Hang out with Jordan as he shares his thoughts on how he thinks each tyranid unit ranks right now! Join this channel to get access to perks: / @wednesdaynightwarhammer
1:31:10 Zoanthropes have thematically and visually always been one of my favorite units, and they were our first anti-tank shooting going back to 3rd edition. I sadly gotta agree they now get outclassed by Tyrannofex also because of durability and their speed. But rapid ingressing them and then blasting your opponent on your turn is just amazing, that said they are also not hard to screen.
I really do love Zoans as well. They have incredible potential. Their range and movement speed just give the edge towards tfex for me right now. I do like them in vanguard for a possible first turn strategic reserves threat.
@@KayleyWhalen I've been seeing the reliability from the zoanthropes lately. The durability is huge as very high damage and high AP weapons are easier to survive even compared to the tfex. As for the shooting, the adaptiveness of the 2 profiles means you can handle any target. I've done zero damage with tfex but never with the zoanthropes.
My thoughts on everything here where I have input. Hormagaunts vs Gargoyles: I personally rate the Hormagaunts higher than Gargoyles, but only in invasion fleet. They do more or less the same thing, they aren't quite as fast, but are far more killy with sustained 1/lethals and can tarpit a lot of different enemy units. But that might be a bit of a different role to midboard screens in all honesty. - I can't help it, I love my stabby bois. Barbgaunts: Situationally useful against certain enemy units. They are cheap and on 40mm bases you can screen a lot of space with them. Probably a bit of bias here, my local meta is infantry heavy so I get quite a bit of value out of the number of shots with blast. Good if your opponent has massed infantry, not so good if not. (Slowing effect is doubly valuable given that in my local meta) Mawlocs: Agree mostly. The mawloc yo-yo is harder to block than you'd think (enemies only have to be within not wholly within). However a good opponent will stop you getting more than 2-3 units. The problem you also get is your opponents just kill them as they really aren't that tough (3+ armour means melta weapons give you no save and plasma only a 6+). Fun in casual games though,. Parasite of Mortrex: She's really good in both Assimilation Swarm & Synaptic Nexus - for the Dirgeheart as you said (the reason is triggering battle shocks at another -1 in fight phase with Smothering Shadow to do a bunch of mortal wounds). For Assimilation Swarm, run multiple. You Rapid Ingress / Deep Strike them near vulnerable enemy scout units (13" away, they move 12", 1" charge), run them at them and kill them. And you will spawn rippers fairly reliably. Said rippers can be used to regenerate other units (or even themselves if you roll a 2 or 3 on the d3 to spawn ripper bases), or you can trigger the +1 to wound stratagem for the rest of your army. If your opponent turns around to deal with them with something that can deal with them, they're moving resources away from contesting the midboard to go off and score assassination. This thing is so much fun to use and I think its' really slept on. Psychophage: I love this thing, they're so deceptively tanky. A couple of games ago I had Mephiston charge one, it then turned around and ate Mephiston. 🤣 Rippers: You want to rapid ingress the parasite, kill some stuff and get the rippers for free! 👀 Termagaunts: Yeah, Endless Swarm is too good after Unending Waves got neutered. The Invasion Fleet detachment works better I think. I'd throw a couple of Tervigons in as well. 4d3 + 12 gaunts per turn is 15-24 per turn. Which is objectively a lot of gaunts. Beyond that though I think the Tervigon is too expensive and a skip unless you're building around Termagaunts. On the Hive Tyrant replacing it. Try the winged one for Paroxysm or Swarmlord. Trygon: RIP Trygon. Melee Warriors: Agree, they kinda need to be built around, but genestealers do it better unless you've got something specific in mind. Tyrannocite: The problem I have with this is that the datasheet has so many asterisks. ☹
@@hypnoticpoison1698the new distance makes it impossible to land on an objective to potentially steal/contest it. Also, it can't use that distance while rapid ingressing now so it is harder to fit where you wish to be. Still a useful unit but not as reliable for positioning at the higher and more conditional distance. At 3" you could punish tiny mistakes by the opponent.
I will always run hormagaunts when I can. They serve a different role than Gargoyles with being able to tie units up in melee, and actually doing damage with some minor buffing. I think Gargoyles in this meta are an auto include, but hormagaunts are still phenomenal, and also have an intimidation factor when most armies that aren't melee or heavily armored overestimate them and target priority them.
