This is why your Unreal Engine blueprint is breaking when you use random numbers

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 2

  • @chameleonh
    @chameleonh 2 หลายเดือนก่อน

    Unexpected at first, but on second thought a reasonable choice by UE5 devs. Makes the node behave like a piece of code would - for every call to get_random() you get a new value.

    • @mattfarrow9577
      @mattfarrow9577  2 หลายเดือนก่อน

      I can confirm also a choice by UE4 devs. It is what it is, but as a counterargument: efficient/common blueprint design involves taking a single value and taking it to multiple places via multiple nodes. For everything except random numbers, this works, and works well. So it is quite counterintuitive in that context.