I remember when my Ironman Lone Wolf run ended when he got swallowed by tier 3 Ghoul and I’d only taken on 1 new squire who died trying to rescue my knight. Good times…
Should've not recruited that squire, the AI doesn't use swallow so long as you only have 1 bro in the fighting line (which is why a single GIGA bro works better in Arena fights against nachos than trying to have 3 or them)
I think of origins as specific themes is running a business. Manhunter: temp worker company Vanilla: plain sliced bread Hogarth: death proof start Raiders: repossession company Militia: labour union Oathtakers: rich frat boy start Cultist: MLM company Anatomist: venture capitalist Traders: logistics and security solutions Poachers: blitz across the map Gladiators: talent management Lone wolf: superstar talent management Deserters: goated armour start Beast hunters: you're the witcher.
He makes a good point about the absurdity of prejudice with the beastslayers. Here is this band of people, minding their own business and slaying dangerous beasts. Every town with beasts nearby has frightened villagers, disappearing children etc so these beasts are clearly a menace. Youd think these guys would be heros but humans are weird and I can absolutely see how these people would be misunderstood and persecuted against. Great world building in BB!
For some reason i never was able to start Northern raiders campaign. Every time i was wiped out by RNG in the beginning of the game and then quit trying them. What is there to say, once i lost to 4 peasants (yes, 1 priest and 3 barbarians in armor were defeated by 4 farmers with wooden club, fork and don't remember what).
@ojgfhuebsrnvn2781 it's those dumb clevers and axehammer if you start with all you will whiff even with plus 70stats. I highly recommend getting a pitchfork or swords daggers even over those trash weapons. Hammer axe is ok but if you get a full party with them find other weapons quick!
Oathtakers ambitions aren't bad at all and many times can be helpful. I really enjoyed the Oathtakers origin, you start with a couple great brothers, some good gear, and the oaths help more than hurt if you are smart about the fights you take.
I believe they have the fastest overall level gain with their xp boost oath. Rolling that first and just bullying caravans can probably create some nimble/bf weapon masters before the game is able to send harder baddies
@@kobal6525 my experience with oaths have been to run a themed extermination on trigger. It's exceedingly easy to have high morale in near every battle. Chaining blue flags when needed is a huge bonus. Downside to the frat boys is the lack of renown bonus items. No sergeant sash, counter necklace and unique house armour. May very well be the origin that uses rune/sigil attachment. Fits with their fashion.
My preference has always been beast hunters for the constant challenge and role play aspect. They start injured, hp in the red and morale tanked to breaking. It's the literal disaster save file start. Take if you'd like the trouble of getting them into profit. Otherwise know it's going to be hard and requires some smart/flawless play. On the plus side, they start with very good and accurate weapons, a net, a dog and a reasonably good range bro (which is damned rare in BB). The deserters begin with equivalent tier gear but in their armour. Overalp 3rd or 4th best equipped start. It's also the start that's the easiest to learn about juicing up the band with potions as well as indiscriminate bomb use.
Beast Slayer works well with the chemist retinue. Also, Beast Slayers have better changes to get more materials from the monsters. Its not soo easy getting white pelts from the yetis (difficult to find or with chosen/reavers), the tree monsters (that everyone love them🥰), getting the scales from the Lindwurms (the beast that everyone loves😜), the materials to craft the trinket +6 resolve, or having one extra material from the Kraken as a bonus because if you're beast slayer, you get 1 more material (another beast that everyone especially loves😂). If you want to craft some nimble-forged armor, you must fight the trees monsters and the linwdwurms to get the right materials, and you dont want to fight them every day. It's, a difficult origin, and its not for everyone, but its easier to have all your party members with attachments and the +6 resolve thing.
I mostly agree with your list, for me I would definitely put the raiders above the band of poachers, I agree that the trading caravan is really nice an open ended. I played a few runs with it, it's nice to hoard a lot of valuable goods greedily and then make massive profits while selling at festivals or southern cities. I like to keep a little paperpad on the side while playing them lol. Great stuff. Nicely detailed video too, for me the biggest weakness to any run is having a limit of 12 brothers in the roster total. It just forces you to have 2 archers or so at all times so you can tackle all kinds of content, meaning you need to make them hybrids for the late game pretty much.