@ it’s because it now can’t deep strike onto an objective that your opponent is on. Before with 3 inches if your opponent didn’t screen the center of the objective you could sneak a trygon on. Makes a huge difference, good question though!
Thank you for great list. The best Tyranid units are really efficient. I hope GW doesn’t nerf them, and takes a look at other models like Screamer Killer, Barbgaunts, and Hive/Tyrant Guard to buff a little. I think assimilation swarm change is a great example.
Just got into tyranids and warhammer overall. Great vid, really helped me solidify my purchases of gargoyles and a (winged) hive tyrant, as well as who ill be going for next
Thanks for this beautiful list! I’ve been more of a collector/painter until recently! Finally getting back into the game itself with some friends. I’m total I have 4400 points painted for my swarm! 🥰
You ever put OOE or a screamer killer in a tyrannocyte while playing Crusher? Rapid ingress turn one out pops OOE or SK behind a wall so it can't be shot, turn 2 it walks through a wall and starts punching things in the face. They have to focus fire tyrannocyte or that moves into their lines too holding them back.
Even just a little cluster of 5 Barbgaunts can wipe out a 10-man battleline squad in a round of shooting fairly regularly. If the target does survive, it's practically a guarantee it will be under half and taking leaderships (this mostly happens because you rolled all 1's and 2's on your "# of attacks" d6's lol). They carve up anything trying to screen like a work of art, which is surprising for a 55-point "filler" unit that will gladly just walk around following your frontline, clearing the way and occasionally harassing models you want to slow down
Yeah, it’s fair. I really want to flood the board with termagaunts and mama tervigon. It’s not the best, but does make for a thematic game. Maybe it’s time for a more subjective fun vs efficient tier list.
There are lists that do really well with the Tervigon! Don’t get me wrong it can be quite powerful. Just has to be built around correctly. Thanks for watching!
Actually perfect timing, was looking for a tier list earlier today But I’m looking for some advice, how do you look at the data sheets for units while you play (for attacking and such)? I played my first match with some friends and I printed out the datasheets on paper, it worked well but looking for a way to do it better (or printing them out looking nicer)
I use a laptop and have a tab with wahpedia, and new recruit with both army lists. Saves so much time bc it’ll tell you the rules for the keywords in the unit itself
1:11:17 Tervigons are getting punished for 3 being auto includes in past editions for termagant spam, which was one of our ONLY ways to win competitive for a while. I'm tired of running them, and I'm glad I magnetized them!
There needs to be an in depth video on the harridan. I own one, and am new to the hobby, and really wanna run him, learn the best strats, stratagems, enhancements, and detachment
Couple Questions: - Is there every any reason to run more than one Biovore? It's probably my favorite looking Tyranid model and would love to rune more than one. - Is the Toxicrine even worth running? I was planning to have a Venom/Acid/Poison theme for my army and it fits that so perfectly. - I was going to have 2 units of 6 Ranged Warriors + 3 Venomthropes as my primary point holders with the new warrior detatchment. Is this a solid plan or are 2 Exocrines just better than 12 Ranged Warriors with all of these buffs? - Are any of the other gaunt varieties a suitable replacement for Gargoyles? Honestly this just comes down to me thinking the the Gargoyle models are ugly 🤣 - Same question as above, but for Melee Warriors replacing Genestealers. (More ugly models imo) - Is distraction Carnifex even worth attempting with a lone Carnifex, or is Old One-Eye basically a requirement. I'm sure ill have more questions in the future but this is all I could think of at this moment. I just discovered your channel but am loving all of the content you make! It's really well produced for a smaller channel like yours!
I disagree with Trygons. I could use the 3 inch deep strike 2 weeks at my Club. After 2 weeks everyone adapted to infiltrator and 12 inch denial in meta. The 3 inch was never present. I always used the two because adv and charge. 3 inch was not relevant. I use two in vanguard. Advance and charge with 12 attacks, -2 and dmg 3 without AoC in the game is a killer for 150p. Adding 1 CP hits on two. ( Suprise Assault). Trygons are my Exocrines in VO. Parasite is my synapse Wi-Fi lone op (tech marine) and gives them S10. One game two killed 3 fire prisms. Other game they killed 10 intercessors and 4 DW knights. Against WE two killed 8 exalted eightbound… Verdict A tier vanguard and low B tier all other detachments, so high B tier almost A tier. It’s a sleeper.
