You know what.. there was a massive gaming industry back when screens were literally 150 and 200p equivalent... And even less than that. We have come a long way but low res has never kept people from gaming.
it's funny because if it was upscaled with dlss , the image would more decent to watch and it's not even funny , i wonder if xess could run on the consoles , the dp4a version could possibleµ fsr is a joke the moment you have upscale from a resolution lower than 1440p internal ,😒
As usual a lot of comments about how outdated the resolutions are... guys this is a machine you can buy for ~$250 in a store. Compared against my PC price it's actually quite impressive.
True. Consoles are much cheaper than gaming PCs and you get what you pay for. Yes, you can play the games but be prepared for cutbacks in graphics, resolution and performance.
Plus a lot who can only play Starfield on a series s are playing on a TV, possibly a lower quality one that’s older or just cheaper. From a distance that 432p being upscaled looks a lot better than on a monitor close up. I tired it on my 2009 1080p Samsung tv and it looks pretty good. My PC has it look better sure but it didn’t look bad.
@@et2k166the switch 2 has way lower memory bandwith than the xbox series s. Honeatly i dunno. The rog ally and steam deck don't run better than the series s in starfield. I doubt a switch 2 can at all.
@@slyguy8943the cpu in the switch 2 is worse than the steam deck and a lot worse than the rog ally. I dunno if it will be able to power through starfield at a higher resolution at 60fps.
I love and still use my Series S. But my god this is atrocious. I'm sooo glad I have a good pc and ps5 to compensate. I could not imagine Series S being my only place to game. It simply cannot keep up.
Yeah I played it last night on 60 fps performance mode and it looked pretty good on a 50" 1080p plasma TV, you certainly couldn't tell that the internal resolution is only 432p because the FSR upscaling does a good job overall apart from a few flickering objects, frame rate was variable between 40 and 60 but I thought it played ok really, I'm old though and not fussy, I've seen plenty of proper crap in my time!😂
But why take away the ability to play uncapped visuals mode and now force performance mode on the Series S when choosing anything higher than 30fps? It was working. Pretty damn good too. Do they hate gamers so much to have to blindly streamline over games or something?? Why does this company keep doing stupid shite?
As much as DLSS is fantastic and FSR can be decent part of me wishes it didn’t exist as devs are using them far too commonly as a crutch. I feel like any game should be hitting 900p at minimum and 1080p should be common. Upscaling from there is acceptable, this is not. The fact we have games dipping below that on the high end consoles is flat out alarming. Even on the Xbox One VCR we weren’t getting sub HD nearly this often and that was a woefully underpowered console too.
Comparing games in 2024 to games from Xbox one is utterly meaningless. Consoles just can't handle these things unless you want a $1500 price tag. Blaming devs for using the tools available to them, as if turning it off would make sense, is also a weird obsession of this community which I guess wants to blame everyone but publishers and manufacturers.
My point is the PS4 and Xbox One handled modern games and techniques all through the generation while maintaining acceptable resolution and performance. UE5 specifically is too far ahead of any affordable hardware to be used to the extent it is. The frame gen in something like Black Myth Wukong is an example of these technologies being used against the guidelines of their use. FSR especially is not made for sub HD resolutions even on a PC that outperforms all of these consoles. I have a PC and the dependence on it for acceptable performance and image quality is insane. Mostly all of these games with terrible performance and image quality have a theme, they also have bad PC ports.
With a graphical fidelity that wouldn’t even of been that impressive last gen, don’t forget. But it’s Bethesda what do you expect. This is nothing new for them at all.
@@SOTVT I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3.
All this complaining about 432p from people who most likely don't have, and don't play on Xbox SS. What do you expect from a console that costs $299, and you can buy it even cheaper on holidays or as a used console? Here in the EU, used consoles start from $150 or even cheaper if you're lucky. Try to buy a PC for this money and play Starfield at 1080p 60 FPS. If you have a crappy PC with something like a 750Ti (it's actually a good GPU, but outdated), or a past-gen setup, and you have no money - this is your best option. You can play all online games without any problem at 1080p 60 FPS, and as a bonus, you can also play AAA games. Yes, the graphics will be terrible, but as a player, you have this possibility.
Honestly, this is really impressive. We can look at internal resolutions all day, but image upscaling on a $250 piece of hardware makes this perfectly fine for that audience that chose the Series S to begin with. As a general fan of gaming (not a console fanboy) this is why I'm very excited for PSSR on the PS5 Pro. Machine learning image reconstruction seems to be the best way forward for console gaming. The sad part about this is that this should have been available at launch, and just highlights issues developers are facing in their release cycle by not having enough time to properly configure their game. I have high hopes GTA VI will run at 60fps on series s and X, and the base ps5. Ps5 pro and whatever pro version Xbox is cooking up (if they even are) will undeniably deliver the best looking visuals at 60fps
Series S 40fps Visual mode on an LG Oled 4k looks beautiful and very impressive. High quality textures and very nice upscaling, much better than many others titles
Honestly Game devs should drop 30fps all together and just focus on optimizing their code and engines for 60fps instead. I bet the results would be way better than focusing on so many useless modes like 40fps/120hz, 30fps/ray-tracing and such. Just focus in 1 one thing. 60fps always the main target. Like I don't even know how the hell people even play games at 30fps. It's such an awful experience. Hard on the eyes and laggy. No amount of 4k and ray-tracing helps with how bad low frame-rate is.
Wasn't there data that said most people play games on 30fps and most people don't care? From my own anecdotal pretty much all my friends don't even know the difference between 60 or 30 fps.
@@tji7046 People may notice it, but depending on input lag they may not care indeed. But if the 30 fps mode comes with alot of input lag they sure will notice it straight away. However, when i was younger and had less experience, i enjoyed crysis 1 at 22-40 fps on my pc at the the time. i have no idea how i found that acceptable, but i chose to accept it those days.