I love the Manhunters orgin. When I play them I will give my indebted throwing weapons because the whip bonus makes them really good at range attacks (and melee) while giving my free man polearms because they can then whip and attack in the same turn while being safe in the back lines. Also, they are cheap, the indebted cost no upkeep, and level up fast (they get a exp bonus with this origin) Here is also a small tip, the indebted get different stats based on who you capture (desert, normal or barbarian)
Surprised Davkul ranked so low. You don't really have to worry about brothers leaving if they are converted, they get huge buffs, they all have deathwish, anyone can become a cultists, and the only negative is the game occasionally demanding a sacrifice. But the entire game is about sacrifice. Brother died and is now a fashionable cape. Oh no. Guess I will hire another one. My other brothers are only demi-gods, I hope they can pick up the slack
Anyone can become cultist? No you have to look for dumb people and roll the dice trying to get brain damage if you want elite recruits. Base cultist without any mods is way too slow. Mods that increase the cultist event frequency make it playable but not amazing.
39:28 When I pick this origin, I always go south, recruit a bunch of Southerners and start raiding far north. Rinse and repeat until the end of the Noble crisis
I personally consider deserter as the best origin, a free perk that can be used offensively and defensively on ALL your bros is very strong, makes fighting hexen extremely trivial if you have a couple of bros with bow and crossbow, only origin that can be very consistent in a fight versus hexen (this is excluding keeping a bunch of sticks in your inventory for the fight).
Peasant militia, traders, the raiders and poachers are my favs origin. the trade one (Raven Co.) was my most succesful, few casualties,lots of good and gold, fun times. the militia was fun until late-mid, late game, I just got powercreeped. Raider are cool you just have to move away down south and avoid anything that can clap you, aka most stuff. And last the poachers (The Gladeruners) was the one which more fun I had! Lower cap on carry and brodas was not a biggie tbh, being fast (on map) is a good thing overall, this run ended wen one of my OG bros was killed during a confrontation against another mercenary company and we retired on late game with a happy ending. Lets hope we get Battle Brothers 2 in the near future!
Lone wolf is 3-star difficulty, and I hesitated when trying it out! That said, I had my best session ever with lone wolf. I did have to restart 4 times but once I got a good start with 3 other brothers and got them geared and leveled up the steam roll really began.
Barbarian origin is a lot of fun. Good starting brothers, can start raiding caravans right away since you start off hostile anyway to one faction, obviously you can easily get armors early, lots of fun.
Beast Hunters - I really like it but yea it is somewhat worse. It doesn't help to snowball just offers convenience of quicker attachment acquisition in midgame. I like playing it as it pushes you more into Beast contracts that are notoriously bad. Also Snake Oil isn't affected by their penalty so you go for it. Still as someone mentioned - tough to get going. Not many people realise it but Beast Hunters being one of the classes that benefits more from roaming in forests (you can get free food) and while not limited to this origin, Beast Hunters are fine candidates for hybrids and sometimes make for great Archers. Oathtakers - Nice tempo origin. Really need to get working on that Dagger Specialist asap so by the time you get your story battle against betrayers you can acquire additional Oathtaker 300 armor. Some oaths also push you into unique lineups like 2 Sergeants, which opens new options. Oathtakers having more Initiative makes them fun 0Stam/Dodge builds. There is also high chance your young Oathtaker is prime material for fencer build. Davkul - you didn't mention that you can control who gets sacrificed (first non cultist are selected so you can have 2 indebted at all times for fodder). It is just little unwieldy by the first sacrifice period as you probably have still few more brothers you want to convert which has lower chance as your number of cultist is low. Good Origin for Full Adrenaline team, which is breath of fresh air and in late game having extra stamina recovery is just strong.
People say Manhunters is the most difficult background. I've never messed with the indebted in my other play throughs but I kind of want to give it a shot just to see what everyone is talking about.