The 6 inch I use to put it behind ruin. GW Layout 1 has the staging triangle. Then move 10-16 inches and charge. I reserve both and use 6 inch to stage two Trygons behind ruins. A lot of ruins (GW layout 2,3,4,6) has huge ruins in middle were they can pop out 6 inch and advance and charge 10-16 inches next turn. So I rapid ingress them T2 middle of board and advance and charge them 10-16 inches.
@WednesdayNightWarhammer, here's a fun hypothetical: what if Old One Eye could be attached as a leader to 1 or two Screamer Killers, providing the same re-roll benefit? I feel like OOE+A Single screamer Killer getting full rerolls is a steonger mode compact assault package versus OOE+ 2 Vanilla Dakkafex
Honestly? Barbagaunts are A tier for me. Their shooting is pretty wild for their points cost - they absolutely delete screens, are cheap enough to use as chaff with 5.5 points/wound, and slowing units down is a super underrated ability. Especially against Deathguard, with 2" moves on terminators who can't advance due to spore mines!
I’ve considered this. Invaluable against deathguard, terminators or really spammy orks. And for 55 points they can sit in reserves or my home in games I don’t need them
I nearly only play against chaos just based on my playgroup and my playgroup universally hates my Barbgaunts, who are consistently my MVP. Granted I just got a Tyrannofex, so we’ll see how the Barbgaunts continue to stack up.
I also struggle making Lictors useful. They are assassins but i haven't been able to take out characters with them. They seem good for small infantry units but if they can't kill them first, they seem to get killed. I'm very new to 40k, I need help.
They aren’t meant to fight really. You should rapid ingress and leverage their lone operative ability to get primary and secondary. They are point scorers. I like to use them to hold primary along with something big and tanky and a ten man of infantry. That way they have to kill something tough, some chaff and be within 12 inches to kill the lictor, in order to deny you primary.
@marcsmith1151 I have trouble with the rapid ingress rule specifically where it allows me to actually place the Lictors. Is it anywhere around the edges of the map or only my deployment zone. The rules don't explain it well
@@AlexkruIt would normally be around the edges. However if the units specifically can deepstrike then you can set it up as if it was deepstrike. But for this case lictors cannot deepstrike this they arrive like normal reinforcements.
So funny to me how the exocrine has been S tier for 1.5 years since edition launch, never got pounts nerfed, even got buffed since then But was widely ragged on when the edition was first being discussed and the stats camr out before people started getting games in lol
My takeaway is I'm finally getting a Harridan as she is not D Tier. Always wanted one, my Hierodule got nerfed into the ground even before Legends, and I just love big bugs for casual games. Plus if she carries an S tier unit, doesn’t that kinda balance out? 😂
I find biovores nearly useless as shooters. They are ok spawning spores but spores cost pts too. Idk id rank Biovores as B or C tier. Please talk me out of it
1. You need something to sit on your home objective, and a biovore is cheap and retains effectivenes 2. Trivialises scoreing behind enemy lines and engage on all fronts 3. Each spore mine will stop units advancing on deep striking within 9”. This is especially good against armies that rely heavily on reserves or have assault/ advance and charge detachment rules 4. Sometimes killing one or two space marines or the sort can make a difference, especially when it can basically target anywhere. Perhaps it picks of a survivor holding an object, or takes enough punch off a unit so that one of your things just makes it out the next turn. All of this for just 50pst.
funny how you say we got so many strong units. we are really lacking in Strength and AP compared to other factions. a fix could be anti Vehicle keyword for the Venom Cannon/Heavy Venom Cannon how much i don't know. and for the Barbed Strangler/Stranglethorne Cannon Anti Infantry. in this way they are more lore accurate and more different again as they seem to similar atm, also it would make Ranged warriors and ranged Carnifex more viable. so sad that we lost the Hierodules to Legends as they where the only propper high S and AP we had, yes they got a point bump when we got the Codex. and sad that GW mentioned the Norns should replace them as they started with the point cost of the Hierodules (around 300) and the stats of Dima (200pts) still think the Norns are to expensive, and if we look at similar units in other factions they are around the 200pts cost and hit harder. and i don't like the playstyle where we have to have Biovore to do objectives it needs further nerfing and buff other units so that we don't need to win with shenanigans. and a wish is that we get 3+ to hit for ranged weapons for ranged warriors
Ranged warriors have taken me a long time to figure out, but IMO they're without a doubt better than melee warriors. -They have a comparable attack compared to their melee kin (6 attacks vs. 5, -2AP vs. -1AP), their ranged weapons are passable (deathspitters & barbed stranglers), and they get to run up the board exactly the same way the melee warriors do. -They exist to desperately charge forward alongside hormagaunts & psychophages, providing Synapse to your advancing offensive line. They 100% want to charge every turn after shooting. -Once they dive onto something, they get to fall back, shoot, and then charge again every turn as they harass units that don't want to be tied up in melee. They devour scouts, home-objective holders, and light/medium infantry without a second thought
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1:31:10 Zoanthropes have thematically and visually always been one of my favorite units, and they were our first anti-tank shooting going back to 3rd edition. I sadly gotta agree they now get outclassed by Tyrannofex also because of durability and their speed. But rapid ingressing them and then blasting your opponent on your turn is just amazing, that said they are also not hard to screen.