@@oropher1234 Yea I agree if the game has issues or it's laggy 30fps becomes a problem, but if the game runs well and is 30, most people don't care. I have a PC friend and honestly I'll play movies and TH-cam videos in front of him...he can't even determine which is 30 or 60. Casuals just don't know that much and even core gamers don't care as much. But trust I prefer 60 and hope it's the standard going forward
I've been loving the new graphic options since the update, I'm using the quality mode with the 60fps cap, and the game looks awesome and runs great outside of the cities
@@zucar1tas all it runs fantastic. Yeah the city frame drops are unfortunate they should really do some kind of tech that doesn't render the far off distances like old graphic cards used to do. It's a little bit of a slow go especially the overly calming audio which is a little bit on the boring side, but the 60fps looks really really really really really really good
@@SLX25It's not nearly that high and "crippling" is extreme hyperbole. Hellblade 2 is the most visually impressive game on the market right now, topping anything Sony has to offer even though they're not "held back" by a Series S port. It's time to stop.
@@oi118 FSR is faaaar from perfect though, not even coming close to something like dlss and a lot of people prefer not to use dlss due to input latency, screen tearing and other weird visual anomalies. FSR is not a good replacement for rasterization
@@RepublicofODLUM there is near zero input latency (average of around 1ms, often lower) for DLSS upscaler, and considering FPS raises due to lower internal resolution - use of DLSS REDUCES latency, not increases it. Also first time hearing about screen tearing caused by DLSS?.. It has its problems, but none of them are what you wrote.
@@ararheitem6148 I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3
@@PringleSn1fferThe Cube is even stronger because you had a crisp 480p60 that didn't have bad TAA, noise reduction, AI upscaling, bloom, grain, camera motion blur, chromatic aberration, and a million other post processing effects applied.
I got my Series S for $100 so I kinda expected this. Though I wish every console would target the advertised resolution/frame rate because otherwise you get these types of comment sections (DF comment sections have been getting worst, I’m sure people have been doxxed before for just comment their opinions)
Digital foundry seems to be the only side uploading good footage of games, understanding their responsibility for the visual aspect of those games and how people are going to react on it. Many others are showing poor quality footage, you would think their games are running on 720p.
my Sister might get a Series S just for Bethesda games & mods.. (and she plays on 1080 TV and doesn't mind it.., minds framerate & overall atmosphere more)
@@coffee7180 Asking for a fluid experience out of a console game is far from elitism mate. It is more related to Bethesda Softwork's incompetence to deliver a properly optimized game and especially their reluctance to fundamentally re-architecture their engine to work for a scope as ambitious as an open space game. That CPU in the Xbox Series consoles could take them above and beyond, but clearly it is being misused.
@@AlexanTheMan PC players get high FPS because they spend 2000+ dollars to play the same games, or oddly tons of games that look like hot garbage. When PC games get a showpiece it either A:) runs poor for anyone not at the highest end (Crisis) or B:) Never comes out (Star Citizen). For the most part PC high end is almost NEVER pushed to the limit.
@@AlexanTheMan Exactly, it's due to dev incompetence, people already forgot how incompetent Bethesda is, people also forgot about Cyberpunk's 60fps mode on Series S, that game still is very demanding yet CDPR managed to do so on the weakest machine. It's been almost 10 years and Bethesda still didn't fix Fallout 4's bloated LOD files and bloated to hell low-res textures (which look like dogsht even maxed out on PC).
I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3.
I'm a Series S player and I'm satisfied, because despite the sacrifices, it's better to have options than to be stuck in 30 fps mode. Besides, the game uses FSR 2 or 3, so I didn't feel the weight of the 432p resolution, since FSR is used for 1080p. If the game was based on 30 FPS, I would have expected sacrifices in 60 fps mode, but of course there is room for optimization.
@@MarioGoatse I don't understand your point. I bought the Series S because at the time it was a better value for money for me and I think it was good that the studio gave in-game options to Xbox Series S owners in Starfield.
Starfield has been a joy with these last few updates. Looks like 60 FPS/Quality will be the way to go, I'll ve using a few mods to improve looks/performance even further.
Yeah I'm digging in since I finished my love and joy that is cyberpunk finally after two endings in 300 hours. The games UI is still kind of messy but it looks really good at 60fps. And I wish the third person view didn't have busted character animation that doesn't match up to the surroundings. Otherwise there's a lot of beef here and I'm just now digging in. At 60 FPS it looks absolutely beautiful and I knew it would happen.
The game isn't bad at all it just lacking in one of the most important aspects in a Bethesda game, exploration. I replayed Fallout 4 and kept saying to myself "If Starfield had this level of exploration, I would be playing that instead" but unfortunately exploration in Starfield is not fun.
I can't even see the difference between 432p and 4k. They're practically the same. I'm not spending $8000 dollars to buy a PC just to play at 60 frames I can't even notice.
The engine needs occlusion culling and mesh shaders rather than lowering the resolution to those extreme levels, the engine is too heavy on cpu, is the cpu cores that causing the limitations, they should use the gpu and RDNA for everything and just have the game run on gpu and RDNA as the cpu cores are holding the frames down, the cpu is drowning the frames.
i don't know how the digital foundry guys can keep their cool all the time with how flagrant and negative a lot of their viewers/commenters are. I see so many people with this knee jerk reaction to the 432p, clearly not having payed attention to the video at all, totally ignoring the FSR implementation. I doubt it looks very good, but some people are clearly not listening or choosing to ignore the information presented here. I swear a lot of people only click on these videos to leave a snotty comment and don't even watch.
3 หลายเดือนก่อน +4
I tested it, not natively but through XCloud and the game still looks and runs great considering a 300$ hardware 👌.
432p with several graphical downgrades and you can barely reach a constant 40fps. Why the hell did they launch this mode at all if the Series S clearly can't handle it?
I know right? Why can’t I just play this at lower custom settings for better performance on all consoles at this point? Call of Duty Mobile has better visuals over performance than anything on home consoles. Mobile games are smarter at giving players options on what they look at and how smooth it moves than full console games. It’s pathetic. I’m ok with the game looking uglier if it runs better or even vice versa but I better be able to control a slider bar not a hard one or the other.
@@vandammage1747 Stop being a fanboy. The PS5 box said 8k. Any game on any system can run at 60 fps as long as the devs shoot for that target from the beginning
I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3
the best way to play this game on Series S is visuals mode with the fps cap on 60, fov on 90 and a mod to lower npcs. That's the best performance you will get without taking any graphics down. Resolution will still dynamically change
MS needs to give options. Options given and now it's too complex. 🙄 Series S is a lower priced entry level system that's approaching 4 years old. Can we start treating it as such.
the creation engine seems really intensive on cpus. I built a computer with a similar gpu to series x but the cpu is much better and can run the series x settings and get 60 fps in large cities and 80+ everywhere else.