I wouldn't say it's the hardest, but it's one you need to be on your toes. Not a conventional way to play BB by no means. When you finish a campaign lemme know whatcha think overall
Accurate to say that manhunters and cultist start have the most moving pieces. Getting organised on who to sack as well as having a revolving door of bodies to feed into the grinder. Achieving that balance is overwhelming for the unprepared
The only origin I play anymore is poachers and only because with their innate speed boost coupled with the scout retinue member I can zip around the map in a hurry. People who use mods to speed themselves up probably could care less.
On that note, do you mostly play on ironman or not ? I always plays on Iron Man myself, it just adds weight to my actions and prevents me from save scumming if I get ambushed or similar
I remember when my Ironman Lone Wolf run ended when he got swallowed by tier 3 Ghoul and I’d only taken on 1 new squire who died trying to rescue my knight. Good times…
Classic
Should've not recruited that squire, the AI doesn't use swallow so long as you only have 1 bro in the fighting line (which is why a single GIGA bro works better in Arena fights against nachos than trying to have 3 or them)
@@rafaelcastor2089 I got swallowed in my Lone Wolf run with only my Lone Wolf though...
@@rafaelcastor2089 That seems like an uncharacteristically fair concession on the part of the game
@@abp1599 Literally cannot happen in vanilla. Not outside of the game bugging out, anyway
I think of origins as specific themes is running a business.
Manhunter: temp worker company
Vanilla: plain sliced bread
Hogarth: death proof start
Raiders: repossession company
Militia: labour union
Oathtakers: rich frat boy start
Cultist: MLM company
Anatomist: venture capitalist
Traders: logistics and security solutions
Poachers: blitz across the map
Gladiators: talent management
Lone wolf: superstar talent management
Deserters: goated armour start
Beast hunters: you're the witcher.
He makes a good point about the absurdity of prejudice with the beastslayers. Here is this band of people, minding their own business and slaying dangerous beasts. Every town with beasts nearby has frightened villagers, disappearing children etc so these beasts are clearly a menace. Youd think these guys would be heros but humans are weird and I can absolutely see how these people would be misunderstood and persecuted against. Great world building in BB!
You need a monster to Fight a other Monster.
@@lukaszimmer1973 You need a WITCHER!
The fact the northern raiders allows you to roll chance to drop on destroyed items is so good for me, be it shields or armors.
For some reason i never was able to start Northern raiders campaign. Every time i was wiped out by RNG in the beginning of the game and then quit trying them. What is there to say, once i lost to 4 peasants (yes, 1 priest and 3 barbarians in armor were defeated by 4 farmers with wooden club, fork and don't remember what).
@@ojgfhuebsrnvn2781damn you are bad at the game
@ojgfhuebsrnvn2781 it's those dumb clevers and axehammer if you start with all you will whiff even with plus 70stats. I highly recommend getting a pitchfork or swords daggers even over those trash weapons. Hammer axe is ok but if you get a full party with them find other weapons quick!
Oathtakers ambitions aren't bad at all and many times can be helpful. I really enjoyed the Oathtakers origin, you start with a couple great brothers, some good gear, and the oaths help more than hurt if you are smart about the fights you take.
I personally love the aesthetic of the new armors added with the oathtakers origin. So pretty.
I believe they have the fastest overall level gain with their xp boost oath. Rolling that first and just bullying caravans can probably create some nimble/bf weapon masters before the game is able to send harder baddies
@@mrbluebell2735 Their oaths are such mixed bags, so many times I had to opt for a bad one to avoid the 2 other legit rancid ones offered to me lmfao
@@kobal6525 my experience with oaths have been to run a themed extermination on trigger. It's exceedingly easy to have high morale in near every battle. Chaining blue flags when needed is a huge bonus.
Downside to the frat boys is the lack of renown bonus items. No sergeant sash, counter necklace and unique house armour. May very well be the origin that uses rune/sigil attachment. Fits with their fashion.
@@mrbluebell2735 The lack of goblin trophy is very sad lol
My preference has always been beast hunters for the constant challenge and role play aspect. They start injured, hp in the red and morale tanked to breaking. It's the literal disaster save file start. Take if you'd like the trouble of getting them into profit. Otherwise know it's going to be hard and requires some smart/flawless play.
