Dude this is a lot for a small child in the world of cs, but I like the fast paced movement throughout concepts as well as the backstory and explanation. This just randomly popped into my feed but I’m like “okay so he’s following this, this is that, and it’s becoming this so we’re breaking it down through this vector, and trying to process this data as x…”
I think the vertices being tripled has to do with the fact that the cube is shaded sharp (flat). When you shade a cube sharp the triangles do not share their vertices, so they each need 3. When sharp triangles are connected you have more than one vert in the same spot. Whats weird is when i shade my cube soft, instead of the vertices count dropping to 8 like I would expect, it drops to 14, and some of the vertices are duplicated, while others aren't. I have no idea what thats about and its kinda infuriating.
after a quick google search I learned that UV maps can also duplicate vertices in a similar way. So if you shade the cube flat, and remove the cubes default UV Map you will get 8 vertices like you would expect.
* Gltf exporter * ... to visualize performance fixes in our voronoi generator * ... to render backgrounds in our code map * ... to let viewers gain context on our code base * ... to let us work on our image editor without losing chat Yeah that's 5 :D
Dude this is a lot for a small child in the world of cs, but I like the fast paced movement throughout concepts as well as the backstory and explanation. This just randomly popped into my feed but I’m like “okay so he’s following this, this is that, and it’s becoming this so we’re breaking it down through this vector, and trying to process this data as x…”
I been working on my own GLTF importer for my own game engine so it’s really cool to actually know what your working on now lmao
I think the vertices being tripled has to do with the fact that the cube is shaded sharp (flat).
When you shade a cube sharp the triangles do not share their vertices, so they each need 3. When sharp triangles are connected you have more than one vert in the same spot.
Whats weird is when i shade my cube soft, instead of the vertices count dropping to 8 like I would expect, it drops to 14, and some of the vertices are duplicated, while others aren't.
I have no idea what thats about and its kinda infuriating.
after a quick google search I learned that UV maps can also duplicate vertices in a similar way. So if you shade the cube flat, and remove the cubes default UV Map you will get 8 vertices like you would expect.
Great content man. I'm just wondering, do you code because you love it? have you forced yourself to do a project without enjoying it?
Love of the game baybeeeee
Oh wow, you put on ANOTHER layer onto the project!
We're at, like, 5 right now or what?
* Gltf exporter
* ... to visualize performance fixes in our voronoi generator
* ... to render backgrounds in our code map
* ... to let viewers gain context on our code base
* ... to let us work on our image editor without losing chat
Yeah that's 5 :D
@@sphaerophoria I am so ready for the moment this whole stack finally resolves! Keep up the good work!
GamerFirst