The frame rate and resolution wouldn't be as big of an issue if it was a solid, fun game. Even mods can do wonders but I think this game is beyond saving.
Yeh im struggling to go back to it after 40 hours, there's just nothing to it. So bland, crap exploration, no enemy variety, boring space travel, boring main quest, copy/paste planets
@@videodromestereo1313 It is fun though. I'm sorry if you have bad taste in games. 100 hours in I find myself addicted. It's straight up just open world star trek. I pity you if you can't find that fun.
@@GhoulSolo___ No, he's wrong. It's a good game and he has a bad opinion of it. He has to accept the fact that it's a good game. Everyone has to accept that.
The point of these options are to give folks options because with the state of games these consoles cant actually play native at 60fps and some people prefer better frame rates and others just want visual so now devs have to work and give options
I use Visuals @ 60FPS and I think it makes the most sense. Sure it may not hit that framerate target all the time, but to me it looks far better in Visuals mode.
I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3
The Series S having a 60 fps mode in Starfield, support for FSR for 1080p and VRR with unlocked fps that in some areas reaches 80 fps, already shows that it is not a potato...
It's literally running a Bethesda game at 60fps. Series S has its issues (only 10gb of RAM for instance) but with how expensive gaming hardware is nowadays it was generally a solid idea to introduce a cheaper console.
It's the thing that keeps PS5/XSX capable of 60 FPS. Games have to be better optimized because of it, where it trickles up to other consoles. Otherwise you'd only have 30FPS slop even on PS5/XSX.
I think it's a great idea to give players multiple modes or graphics options and multiple framerates to cap to. However, in that case they should also include an in-game frame rate counter. What point is there to giving the player the option of capping to different frame rates when they have no clue what frame rate they are actually achieving on the different modes.
If I was series S owner I would have been depressed seeing how bad games are running on this machine, and probably stop watch the channel at some point 😂
@eliadbu Exactly. Now imagine if anything shown before December 2023 for Starfield, showed the game running on series s for one thing OR at 60fps on series s. It would have been the only thing people were talking about and a picture of the game overall. This is why the 20% series x owners can't have a 60fps version at launch in their games..... because series s MUST NOT be given one. Patching in later is fine, nobody gives a toss then, especially when the game underwhelmed in every single aspect too.
@eliadbu BS. People buying 250$ don't care about the performance and don't attach their fragile little egos to benchmarks and graphical ffidelity. You're not a Series S user, so don't pretend you understand the target audience.
@@Tarets I know some people who own it, while they don't care too much for graphical fidelity and performance they want reasonable performance and graphical fidelity. The fact you bought cheap consoles does not mean devs will feed you shit and you will gladly take it. If you are glad with subpar execution enjoy it, many are not.
I like Starfield. Exploring and scanning planets is chill, combat is excellent, some good lore being built up, building and decorating outposts never gets old to me, ship building is awesome, new buggy makes traversing planets way faster. The story was meh but some faction quests are quite fun and im hoping shattered space will do for Starfield what Far harbour did for Fallout 4, and that's all before you take mods into account.
people who focus on the base rendering resolution in games with upscaling like this baffle me. as someone who regularly plays 480p games this does not look like its sub 480p. it doesnt even look like a sub 720p game.
The reason why Series X don't have Wukong right there. Series S is to me, the worst idea of Xbox ever. It's like getting a PS4 Pro (2016) with an external 500GB SSD (2018) in 2024 and expecting good results (It does run Days Gone at 60FPS 1440P). I do want to try Starfield on PS5 Pro :P
@@vainbelmont6645 stop making stuff up. Have you seen how terrible it runs on PS5? You're not getting anything close to 60 FPS on PS5 so do your homework first before you Yap and make up your own reasons
@@simonmaduxx6777 Hey Fanboiiiii. Nothing personal, you bought a piece of poop. And pretty sure Starfield would run better on PS5 than Series X. PC is the better option anyways. Exclusives are DEAD.
@@simonmaduxx6777 Dude, think about it, you're white knighting a dead console that's holding back Series X. 432p, think about it. THINK. This is 2024, not 2003. Even Microsoft INVESTED in Wukong but couldn't make it work on S.
@@simonmaduxx6777Yea, so if it's struggling on the significantly more powerful PS5 (which may or may not get better with updates), why the fuck would it not struggle even more on the Series S?
@@TaretsThe point is it's still getting destroyed by the PS5 in sales despite being significantly cheaper. The Series S is seems like the sole reason the new gen Xbox hasn't failed for Microsoft
Im playing starfield on my ss 60fps visuals best mode with vsync and variable refresh rate with out unplayable with screen tearing coler filter mod helps HDR with realistic lighting
as much as I liked the game and Bethesda RPGs in general. They really need to work more on their creation engine. It really holds them back. I have a bad feeling for TES6
It was always wondering me why Starfield is so CPU heavy. It has loading screens everywhere, cities dont have traffic, AI is rather mediacore. So my conclusion is that this is mostly due to outdated engine that cant properly scale on an average CPUs. It needs the brute force like PS3 emulation.
@@qwertyvypez because the game feels outdated with all the loading screens and city design but still is CPU heavy. Dont tell me that CP2077 city design isnt more complex.
I think that on planets with less exploration and indoor environments with less combat it also reaches 60 fps, but with greater consistency in indoor environments, right? I may have felt that, because on those planets it is at 50 fps or 60 fps, I think. With VRR and no limited frame rate, I believe it reaches 60 fps or more.
SS pretty good just limited by memory shortage. Next gen series S2 i wish they put more memory… learn thru mistakes n its all good. ❤ its a lil capable beast.
Seems like this whole Generation is Marred with Upscaling ugliness. I haven't seen anything Jaw dropping since the 360 Era shy of Red dead redemption 2. Big Whoop we have technically more accurate shadows and reflection that are macro blocked with poor upscaling. I think Game Devs need to make better artistic choices and depend less on feature sets to provide graphical fidelity.
432p. Finally we're back in the golden age of gaming resolutions.
that's PS1/PS2 territory. ouch!
@@KneppaH The game uses FSR 2 or 3 for 1080p, so it would be a lie to say that the game looks the same as at 432p.