I really do love Zoans as well. They have incredible potential. Their range and movement speed just give the edge towards tfex for me right now. I do like them in vanguard for a possible first turn strategic reserves threat.
@@KayleyWhalen I've been seeing the reliability from the zoanthropes lately. The durability is huge as very high damage and high AP weapons are easier to survive even compared to the tfex. As for the shooting, the adaptiveness of the 2 profiles means you can handle any target. I've done zero damage with tfex but never with the zoanthropes.
My thoughts on everything here where I have input.
Hormagaunts vs Gargoyles: I personally rate the Hormagaunts higher than Gargoyles, but only in invasion fleet. They do more or less the same thing, they aren't quite as fast, but are far more killy with sustained 1/lethals and can tarpit a lot of different enemy units. But that might be a bit of a different role to midboard screens in all honesty. - I can't help it, I love my stabby bois.
Barbgaunts: Situationally useful against certain enemy units. They are cheap and on 40mm bases you can screen a lot of space with them. Probably a bit of bias here, my local meta is infantry heavy so I get quite a bit of value out of the number of shots with blast. Good if your opponent has massed infantry, not so good if not. (Slowing effect is doubly valuable given that in my local meta)
Mawlocs: Agree mostly. The mawloc yo-yo is harder to block than you'd think (enemies only have to be within not wholly within). However a good opponent will stop you getting more than 2-3 units. The problem you also get is your opponents just kill them as they really aren't that tough (3+ armour means melta weapons give you no save and plasma only a 6+). Fun in casual games though,.
Parasite of Mortrex: She's really good in both Assimilation Swarm & Synaptic Nexus - for the Dirgeheart as you said (the reason is triggering battle shocks at another -1 in fight phase with Smothering Shadow to do a bunch of mortal wounds). For Assimilation Swarm, run multiple. You Rapid Ingress / Deep Strike them near vulnerable enemy scout units (13" away, they move 12", 1" charge), run them at them and kill them. And you will spawn rippers fairly reliably. Said rippers can be used to regenerate other units (or even themselves if you roll a 2 or 3 on the d3 to spawn ripper bases), or you can trigger the +1 to wound stratagem for the rest of your army. If your opponent turns around to deal with them with something that can deal with them, they're moving resources away from contesting the midboard to go off and score assassination. This thing is so much fun to use and I think its' really slept on.
Psychophage: I love this thing, they're so deceptively tanky. A couple of games ago I had Mephiston charge one, it then turned around and ate Mephiston. 🤣
Rippers: You want to rapid ingress the parasite, kill some stuff and get the rippers for free! 👀
Termagaunts: Yeah, Endless Swarm is too good after Unending Waves got neutered. The Invasion Fleet detachment works better I think. I'd throw a couple of Tervigons in as well. 4d3 + 12 gaunts per turn is 15-24 per turn. Which is objectively a lot of gaunts. Beyond that though I think the Tervigon is too expensive and a skip unless you're building around Termagaunts. On the Hive Tyrant replacing it. Try the winged one for Paroxysm or Swarmlord.
Trygon: RIP Trygon.
Melee Warriors: Agree, they kinda need to be built around, but genestealers do it better unless you've got something specific in mind.
Tyrannocite: The problem I have with this is that the datasheet has so many asterisks. ☹
Nice, some really good thought! Thanks for sharing!
I don't understand why the Trygon should now be so much worse with 6" deepstrike than with 3" - it couldn't make a charge before either?
