Really liking how distinct and flavorful this class manages to be! I was expecting it to tread on the ranger's toes a fair bit, but you've done a very good job with it.
I really love the range of class options there, each focussing on a different aspect of the Monster Hunter class fantasy while all revolving around the core conceit of being an intelligence based Martial class. Being a huge Witcher fan, and having played the Witcher 3 more times than I care to mention, I especially appreciate how each class relates in one way or another to an aspect of Geralt's various methodologies as we encounter them in the books and games. Choosing one such class to play over the others is going to be a hard call. Each has huge potential. The brutal, up close and personal savagery and armour of the Cutter Guild has a straight to the point appeal, especially the idea that a big scary monster is not so scary after the Monster Hunter slices a few chunks off it, which just feels like it would be very cathartic. I immediately liked the idea of mutating oneself through monster portion usage in the Devourer. The increased flexibility of at least two mutation options per monster you encounter offers more choices to the player and the ability to customise your playstyle on the fly. Offering decoctions (that seem to require less of an... adventurous palate and so are more acceptable for those not of the Devourer's vocation) has the potential to offer all sorts of handy perks to other party members too. The Occultist is a great take on a counter magic, magical information gatherer, and mage hunter type character. It is limited in some regards, but like the other Monster Hunter subclasses those very limitations are also what give the subclass character and flavour, and the option to choose from a broader range of spells every few levels will allow the player to work to a theme or build up a character with a very specific magical skill set beyond the Divination and Abjuration schools. It remind me strongly of the (limited compared to Sorceresses but still very useful) Magical Signs of the Witchers. Perhaps my favourite of all the subclasses though is the Trapper. It plays into the idea of building further on the core mechanics of the Monster Hunter class by rewarding investigation and so proper preparation before facing a creature, allowing the Trapper to have the correct tool for the job to deal with the particular strengths, and exploit the specific weaknesses, of whatever it is they are hunting. A tool box of gadgets and consumables that allow the Trapper to have an answer to every problem (and be able to share those items with their fellow party members) will really allow you to feel as though you are a fully prepared professional hunter, whether you are pulling guns and exotic ammo from the boot (trunk for our American friends) of a black muscle car or applying blade oils to your (maybe silvered) sword.
After hearing Occultist, I kinda wished when it gives you the Reaction Attack on Spell Casting that you would be able to instead attempt to "Disrupt" the Spell forcing the Caster to make a Check, on a Failure the Spell backfires and deals damage rather than just having an Attack of Opportunity with the Mage Slayer Feature tacked on. This would make Occultists feel like they have studied the dangers of Magic and the Arcane and are able to quickly respond to foul magicks being cast, potentially twisting the spell in ways the Caster didnt intend. Much like how Constantine would rewrite ritual spells or change the target entity that a cult was trying to summon.
I would still like to be a specialized Devourer who only eats specific monsters or beasts; I mentioned in the last video how I would want to be a Human Devourer who eats insects and insect monsters and would gain various benefits from those selections; harden carapace, compound eyes for enhanced perception, antennae for navigation, even gaining tremorsense like the Ankhegs to name a few While this kind of specialization could have hundreds of variations, I can only imagine the nightmare it would be for Ben and the Team to playtest and balance all of this lol Ergo, this idea or suggestion of mine will likely just stay an idea or maybe just confined to homebrews =P
It's an awesome idea! We've tried to leave it open in the class descriptions for players to describe for themselves exactly what their mutations look like. There was an early idea that Devourers could adopt literal monster features, as written in the stat block, for a dedicated period. But the sheer number of monsters available in 5e, inclusive of 3rd party books like Grim Hollow's Monster Grimoire, would make this impossible to balance as well. 😅
Hey just a sugestion when the ocultist get the skill to cast rituals give him atleast two rituals from any school of Magic so it gives more opening to get things like find familiar
This is the way the Occult Knowledge feature is intended. Current playtest document reads "you also learn two more spells from any spell list" which must have the ritual tag, but we can see that players might not assume that also means any spell school. Appreciate you noting this!
The Trevor guild I would say is the perfect example to bring back the salvage system but specifically for their class . I believe the trappers killed should be able to harvest fallen monsters or creatures to make other traps against other creatures down the line. For example, let's say you hunted an undead Knight whose touch can cause decay after you and your party find defeated. What if you are able to collect the bones of this creature? Make a powder and from there make a bomb. So when you throw it to other creatures and they get hit they get narcotic damage due to the fact they breathe into their lungs and it goes into their eyes.
