New Updated Tyranid Tier list!

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • Hang out with Jordan as he shares his thoughts on how he thinks each tyranid unit ranks right now!
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ความคิดเห็น • 95

  • @johnalexander7457
    @johnalexander7457 27 วันที่ผ่านมา +8

    Comment

  • @KayleyWhalen
    @KayleyWhalen 27 วันที่ผ่านมา +12

    1:31:10 Zoanthropes have thematically and visually always been one of my favorite units, and they were our first anti-tank shooting going back to 3rd edition. I sadly gotta agree they now get outclassed by Tyrannofex also because of durability and their speed. But rapid ingressing them and then blasting your opponent on your turn is just amazing, that said they are also not hard to screen.

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  26 วันที่ผ่านมา +3

      I really do love Zoans as well. They have incredible potential. Their range and movement speed just give the edge towards tfex for me right now. I do like them in vanguard for a possible first turn strategic reserves threat.

    • @jameszeropr
      @jameszeropr 8 วันที่ผ่านมา +2

      @@KayleyWhalen I've been seeing the reliability from the zoanthropes lately. The durability is huge as very high damage and high AP weapons are easier to survive even compared to the tfex. As for the shooting, the adaptiveness of the 2 profiles means you can handle any target. I've done zero damage with tfex but never with the zoanthropes.

  • @jaldren1385
    @jaldren1385 หลายเดือนก่อน +16

    My thoughts on everything here where I have input.
    Hormagaunts vs Gargoyles: I personally rate the Hormagaunts higher than Gargoyles, but only in invasion fleet. They do more or less the same thing, they aren't quite as fast, but are far more killy with sustained 1/lethals and can tarpit a lot of different enemy units. But that might be a bit of a different role to midboard screens in all honesty. - I can't help it, I love my stabby bois.
    Barbgaunts: Situationally useful against certain enemy units. They are cheap and on 40mm bases you can screen a lot of space with them. Probably a bit of bias here, my local meta is infantry heavy so I get quite a bit of value out of the number of shots with blast. Good if your opponent has massed infantry, not so good if not. (Slowing effect is doubly valuable given that in my local meta)
    Mawlocs: Agree mostly. The mawloc yo-yo is harder to block than you'd think (enemies only have to be within not wholly within). However a good opponent will stop you getting more than 2-3 units. The problem you also get is your opponents just kill them as they really aren't that tough (3+ armour means melta weapons give you no save and plasma only a 6+). Fun in casual games though,.
    Parasite of Mortrex: She's really good in both Assimilation Swarm & Synaptic Nexus - for the Dirgeheart as you said (the reason is triggering battle shocks at another -1 in fight phase with Smothering Shadow to do a bunch of mortal wounds). For Assimilation Swarm, run multiple. You Rapid Ingress / Deep Strike them near vulnerable enemy scout units (13" away, they move 12", 1" charge), run them at them and kill them. And you will spawn rippers fairly reliably. Said rippers can be used to regenerate other units (or even themselves if you roll a 2 or 3 on the d3 to spawn ripper bases), or you can trigger the +1 to wound stratagem for the rest of your army. If your opponent turns around to deal with them with something that can deal with them, they're moving resources away from contesting the midboard to go off and score assassination. This thing is so much fun to use and I think its' really slept on.
    Psychophage: I love this thing, they're so deceptively tanky. A couple of games ago I had Mephiston charge one, it then turned around and ate Mephiston. 🤣
    Rippers: You want to rapid ingress the parasite, kill some stuff and get the rippers for free! 👀
    Termagaunts: Yeah, Endless Swarm is too good after Unending Waves got neutered. The Invasion Fleet detachment works better I think. I'd throw a couple of Tervigons in as well. 4d3 + 12 gaunts per turn is 15-24 per turn. Which is objectively a lot of gaunts. Beyond that though I think the Tervigon is too expensive and a skip unless you're building around Termagaunts. On the Hive Tyrant replacing it. Try the winged one for Paroxysm or Swarmlord.
    Trygon: RIP Trygon.
    Melee Warriors: Agree, they kinda need to be built around, but genestealers do it better unless you've got something specific in mind.
    Tyrannocite: The problem I have with this is that the datasheet has so many asterisks. ☹

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน

      Nice, some really good thought! Thanks for sharing!