@@hypnoticpoison1698the new distance makes it impossible to land on an objective to potentially steal/contest it. Also, it can't use that distance while rapid ingressing now so it is harder to fit where you wish to be. Still a useful unit but not as reliable for positioning at the higher and more conditional distance. At 3" you could punish tiny mistakes by the opponent.
I will always run hormagaunts when I can. They serve a different role than Gargoyles with being able to tie units up in melee, and actually doing damage with some minor buffing. I think Gargoyles in this meta are an auto include, but hormagaunts are still phenomenal, and also have an intimidation factor when most armies that aren't melee or heavily armored overestimate them and target priority them.
@ it’s because it now can’t deep strike onto an objective that your opponent is on. Before with 3 inches if your opponent didn’t screen the center of the objective you could sneak a trygon on. Makes a huge difference, good question though!
Thank you for great list. The best Tyranid units are really efficient. I hope GW doesn’t nerf them, and takes a look at other models like Screamer Killer, Barbgaunts, and Hive/Tyrant Guard to buff a little. I think assimilation swarm change is a great example.
I have been absolutely loving assimilation swarm recently. It’s really fun and pretty strong as well!
@ I know you were talking about the swarm invasion fleet before the data slate, but this assimilation swarm looks very cool.
Just got into tyranids and warhammer overall. Great vid, really helped me solidify my purchases of gargoyles and a (winged) hive tyrant, as well as who ill be going for next
I’ve just found your channel and i loved the content! Thank you for your insights, very enjoyable
Thanks for this beautiful list! I’ve been more of a collector/painter until recently! Finally getting back into the game itself with some friends. I’m total I have 4400 points painted for my swarm! 🥰
Fantastic! That’s a pretty good sized swarm!
Thanks for watching!
You ever put OOE or a screamer killer in a tyrannocyte while playing Crusher?
Rapid ingress turn one out pops OOE or SK behind a wall so it can't be shot, turn 2 it walks through a wall and starts punching things in the face.
They have to focus fire tyrannocyte or that moves into their lines too holding them back.
A little early never hurt anyone
Absolutely never hurts!
Even just a little cluster of 5 Barbgaunts can wipe out a 10-man battleline squad in a round of shooting fairly regularly. If the target does survive, it's practically a guarantee it will be under half and taking leaderships (this mostly happens because you rolled all 1's and 2's on your "# of attacks" d6's lol). They carve up anything trying to screen like a work of art, which is surprising for a 55-point "filler" unit that will gladly just walk around following your frontline, clearing the way and occasionally harassing models you want to slow down
Yeah, it’s fair. I really want to flood the board with termagaunts and mama tervigon. It’s not the best, but does make for a thematic game. Maybe it’s time for a more subjective fun vs efficient tier list.
There are lists that do really well with the Tervigon! Don’t get me wrong it can be quite powerful. Just has to be built around correctly.
Thanks for watching!
Oh fuck me. I'm getting the kettle on for this one!
Thanks brother! Love your content.
Haha hope the tea was good! Thanks for watching!
Actually perfect timing, was looking for a tier list earlier today
But I’m looking for some advice, how do you look at the data sheets for units while you play (for attacking and such)? I played my first match with some friends and I printed out the datasheets on paper, it worked well but looking for a way to do it better (or printing them out looking nicer)
I use a laptop and have a tab with wahpedia, and new recruit with both army lists. Saves so much time bc it’ll tell you the rules for the keywords in the unit itself
@@gavinrichmond9035 I use Warpaedia too with tabs open on my iPad
Could you make a video on Tyranids for boarding action?
Thank you for an interesting video!
Happy new year loved what u started with in d :)
Happy new year! Sad times for those Hierodules for sure :(
Ah yes, the Tier-of-Nids.
1:11:17 Tervigons are getting punished for 3 being auto includes in past editions for termagant spam, which was one of our ONLY ways to win competitive for a while. I'm tired of running them, and I'm glad I magnetized them!
There needs to be an in depth video on the harridan. I own one, and am new to the hobby, and really wanna run him, learn the best strats, stratagems, enhancements, and detachment
Thank you for the great list. One question: in Vanguard, would you still take a Tfex over Zoans?
Great video!!!
Couple Questions:
- Is there every any reason to run more than one Biovore? It's probably my favorite looking Tyranid model and would love to rune more than one.
- Is the Toxicrine even worth running? I was planning to have a Venom/Acid/Poison theme for my army and it fits that so perfectly.
