Okay, /wow/. I've always loved the music in darkest dungeon, it's spectacular - but going through youtube, listening to various soundtracks, I only just realized you're *also* the composer of the Prince of Persia music!! Incredible damn job, man, probably makes you my all-time favourite composer. Damn good quality of work, spanning from then to now!
I have a d&d character who is tied to a place called Calimshan. I hope thats spelled correctly. But that place reminds me or prince of persia. Man! Aww the memories.
MaT compositions I like: 1) Squeeze that Mark like an orange Man At Arms (bellow) Bountyhounter Cultist Crossbow/Musket 2)To each its role Man at Arms / Crusader Antiquarian Vestal Doctor 3) Do you Bleed? Hellion Man at Arms Highway / Flagellant Vestal I have yet to fully enter rank3 battles, so I'm listening
@@hongkyang7107 ey I dunno why this had to happen, but I *promise* you we gon' find out who killed Heir's Ancestor.... The Hamlet's cold, dawg. Like it says in the book, we are blessed AND cursed
I had to retreat and Dismas chose to stay and hold them off resulting in his death. He didn't die horribly by the eldritch or the beasts. He died protecting the hamlet, our home.
When I heard this song for the first time, I remember thinking, "This town is a shithole, BUT IT'S MY SHITHOLE DAMMIT SO GET OFF MY LAWN YOU ANIMALS!!!" *edit* one of the songs that makes you feel like an actual hero. Fantastic job, looking forward to more music in the next game.
That's how I pictured this whole event playing out, badass walk coupled with fire-forged true companions and all (mostly). Oh, and sending Vvulf landing on top of all his bombs taking him down in one big-ass BOOM! Bonus points if Vvulf voluntarily throws himself onto the bombs himself while his goons are nearby.
I like to imagen that all the shop keepers, service providers, and everyone in my roster is fighting their own battles somewhere desperatly defending the Hamlet as best they can, I also like the symbolism of you, your party, and others offscrean fighting Vulf and his brigands in the town square under the watchful eye of The Ancestor. Loved this mission.
@@EricToTheScionti Everyone in the world is that thing, as they all came from it, but you got to see the truth behind that flesh since you ventured into the darkest dungeon
"Hey guys, I know you slaughtered three Necromancers, two Swine Kings, three Hags and completed two stages of the Darkest Dungeon but kek I've got the highest crit in the game and broken-ass damage with my bombs. Oh yeah, did I mention my fucking barrel *parries* attacks? Neat, huh?"
Thankfully it only parries for 6 damage and can easily be taken out by a Houndmaster and have the damage healed by an Occultist whilst your Abomination and Hellion go to town on the Vvulf.
As if the prophet doesn't have broken damage. Take a man at arms. Buffed he takes GREATLY reduced damage with defender, and he can "catch" the bombs that the Vvulf sends out, unlike the prophet where you're guaranteed to have at least one death's door on most heroes.
i took your advice and went for the barrel. it was a terrible idea. even if you can deal 25 dmg to it each turn Vuulf just resummons it straight away.Thanks for getting dismas killed for the 2nd time buddy, i shouldve listened to darkfury45 :(
The brigands are swarming everywhere, looting every house, barrel, and building they come across. The townspeople have fled over the hills, praying that they will have a home to come back to once the smoke abides. The brigands are cheerful, thinking that they are wolves descending on lambs. But suddenly, the cheers turn into shouts of confusion and pain. Out of an alley steps a masked man, in a fools hat and garbs, his bells jingling with every step. He stares down the overwhelmed brigands. One of them dash towards the man, swinging his sword. The masked figure deftly leaps to the side, and from his garbs comes a viciously curved sickle - he swings it at blinding speed, gashing the brigand, causing blood to sputter over the street. The screams of pain induces a soft chuckle behind his mask. The brigands, too shocked by what they just saw to move, finally attacks, but suddenly, a dagger whizzes through the air from the shadows - lodging itself into a musketeer, the brigand slumps over with gargling sounds. Two more daggers finds two more throats, as a pale lady in a long hat and blue, simple robes steps out of the dark. She easily sidesteps a sword thrusting for her, then draws a pickaxe from her back - she steps away from another swing, then brings the pickaxe around to bury it in the heart of her attacker. The brigands are rallying to meet the counterattack, but without warning, tentacles appear seemingly out of nowhere, gripping the legs of several bandits. As they struggle to get free, a globe of glass whizzes through the air and shatters next to them, spreading a corrosive acid. Their screams die on their lips as their expressions of fear melts away with the rest of their bodies. The bandits are converging. In a corner of the street, they see a woman in an armored nun's robe, holding her battle mace high - flares of light seems to focus and shift as injuries on the towns defenders close themselves. She is cornered by the brigands and their bloodhounds, but from an alleyway, a massive man in full armor emerges, wielding a terrifying mace and a broad shield. They break off to attack him, but he blocks their every attack and forces his way through them to their quarry. As a lumbering taskmaster swings his whip, it is met by the thud of metal - before he can recuperate, the man in armor swings his mace and it meets his head with terrifying force - THE GROUND QUAKES! As the bandit tries to recover, a figure taps his shoulder from behind, and the smell of gunpowder and the sound of a burning fuse is the last thing he knows, as a pistol fires straight into his brain. The highwayman have joined the fray. The brigands realize that they cannot win, and are retreating in force - but their retreat is cut off by a terrifying sight. A man clad in metal, and a terrifying mask, red with brigand blood. He swings a massive greatsword, easily cleaving two brigands in twain with force of impact that sends the brigands reeling - A DEVASTATING BLOW! They have nowhere to run now. The defenders encircle them, and as the swordsmen form up to defend their musketeers, they suddenly start falling. The bandits spin around to see a barbaric-looking woman in a long fur coat, moving at impossible speed, cutting them up with a long, terrifying glaive - she spins around, faces the bandits, and lets lose a battlecry so terrible that it completely dazes the brigands - AAAHKLORAAAH!!! As she cuts into them together with the other defenders, a terrible voice bellows, commanding the bandits to stand their ground. The bandits leader have entered the scene, bringing with him a great shield and a gigantic barrel of bombs. As the brigands form up behind him, the town defenders does the same, both sides preparing for a final battle...