@@KneppaH most games on ps2 work at 240p or 480i (interlaced). So yeah, not too far.
You know what.. there was a massive gaming industry back when screens were literally 150 and 200p equivalent... And even less than that. We have come a long way but low res has never kept people from gaming.
it's funny because if it was upscaled with dlss , the image would more decent to watch and it's not even funny ,
i wonder if xess could run on the consoles , the dp4a version could possibleµ
fsr is a joke the moment you have upscale from a resolution lower than 1440p internal ,😒
They should also include a 120fps mode at 144p to show the true power of the XSS
Would probs still struggle
we should overclock the series s
The little CPU that could!
😂
That actually would be a gold medal for the series s CPU
As usual a lot of comments about how outdated the resolutions are... guys this is a machine you can buy for ~$250 in a store. Compared against my PC price it's actually quite impressive.
True. Consoles are much cheaper than gaming PCs and you get what you pay for. Yes, you can play the games but be prepared for cutbacks in graphics, resolution and performance.
Plus a lot who can only play Starfield on a series s are playing on a TV, possibly a lower quality one that’s older or just cheaper. From a distance that 432p being upscaled looks a lot better than on a monitor close up.
I tired it on my 2009 1080p Samsung tv and it looks pretty good. My PC has it look better sure but it didn’t look bad.
At this rate, Switch 2 ports of current gen games won't even have to downgrade that much thanks to the Series S.
Switch 2 will have nvidia chip, if there is any dlss support, switch 2 will perform way better that “series ass”
@@slyguy8943 not exactly, and not in this price bracket. i say that as a 4090 user.
@@et2k166the switch 2 has way lower memory bandwith than the xbox series s. Honeatly i dunno. The rog ally and steam deck don't run better than the series s in starfield. I doubt a switch 2 can at all.
@@slyguy8943the cpu in the switch 2 is worse than the steam deck and a lot worse than the rog ally. I dunno if it will be able to power through starfield at a higher resolution at 60fps.
My ROG beats the crap out of my S. The lowest performing piece of kit devs STILL have to worry about is PC and the garbage GPUs most still have.
432p on performance mode on Series S? Holy crap.
Lokks HD too mi!!
I love and still use my Series S. But my god this is atrocious. I'm sooo glad I have a good pc and ps5 to compensate. I could not imagine Series S being my only place to game. It simply cannot keep up.
The game uses FSR 2 or 3 for 1080p, so it would be a lie to say that the game looks the same as at 432p.
@@bluemarvel5970 The game uses FSR 2 or 3 for 1080p, so it would be a lie to say that the game looks the same as at 432p.
@@oi118 true i just looked and it matches pretty well with fsr2 performance mode so not so bad
Honestly it's very impressive that the game can even run at 60fps. Yes it's upscaled from 480p. But it does a good job at looking 1080 once upscaled
@@Eeriekid just the fact your defending fake 1080p quality in 2024 shows how messed up digital foundry have got you guys in the head
@@weplayvrgamesUpscaling tech isn't new
Looks fine to me. I got my Series S for $120 so it's good value. 40fps is the better trade off though.
The ones commendting about resolution are mostly unemployed
Yeah I played it last night on 60 fps performance mode and it looked pretty good on a 50" 1080p plasma TV, you certainly couldn't tell that the internal resolution is only 432p because the FSR upscaling does a good job overall apart from a few flickering objects, frame rate was variable between 40 and 60 but I thought it played ok really, I'm old though and not fussy, I've seen plenty of proper crap in my time!😂
Series s is a great console nice job getting one for 120
But why take away the ability to play uncapped visuals mode and now force performance mode on the Series S when choosing anything higher than 30fps?
It was working. Pretty damn good too.
Do they hate gamers so much to have to blindly streamline over games or something??
Why does this company keep doing stupid shite?
As much as DLSS is fantastic and FSR can be decent part of me wishes it didn’t exist as devs are using them far too commonly as a crutch. I feel like any game should be hitting 900p at minimum and 1080p should be common. Upscaling from there is acceptable, this is not.
The fact we have games dipping below that on the high end consoles is flat out alarming. Even on the Xbox One VCR we weren’t getting sub HD nearly this often and that was a woefully underpowered console too.
Comparing games in 2024 to games from Xbox one is utterly meaningless. Consoles just can't handle these things unless you want a $1500 price tag. Blaming devs for using the tools available to them, as if turning it off would make sense, is also a weird obsession of this community which I guess wants to blame everyone but publishers and manufacturers.
My point is the PS4 and Xbox One handled modern games and techniques all through the generation while maintaining acceptable resolution and performance. UE5 specifically is too far ahead of any affordable hardware to be used to the extent it is. The frame gen in something like Black Myth Wukong is an example of these technologies being used against the guidelines of their use. FSR especially is not made for sub HD resolutions even on a PC that outperforms all of these consoles.
I have a PC and the dependence on it for acceptable performance and image quality is insane. Mostly all of these games with terrible performance and image quality have a theme, they also have bad PC ports.
Truly insane a game has to go back to resolutions from 25 YEARS AGO to actually run at 60 fps. Just... that's just insane.
Starfield is horrendously unoptimized on all platforms. The bandaid of lowering resolution is the mark of lazy devs.
With a graphical fidelity that wouldn’t even of been that impressive last gen, don’t forget. But it’s Bethesda what do you expect. This is nothing new for them at all.
35 YEARS
Bruh
Witcher 3 on switch runs at a higher resolution
Sure, smoke one 4 meee!
@@TheRibsta420 easily verifiable info bud
But does it have sandwiches?
there's FSR, looks closer to 1080p according to the video
@@DimeTree still the render res is lower
Iirc Witcher 3 on switch runs at 540p in handheld mode
Evolution of games resolution:
199x - 320p
200x -640p
201x - 720
2014 - 1080p
2020 - 1080p
2023 - 648p (survivor)
2024 - 432p
Never heard of fsr huh?
@@alvaroruiz3009FSR is just awful at such low resolutions, tbh
@@SOTVT I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3.
2023 - 436p (Immortals of Aveum). Still higher by whopping 4 pixels! 😂
Resolution doesn't matter anymore. It hasn't for awhile.