Absolutely love each of these for my Drakkenheim campaign that I’m running!!! Will probably bring 15th lvl features down to 13/14th lvl for purposes of the campaign but they are epic
Devourer sounds incredible, just wish he could find a way to preserve some of the portions for more than a long rest, that would be lovely for aspect of preparations.
It occurs to me that you could have fun (if you aren't too fussed about a somewhat multi ability dependent character) by multiclassing a Dwarf Barbarian Berserker subclass with a Monster Hunter Cutter subclass, (relying on Unarmoured Defence from the Barbarian side of things for AC instead of armour) in order to play what would amount to a Warhammer Dwarf Trollslayer, maybe Gotrek Gurnisson himself if your GM is nice enough to give you a sufficiently legendary magical axe that grows with your character as you level up to represent Gotrek's Star Metal Axe. Then all you need is someone to play in your party as a human Fighter/Bard multiclass character with high Charisma as Felix Jaeger, and you are all set to slay monsters and seek your Doom...
Hey thank you. This was my missing link. I planning out a Human Monster Hunter as my campaigns Big Bang he was a betrayed hero. Having him be in the trappers guild. Is perfect for what I am wanting to do. I don’t know if Monster Hunters will have villain stat blocks but I have learned enough to where I think I can make it work.
Stat blocks for adversarial hunters has been on the video to-do list virtually since these videos dropped. 😄 Glad you got what you need! We’ll no doubt have something coming before long.
@@GhostfireGaming Awesome, thank you! I look forward to seeing what you come up with. The 2024 will be my first set of book and first time DMing. Planning out a campaign. Is stretching out my creativity in new and fun ways. Watching the new Grim Ho;;ow videos have made things, all the more excitng! I am loving diving deep into it. I will get the new books for shure but I have been rewatching videos and taking notes in the meantime. I had a creative block before watching Grim Hollow. I knew what I wanted to do but did't know how. Grim showed me a way without having to compromise any ideass. I am grateful for that.
Suggestion, make so some portions effects are "nuanced", like, some effects can be granted by any creature type, like the regaining hit points thing of the Giant, or maybe Saving Throw boost or tempary resistance, so you don't have to make a whole side quest to get some giant salami to regain hp in future fights
I now we got the trapper but a more grenade and specialized ammo archetype would be cool, really lean into alchemy. also maybe give the monster hunter an extra reaction at later levels.
Is there a subclass that would fit a "Naturalist" archetype? i.e. their specialty is (mercifully) hunting down creatures that are viewed as 'invasive species' or 'rabid' and can detect that the natural eco-system is off-kilter (we're experiencing an over-abundance of deer here because of our abundant parkland with no natural predators). This orientation can also allow one to role-play a character that would prefer to not out-right eliminate a creature, but capture and relocate, or sterilize. Or is this an archetype that can be applied equally as well across all the sub-classes?
If I could share some friendly feedback, I think you all have stellar game designs and products (I absolutely love Grim Hollow) but your constant use of footage and references to other IPs in these videos somewhat obfuscates the identity of your original content and setting. Admittedly these touchpoints help to illustrate the vibes you all are going for, but the nonstop clips somewhat undersell the quality and uniqueness of what you have. Just my two cents! I think Grim Hollow is a really special setting and I want to see it get the attention it deserves.
Sign up to playtest the class early for only $1 by hitting the link in the description. We'll be running a Kickstarter that includes the Monster Hunter in October.
Ghostfire, you need to realize credit cards aren't a common thing in Europe. Most regular people don't have one. You're losing revenue by not providing options like PayPal for us. We literally can't give you money.
Carver: Guts
Devourer: Laios from delicious in dungeon
Occultist: witcher, Constantine
Trapper: Fred Jones from Scooby doo
Really liking how distinct and flavorful this class manages to be! I was expecting it to tread on the ranger's toes a fair bit, but you've done a very good job with it.
At long last, the delicious is in the dungeon
I really love the range of class options there, each focussing on a different aspect of the Monster Hunter class fantasy while all revolving around the core conceit of being an intelligence based Martial class. Being a huge Witcher fan, and having played the Witcher 3 more times than I care to mention, I especially appreciate how each class relates in one way or another to an aspect of Geralt's various methodologies as we encounter them in the books and games. Choosing one such class to play over the others is going to be a hard call. Each has huge potential.
The brutal, up close and personal savagery and armour of the Cutter Guild has a straight to the point appeal, especially the idea that a big scary monster is not so scary after the Monster Hunter slices a few chunks off it, which just feels like it would be very cathartic.