edit these typos please and it will be perfect :3 to move, finnaly *attack* and shatters next to *them* it is met *with* thud of metal The highwayman *has* joined the fray the town defenders *do* the same I am not trying to be grammar nazi or trying to say that your english is bad (when it's obviously not), all I want is for this great wall of text to have no typos :)
A smile spreads across the bandit leader's face as he lights his first bomb. Throwing it, the infernal weapon detonates upon impact, shuddering the few buildings that are still standing, throwing up a cloud of earth, broken wood, and the blood of the fallen that momentarily obscures the vision of all on the battlefield. The defenders of the town scatter as more bombs rain upon them, the brigand leader letting loose a deep, sadistic laugh. Under the cover of his fire, the brigands under his command renew their assault. Among the defenders, the man with the shield and mace takes point, defending against the barrage of incendiary destruction. The highwayman and the woman with the daggers stand back to back, knife-fighting the brigands who dare to get too close. The fool and the barbarian team together, their blades parting flesh from bone and drawing inordinate levels of blood with every strike. The greatsword wielder cleaves brigands from side to side and up to down, the one with the plague mask lobbing globes of infectious gases that burn the skin and melt the bones of her enemies. However, the brigands are many and the defenders are few, and though the priestess and the occultist use their magicks to cure even the most grievous of wounds, they cannot staunch the flow of their allies' blood forever. As wounds mount, the brigands, like wolves after their prey, sense fear in their enemies and press their advantage. As all seems lost and the brigand leader readies another bomb, the cry of a hound echoes through the shattered remains of the Hamlet. As all turn their heads to see what the source of this noise is, they see on the far side of the town square a man clad in a gendarme's uniform and holding the leash of a snarling wolfhound. Next to him is a man in leather and scale armour, in one hand a hatchet, a grappling hook in the other, and stun grenades attached to his belt. On his left is a woman of African descent, clad in metal armour and holding a loaded crossbow before her. Closer to the heroes appears a man in crusader's armour. He produces a long piece of parchment and, calling out the brigand leader's name of Vvulf, reads his many crimes aloud before rolling up the parchment, unsheathing a great broadsword, and holding it in a ready position. Seeing this, Vvulf laughs long and richly, followed by a mocking question of if this is all the defenders have. As he says this, the sound of rattling chains is heard in the square. On the right of the square is a sickly man with an "A" branded on his forehead and heavy iron manacles wrapped across his body. Vvulf and is brigands are incredulous upon seeing this. Vvulf demands to know if they have gone mad thinking that this pathetic excuse of a man is going to save them. Suddenly, the veins on the sickly man's wrists glow with a poisoned green colour. It spreads to his arms and legs, then his neck, then his head. His pupils obtain the same colour, the rest of the eye turning black as coal with lightning-streaks of bright red shooting in every direction. The manacles that once weighed the man down now clatter, strain, and shatter. His skin turns a dark burgundy and spiraling black goat-horns, immense demonic claws, and long sword-esque teeth sprout from his head, fingertips, and mouth, and his size and bodily mass increases to thrice its normality. The brigands are now staring at a monster, an abomination, poison dripping from its elongated jaws and murder in its soulless eyes. Vvulf, now more satisfied with the sight before his eyes, lets loose a mighty battle cry before lighting the bomb in his hand. The abomination responds with an animalistic roar the likes of which only a monster of his ferocity and lethality could produce. Vvulf lobbs his bomb at the abomination, who merely swats it aside. Lettling loose another roar, the abomination opens into a gallop, poison sliding off his bladelike teeth, massive claws throwing up dirt with each stride, and his soulless eyes locking on Vvulf. As this happened, the bounty hunter throws his grenades at the brigands, which detonate with a blinding flash. With their enemies momentarily disoriented, all the defenders present launch a counter-offensive, striking at the brigands with renewed vigor. The battle has begun once more.
I love how the most difficult enemy in the game is just a man.. compared to the myriad of horrors your party has faced, the countless number of undead and abhorrent monstrosities.. And yet here you stand, in the face of oblivion. Not at the steps of Hell nor at the precipice of darkness.. but in your very own town. Your safe haven. Not even the terrors would dare launch such a heinous and, should I say, daring raid? You've all forgotten who you are. Men and women with human souls, human wills. These are your strengths. You have ironed them on the pain of failure, the agonizing madness that has made you more powerful than any Eldritch relic could ever make you.. You face that ten-fold now, in the form of just a man. A man with a will, a man with a purpose.. if even so simple.. *To destroy everything you hold dear. To end your quest. That is the harbinger of your demise.. a man named Vvulf.*
Darkest Dungeon wouldn't be half the game it is without the amazing narrator and soundtrack. I hope there's some new areas and encounters down the line just so we can hear more great music.
The animal they named themselves after is fitting. The curs and brigands are miserable little creatures, their biggest strength being sheer numbers. Prove superior strength and the survivors will flee with their tails between their legs.
I like how everyone is looking either menacing and heroic, and then you've got the jester, frowning while aggressively strumming his lute. Edit: thanks to stuart for the heart, love your work
Crusader: Heretics do not belong here! Leper: Like moths to a flame, they are the moths, we are the flame! Vestal: By the light, we shall protect this hamlet with our lives! Bounty Hunter: So many bounties, so little time. Houndmaster: You outlaws will fall to the law!
Hellion: Such wild hate! I am among kin at last! Flagellant: So many sins for me to lash away... I HAVE LONGED FOR THIS! DON'T YOU DARE TAKE IT FROM ME! Highwayman: Heh... Never thought I'd see you lot again... Occultist: Men who behave as beasts to men... Compared to what I have seen. You. Are. Nothing.
Send these vermin a message; the rightful owner has returned and their kind is no longer welcome. - This game and music are inspiring. keep up the fantastic work!