- I was going to have 2 units of 6 Ranged Warriors + 3 Venomthropes as my primary point holders with the new warrior detatchment. Is this a solid plan or are 2 Exocrines just better than 12 Ranged Warriors with all of these buffs?
- Are any of the other gaunt varieties a suitable replacement for Gargoyles? Honestly this just comes down to me thinking the the Gargoyle models are ugly 🤣
- Same question as above, but for Melee Warriors replacing Genestealers. (More ugly models imo)
- Is distraction Carnifex even worth attempting with a lone Carnifex, or is Old One-Eye basically a requirement.
I'm sure ill have more questions in the future but this is all I could think of at this moment. I just discovered your channel but am loving all of the content you make! It's really well produced for a smaller channel like yours!
1:11:25 I think the big thing they could do for the Tervigon is give it a native invul save.
How do I play the walking hive tyrant? Should it stay with zoans/other shooters somewhere and wait or should it walk around with them/without?
Usually yes. They are really good at enabling those units to get into better position + increasing their damage output.
I disagree with Trygons. I could use the 3 inch deep strike 2 weeks at my Club. After 2 weeks everyone adapted to infiltrator and 12 inch denial in meta. The 3 inch was never present. I always used the two because adv and charge. 3 inch was not relevant.
I use two in vanguard. Advance and charge with 12 attacks, -2 and dmg 3 without AoC in the game is a killer for 150p. Adding 1 CP hits on two. ( Suprise Assault). Trygons are my Exocrines in VO. Parasite is my synapse Wi-Fi lone op (tech marine) and gives them S10.
One game two killed 3 fire prisms. Other game they killed 10 intercessors and 4 DW knights. Against WE two killed 8 exalted eightbound…
Verdict A tier vanguard and low B tier all other detachments, so high B tier almost A tier.
It’s a sleeper.
Yeah you might be right! If they connect they can hit super hard.
Thanks for watching!
So tech: 2 Trygons. Parasite synapse (S10) Wi-Fi, and 1cp suprise assault. Test it.
The 6 inch I use to put it behind ruin. GW Layout 1 has the staging triangle. Then move 10-16 inches and charge. I reserve both and use 6 inch to stage two Trygons behind ruins.
A lot of ruins (GW layout 2,3,4,6) has huge ruins in middle were they can pop out 6 inch and advance and charge 10-16 inches next turn. So I rapid ingress them T2 middle of board and advance and charge them 10-16 inches.
Good luck
You rapid ingress two? @@jorkbartoschkozlowski9097
@WednesdayNightWarhammer, here's a fun hypothetical: what if Old One Eye could be attached as a leader to 1 or two Screamer Killers, providing the same re-roll benefit? I feel like OOE+A Single screamer Killer getting full rerolls is a steonger mode compact assault package versus OOE+ 2 Vanilla Dakkafex
You guys and your shoot’n scoot bugs crack me up 😂
They’re so good! Haha
What did you mean by cool things with spore mines in assimilation swarm?
I have the same question, just double checked the spore mines profile and didn't find any cue
Spores are great with reclaim biomass. Can trigger in any phase once a mine dies near harvester. Great extra feed the swarm triggers.
This was very helpful. I do disagree with the Swarmlord. I think he is much higher A Tier.
I just started a crusher stampede list, an there are two RC Tfex and one AS Tfex haha. Is running a Norn Emissary with a maleceptor good?
That list sounds amazing! Yes I love having my Norns walk my Malaceptors up the field. It’s a really strong combo
I want a stratagem that treats battleshocked opponents as sources of synapse
❤ This is much better tier video verse your past one 🎉
Always looking to improve!
Legends can be played as long as its not a tournament
Honestly? Barbagaunts are A tier for me. Their shooting is pretty wild for their points cost - they absolutely delete screens, are cheap enough to use as chaff with 5.5 points/wound, and slowing units down is a super underrated ability. Especially against Deathguard, with 2" moves on terminators who can't advance due to spore mines!
I got a lot of success with mines too! They often destroys more than 55pts of infantry
I would say B tiers .... it can be perfect to slow a big pack of CSM or WE lol.
I’ve considered this. Invaluable against deathguard, terminators or really spammy orks.
And for 55 points they can sit in reserves or my home in games I don’t need them
I nearly only play against chaos just based on my playgroup and my playgroup universally hates my Barbgaunts, who are consistently my MVP. Granted I just got a Tyrannofex, so we’ll see how the Barbgaunts continue to stack up.