I immediately liked the idea of mutating oneself through monster portion usage in the Devourer. The increased flexibility of at least two mutation options per monster you encounter offers more choices to the player and the ability to customise your playstyle on the fly. Offering decoctions (that seem to require less of an... adventurous palate
and so are more acceptable for those not of the Devourer's vocation) has the potential to offer all sorts of handy perks to other party members too.
The Occultist is a great take on a counter magic, magical information gatherer, and mage hunter type character. It is limited in some regards, but like the other Monster Hunter subclasses those very limitations are also what give the subclass character and flavour, and the option to choose from a broader range of spells every few levels will allow the player to work to a theme or build up a character with a very specific magical skill set beyond the Divination and Abjuration schools. It remind me strongly of the (limited compared to Sorceresses but still very useful) Magical Signs of the Witchers.
Perhaps my favourite of all the subclasses though is the Trapper. It plays into the idea of building further on the core mechanics of the Monster Hunter class by rewarding investigation and so proper preparation before facing a creature, allowing the Trapper to have the correct tool for the job to deal with the particular strengths, and exploit the specific weaknesses, of whatever it is they are hunting. A tool box of gadgets and consumables that allow the Trapper to have an answer to every problem (and be able to share those items with their fellow party members) will really allow you to feel as though you are a fully prepared professional hunter, whether you are pulling guns and exotic ammo from the boot (trunk for our American friends) of a black muscle car or applying blade oils to your (maybe silvered) sword.
didn't read lol
After hearing Occultist, I kinda wished when it gives you the Reaction Attack on Spell Casting that you would be able to instead attempt to "Disrupt" the Spell forcing the Caster to make a Check, on a Failure the Spell backfires and deals damage rather than just having an Attack of Opportunity with the Mage Slayer Feature tacked on.
This would make Occultists feel like they have studied the dangers of Magic and the Arcane and are able to quickly respond to foul magicks being cast, potentially twisting the spell in ways the Caster didnt intend. Much like how Constantine would rewrite ritual spells or change the target entity that a cult was trying to summon.
I hadn't twigged that Occultist can take spells outside of Abjuration & Diviniation at certain levels. The Dante Valentine build is back on!
I would still like to be a specialized Devourer who only eats specific monsters or beasts; I mentioned in the last video how I would want to be a Human Devourer who eats insects and insect monsters and would gain various benefits from those selections; harden carapace, compound eyes for enhanced perception, antennae for navigation, even gaining tremorsense like the Ankhegs to name a few
While this kind of specialization could have hundreds of variations, I can only imagine the nightmare it would be for Ben and the Team to playtest and balance all of this lol
Ergo, this idea or suggestion of mine will likely just stay an idea or maybe just confined to homebrews =P
It's an awesome idea! We've tried to leave it open in the class descriptions for players to describe for themselves exactly what their mutations look like. There was an early idea that Devourers could adopt literal monster features, as written in the stat block, for a dedicated period. But the sheer number of monsters available in 5e, inclusive of 3rd party books like Grim Hollow's Monster Grimoire, would make this impossible to balance as well. 😅
Hey just a sugestion when the ocultist get the skill to cast rituals give him atleast two rituals from any school of Magic so it gives more opening to get things like find familiar
This is the way the Occult Knowledge feature is intended. Current playtest document reads "you also learn two more spells from any spell list" which must have the ritual tag, but we can see that players might not assume that also means any spell school. Appreciate you noting this!
@@GhostfireGaming it can be worded a little better
The Trevor guild I would say is the perfect example to bring back the salvage system but specifically for their class . I believe the trappers killed should be able to harvest fallen monsters or creatures to make other traps against other creatures down the line. For example, let's say you hunted an undead Knight whose touch can cause decay after you and your party find defeated. What if you are able to collect the bones of this creature? Make a powder and from there make a bomb. So when you throw it to other creatures and they get hit they get narcotic damage due to the fact they breathe into their lungs and it goes into their eyes.
Absolutely love each of these for my Drakkenheim campaign that I’m running!!! Will probably bring 15th lvl features down to 13/14th lvl for purposes of the campaign but they are epic
*Laios begins sweating profusely*
IMO Dean would be more of a Carver, but Sammy would fit right at home with the Occultists
Killer content as always. I've been enjoying a lot of the concepts you all have been putting out. The flavor is impeccable!