When they started, my group contained a Vestal, a Houndmaster, a Bounty Hunter and a Leper. The Bounty Hunter was the first to die, suffering a critical explosion and bleeding to death when it was his turn. The same fate awaited my Vestal. And with noone to heal his wounds, the Leper did soon join them. Now all that was left was a critically wounded Houndmaster, standing at deaths door, expecting to soon be another entry in the graveyards index, while Vvulf sat at 5hp. But he resisted. And then he resisted his minions. Then it was his turn, his last chance - and he delivered the critical blow. He and the bestest of doggos is my favorite character since that moment.
I've always wondered how it would work out if more than four heroes could be sent on one quest, especially with the Vvulf bandit invasion. Shouldn't *all* the heroes be involved in defending their home? That would be a truly epic battle. Maybe it would be like the Vvulf in his summoning of endless bandits, where if one of your heroes suffers a deathblow, you can choose another hero to take the fallen's place.
I like to think that during this quest most of your heroes defends the Hamlet, but a group of the most qualified ones must stop Vvulf himself. I know there is no sign about it, and it's just my opinion.
@@xxzmaster04xx29 Also since there's no casualties among your heroes other than the 4 who take on Vvulf, one can imagine that your group of 4 are taking on the most dangerous concentration of bandits leading up to Vvulf while the others are fighting lesser battles elsewhere against weaker and less-organized brigands without Vvulf's direct orders. Meanwhile the ones you fight are highly loyal and motivated to defend the man who has led them to survive against the horrors of the estate
@@Lazarultos that's some pretty cool theories dudes. Now I can only imagine 4 level 3 heroes fighting just 1 bandit, while saying: '' Tonight, the gankers gets ganked''
@@PxHDB The way I see it, the characters would focus more on cutting down any raider they see than focus on the safety of the commonfolk. They rally in defense since these brigands have the gall to attack the only relative safe haven in the Estate, but they're not out to save anyone.
this is probably my favorite song in the game for three simple reasons 1. it sounds desperate and gives the player the feeling that if the player cant even defend their own home then how can they even hope on taking on the darkest dungeon. 2. it starts with a really sad tone as the destruction around the hamlet is shown in game then it ramps up filling the player with a need with revenge for the destruction caused by these monsters. 3. the song has a multiple of different tones like i said its starts of sad then it sounds desperate then angry and hateful and finally a combo of the four as it just keeps building right until you fight the boss behind this mayhem and the last 2 minutes play as the player makes his final stand to defend his home i love this soundtrack all together and i'm always thrilled to hear more music from Stuart Chatwood
Thanks for the detailed review. This is one of my favourite tracks in the game as well. I'm very glad to hear people are enjoying it as much as I enjoyed making it.
So i just tried to complete this quest, and failed, here's the story -oh damn a quest town event how cool! -ok got a nice team setup let's go -man this music is awesome -briganders appear -wins -man that fight was easy -next fight -ok these guys look new, with their masks and wolf fur -ok they were a bit tough but nothing i couldn't handle -next fight... -a madman and some tough enemies, oh well, can't be that bad -ok so my vestal is stressed out but all is well -another fight -another madman? what is going on? -well, now my entire team is stressed -get ancestor's bag -good stuff -yet another fight -ok so now my entire team is afflicted that's nice -ok so now 2 of my party members died of a heartattack -fuck this im out -houndmaster dies to ensure retreat -what a great soundtrack -cries
This game is difficult. Sometimes the dice roll does not go in your favour. I've been there myself where you must make a hasty retreat. Hope you have better luck next attempt. At least you get to hear the music again..:)
1990s - The Tea Party 2000s - Prince of Persia 2010s - Darkest Dungeon Alright, Mr. Chatwood; I'm looking forward to ten years from now, when I retroactively discover how your music influenced my 30s as well. Also: Happy Canada Day!
Crusader: Bring it all Highwayman: We’ve seen your type before Bounty hunter: We’ve thrown them back before. Houndmaster: Bring your cannons and your giants. Musketeer; Bring your guns and knives Flagellant: Heap every curse upon me, you are nothing. Leper: We have stood against the darkness between the stars. Vestal: We have fought the undying Occultist: Horrors beyond imagination. Hellion: The darkest depths, the most savage beasts. Abomination: Hey, I resemble that remark! Plague Doctor: We have gazed into the abyss, into the most despicable corruption. Man at Arms: And we’ve won each time. All: For We. Are. The light!
Once, I used this track in a D&D game I ran. The fight took place inside a clock tower, and so the clangorous bells signaled the moment where the disused gears and sprockets creaked breaths of life. This is the only track I’ve found that has bells in a combat-themed piece.
A bright glow looms over the horizon. Turbulent war cries bellow in the distance. The whiff of sulfer, ash, and blood hangs uneasily in the air. The wolves are at the door.
I imagine that the four members of the squad sent to kill the bandit leader are like a strike team, while the rest of the mercs are defending the buildings of the hamlet. (The more religious ones would defend the church, while the more militant would defend the training grounds.) Also, this song is the perfect “GET THE FUCK OFF MY LAWN!” kind of song.
The first time I fought Vulf, three of my four people died and one escaped. I was awfully pissed, and I sweared to avenge my friends. Among the fallen was my original Highwayman that the game starts you off with. Many ingame weeks later after I had gotten much stronger, Vulf attacked the town again. The party I had this time included my original Crusader that the game started me off with. It was an awfully close fight with my Lepar dieing and with my other three characters all being on death's door, but my original Crusader avenged my original Highwayman when he got the killing blow! It was the most amazing non-scripted event I've ever seen in a videogame!
"Dismas my friend, can you hear me? DO YOU SEE THIS? The bastards have finally been driven from our door!" The original Highwayman is named Dismas and the original crusader is named Reynauld.
I want a full fan fic about this. Tomorrow. There's a series, I forget exactly what its called, but it's basically a series of diaries that someone made for XCOM back in Enemy Unknown days and I WANT THAT FOR THIS.