    • @hypnoticpoison1698
      @hypnoticpoison1698 29 วันที่ผ่านมา +1

      I don't understand why the Trygon should now be so much worse with 6" deepstrike than with 3" - it couldn't make a charge before either?

    • @jameszeropr
      @jameszeropr 29 วันที่ผ่านมา +1

      ​@@hypnoticpoison1698the new distance makes it impossible to land on an objective to potentially steal/contest it. Also, it can't use that distance while rapid ingressing now so it is harder to fit where you wish to be. Still a useful unit but not as reliable for positioning at the higher and more conditional distance. At 3" you could punish tiny mistakes by the opponent.

    • @KayleyWhalen
      @KayleyWhalen 27 วันที่ผ่านมา +1

      I will always run hormagaunts when I can. They serve a different role than Gargoyles with being able to tie units up in melee, and actually doing damage with some minor buffing. I think Gargoyles in this meta are an auto include, but hormagaunts are still phenomenal, and also have an intimidation factor when most armies that aren't melee or heavily armored overestimate them and target priority them.

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  8 วันที่ผ่านมา

      @ it’s because it now can’t deep strike onto an objective that your opponent is on. Before with 3 inches if your opponent didn’t screen the center of the objective you could sneak a trygon on. Makes a huge difference, good question though!

  • @Naddabeht
    @Naddabeht หลายเดือนก่อน +6

    Thank you for great list. The best Tyranid units are really efficient. I hope GW doesn’t nerf them, and takes a look at other models like Screamer Killer, Barbgaunts, and Hive/Tyrant Guard to buff a little. I think assimilation swarm change is a great example.

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน +2

      I have been absolutely loving assimilation swarm recently. It’s really fun and pretty strong as well!

    • @Naddabeht
      @Naddabeht หลายเดือนก่อน

      @ I know you were talking about the swarm invasion fleet before the data slate, but this assimilation swarm looks very cool.

  • @micahmaddness1383
    @micahmaddness1383 13 วันที่ผ่านมา

    Just got into tyranids and warhammer overall. Great vid, really helped me solidify my purchases of gargoyles and a (winged) hive tyrant, as well as who ill be going for next

  • @glennconnolly
    @glennconnolly หลายเดือนก่อน

    I’ve just found your channel and i loved the content! Thank you for your insights, very enjoyable

  • @S197_Ninja_GT
    @S197_Ninja_GT หลายเดือนก่อน +2

    Thanks for this beautiful list! I’ve been more of a collector/painter until recently! Finally getting back into the game itself with some friends. I’m total I have 4400 points painted for my swarm! 🥰

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน

      Fantastic! That’s a pretty good sized swarm!
      Thanks for watching!

  • @paulevans9135
    @paulevans9135 หลายเดือนก่อน +3

    You ever put OOE or a screamer killer in a tyrannocyte while playing Crusher?
    Rapid ingress turn one out pops OOE or SK behind a wall so it can't be shot, turn 2 it walks through a wall and starts punching things in the face.
    They have to focus fire tyrannocyte or that moves into their lines too holding them back.

  • @wannabeslav
    @wannabeslav หลายเดือนก่อน +14

    A little early never hurt anyone

  • @firedrake110
    @firedrake110 หลายเดือนก่อน +2

    Even just a little cluster of 5 Barbgaunts can wipe out a 10-man battleline squad in a round of shooting fairly regularly. If the target does survive, it's practically a guarantee it will be under half and taking leaderships (this mostly happens because you rolled all 1's and 2's on your "# of attacks" d6's lol). They carve up anything trying to screen like a work of art, which is surprising for a 55-point "filler" unit that will gladly just walk around following your frontline, clearing the way and occasionally harassing models you want to slow down

  • @Spyteful19D
    @Spyteful19D 26 วันที่ผ่านมา +2

    Yeah, it’s fair. I really want to flood the board with termagaunts and mama tervigon. It’s not the best, but does make for a thematic game. Maybe it’s time for a more subjective fun vs efficient tier list.