On the plus side, they start with very good and accurate weapons, a net, a dog and a reasonably good range bro (which is damned rare in BB). The deserters begin with equivalent tier gear but in their armour. Overalp 3rd or 4th best equipped start. It's also the start that's the easiest to learn about juicing up the band with potions as well as indiscriminate bomb use.
Beast Slayer works well with the chemist retinue. Also, Beast Slayers have better changes to get more materials from the monsters. Its not soo easy getting white pelts from the yetis (difficult to find or with chosen/reavers), the tree monsters (that everyone love them🥰), getting the scales from the Lindwurms (the beast that everyone loves😜), the materials to craft the trinket +6 resolve, or having one extra material from the Kraken as a bonus because if you're beast slayer, you get 1 more material (another beast that everyone especially loves😂). If you want to craft some nimble-forged armor, you must fight the trees monsters and the linwdwurms to get the right materials, and you dont want to fight them every day.
It's, a difficult origin, and its not for everyone, but its easier to have all your party members with attachments and the +6 resolve thing.
I mostly agree with your list, for me I would definitely put the raiders above the band of poachers, I agree that the trading caravan is really nice an open ended. I played a few runs with it, it's nice to hoard a lot of valuable goods greedily and then make massive profits while selling at festivals or southern cities. I like to keep a little paperpad on the side while playing them lol. Great stuff. Nicely detailed video too, for me the biggest weakness to any run is having a limit of 12 brothers in the roster total. It just forces you to have 2 archers or so at all times so you can tackle all kinds of content, meaning you need to make them hybrids for the late game pretty much.
I love the Manhunters orgin.
When I play them I will give my indebted throwing weapons because the whip bonus makes them really good at range attacks (and melee) while giving my free man polearms because they can then whip and attack in the same turn while being safe in the back lines.
Also, they are cheap, the indebted cost no upkeep, and level up fast (they get a exp bonus with this origin)
Here is also a small tip, the indebted get different stats based on who you capture (desert, normal or barbarian)
Didn't think to go front line throwers. Scavenger retinue is going to be so useful here. These guys are chucking cash at the enemy.
@@mrbluebell2735 true, but your undebted have no upkeep. So you do have the money.
Surprised Davkul ranked so low. You don't really have to worry about brothers leaving if they are converted, they get huge buffs, they all have deathwish, anyone can become a cultists, and the only negative is the game occasionally demanding a sacrifice. But the entire game is about sacrifice.
Brother died and is now a fashionable cape. Oh no. Guess I will hire another one. My other brothers are only demi-gods, I hope they can pick up the slack
Anyone can become cultist? No you have to look for dumb people and roll the dice trying to get brain damage if you want elite recruits. Base cultist without any mods is way too slow. Mods that increase the cultist event frequency make it playable but not amazing.
@@rogerhill9559 And anyone can get brain damage, correct? :)
@@minimmatsor missing hands or eye or elbow etc. Not only do you have to roll once you have to roll agian for brain damage so much work
@@loggen3870 True. If you care if your non-cultists live or die. Fortunately, I do not.
Spoken like a true cultist
39:28 When I pick this origin, I always go south, recruit a bunch of Southerners and start raiding far north. Rinse and repeat until the end of the Noble crisis
Thanks for the shout-out. I'm flattered ^^
I personally consider deserter as the best origin, a free perk that can be used offensively and defensively on ALL your bros is very strong, makes fighting hexen extremely trivial if you have a couple of bros with bow and crossbow, only origin that can be very consistent in a fight versus hexen (this is excluding keeping a bunch of sticks in your inventory for the fight).
Love it
Based
Peasant militia, traders, the raiders and poachers are my favs origin. the trade one (Raven Co.) was my most succesful, few casualties,lots of good and gold, fun times. the militia was fun until late-mid, late game, I just got powercreeped. Raider are cool you just have to move away down south and avoid anything that can clap you, aka most stuff. And last the poachers (The Gladeruners) was the one which more fun I had! Lower cap on carry and brodas was not a biggie tbh, being fast (on map) is a good thing overall, this run ended wen one of my OG bros was killed during a confrontation against another mercenary company and we retired on late game with a happy ending. Lets hope we get Battle Brothers 2 in the near future!