"There can be no hope in this place. No hope..." Watching my entire party go mad because I hadn't anticipated the madmen who told them all their sins, this music blaring in the background... I had lost people before, but this was the first time in Darkest Dungeon I felt truly AFRAID. This was our home. Our haven. The dangers were out there, not in here, yet here they stood before us! And my stalwart guardians, who had held fast and kept the darkness at bay; Yet now, amidst the fire and the despair, they lost themselves. A Highwayman who could only see his burning home staring back, a Gravedigger who simply went mad, a Helion who's battle rage left her behind to halt the advance - and naught but a Valorous Vestal to try and keep their flesh together through it all until the retreat was called. Now we've seen our home in flames, the best of us fall not to monsters, but to men. Once the fires of our buildings are doused, the fires of our vengeance will burn threefold. Stuart, this piece of music is absolutely astounding. This experience would have been so reduced without you, as would have so many moments in this game.
This song brings tears to my eyes. Hearing this as an army of bandits charge at your hamlet, and all of your adventurers stand ready to face them. They fought gods and monsters and they will not let their home get taken away from them without a fight. Pure genius, well done.
Vvulf: Let's attack a hamlet full of highly trained mercenaries that are capable of taking down the most vicious eldritch horrors in the land, what could possibly go wrong?
I imagine they'd have their own reasons. Considering the Swinefolk's more heavily-armoured soldiers, along with their numerous wardrummers and battle-standards, I think it's safe to say that they know a thing or two about waging war on others. As for the cultists, I imagine they would probably just be looking for more innocent villagers to sacrifice to their profane deity. We could maybe even see the occasional Ascended Brawler/Witch in the Hamlet.
I still can’t get over how adding a percussion line, changing the rhythm, and quickening the melody is all it takes to make such an evocative piece. “Masterfully executed!” Edit: Oh damn, I just noticed the Jester’s casual lute strumming in the piece.
A clash between a team of mercenaries and volunteers that spent their time fighting unimaginable horrors on a mission to clear out the corruption and a group of brigands organized like a small army that bonded over pillaging the countryside and wreaking havoc unopposed, two entirely different forces that grew under different circumstances, largely unfamiliar to one another, but nonetheless equally savage. Interesting how, while the most of the game focuses on dealing with the forces of madmen, cultists, terrifying and unknown unholy and Eldritch powers, with the atmosphere of hopelessness and stagnation prevailing, the fight against brigands, being the case of known evil, is probably the most spirited and rousing to action. Especially knowing what comes at the end, it gives the impression that the heroes go "we don't even know what we're after in this life anymore, but these thugs piss me off just enough to give me a purpose"
Honestly the soundtrack of DD is fantastic, but after so many hours of playing it got a bit repetetive. But when I played the "wolves at the door" quest I literally got goosebumps from this song. Fantastic work!
Dávid Sebestyén thanks for the kind words. Yes the soundtracks can get a bit repetitive at times. I'll pass that along to the developers when we meet again.
o my god more music for dlc? i cant wait! this tracks are so amazing! also i remember one of my favorite soundtracks is prince persia warrior within that also done by you? brilliant music man.
I remember using this as the final battle theme in a Dungeons & Dragons campaign, wherein the cult of demon worshippers the party had fought the whole game attacked the player characters' home town and they returned to find it under attck. A hard battle was ended with the now ascended cult leader recieving a flaming greatsword through the chest, courtesy of the fighter chucking it at him in a last ditch effort. He crit and the leader died, with every player character close to death. It was amazing. I love Darkest Dungeon and my proverbial hat goes off to the amazing composition of its music.
This song was the inspiration of my first DnD character. Just some farm boy seeing the village he once called home burning around him. Decides to join a local Militia, then worked his way up the ranks. Quite a few similarities with the Man-at-Arms. I love this game
Found out about this game when I was searching for music for a tabletop rpg session. Music blew me away, and I looked up the game and bought it shortly thereafter. Mr Chatwood, your music is what sold at least one copy of this game. Everything else was just icing on the cake.
Plague Doctor: *sits alone at camp using "The Cure"* Heros with the Crimson Curse: "Virus? What's a virus?" *begins laughing in 1000% disease resistance*
After all these years... I have finally found an incomparable piece of musical perfection. Every single track in this game is so good it's not measured by known numbers. Thank you, Red Hook, for bringing the world one of the greatest RPGs ever created and thank you, Mr. Chatwood, for putting your heart and soul into making it more alive than it could be without you.
This...is a pure masterpiece, it shows how much your battle depends on the hamlet, to save it from the brigands. I can't say how much this is art. I hope you will make more content and music from others game.
If you don't want to support me on the Steam.com store or Gog.com but prefer to wait until the album is on iTunes, Amazon etc, then you are in luck as I will be launching the Official Soundtrack Album to coincide with the PS4/Vita release.
Since yesterday when Vvulf attacked my village, my whole family has been listening to this song. Sounds like an anthem to defend one's home. Beautifull song. A true masterpiece✌️
You're most welcome! Thank YOU for all the great music. I spent a lot of time humming a lot of the music from Sands of Time back then as well.I will continue to support your music.
I still think there should have been more town attack events. It would have given the impression that the longer you take, the more dangerous your enemies become. You make constant incursions to enemy territory, but only Vvulf and the Shrieker really go after you specifically.
Not even the Shrieker knowingly attacks you, it just steals Trinkets because they’re shiny and because it’s pretty much still a crow under the eldritch corruption.
@@PRubin-rh4sr Not necessarily a huge organized invasion, just events where the town itself is in danger. Like maybe after coming back from the Weald a fungal outbreak happens and you need to repel it. Or the Swine emerge from a well or something connected to the sewer system they're in. Perhaps a necromancer could sneak into town and use your cemetery against you in reviving dead heroes as enemies.
For me, no matter how good the gameplay, story, or anything else is, the music is what creates the experience. And tracks like this make Darkest Dungeon a true masterpiece.
Still in love with the tracks after 8 years... The gaming experience would not be the same without Your masterpieces and they're the reason I come back over and over. Thank You for Your wonderful work.
I know it’s Necro Posting. But back in 2016, when Shadows and Eldritch, was going on, seeing Avacyn, The Purifier. Me. Chatwood, you inspired me to make a Magic Deck based on your music. For that, Thank You..