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  26 วันที่ผ่านมา

      There are lists that do really well with the Tervigon! Don’t get me wrong it can be quite powerful. Just has to be built around correctly.
      Thanks for watching!

  • @YellowTissueBox
    @YellowTissueBox หลายเดือนก่อน +5

    Oh fuck me. I'm getting the kettle on for this one!
    Thanks brother! Love your content.

  • @olekarlsen1357
    @olekarlsen1357 หลายเดือนก่อน +2

    Actually perfect timing, was looking for a tier list earlier today
    But I’m looking for some advice, how do you look at the data sheets for units while you play (for attacking and such)? I played my first match with some friends and I printed out the datasheets on paper, it worked well but looking for a way to do it better (or printing them out looking nicer)

    • @gavinrichmond9035
      @gavinrichmond9035 หลายเดือนก่อน +1

      I use a laptop and have a tab with wahpedia, and new recruit with both army lists. Saves so much time bc it’ll tell you the rules for the keywords in the unit itself

    • @andyfoxy3140
      @andyfoxy3140 หลายเดือนก่อน

      @@gavinrichmond9035 I use Warpaedia too with tabs open on my iPad

  • @tyrian_baal
    @tyrian_baal 28 วันที่ผ่านมา +1

    Could you make a video on Tyranids for boarding action?

  • @TemplarUA
    @TemplarUA 15 วันที่ผ่านมา

    Thank you for an interesting video!

  • @octavius32a64
    @octavius32a64 หลายเดือนก่อน +1

    Happy new year loved what u started with in d :)

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน +1

      Happy new year! Sad times for those Hierodules for sure :(

  • @Paeper_Shredder
    @Paeper_Shredder หลายเดือนก่อน +1

    Ah yes, the Tier-of-Nids.

  • @KayleyWhalen
    @KayleyWhalen 27 วันที่ผ่านมา

    1:11:17 Tervigons are getting punished for 3 being auto includes in past editions for termagant spam, which was one of our ONLY ways to win competitive for a while. I'm tired of running them, and I'm glad I magnetized them!

  • @Ginkrepeerc_
    @Ginkrepeerc_ หลายเดือนก่อน

    There needs to be an in depth video on the harridan. I own one, and am new to the hobby, and really wanna run him, learn the best strats, stratagems, enhancements, and detachment

  • @Nutellafuerst
    @Nutellafuerst 29 วันที่ผ่านมา

    Thank you for the great list. One question: in Vanguard, would you still take a Tfex over Zoans?

  • @kloklo0817
    @kloklo0817 20 วันที่ผ่านมา

    Great video!!!

  • @blazorazor9069
    @blazorazor9069 29 วันที่ผ่านมา

    Couple Questions:
    - Is there every any reason to run more than one Biovore? It's probably my favorite looking Tyranid model and would love to rune more than one.
    - Is the Toxicrine even worth running? I was planning to have a Venom/Acid/Poison theme for my army and it fits that so perfectly.
    - I was going to have 2 units of 6 Ranged Warriors + 3 Venomthropes as my primary point holders with the new warrior detatchment. Is this a solid plan or are 2 Exocrines just better than 12 Ranged Warriors with all of these buffs?
    - Are any of the other gaunt varieties a suitable replacement for Gargoyles? Honestly this just comes down to me thinking the the Gargoyle models are ugly 🤣
    - Same question as above, but for Melee Warriors replacing Genestealers. (More ugly models imo)
    - Is distraction Carnifex even worth attempting with a lone Carnifex, or is Old One-Eye basically a requirement.
    I'm sure ill have more questions in the future but this is all I could think of at this moment. I just discovered your channel but am loving all of the content you make! It's really well produced for a smaller channel like yours!

  • @happosaai
    @happosaai หลายเดือนก่อน

    1:11:25 I think the big thing they could do for the Tervigon is give it a native invul save.