Babe wake up new Oliver analysis just dropped
Oliver our beloved
Let's be honest you don't have a babe
@@shortshinshis hand is his babe 😂
One of then most generic comments
@@bwfextremeJust like your life
All this complaining about 432p from people who most likely don't have, and don't play on Xbox SS. What do you expect from a console that costs $299, and you can buy it even cheaper on holidays or as a used console? Here in the EU, used consoles start from $150 or even cheaper if you're lucky. Try to buy a PC for this money and play Starfield at 1080p 60 FPS.
If you have a crappy PC with something like a 750Ti (it's actually a good GPU, but outdated), or a past-gen setup, and you have no money - this is your best option. You can play all online games without any problem at 1080p 60 FPS, and as a bonus, you can also play AAA games. Yes, the graphics will be terrible, but as a player, you have this possibility.
Honestly, this is really impressive. We can look at internal resolutions all day, but image upscaling on a $250 piece of hardware makes this perfectly fine for that audience that chose the Series S to begin with. As a general fan of gaming (not a console fanboy) this is why I'm very excited for PSSR on the PS5 Pro. Machine learning image reconstruction seems to be the best way forward for console gaming.
The sad part about this is that this should have been available at launch, and just highlights issues developers are facing in their release cycle by not having enough time to properly configure their game.
I have high hopes GTA VI will run at 60fps on series s and X, and the base ps5. Ps5 pro and whatever pro version Xbox is cooking up (if they even are) will undeniably deliver the best looking visuals at 60fps
Series S 40fps Visual mode on an LG Oled 4k looks beautiful and very impressive.
High quality textures and very nice upscaling, much better than many others titles
Honestly Game devs should drop 30fps all together and just focus on optimizing their code and engines for 60fps instead. I bet the results would be way better than focusing on so many useless modes like 40fps/120hz, 30fps/ray-tracing and such. Just focus in 1 one thing. 60fps always the main target. Like I don't even know how the hell people even play games at 30fps. It's such an awful experience. Hard on the eyes and laggy. No amount of 4k and ray-tracing helps with how bad low frame-rate is.
Man just fixed optimization
Wasn't there data that said most people play games on 30fps and most people don't care?
From my own anecdotal pretty much all my friends don't even know the difference between 60 or 30 fps.
@@tji7046 People may notice it, but depending on input lag they may not care indeed.
But if the 30 fps mode comes with alot of input lag they sure will notice it straight away.
However, when i was younger and had less experience, i enjoyed crysis 1 at 22-40 fps on my pc at the the time.
i have no idea how i found that acceptable, but i chose to accept it those days.
@@oropher1234 Yea I agree if the game has issues or it's laggy 30fps becomes a problem, but if the game runs well and is 30, most people don't care.
I have a PC friend and honestly I'll play movies and TH-cam videos in front of him...he can't even determine which is 30 or 60. Casuals just don't know that much and even core gamers don't care as much.
But trust I prefer 60 and hope it's the standard going forward
@@tji7046 Comparing frame rate with compressed video is WAY different from playing a game in real time.
you should be as unsatisfied visually as you are mechanically unsatisfied by the game, that's what we call balance.
Fantastic, maybe you guys could review Space Cadet Pinball next - might be a better use of everyone's time.
I quite enjoyed Starfield, there I said it!
I dont make much money life sucks so god bless the xbox ss
Maybe concentrate on not failing at life?
^^ hilarious irony.
@@SPG8989 I'm sorry you don't have sympathy for people that don't have amazing jobs. You sound like a great person
@@SPG8989I see that's something you're not very good at focusing on
@@SPG8989projecting huh?
I've been loving the new graphic options since the update, I'm using the quality mode with the 60fps cap, and the game looks awesome and runs great outside of the cities
@@zucar1tas all it runs fantastic. Yeah the city frame drops are unfortunate they should really do some kind of tech that doesn't render the far off distances like old graphic cards used to do.
It's a little bit of a slow go especially the overly calming audio which is a little bit on the boring side, but the 60fps looks really really really really really really good
The unofficial starfield patch mod seems to make the game run a bit smoother.
Just a question
Is this the same richard leadbetter of sega Saturn fame?
For a $200 machine for some, it’s all they have. It does what it needs to do and nothing more.
Its great for running emulators in dev mode
could always get a switch at that price 😃
@@cloudycolacorp a lot of parents opt to get the series s for their children to to the fact that gamepass is an easy way to get games to their kids
But it's 80% of the Xbox userbase, effectively crippling Series X development as it's not the dominating Xbox.
@@SLX25It's not nearly that high and "crippling" is extreme hyperbole. Hellblade 2 is the most visually impressive game on the market right now, topping anything Sony has to offer even though they're not "held back" by a Series S port. It's time to stop.
God damn I wasn’t expecting that big of a resolution drop
I tested it. You will feel 1080p with FSR and the technology issues at lower resolutions, but it is false that you will feel like you are at 432p.
The 30fps mode was already just 900p resolution. What did you think performance mode would be like?
@@oi118 FSR is faaaar from perfect though, not even coming close to something like dlss and a lot of people prefer not to use dlss due to input latency, screen tearing and other weird visual anomalies. FSR is not a good replacement for rasterization
@@RepublicofODLUM there is near zero input latency (average of around 1ms, often lower) for DLSS upscaler, and considering FPS raises due to lower internal resolution - use of DLSS REDUCES latency, not increases it. Also first time hearing about screen tearing caused by DLSS?.. It has its problems, but none of them are what you wrote.
@@RepublicofODLUM You only get increased input latency with DLSS frame generation, not with the upscaler, that is just big BS.
This new "Impressionist painting" filter is interesting.... 😂
Isn't that just AMD FSR?
432p??? Holy shit, that's pathetic.
next step: bringing back interlaced video. 432i
@KneppaH Series s turning up to be a great machine for crts.
@@ararheitem6148 I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3
@@KneppaH FSR for 1080p on Series S.
@@KneppaH Checkerboard rendering was basically that already (just a different implementation of interlacing), so you're a little behind the curve! :)
There are gonna be so many people saying 432p that's soooo next gen! Thanks for the update on this oliver
lol commented 19h ago after seconds they published this video
480p gaming, lmao. Welcome back GameCube you have been missed.
Next gen 😂😂😂😂😂😂 series s potato
It is on Final Fantasy XVI and Rebirth
@@PringleSn1fferThe Cube is even stronger because you had a crisp 480p60 that didn't have bad TAA, noise reduction, AI upscaling, bloom, grain, camera motion blur, chromatic aberration, and a million other post processing effects applied.