I've got to wonder, is there a story to be had between Vvulf and the canonical Man-At-Arms? Like a grudge? Because his brigand team is fought off so well by any team with a Man-At-Arms guardian in the back, especially when equipped with a Guardian's Shield. Sorry to spoil that secret. (Also you're welcome.) The Guardian's shield even has a wolf on it! The connections are so apparent.
Tentacle Man's resolve is tested! ... .... ..... ...... Abusive! (He proceeds to switch himself around, placing people on the bomb, getting my Hellion, then my houndmaster killed, and then passes his turn three times in a row.)
this song hits so hard. I've been listening to this while working for years and it never gets boring. This one and Warrens Ambush are my favorites. The only song I believe to be on the same level from another game's OST is "The City Must Survive" from Frostpunk
Just yesterday I finally won a campaign, the first time in 3 years of playing Darkest Dungeon. The catharsis gained was indescribable. And that feeling of long-elusive, finally-grasped success somehow enchances the feeling from the entire game and the music. Now, listening to this, I think of the events associated with the music as the memories of the war fought long ago. Not in the way of cherishing the bloodshed, but by honoring the perseverance of those, who fought, who fell, who remained, who absconded never to return, and for those, like me, who kept returning, persisting, untill the end. Thank You, Stuart. This game was, and still will be one of the greatest expiriences in my life, and Your hardwork is an important piece of the whole picture of this story, wich I, after all those years, finally got through.
Man when I played against Vvulf and his men, I just felt that this was home, but it was being threatened. This track suited the mission so well. You're home, but it's dying. Flee, and it burns to the ground. Fight, and you risk death. It's a lose-lose situation, so have at them and show these low lives their lowly position! The music in Darkest Dungeon is absolutely stellar work, full props to you Stuart, and everyone else behind the scenes of this game. :)
Would be really interesting to see other "faction" attack the hamlet from time to time, and to see different themes for each attack, both musical and game-play wise. Brigands feel like more of a raid, swine-folk more of a slaughter, undead more of a military takeover, (banners, archer lines, etc) and maybe a cove-themed giant monster that rises from the ocean to wreck havoc? It would be cool to see the other "races" really come to life, and if this only happened during the lategame, it would make the feeling of all-out war with the Heart of Darkness.
Honestly, it feels like only the brigands had the human-like intelligence and greed to attempt a raid or take-over. That's what made mere humans as terrifying as beasts of the depths, or the swine-monstrosities of the barrens.
You know, I think the Brigands don't get enough credit. Put them up next to the endless undead armies, the fungal mutants in the weald, the monstrous swine and the downright alien pelagics, and they seem somewhat unimpressive by comparison. And yet, these normal, if evil, humans are the only ones who managed to stage (and, given the mission's difficulty, successfully carry out) an assault on the base of operations for all those annoying heroes who send 4-man squads to clear out entire sections of the rotten estate. That takes serious balls.
This mission was one of my favorite. I had to prepare quickly for it, as i lacked a man at arms or jester high enough of a level to stand a chance. I fully upgraded a few heroes, spending what little cash i had and using trinkets i sold for extra money. At the end of it.. i had this as my team: a vestal, crusader, highwayman, and shieldbreaker. I used the crusader as a backup healer and damage sponge, stacking trinkets and buffs that got him to about 73% PROT I made sure to give serpents sway to my shieldbreaker to protect her. When we got to vvulf, it got intense. First thing i did was use holy lance to advance my crusader forward so he may use bulkwarth of faith. While my vestal kept my team alive, my highwayman was cutting and shooting them apart. My shieldbreaker gave herself blocks. As vvulf threw his bombs out onto positions neither my shieldbreaker nor crusader could cover, i used one of 3 aegis shields i had to save their lives. At one point, i got my crusader to take a bomb with his high prot.. it dealt 11 damage. I dread to think what would have happened if he didnt have all the prot. In the end, we won with very much success, no one died, we didnt even get any resolve tests. The crusaders inspiring cry made sure of it. My highwaymans riptose, wicked slice, and point blank shot made quick work, while my shieldbreaker pierced their defenses. One of my favorite missions.
I love this track! Gotta be my favorite one from the game. I actually used it as the grand finale in one of my D&D campaigns. They had to escape a huge city with the guard and government agents in pursuit. I set the scene with all the belfries ringing to alert the city, just like how the song starts. I love the start of that song so much.
This is like cinematic worthy music. Theres just a way that you feel immersed by the music and the theme all around in which the scenario develops. Somehow you feel attached to your characters and feel the adrenaline of fighting for survival, but its the soundtrack that makes the game shine, its magnificent.
coming back to pay my respect to the master, the myth, the legend, Chatwood and this divinely inspired OST. The one ost that made me start my one TTRPG and what a ride ! So thank you !!!
This to me is like "The City must Survive" from Frostpunk. Only: - One is you're a people fighting back against mother nature herself. You're too stubborn, proud and desperate, so you go as long as you can. There is hope. - This, the forces of humanity have twisted against itself, and someone has to fight for what's left, rather than becoming vultures. There is hope, but fleeting.
This rabble may think themselves fierce, but they are nothing compared to our army. Our noble warriors fight with an unbreakable bond of friendship in their pack, and they fear no man or beast. The brigands call themselves wolves, but they are little more than lambs that have wandered carelessly into the slaughter. "Send these vermin a message! The rightful owner has returned, and their kind is no longer welcome!"
I... Just... Got... Destroyed by the Brigands, with my best team. Sure, wasn't a Resolve Level 6 team... But hey, I got to the Brigand Vvulf... Except for my Plague Doctor who managed to die before such. I hoped until the very end I could somehow best the villain, but I knew, when even my Grave Robber died, I stood no chance. _9001/10 Will try again and win._ _Praise Stuart and his Music, praise everyone who contributed in any way, shape or form to the game. It is something too beautiful._
I remember my old Venois, great crusader, his virtue saved me from the first DD incursion, he saved my grave robber by getting the final blow on the boss. He fought has best as he can, killing many bandits, but in the end, they were only two of them left during the raid.. He sacrified himself to let the vestal live.... 10 weeks later, she was back. She put him to death with his companion WE ARE THE HOLY FLAME !