Awesome man!
Lone wolf is 3-star difficulty, and I hesitated when trying it out! That said, I had my best session ever with lone wolf. I did have to restart 4 times but once I got a good start with 3 other brothers and got them geared and leveled up the steam roll really began.
This video made me start a deserter company! Thanks and subscribed :D
Barbarian origin is a lot of fun. Good starting brothers, can start raiding caravans right away since you start off hostile anyway to one faction, obviously you can easily get armors early, lots of fun.
Beast Hunters - I really like it but yea it is somewhat worse. It doesn't help to snowball just offers convenience of quicker attachment acquisition in midgame. I like playing it as it pushes you more into Beast contracts that are notoriously bad. Also Snake Oil isn't affected by their penalty so you go for it. Still as someone mentioned - tough to get going. Not many people realise it but Beast Hunters being one of the classes that benefits more from roaming in forests (you can get free food) and while not limited to this origin, Beast Hunters are fine candidates for hybrids and sometimes make for great Archers.
Oathtakers - Nice tempo origin. Really need to get working on that Dagger Specialist asap so by the time you get your story battle against betrayers you can acquire additional Oathtaker 300 armor. Some oaths also push you into unique lineups like 2 Sergeants, which opens new options. Oathtakers having more Initiative makes them fun 0Stam/Dodge builds. There is also high chance your young Oathtaker is prime material for fencer build.
Davkul - you didn't mention that you can control who gets sacrificed (first non cultist are selected so you can have 2 indebted at all times for fodder). It is just little unwieldy by the first sacrifice period as you probably have still few more brothers you want to convert which has lower chance as your number of cultist is low. Good Origin for Full Adrenaline team, which is breath of fresh air and in late game having extra stamina recovery is just strong.
I love Chad Davkul cultists. They can get crazy strong and they are really fun to play.
People say Manhunters is the most difficult background. I've never messed with the indebted in my other play throughs but I kind of want to give it a shot just to see what everyone is talking about.
I wouldn't say it's the hardest, but it's one you need to be on your toes. Not a conventional way to play BB by no means. When you finish a campaign lemme know whatcha think overall
Accurate to say that manhunters and cultist start have the most moving pieces. Getting organised on who to sack as well as having a revolving door of bodies to feed into the grinder. Achieving that balance is overwhelming for the unprepared
35:30 oh really? I am a trader too bro. Me and my parents. Hell of a coincidence if i can say. 😅
Don't forget to use the caravan hand event to get more space on your wagon to help offset the poachers debuff.
Cool video! Thank you!
Just did a gladiator run, at the beginning money was not plenty. but it got easier after day 20
Theres a "The last witchers" mod for this game, check it out, along with Legends.
I actually started my channel on Legends mod years ago. It's very crazy how much it's evolved. I will check out the last witchers
The only origin I play anymore is poachers and only because with their innate speed boost coupled with the scout retinue member I can zip around the map in a hurry. People who use mods to speed themselves up probably could care less.
I am such a basic turd with my new company runs! Love the video bro, as always nice to watch and see some BB content return to the channel!
Still wish our Vipers could have a back alley chimpanzee knife fight.
Lmao
Greeting from Poland, The Witcher country :P
Greetings!
Would you do an origin tier list for the "Legends" Mod? It changes alot of origins and adds some
I would need to spend more time in Legends Mod. Been a hot minute. Thanks for the suggestion
On that note, do you mostly play on ironman or not ? I always plays on Iron Man myself, it just adds weight to my actions and prevents me from save scumming if I get ambushed or similar
Both, but most ppl that know me in my discord know I take my links more than most. The game was meant to carry weight. It's what makes BB fun
Barbarians #1 and Deserters #2 imo
Are Witcher and Battle Brothers sharing the same lore ?
No, tho that would be cool
Can this game be beaten solo with the lone wolf origin? seems crazy
It most definitely can