I wrote a GLTF exporter to avoid writing a 3d renderer

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 13

  • @adrolehn
    @adrolehn 3 วันที่ผ่านมา +1

    Dude this is a lot for a small child in the world of cs, but I like the fast paced movement throughout concepts as well as the backstory and explanation. This just randomly popped into my feed but I’m like “okay so he’s following this, this is that, and it’s becoming this so we’re breaking it down through this vector, and trying to process this data as x…”

  • @creator-link
    @creator-link 3 วันที่ผ่านมา +1

    I been working on my own GLTF importer for my own game engine so it’s really cool to actually know what your working on now lmao

  • @buzzy4227
    @buzzy4227 วันที่ผ่านมา

    I think the vertices being tripled has to do with the fact that the cube is shaded sharp (flat).
    When you shade a cube sharp the triangles do not share their vertices, so they each need 3. When sharp triangles are connected you have more than one vert in the same spot.
    Whats weird is when i shade my cube soft, instead of the vertices count dropping to 8 like I would expect, it drops to 14, and some of the vertices are duplicated, while others aren't.
    I have no idea what thats about and its kinda infuriating.

    • @buzzy4227
      @buzzy4227 วันที่ผ่านมา

      after a quick google search I learned that UV maps can also duplicate vertices in a similar way. So if you shade the cube flat, and remove the cubes default UV Map you will get 8 vertices like you would expect.

  • @sh3lol520
    @sh3lol520 2 วันที่ผ่านมา

    Great content man. I'm just wondering, do you code because you love it? have you forced yourself to do a project without enjoying it?

    • @sphaerophoria
      @sphaerophoria  2 วันที่ผ่านมา

      Love of the game baybeeeee

  • @vikenemesh
    @vikenemesh 3 วันที่ผ่านมา +1

    Oh wow, you put on ANOTHER layer onto the project!
    We're at, like, 5 right now or what?

    • @sphaerophoria
      @sphaerophoria  3 วันที่ผ่านมา +5

      * Gltf exporter
      * ... to visualize performance fixes in our voronoi generator
      * ... to render backgrounds in our code map
      * ... to let viewers gain context on our code base
      * ... to let us work on our image editor without losing chat
      Yeah that's 5 :D

    • @vikenemesh
      @vikenemesh 3 วันที่ผ่านมา +3

      @@sphaerophoria I am so ready for the moment this whole stack finally resolves! Keep up the good work!

  • @twobob
    @twobob 3 วันที่ผ่านมา

    GamerFirst