us (me) or point me in the right direction to have a... node specific thing? I think you mention it there for a moment, but what specifically I am looking for is the extra dropdown menu you get in the main 3D window for some types of nodes. Like a MeshInstance3D and you get an extra 'Mesh' button in the 3D view window, and if you click it you get a dropdown with "create trimesh static body" and "create trimesh collision sibbling. "
Update to godot 4 😢
zenva has a video that helped me. i replicated this in 4.2 using their video.
th-cam.com/video/Ex9DJe4wBAs/w-d-xo.htmlsi=HLHHbEES5e4UKnZ0
Nicely explained. Thanks.
Is there some way to utilize the editor's custom controls in your plugins, for instance fields to select nodes/resources or input values like you can in the inspector?
How can i move the play button of the editor to the middle?
Thanks for the help!!
Amazing!!!
yes
this is easier than unity editor