I got my Series S for $100 so I kinda expected this. Though I wish every console would target the advertised resolution/frame rate because otherwise you get these types of comment sections (DF comment sections have been getting worst, I’m sure people have been doxxed before for just comment their opinions)
Digital foundry seems to be the only side uploading good footage of games, understanding their responsibility for the visual aspect of those games and how people are going to react on it.
Many others are showing poor quality footage, you would think their games are running on 720p.
This video is a joke, digital foundry apparently receiving money from Microsoft.
No its 432p
my Sister might get a Series S just for Bethesda games & mods..
(and she plays on 1080 TV and doesn't mind it.., minds framerate & overall atmosphere more)
I'm impressed they managed to get a performance mode working at all on Series S
I’m playing on PC with HD overhaul mods it’s 70gb’s and removing the film filter mod and I’m getting roughly 30 fps on 3070 RTX
Why wasn't this available at launch? I've already beaten the game and it wasn't good enough for me to go back to play through it.
Because on lauch they released the BETA version of the game 😂
Because series S is trash
I'm still baffled that "How viable is 60FPS Gaming" is a question put in a way that it would make it seem like some foreign science (for consoles).
don't be a elitist, their is a clear problem with cpu usage engine related.
Seeing what the avg pc user is rocking i don't think many have room to talk, not sure what people expect out of a $300 system.
@@coffee7180 Asking for a fluid experience out of a console game is far from elitism mate.
It is more related to Bethesda Softwork's incompetence to deliver a properly optimized game and especially their reluctance to fundamentally re-architecture their engine to work for a scope as ambitious as an open space game.
That CPU in the Xbox Series consoles could take them above and beyond, but clearly it is being misused.
@@AlexanTheMan PC players get high FPS because they spend 2000+ dollars to play the same games, or oddly tons of games that look like hot garbage. When PC games get a showpiece it either A:) runs poor for anyone not at the highest end (Crisis) or B:) Never comes out (Star Citizen).
For the most part PC high end is almost NEVER pushed to the limit.
@@AlexanTheMan Exactly, it's due to dev incompetence, people already forgot how incompetent Bethesda is, people also forgot about Cyberpunk's 60fps mode on Series S, that game still is very demanding yet CDPR managed to do so on the weakest machine.
It's been almost 10 years and Bethesda still didn't fix Fallout 4's bloated LOD files and bloated to hell low-res textures (which look like dogsht even maxed out on PC).
432p is beyond insane
I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3.
Yeah it should be 240p.
@@oi118no, you won’t, fsr+ resolution below 1080p and frame rate this low will feel like sega mega drive game. You will see every pixel.
@@oi118cope 😂
@@ajsingh4545he been coping in every comment thread under this video😂
I'm a Series S player and I'm satisfied, because despite the sacrifices, it's better to have options than to be stuck in 30 fps mode. Besides, the game uses FSR 2 or 3, so I didn't feel the weight of the 432p resolution, since FSR is used for 1080p.
If the game was based on 30 FPS, I would have expected sacrifices in 60 fps mode, but of course there is room for optimization.
Sounds like you just don’t have a choice lmao
@@MarioGoatse200 buckaroos.
@@MarioGoatseHe seems more happy than a person complaining about the Series S 😂😂 Series S users are happy, and that's all that matters
@@MarioGoatse I don't understand your point. I bought the Series S because at the time it was a better value for money for me and I think it was good that the studio gave in-game options to Xbox Series S owners in Starfield.
@@TheGivenSoul I'm happy with my Series S, but it seems like some people don't want to accept it and want to impose how I should feel 🤣
Starfield has been a joy with these last few updates. Looks like 60 FPS/Quality will be the way to go, I'll ve using a few mods to improve looks/performance even further.
the game is way better than most people would like to admit. have fun. first DLC coming end of september i think
@@6ch6ris6 the coping help group has started it's session
Yeah I'm digging in since I finished my love and joy that is cyberpunk finally after two endings in 300 hours.
The games UI is still kind of messy but it looks really good at 60fps. And I wish the third person view didn't have busted character animation that doesn't match up to the surroundings.
Otherwise there's a lot of beef here and I'm just now digging in. At 60 FPS it looks absolutely beautiful and I knew it would happen.
The game isn't bad at all it just lacking in one of the most important aspects in a Bethesda game, exploration. I replayed Fallout 4 and kept saying to myself "If Starfield had this level of exploration, I would be playing that instead" but unfortunately exploration in Starfield is not fun.
Cope club is in session
I can't even see the difference between 432p and 4k. They're practically the same. I'm not spending $8000 dollars to buy a PC just to play at 60 frames I can't even notice.
XD
There is no way you're serious
womp womp cry more
you are legally blind
@@tranquility6789 tell that to whatever that was I just ran over.
Seeing games of bigger scope run on Series S/Switch/Steam Deck is always fascinating.
switch isnt anywhere near the XSS/ Steam Deck
@@TheRibsta420 don't see what that has to do with my comment. Changes nothing I wrote.
@@pronstorestiffi You're implying the Series S and the Steam deck are on the same tier as a Switch. They aren't.
@@JohnSmith-XYZThink they were talking about something like Doom Eternal on Switch and Starfield on XSS/SD and how both are impressive.
@@Jumsut_starfield is far from impressive to the series s
The engine needs occlusion culling and mesh shaders rather than lowering the resolution to those extreme levels, the engine is too heavy on cpu, is the cpu cores that causing the limitations, they should use the gpu and RDNA for everything and just have the game run on gpu and RDNA as the cpu cores are holding the frames down, the cpu is drowning the frames.
i don't know how the digital foundry guys can keep their cool all the time with how flagrant and negative a lot of their viewers/commenters are.
I see so many people with this knee jerk reaction to the 432p, clearly not having payed attention to the video at all, totally ignoring the FSR implementation.
I doubt it looks very good, but some people are clearly not listening or choosing to ignore the information presented here. I swear a lot of people only click on these videos to leave a snotty comment and don't even watch.
I tested it, not natively but through XCloud and the game still looks and runs great considering a 300$ hardware 👌.
When are we going to see optimised settings for Outlaws?
432p with several graphical downgrades and you can barely reach a constant 40fps.