Now I wanna run a game with all Hunter PCs! Also, Delicious in Dungeon anyone? Like I’m definitely making Laios a devourer Hunter
Yeah I was thinking Dungeon Meshi too. All hail Laios and his autistic rizz
My guy was eating monsters before it was cool
Devourer sounds incredible, just wish he could find a way to preserve some of the portions for more than a long rest, that would be lovely for aspect of preparations.
It occurs to me that you could have fun (if you aren't too fussed about a somewhat multi ability dependent character) by multiclassing a Dwarf Barbarian Berserker subclass with a Monster Hunter Cutter subclass, (relying on Unarmoured Defence from the Barbarian side of things for AC instead of armour) in order to play what would amount to a Warhammer Dwarf Trollslayer, maybe Gotrek Gurnisson himself if your GM is nice enough to give you a sufficiently legendary magical axe that grows with your character as you level up to represent Gotrek's Star Metal Axe. Then all you need is someone to play in your party as a human Fighter/Bard multiclass character with high Charisma as Felix Jaeger, and you are all set to slay monsters and seek your Doom...
Hey thank you. This was my missing link. I planning out a Human Monster Hunter as my campaigns Big Bang he was a betrayed hero. Having him be in the trappers guild. Is perfect for what I am wanting to do. I don’t know if Monster Hunters will have villain stat blocks but I have learned enough to where I think I can make it work.
Stat blocks for adversarial hunters has been on the video to-do list virtually since these videos dropped. 😄 Glad you got what you need! We’ll no doubt have something coming before long.
@@GhostfireGaming Awesome, thank you! I look forward to seeing what you come up with. The 2024 will be my first set of book and first time DMing. Planning out a campaign. Is stretching out my creativity in new and fun ways. Watching the new Grim Ho;;ow videos have made things, all the more excitng! I am loving diving deep into it. I will get the new books for shure but I have been rewatching videos and taking notes in the meantime. I had a creative block before watching Grim Hollow. I knew what I wanted to do but did't know how. Grim showed me a way without having to compromise any ideass. I am grateful for that.
Suggestion, make so some portions effects are "nuanced", like, some effects can be granted by any creature type, like the regaining hit points thing of the Giant, or maybe Saving Throw boost or tempary resistance, so you don't have to make a whole side quest to get some giant salami to regain hp in future fights
ah, dungeon food.
I now we got the trapper but a more grenade and specialized ammo archetype would be cool, really lean into alchemy. also maybe give the monster hunter an extra reaction at later levels.
Dungeon Meshi time let's go
not gonna lie eating monster sounds fun
Is there a subclass that would fit a "Naturalist" archetype? i.e. their specialty is (mercifully) hunting down creatures that are viewed as 'invasive species' or 'rabid' and can detect that the natural eco-system is off-kilter (we're experiencing an over-abundance of deer here because of our abundant parkland with no natural predators). This orientation can also allow one to role-play a character that would prefer to not out-right eliminate a creature, but capture and relocate, or sterilize. Or is this an archetype that can be applied equally as well across all the sub-classes?
A ranger?
@@homiestudios8173 yeah, without using the ranger chassis ;-) I see Rangers has "general practitioners" whereas Monster Hunters as surgeons.
Occultist and Trapper
If I’m a human monster hunter then become a vampire when I feed into the future so I gain the victim’s abilities in some way?
If I could share some friendly feedback, I think you all have stellar game designs and products (I absolutely love Grim Hollow) but your constant use of footage and references to other IPs in these videos somewhat obfuscates the identity of your original content and setting. Admittedly these touchpoints help to illustrate the vibes you all are going for, but the nonstop clips somewhat undersell the quality and uniqueness of what you have.
Just my two cents! I think Grim Hollow is a really special setting and I want to see it get the attention it deserves.
i would just allow the occultist any spell list WOTC got rid of the restriction for eldritch knight in onednd playtest so y not
Where can I buy this?
Sign up to playtest the class early for only $1 by hitting the link in the description. We'll be running a Kickstarter that includes the Monster Hunter in October.
Ghostfire, you need to realize credit cards aren't a common thing in Europe. Most regular people don't have one. You're losing revenue by not providing options like PayPal for us. We literally can't give you money.
Here in South America, I don’t know anybody who has a PayPal and often can’t buy from shops that require one
Denmark too. PayPal is rare as hell.
Is your website bugged? Trying to join the discord with 0,99 but pressing "join now" just redirects me to the homepage
Class needs more ASIs. Having to pump up Str, Dex, Con AND Int is just way too MAD
Since when do you ever have to pump all 4? Pump str OR dex, then int, and you already have a d10 for hit dice, you don’t NEED to pump con as much