Netcode for GameObjects 1.8.0 Update

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

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  • @TheDiakou
    @TheDiakou 10 หลายเดือนก่อน +1

    I've pointed your netcode for entities guides to a few people as intros, they were massively helpful, think it might be cool or helpful to continue a bit more on them.
    It could be very interesting to tackle (even though it's a paid package) rukhankha's animation system for ECS, considering it just launched with full IK capability and physics(ragdolling) with included samples. It seems to truly be the exact full package you would have expected unity to provide and it has fairly clean code.
    Great work as always!

  • @warmogs3955
    @warmogs3955 8 หลายเดือนก่อน

    Oof, if only they updated it two months ago haha! Started a NGO project a couple months ago, and I am on the fence about whether to migrate my code base now that it is still relatively early, or to just wing it and continue as is. So far, 1.7 seems to be serving me quite well. The biggest advantages in my case, that are clear to me from just reading the changelog, is being able to call client rpcs straight from a client, and not having to call a serverrpc and then call the clientrpc. Also the instanciate and spawn method is quite cool as well!
    What do you suggest? My understanding is that the 1.8 update is a cool little QoL change, but it isnt necessarily groundbreaking. Then again, I am a novice in game development and I would like to hear a professional's opinion. :)

    • @MemphisGameDevs
      @MemphisGameDevs  8 หลายเดือนก่อน

      Lol, not a professional by any means. But updating to 1.8 is not going to break anything for you but like you saw it's nothing revolutionary that you can't do other ways. There is no harm in updating and then using the new features as they come up. The old rpcs will continue to work for backwards compatibility