Why the hell did they launch this mode at all if the Series S clearly can't handle it?
That's because ppl did nothing but moan and complain about not getting 60fps no matter the resolution now they are crying about 432p.
For the people who swear anything locked at 30fps is unplayable.
Because many vocal internet users keep complaining about 30 fps and claiming they cant stomach it (straight cap)
Bad developers
Then don't freakin use it or buy a stronger console. Stop whining about having options.
How do i get viduals 60fps on Series S? Whenever i go to visuals it kicks it back down to 30fps.
I have the same problem, did you figure it out?
Avowed not being 60fps is pathetic imo
Xbox leadership is pathetic.
"60fps will be standard"
"most powerful console"
@@vandammage1747
They just need more work as does every single game that comes out
I know right? Why can’t I just play this at lower custom settings for better performance on all consoles at this point?
Call of Duty Mobile has better visuals over performance than anything on home consoles. Mobile games are smarter at giving players options on what they look at and how smooth it moves than full console games. It’s pathetic.
I’m ok with the game looking uglier if it runs better or even vice versa but I better be able to control a slider bar not a hard one or the other.
@@vandammage1747 Stop being a fanboy. The PS5 box said 8k. Any game on any system can run at 60 fps as long as the devs shoot for that target from the beginning
Can you guys add the actual resolution to the top right/left of the video? For clarity sake
Now I will go back to my old Tv but I need upscaling to 480p
I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3
Looks great for an Xbox 360 title.
the best way to play this game on Series S is visuals mode with the fps cap on 60, fov on 90 and a mod to lower npcs. That's the best performance you will get without taking any graphics down. Resolution will still dynamically change
Or just not play this awful game at all
The resolution doesn't dynamically change normally?
@@iurigrang yes, what I meant was that the resolution will change no matter what mod or settings you have
@@weplayvrgames yet here you are commenting a video about it
I’m glad that they’re trying but that performance mode looks like it should run on last gen.
MS needs to give options. Options given and now it's too complex. 🙄
Series S is a lower priced entry level system that's approaching 4 years old. Can we start treating it as such.
Didn't they fix Starfields frame issue in May? Why are y'all just now talking about it now?
It looks like crap. The shimmering omg. Upscaling should not be used as the base optimization
At least not at such low res.
I find it best at “Performance” 30fps… on both Series S and X. I find all other settings have frame drops.
I just don’t understand why this game is so demanding
Because it's Bethesda and their shitty engine from 2003
the creation engine seems really intensive on cpus. I built a computer with a similar gpu to series x but the cpu is much better and can run the series x settings and get 60 fps in large cities and 80+ everywhere else.
It's a beautiful game, it's really just that simple. Very high LOD.
@@ThunderTheBlackShadowKittyyou might want to get those eyes checked.
@@sandorclegane3658 No, I don't need my eyes checked. What I said is correct. It's a gorgeous game. Just admit it and accept it.
You mean the game is actually done now?
The frame rate and resolution wouldn't be as big of an issue if it was a solid, fun game. Even mods can do wonders but I think this game is beyond saving.
Way beyond saving. Microsoft sucks
Yeh im struggling to go back to it after 40 hours, there's just nothing to it. So bland, crap exploration, no enemy variety, boring space travel, boring main quest, copy/paste planets
@@videodromestereo1313 It is fun though. I'm sorry if you have bad taste in games. 100 hours in I find myself addicted. It's straight up just open world star trek. I pity you if you can't find that fun.
@@ThunderTheBlackShadowKittyLmao, insulting someone for not liking a game you do doesn't make you look good btw
@@GhoulSolo___ No, he's wrong. It's a good game and he has a bad opinion of it. He has to accept the fact that it's a good game. Everyone has to accept that.
I've been waiting for this since announced, my popcorn bucket is here and my bode is ready for this PS3-era goodness.
432p? So we back to ps2 resolutions huh
Wondering how the PS5 Pro version will pan out.
432p in 2024 is crazy
The point of these options are to give folks options because with the state of games these consoles cant actually play native at 60fps and some people prefer better frame rates and others just want visual so now devs have to work and give options
3:08 432p ? In 2024? Wtf
Can we get a test on PC regarding the crashing. The Reddit sub has tons of crashing reports including me.
God how I wish this game was actually good. Not trolling either. I really wanted this to be good, and all I am now is worried for ES6
I use Visuals @ 60FPS and I think it makes the most sense. Sure it may not hit that framerate target all the time, but to me it looks far better in Visuals mode.
I want the 3060 to have the same performance as the 4090 without any visual sacrifices as well🤣
Ps3 graphics with 432p amazing
I tested it. You will feel 1080p with FSR and the technology's issues at lower resolutions, but it is false that you will feel like you are at native 432p in the output resolution. Digital Foundry's own analysis explains that the game uses FSR 2 or 3
@@oi118 it upscales from 432p to 1080p with fsr 2.2(FSR 3.0 which the same thing)
I think DVD's were higher resolution than 432p LOL.
Well that was in 640x480 which is actually slightly lower than 769x432, but yeah it's very close.
Series S has been a great console for Sony
Gotta love a four teraflop console that renders at lower resolution than most switch games
Whoever decided to create this console needs to be fired. The only good thing is devs are only delaying xbox releases and not punishing all gamers
The Series S having a 60 fps mode in Starfield, support for FSR for 1080p and VRR with unlocked fps that in some areas reaches 80 fps, already shows that it is not a potato...
It's literally running a Bethesda game at 60fps.
Series S has its issues (only 10gb of RAM for instance) but with how expensive gaming hardware is nowadays it was generally a solid idea to introduce a cheaper console.
It's the thing that keeps PS5/XSX capable of 60 FPS. Games have to be better optimized because of it, where it trickles up to other consoles.
Otherwise you'd only have 30FPS slop even on PS5/XSX.
I think it's a great idea to give players multiple modes or graphics options and multiple framerates to cap to. However, in that case they should also include an in-game frame rate counter. What point is there to giving the player the option of capping to different frame rates when they have no clue what frame rate they are actually achieving on the different modes.
Do Series S user even watch this channel?
If I was series S owner I would have been depressed seeing how bad games are running on this machine, and probably stop watch the channel at some point 😂
@eliadbu Exactly. Now imagine if anything shown before December 2023 for Starfield, showed the game running on series s for one thing OR at 60fps on series s. It would have been the only thing people were talking about and a picture of the game overall. This is why the 20% series x owners can't have a 60fps version at launch in their games..... because series s MUST NOT be given one.