Freeze Kirby You got the objective man. Now. Prepare for total war. He's gonna come back.... And everyone will be waiting for him. I got some advices though Don't be afraid to outright ignore the barrel o'bomb, he fight back so make sur to deal him heavy damage if you think destroying it is necessary A man at arms can be good, and Vulf, most of the time is on the third row, he protect most of the time his mates on the front row, so don't be afraid to take a crusader with you ! The best combination I used (with resolve 6 though, soooo....) Was : Arbalest Vestal (high heal trinkest) Bounty Hunter (Able to uppercut have the two axes attacks and stun bombs) Crusader in the front row, tanking and causing heavy damage. Now I can just wish you luck !
Brigand Vvulf's attack caught me completely by surprise. I went in with a Vestal, a Highwayman (Dismas), a Graverobber, and a Hellion. I had INSANE luck. 3 of the heroes successfully made their virtue saves in that fight, and only one of them got a stress trait. In the end after something like 20 rounds of trying not to die, Dismas was killed when one of the cutthroats bled him out, but less than 3 rounds after that I killed Brigand Vvulf in revenge. Oh, and Brigand Vvulf didn't even get the last laugh, because 5 weeks later Dismas was resurrected.
I recently finished this quest with a leper, man-at-arms, jester, and vestal. My leper was only level 5 and the rest of my heroes was level 4. I could of brought the other heroes but some of them were either stressed out, or wasn’t compatible. In one of the fights. My heroes were all stressed out. My Leper hit a 100 stress, and out of the blue - becomes STALWART. It was one of my best moments, and that’s not all. The start of the Vvulf fight I hit 3-4 crits in a row that leper hit over 30-50 damage. Man, what a clutch, and I got all the trinkets in that level. The game is fun.
Okay, /wow/. I've always loved the music in darkest dungeon, it's spectacular - but going through youtube, listening to various soundtracks, I only just realized you're *also* the composer of the Prince of Persia music!! Incredible damn job, man, probably makes you my all-time favourite composer. Damn good quality of work, spanning from then to now!
Thanks for listening...
What, really? Prince of Persia too? I love you! Thank you for the immersive atmosphere!
Okay, I gotta play Prince of Persia haha, just because of your comment! Because I love Stuart's work.
Haha, yeah. Stuart is my favorite composer now that you mention it.
I have a d&d character who is tied to a place called Calimshan. I hope thats spelled correctly. But that place reminds me or prince of persia. Man! Aww the memories.
When the Hamlet is slightly more of a hell than usual.
Sounds like Stalingrad during WWII.
Sounds too alive@@warrioroflight6872
just another Monday(?
Vvulf: Wait, is this boss music for them or for me?
haha. Love the comment.
You entered the wrong hamlet
Man at Arms: "hi".
@@CidGuerreiro1234 that will work with any boss, only the witch, the cannon and the siren can ''counter'' the man at arms
@@jevmenyt3422 Indeed, but MaM will shine more than ever against Vvulf.
In Man at Arms we trust...
aegis scale is good too
Flagellant: nah,leave me suck the damage myself
HEAL TANK ALL THE WAY! (*insert 4 deathblows here*)
MaT compositions I like:
1) Squeeze that Mark like an orange
Man At Arms (bellow)
Bountyhounter
Cultist
Crossbow/Musket
2)To each its role
Man at Arms / Crusader
Antiquarian
Vestal
Doctor
3) Do you Bleed?
Hellion
Man at Arms
Highway / Flagellant
Vestal
I have yet to fully enter rank3 battles, so I'm listening
@@Scarletraven87 The hedgehog:
Vestal
MaA
Highwayman
Highwayman
Ripostes all day everyday
"Wolves at the door"?
"You picked the wrong house, fool!"
You picked the wrong hamlet, FOOL!
@Brother Kotello
Dismas?
OHHHHH MY DAWG!
@@KoryLunaa hey brother, you okay man?
@Brother Kotello Dismal? My god, brother! I almost sliced you in the gaw dam face!
@@hongkyang7107 ey I dunno why this had to happen, but I *promise* you we gon' find out who killed Heir's Ancestor....
The Hamlet's cold, dawg. Like it says in the book, we are blessed AND cursed
“Many fall in the face of chaos. But not this one, not today”
reminds me so much of 40k
you talking about the heroes or Vulf?
@@benthomason3307 the heroes
Came back to the game after about 5 years and got this on my first run-through. So great!
I had to retreat and Dismas chose to stay and hold them off resulting in his death. He didn't die horribly by the eldritch or the beasts. He died protecting the hamlet, our home.
Same here...but my ass forgot that was a "Reynauld & Dismas" Run.... and I said "Fucking luck...."
When I heard this song for the first time, I remember thinking,
"This town is a shithole, BUT IT'S MY SHITHOLE DAMMIT SO GET OFF MY LAWN YOU ANIMALS!!!"
*edit* one of the songs that makes you feel like an actual hero. Fantastic job, looking forward to more music in the next game.
My crusader an msn at arms back to back “ready for the bloodbath?”
By the time you've encountered Vvulf, wouldn't it be half-restored to its former glory?
That's how I pictured this whole event playing out, badass walk coupled with fire-forged true companions and all (mostly).
Oh, and sending Vvulf landing on top of all his bombs taking him down in one big-ass BOOM! Bonus points if Vvulf voluntarily throws himself onto the bombs himself while his goons are nearby.
I like to imagen that all the shop keepers, service providers, and everyone in my roster is fighting their own battles somewhere desperatly defending the Hamlet as best they can, I also like the symbolism of you, your party, and others offscrean fighting Vulf and his brigands in the town square under the watchful eye of The Ancestor. Loved this mission.
*Offscreen
Never trust edited comments
considering you and the entire town are the eldritch...thing...i wonder what horrors those raiders actually saw.
I like to imagine the guild helping to keep the enemy funneled in places to allow the heroes to take them out personally
@@EricToTheScionti every single thing on the planet is that thing
@@EricToTheScionti Everyone in the world is that thing, as they all came from it, but you got to see the truth behind that flesh since you ventured into the darkest dungeon
Thanks for your comments! They keep me going...