I also struggle making Lictors useful. They are assassins but i haven't been able to take out characters with them. They seem good for small infantry units but if they can't kill them first, they seem to get killed. I'm very new to 40k, I need help.
They aren’t meant to fight really. You should rapid ingress and leverage their lone operative ability to get primary and secondary. They are point scorers.
I like to use them to hold primary along with something big and tanky and a ten man of infantry. That way they have to kill something tough, some chaff and be within 12 inches to kill the lictor, in order to deny you primary.
@marcsmith1151 I have trouble with the rapid ingress rule specifically where it allows me to actually place the Lictors. Is it anywhere around the edges of the map or only my deployment zone. The rules don't explain it well
@@AlexkruIt would normally be around the edges. However if the units specifically can deepstrike then you can set it up as if it was deepstrike. But for this case lictors cannot deepstrike this they arrive like normal reinforcements.
Is there a justification to ever run 3lictor, 3 neurolictor and death leaper?
It would be really, really funny
Against an infantry army on Vanguart Onslaught would be really really good
Yes and 18 leapers
Could be cool in vanguard! However, I often go two lictors, two neuro, and death leaper for my lone ops in that detachment.
I love the Haruspex. I currently play three in my crusher 😅😇
good time for a list
I agree!
So funny to me how the exocrine has been S tier for 1.5 years since edition launch, never got pounts nerfed, even got buffed since then
But was widely ragged on when the edition was first being discussed and the stats camr out before people started getting games in lol
It is pretty incredible, isn’t it? Haha
My takeaway is I'm finally getting a Harridan as she is not D Tier. Always wanted one, my Hierodule got nerfed into the ground even before Legends, and I just love big bugs for casual games. Plus if she carries an S tier unit, doesn’t that kinda balance out? 😂
Harridan is so much fun! It’s a beast to build though. Make sure you pin the wings as well as the body to the base to make traveling bearable!
RIP trygons 💀
Gargoyles down to A tier only cuz they cost too much 😓
I find biovores nearly useless as shooters. They are ok spawning spores but spores cost pts too. Idk id rank Biovores as B or C tier. Please talk me out of it
1. You need something to sit on your home objective, and a biovore is cheap and retains effectivenes
2. Trivialises scoreing behind enemy lines and engage on all fronts
3. Each spore mine will stop units advancing on deep striking within 9”. This is especially good against armies that rely heavily on reserves or have assault/ advance and charge detachment rules
4. Sometimes killing one or two space marines or the sort can make a difference, especially when it can basically target anywhere. Perhaps it picks of a survivor holding an object, or takes enough punch off a unit so that one of your things just makes it out the next turn.
All of this for just 50pst.
You don't pay reinforcement points for the spore in 10th edition.
funny how you say we got so many strong units.
we are really lacking in Strength and AP compared to other factions.
a fix could be anti Vehicle keyword for the Venom Cannon/Heavy Venom Cannon how much i don't know.
and for the Barbed Strangler/Stranglethorne Cannon Anti Infantry.
in this way they are more lore accurate and more different again as they seem to similar atm, also it would make Ranged warriors and ranged Carnifex more viable.
so sad that we lost the Hierodules to Legends as they where the only propper high S and AP we had, yes they got a point bump when we got the Codex.
and sad that GW mentioned the Norns should replace them as they started with the point cost of the Hierodules (around 300) and the stats of Dima (200pts)
still think the Norns are to expensive, and if we look at similar units in other factions they are around the 200pts cost and hit harder.
and i don't like the playstyle where we have to have Biovore to do objectives it needs further nerfing and buff other units so that we don't need to win with shenanigans.
and a wish is that we get 3+ to hit for ranged weapons for ranged warriors
Hierophant is cool as hell, but way over costed
Ranged warriors have taken me a long time to figure out, but IMO they're without a doubt better than melee warriors.
-They have a comparable attack compared to their melee kin (6 attacks vs. 5, -2AP vs. -1AP), their ranged weapons are passable (deathspitters & barbed stranglers), and they get to run up the board exactly the same way the melee warriors do.
-They exist to desperately charge forward alongside hormagaunts & psychophages, providing Synapse to your advancing offensive line. They 100% want to charge every turn after shooting.
-Once they dive onto something, they get to fall back, shoot, and then charge again every turn as they harass units that don't want to be tied up in melee. They devour scouts, home-objective holders, and light/medium infantry without a second thought
This 👆🏻