Patching in later is fine, nobody gives a toss then, especially when the game underwhelmed in every single aspect too.
Me! And still happy with my Series S because I rarely play games it's the perfect machine for me
@eliadbu BS. People buying 250$ don't care about the performance and don't attach their fragile little egos to benchmarks and graphical ffidelity. You're not a Series S user, so don't pretend you understand the target audience.
@@Tarets I know some people who own it, while they don't care too much for graphical fidelity and performance they want reasonable performance and graphical fidelity. The fact you bought cheap consoles does not mean devs will feed you shit and you will gladly take it. If you are glad with subpar execution enjoy it, many are not.
Good to have the option to choose a higher frame rate. Good job
I like Starfield. Exploring and scanning planets is chill, combat is excellent, some good lore being built up, building and decorating outposts never gets old to me, ship building is awesome, new buggy makes traversing planets way faster. The story was meh but some faction quests are quite fun and im hoping shattered space will do for Starfield what Far harbour did for Fallout 4, and that's all before you take mods into account.
480p upscall on 1080p with 60fps is OK for a next gen title in a budget consolle .
It's Simply Perfectly OK on a FullHD Monitors ____
769x432 is literally ONE THIRD pixel count of 1280x720 lmao
432p….
The PS3 a console that a lot of time didn’t reach 720p(other than first party) has games that are higher resolution.
I dare anyone to say it's not the Series S causing the Wukong delay.
It's not the Series S causing the Wukong delay.
Wukong looks like crap on ps5 quality mode, I imagine it will look even worse on series s and struggle to reach 30fps
@@SLX25 nobody cares what you daring. And you're still wrong anyway LOL
@@bornindisorder151 XSS is underpowered. Admit it. Hardware isn't good enough.
@@simonmaduxx6777You spelled right incorrectly
people who focus on the base rendering resolution in games with upscaling like this baffle me. as someone who regularly plays 480p games this does not look like its sub 480p. it doesnt even look like a sub 720p game.
The reason why Series X don't have Wukong right there. Series S is to me, the worst idea of Xbox ever. It's like getting a PS4 Pro (2016) with an external 500GB SSD (2018) in 2024 and expecting good results (It does run Days Gone at 60FPS 1440P). I do want to try Starfield on PS5 Pro :P
@@vainbelmont6645 stop making stuff up. Have you seen how terrible it runs on PS5? You're not getting anything close to 60 FPS on PS5 so do your homework first before you Yap and make up your own reasons
@@simonmaduxx6777 Hey Fanboiiiii. Nothing personal, you bought a piece of poop. And pretty sure Starfield would run better on PS5 than Series X. PC is the better option anyways. Exclusives are DEAD.
@@vainbelmont6645 fanboi.. if you have to resort to name calling.. you're not bright
@@simonmaduxx6777 Dude, think about it, you're white knighting a dead console that's holding back Series X. 432p, think about it. THINK. This is 2024, not 2003.
Even Microsoft INVESTED in Wukong but couldn't make it work on S.
@@simonmaduxx6777Yea, so if it's struggling on the significantly more powerful PS5 (which may or may not get better with updates), why the fuck would it not struggle even more on the Series S?
Thanks Oliver 😊
432p we xbox ps2 era now bois
Thought this was a switch port for a sec
the comment section on DF videos has become a complete dumpster fire, i wonder when they'll start addressing this lol
Microsoft made a mistake by releasing the Series S
L take. ¾ of Xbox Series sold are S models.
@@Tarets And still being outsold significantly by the PS5, despite being a lot cheaper lol
@@iamyourfather4270 Right. And the point is...?
@@TaretsThe point is it's still getting destroyed by the PS5 in sales despite being significantly cheaper. The Series S is seems like the sole reason the new gen Xbox hasn't failed for Microsoft
@@GhoulSolo___ Good, now read from the top.
Im playing starfield on my ss 60fps visuals best mode with vsync and variable refresh rate with out unplayable with screen tearing coler filter mod helps HDR with realistic lighting
432p, can't hold stable framerate, shimmering ghosting and looks like a blob, serious performance issues on city. Why even bother?
as much as I liked the game and Bethesda RPGs in general. They really need to work more on their creation engine. It really holds them back. I have a bad feeling for TES6
It was always wondering me why Starfield is so CPU heavy.
It has loading screens everywhere, cities dont have traffic, AI is rather mediacore.
So my conclusion is that this is mostly due to outdated engine that cant properly scale on an average CPUs. It needs the brute force like PS3 emulation.
Thats not why, you literally made a bad guess based on what?
@@qwertyvypez because the game feels outdated with all the loading screens and city design but still is CPU heavy. Dont tell me that CP2077 city design isnt more complex.
It's due to the physics and how the game remembers where objects are placed (they don't despawn like in ither games).
@@Lukasz3332x2077 is not complex, it's a ghost town (especially when you get out of NC).
@@deathtrooper2048 information about those objects is stored in RAM or on SSD.
Ah yes, 60fps on a game that everyone said it would never happen on a 🥔. Well here we are.
Finally, 0.4k gaming.
I think that on planets with less exploration and indoor environments with less combat it also reaches 60 fps, but with greater consistency in indoor environments, right? I may have felt that, because on those planets it is at 50 fps or 60 fps, I think. With VRR and no limited frame rate, I believe it reaches 60 fps or more.
Resolution lower than ps2 lmao
BRUTAL
SS pretty good just limited by memory shortage. Next gen series S2 i wish they put more memory… learn thru mistakes n its all good. ❤ its a lil capable beast.
No, Microsoft better not release a weaker console next gen. If they want an affordable option, just release a digital only version.
Seems like this whole Generation is Marred with Upscaling ugliness. I haven't seen anything Jaw dropping since the 360 Era shy of Red dead redemption 2. Big Whoop we have technically more accurate shadows and reflection that are macro blocked with poor upscaling. I think Game Devs need to make better artistic choices and depend less on feature sets to provide graphical fidelity.
*Really need a mid lifecycle update on the CPU and GPU*
Im happy i get the 40 fps visuals mode.
Though i tried the 60 performance mode and thought it was ok. Better than 30 fps