You deserve them!
Man, this stuff is amazing. You've got the magic touch, but with music!
Your work was amazing thank for such a great music
You did an awesome job at setting the tone for the game! Thank you so much.
+The Guy may I say that your taste is exquisite. Thanks for supporting the cause!
"Hey guys, I know you slaughtered three Necromancers, two Swine Kings, three Hags and completed two stages of the Darkest Dungeon but kek I've got the highest crit in the game and broken-ass damage with my bombs. Oh yeah, did I mention my fucking barrel *parries* attacks? Neat, huh?"
well, if you hit a pack full of bombs they'll explode in your face, it makes sence to me
Thankfully it only parries for 6 damage and can easily be taken out by a Houndmaster and have the damage healed by an Occultist whilst your Abomination and Hellion go to town on the Vvulf.
Unfair. Dangerous. Unpredictable. Perfect Darkest Dungeon Enemy.
As if the prophet doesn't have broken damage.
Take a man at arms. Buffed he takes GREATLY reduced damage with defender, and he can "catch" the bombs that the Vvulf sends out, unlike the prophet where you're guaranteed to have at least one death's door on most heroes.
i took your advice and went for the barrel. it was a terrible idea. even if you can deal 25 dmg to it each turn Vuulf just resummons it straight away.Thanks for getting dismas killed for the 2nd time buddy, i shouldve listened to darkfury45 :(
*_Flames on the horizon, sulfur in the air - the wolves are at the door!_*
The brigands are swarming everywhere, looting every house, barrel, and building they come across.
The townspeople have fled over the hills, praying that they will have a home to come back to once the smoke abides.
The brigands are cheerful, thinking that they are wolves descending on lambs. But suddenly, the cheers turn into shouts of confusion and pain. Out of an alley steps a masked man, in a fools hat and garbs, his bells jingling with every step. He stares down the overwhelmed brigands. One of them dash towards the man, swinging his sword. The masked figure deftly leaps to the side, and from his garbs comes a viciously curved sickle - he swings it at blinding speed, gashing the brigand, causing blood to sputter over the street. The screams of pain induces a soft chuckle behind his mask.
The brigands, too shocked by what they just saw to move, finally attacks, but suddenly, a dagger whizzes through the air from the shadows - lodging itself into a musketeer, the brigand slumps over with gargling sounds. Two more daggers finds two more throats, as a pale lady in a long hat and blue, simple robes steps out of the dark. She easily sidesteps a sword thrusting for her, then draws a pickaxe from her back - she steps away from another swing, then brings the pickaxe around to bury it in the heart of her attacker.
The brigands are rallying to meet the counterattack, but without warning, tentacles appear seemingly out of nowhere, gripping the legs of several bandits. As they struggle to get free, a globe of glass whizzes through the air and shatters next to them, spreading a corrosive acid. Their screams die on their lips as their expressions of fear melts away with the rest of their bodies.
The bandits are converging. In a corner of the street, they see a woman in an armored nun's robe, holding her battle mace high - flares of light seems to focus and shift as injuries on the towns defenders close themselves. She is cornered by the brigands and their bloodhounds, but from an alleyway, a massive man in full armor emerges, wielding a terrifying mace and a broad shield.
They break off to attack him, but he blocks their every attack and forces his way through them to their quarry. As a lumbering taskmaster swings his whip, it is met by the thud of metal - before he can recuperate, the man in armor swings his mace and it meets his head with terrifying force - THE GROUND QUAKES! As the bandit tries to recover, a figure taps his shoulder from behind, and the smell of gunpowder and the sound of a burning fuse is the last thing he knows, as a pistol fires straight into his brain. The highwayman have joined the fray.
The brigands realize that they cannot win, and are retreating in force - but their retreat is cut off by a terrifying sight. A man clad in metal, and a terrifying mask, red with brigand blood. He swings a massive greatsword, easily cleaving two brigands in twain with force of impact that sends the brigands reeling - A DEVASTATING BLOW!
They have nowhere to run now. The defenders encircle them, and as the swordsmen form up to defend their musketeers, they suddenly start falling. The bandits spin around to see a barbaric-looking woman in a long fur coat, moving at impossible speed, cutting them up with a long, terrifying glaive - she spins around, faces the bandits, and lets lose a battlecry so terrible that it completely dazes the brigands - AAAHKLORAAAH!!! As she cuts into them together with the other defenders, a terrible voice bellows, commanding the bandits to stand their ground. The bandits leader have entered the scene, bringing with him a great shield and a gigantic barrel of bombs. As the brigands form up behind him, the town defenders does the same, both sides preparing for a final battle...
" *many fall in the face of chaos, but not this one, not today* "
*"A moment of valor shine brighter against the backdraw of despair!"*
edit these typos please and it will be perfect :3
to move, finnaly *attack*
and shatters next to *them*
it is met *with* thud of metal
The highwayman *has* joined the fray
the town defenders *do* the same
I am not trying to be grammar nazi or trying to say that your english is bad (when it's obviously not), all I want is for this great wall of text to have no typos :)
A smile spreads across the bandit leader's face as he lights his first bomb. Throwing it, the infernal weapon detonates upon impact, shuddering the few buildings that are still standing, throwing up a cloud of earth, broken wood, and the blood of the fallen that momentarily obscures the vision of all on the battlefield. The defenders of the town scatter as more bombs rain upon them, the brigand leader letting loose a deep, sadistic laugh.
Under the cover of his fire, the brigands under his command renew their assault. Among the defenders, the man with the shield and mace takes point, defending against the barrage of incendiary destruction. The highwayman and the woman with the daggers stand back to back, knife-fighting the brigands who dare to get too close. The fool and the barbarian team together, their blades parting flesh from bone and drawing inordinate levels of blood with every strike. The greatsword wielder cleaves brigands from side to side and up to down, the one with the plague mask lobbing globes of infectious gases that burn the skin and melt the bones of her enemies. However, the brigands are many and the defenders are few, and though the priestess and the occultist use their magicks to cure even the most grievous of wounds, they cannot staunch the flow of their allies' blood forever. As wounds mount, the brigands, like wolves after their prey, sense fear in their enemies and press their advantage.