  • @hypnoticpoison1698
    @hypnoticpoison1698 22 วันที่ผ่านมา +2

    How do I play the walking hive tyrant? Should it stay with zoans/other shooters somewhere and wait or should it walk around with them/without?

    • @trustworthyally2275
      @trustworthyally2275 5 วันที่ผ่านมา

      Usually yes. They are really good at enabling those units to get into better position + increasing their damage output.

  • @jorkbartoschkozlowski9097
    @jorkbartoschkozlowski9097 หลายเดือนก่อน +4

    I disagree with Trygons. I could use the 3 inch deep strike 2 weeks at my Club. After 2 weeks everyone adapted to infiltrator and 12 inch denial in meta. The 3 inch was never present. I always used the two because adv and charge. 3 inch was not relevant.
    I use two in vanguard. Advance and charge with 12 attacks, -2 and dmg 3 without AoC in the game is a killer for 150p. Adding 1 CP hits on two. ( Suprise Assault). Trygons are my Exocrines in VO. Parasite is my synapse Wi-Fi lone op (tech marine) and gives them S10.
    One game two killed 3 fire prisms. Other game they killed 10 intercessors and 4 DW knights. Against WE two killed 8 exalted eightbound…
    Verdict A tier vanguard and low B tier all other detachments, so high B tier almost A tier.
    It’s a sleeper.

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน +1

      Yeah you might be right! If they connect they can hit super hard.
      Thanks for watching!

    • @jorkbartoschkozlowski9097
      @jorkbartoschkozlowski9097 หลายเดือนก่อน +1

      So tech: 2 Trygons. Parasite synapse (S10) Wi-Fi, and 1cp suprise assault. Test it.

    • @jorkbartoschkozlowski9097
      @jorkbartoschkozlowski9097 หลายเดือนก่อน

      The 6 inch I use to put it behind ruin. GW Layout 1 has the staging triangle. Then move 10-16 inches and charge. I reserve both and use 6 inch to stage two Trygons behind ruins.
      A lot of ruins (GW layout 2,3,4,6) has huge ruins in middle were they can pop out 6 inch and advance and charge 10-16 inches next turn. So I rapid ingress them T2 middle of board and advance and charge them 10-16 inches.

    • @jorkbartoschkozlowski9097
      @jorkbartoschkozlowski9097 หลายเดือนก่อน

      Good luck

    • @brunodulude7916
      @brunodulude7916 หลายเดือนก่อน

      You rapid ingress two? ​@@jorkbartoschkozlowski9097

  • @328crash
    @328crash 23 วันที่ผ่านมา

    @WednesdayNightWarhammer, here's a fun hypothetical: what if Old One Eye could be attached as a leader to 1 or two Screamer Killers, providing the same re-roll benefit? I feel like OOE+A Single screamer Killer getting full rerolls is a steonger mode compact assault package versus OOE+ 2 Vanilla Dakkafex

  • @mattharris1217
    @mattharris1217 หลายเดือนก่อน +1

    You guys and your shoot’n scoot bugs crack me up 😂

  • @makerofwarmbread
    @makerofwarmbread หลายเดือนก่อน +1

    What did you mean by cool things with spore mines in assimilation swarm?

    • @TheFunLee
      @TheFunLee หลายเดือนก่อน

      I have the same question, just double checked the spore mines profile and didn't find any cue

    • @markjuhl333
      @markjuhl333 หลายเดือนก่อน +2

      Spores are great with reclaim biomass. Can trigger in any phase once a mine dies near harvester. Great extra feed the swarm triggers.

  • @paintedtabletop
    @paintedtabletop 10 วันที่ผ่านมา

    This was very helpful. I do disagree with the Swarmlord. I think he is much higher A Tier.

  • @JoshuaSmith-vm2rx
    @JoshuaSmith-vm2rx หลายเดือนก่อน +1

    I just started a crusher stampede list, an there are two RC Tfex and one AS Tfex haha. Is running a Norn Emissary with a maleceptor good?

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน

      That list sounds amazing! Yes I love having my Norns walk my Malaceptors up the field. It’s a really strong combo

  • @GlueSmellsBad
    @GlueSmellsBad หลายเดือนก่อน

    I want a stratagem that treats battleshocked opponents as sources of synapse

  • @oddpotato9828
    @oddpotato9828 หลายเดือนก่อน +1

    ❤ This is much better tier video verse your past one 🎉

  • @wadegeorge1591
    @wadegeorge1591 วันที่ผ่านมา

    Legends can be played as long as its not a tournament

  • @im2randomghgh
    @im2randomghgh หลายเดือนก่อน +9

    Honestly? Barbagaunts are A tier for me. Their shooting is pretty wild for their points cost - they absolutely delete screens, are cheap enough to use as chaff with 5.5 points/wound, and slowing units down is a super underrated ability. Especially against Deathguard, with 2" moves on terminators who can't advance due to spore mines!

    • @alexchorel-campanozzi8275
      @alexchorel-campanozzi8275 หลายเดือนก่อน

      I got a lot of success with mines too! They often destroys more than 55pts of infantry

    • @yvesdonval7462
      @yvesdonval7462 หลายเดือนก่อน

      I would say B tiers .... it can be perfect to slow a big pack of CSM or WE lol.

    • @williamrobson4998
      @williamrobson4998 หลายเดือนก่อน +1

      I’ve considered this. Invaluable against deathguard, terminators or really spammy orks.
      And for 55 points they can sit in reserves or my home in games I don’t need them

    • @Chopthemonions
      @Chopthemonions 25 วันที่ผ่านมา +1

      I nearly only play against chaos just based on my playgroup and my playgroup universally hates my Barbgaunts, who are consistently my MVP. Granted I just got a Tyrannofex, so we’ll see how the Barbgaunts continue to stack up.

  • @Alexkru
    @Alexkru 22 วันที่ผ่านมา

    I also struggle making Lictors useful. They are assassins but i haven't been able to take out characters with them. They seem good for small infantry units but if they can't kill them first, they seem to get killed. I'm very new to 40k, I need help.

    • @marcsmith1151
      @marcsmith1151 19 วันที่ผ่านมา

      They aren’t meant to fight really. You should rapid ingress and leverage their lone operative ability to get primary and secondary. They are point scorers.
      I like to use them to hold primary along with something big and tanky and a ten man of infantry. That way they have to kill something tough, some chaff and be within 12 inches to kill the lictor, in order to deny you primary.

    • @Alexkru
      @Alexkru 19 วันที่ผ่านมา

      @marcsmith1151 I have trouble with the rapid ingress rule specifically where it allows me to actually place the Lictors. Is it anywhere around the edges of the map or only my deployment zone. The rules don't explain it well

    • @vacuostester5828
      @vacuostester5828 11 วันที่ผ่านมา +1

      @@AlexkruIt would normally be around the edges. However if the units specifically can deepstrike then you can set it up as if it was deepstrike. But for this case lictors cannot deepstrike this they arrive like normal reinforcements.

  • @Hugeelfboy
    @Hugeelfboy หลายเดือนก่อน +3

    Is there a justification to ever run 3lictor, 3 neurolictor and death leaper?

    • @Vertix07911
      @Vertix07911 หลายเดือนก่อน +4

      It would be really, really funny

    • @emirmartinez7274
      @emirmartinez7274 หลายเดือนก่อน +1

      Against an infantry army on Vanguart Onslaught would be really really good

    • @mattyorshin
      @mattyorshin หลายเดือนก่อน +1

      Yes and 18 leapers

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  หลายเดือนก่อน

      Could be cool in vanguard! However, I often go two lictors, two neuro, and death leaper for my lone ops in that detachment.

  • @HiveOne
    @HiveOne หลายเดือนก่อน

    I love the Haruspex. I currently play three in my crusher 😅😇

  • @lukasarnoldy144
    @lukasarnoldy144 หลายเดือนก่อน +1

    good time for a list

  • @scolack123
    @scolack123 หลายเดือนก่อน +1

    So funny to me how the exocrine has been S tier for 1.5 years since edition launch, never got pounts nerfed, even got buffed since then
    But was widely ragged on when the edition was first being discussed and the stats camr out before people started getting games in lol

  • @KayleyWhalen
    @KayleyWhalen 27 วันที่ผ่านมา +2

    My takeaway is I'm finally getting a Harridan as she is not D Tier. Always wanted one, my Hierodule got nerfed into the ground even before Legends, and I just love big bugs for casual games. Plus if she carries an S tier unit, doesn’t that kinda balance out? 😂

    • @WednesdayNightWarhammer
      @WednesdayNightWarhammer  26 วันที่ผ่านมา +2

      Harridan is so much fun! It’s a beast to build though. Make sure you pin the wings as well as the body to the base to make traveling bearable!

  • @quanchi1795
    @quanchi1795 29 วันที่ผ่านมา

    RIP trygons 💀

  • @ClaratinFam
    @ClaratinFam 29 วันที่ผ่านมา

    Gargoyles down to A tier only cuz they cost too much 😓

  • @Alexkru
    @Alexkru 22 วันที่ผ่านมา

    I find biovores nearly useless as shooters. They are ok spawning spores but spores cost pts too. Idk id rank Biovores as B or C tier. Please talk me out of it

    • @Alpha-zb8sp
      @Alpha-zb8sp 16 วันที่ผ่านมา

      1. You need something to sit on your home objective, and a biovore is cheap and retains effectivenes
      2. Trivialises scoreing behind enemy lines and engage on all fronts
      3. Each spore mine will stop units advancing on deep striking within 9”. This is especially good against armies that rely heavily on reserves or have assault/ advance and charge detachment rules
      4. Sometimes killing one or two space marines or the sort can make a difference, especially when it can basically target anywhere. Perhaps it picks of a survivor holding an object, or takes enough punch off a unit so that one of your things just makes it out the next turn.
      All of this for just 50pst.

    • @TheMinzHimself
      @TheMinzHimself 3 วันที่ผ่านมา

      You don't pay reinforcement points for the spore in 10th edition.

  • @NecroGoblin-yl2fx
    @NecroGoblin-yl2fx หลายเดือนก่อน +4

    funny how you say we got so many strong units.
    we are really lacking in Strength and AP compared to other factions.
    a fix could be anti Vehicle keyword for the Venom Cannon/Heavy Venom Cannon how much i don't know.
    and for the Barbed Strangler/Stranglethorne Cannon Anti Infantry.
    in this way they are more lore accurate and more different again as they seem to similar atm, also it would make Ranged warriors and ranged Carnifex more viable.
    so sad that we lost the Hierodules to Legends as they where the only propper high S and AP we had, yes they got a point bump when we got the Codex.
    and sad that GW mentioned the Norns should replace them as they started with the point cost of the Hierodules (around 300) and the stats of Dima (200pts)
    still think the Norns are to expensive, and if we look at similar units in other factions they are around the 200pts cost and hit harder.
    and i don't like the playstyle where we have to have Biovore to do objectives it needs further nerfing and buff other units so that we don't need to win with shenanigans.
    and a wish is that we get 3+ to hit for ranged weapons for ranged warriors

  • @Damastes76
    @Damastes76 หลายเดือนก่อน

    Hierophant is cool as hell, but way over costed

  • @firedrake110
    @firedrake110 หลายเดือนก่อน +1

    Ranged warriors have taken me a long time to figure out, but IMO they're without a doubt better than melee warriors.
    -They have a comparable attack compared to their melee kin (6 attacks vs. 5, -2AP vs. -1AP), their ranged weapons are passable (deathspitters & barbed stranglers), and they get to run up the board exactly the same way the melee warriors do.
    -They exist to desperately charge forward alongside hormagaunts & psychophages, providing Synapse to your advancing offensive line. They 100% want to charge every turn after shooting.
    -Once they dive onto something, they get to fall back, shoot, and then charge again every turn as they harass units that don't want to be tied up in melee. They devour scouts, home-objective holders, and light/medium infantry without a second thought