As all seems lost and the brigand leader readies another bomb, the cry of a hound echoes through the shattered remains of the Hamlet. As all turn their heads to see what the source of this noise is, they see on the far side of the town square a man clad in a gendarme's uniform and holding the leash of a snarling wolfhound. Next to him is a man in leather and scale armour, in one hand a hatchet, a grappling hook in the other, and stun grenades attached to his belt. On his left is a woman of African descent, clad in metal armour and holding a loaded crossbow before her. Closer to the heroes appears a man in crusader's armour. He produces a long piece of parchment and, calling out the brigand leader's name of Vvulf, reads his many crimes aloud before rolling up the parchment, unsheathing a great broadsword, and holding it in a ready position. Seeing this, Vvulf laughs long and richly, followed by a mocking question of if this is all the defenders have.
As he says this, the sound of rattling chains is heard in the square. On the right of the square is a sickly man with an "A" branded on his forehead and heavy iron manacles wrapped across his body. Vvulf and is brigands are incredulous upon seeing this. Vvulf demands to know if they have gone mad thinking that this pathetic excuse of a man is going to save them. Suddenly, the veins on the sickly man's wrists glow with a poisoned green colour. It spreads to his arms and legs, then his neck, then his head.
His pupils obtain the same colour, the rest of the eye turning black as coal with lightning-streaks of bright red shooting in every direction. The manacles that once weighed the man down now clatter, strain, and shatter. His skin turns a dark burgundy and spiraling black goat-horns, immense demonic claws, and long sword-esque teeth sprout from his head, fingertips, and mouth, and his size and bodily mass increases to thrice its normality. The brigands are now staring at a monster, an abomination, poison dripping from its elongated jaws and murder in its soulless eyes.
Vvulf, now more satisfied with the sight before his eyes, lets loose a mighty battle cry before lighting the bomb in his hand. The abomination responds with an animalistic roar the likes of which only a monster of his ferocity and lethality could produce. Vvulf lobbs his bomb at the abomination, who merely swats it aside. Lettling loose another roar, the abomination opens into a gallop, poison sliding off his bladelike teeth, massive claws throwing up dirt with each stride, and his soulless eyes locking on Vvulf. As this happened, the bounty hunter throws his grenades at the brigands, which detonate with a blinding flash. With their enemies momentarily disoriented, all the defenders present launch a counter-offensive, striking at the brigands with renewed vigor.
The battle has begun once more.
FFS SOME ONE WRITE A DARKEST DUNGEON BOOK ALREADY
I love how the most difficult enemy in the game is just a man.. compared to the myriad of horrors your party has faced, the countless number of undead and abhorrent monstrosities..
And yet here you stand, in the face of oblivion. Not at the steps of Hell nor at the precipice of darkness.. but in your very own town. Your safe haven. Not even the terrors would dare launch such a heinous and, should I say, daring raid?
You've all forgotten who you are. Men and women with human souls, human wills. These are your strengths. You have ironed them on the pain of failure, the agonizing madness that has made you more powerful than any Eldritch relic could ever make you..
You face that ten-fold now, in the form of just a man. A man with a will, a man with a purpose.. if even so simple..
*To destroy everything you hold dear. To end your quest. That is the harbinger of your demise.. a man named Vvulf.*
Moralless men are the worst kind of monsters.
I think Vvulf is the most badass boss of the game, and the combat music is so damn epic ._.
The maddened man is a horror greater than any demon
Imagine if hed focussed that will to virtue. He could have been a great ally against the darkness.
A simple man who killed two of my teams 😭
Darkest Dungeon wouldn't be half the game it is without the amazing narrator and soundtrack. I hope there's some new areas and encounters down the line just so we can hear more great music.
Thanks for the comments. They mean a lot. Nice to know the music is hitting a mark with the players.
"points at the new Crimson Court" I know its a year or so late but you got your wish!
He's about to et an 1Up on that wish, the Color of Madness DLC has been announced
And the music is fuckin' great.
CidGuerreiro1234 can confirm, the farmstead has some of the best music so far.
Flames in the horizon.
Sulphur in the air.
The wolves are at the door!
Everything burns.
The animal they named themselves after is fitting. The curs and brigands are miserable little creatures, their biggest strength being sheer numbers. Prove superior strength and the survivors will flee with their tails between their legs.
I like how everyone is looking either menacing and heroic, and then you've got the jester, frowning while aggressively strumming his lute.
Edit: thanks to stuart for the heart, love your work
You mean like Miguel from The Road to El Dorado?
@@jelloegg lol
It's all fun and games until the Jester pushes an overbuffed crit Finale and kills Vvulf in one single hit
it's what he does best
Crusader: Heretics do not belong here!
Leper: Like moths to a flame, they are the moths, we are the flame!
Vestal: By the light, we shall protect this hamlet with our lives!
Bounty Hunter: So many bounties, so little time.
Houndmaster: You outlaws will fall to the law!
Hellion: Such wild hate! I am among kin at last!
Flagellant: So many sins for me to lash away... I HAVE LONGED FOR THIS! DON'T YOU DARE TAKE IT FROM ME!
Highwayman: Heh... Never thought I'd see you lot again...
Occultist: Men who behave as beasts to men... Compared to what I have seen. You. Are. Nothing.
Men at arms :
We will fight them back!
Gave me goosebumps reading this ty
Bounty Hunter: *snorts*
Even Sheriff was on it
Send these vermin a message; the rightful owner has returned and their kind is no longer welcome. - This game and music are inspiring. keep up the fantastic work!
Thanks for listening!
Thanks for listening.
Thanks for listening
Thanks for listening?
thanks for listening 👁️👄👁️
When they started, my group contained a Vestal, a Houndmaster, a Bounty Hunter and a Leper.
The Bounty Hunter was the first to die, suffering a critical explosion and bleeding to death when it was his turn. The same fate awaited my Vestal. And with noone to heal his wounds, the Leper did soon join them.
Now all that was left was a critically wounded Houndmaster, standing at deaths door, expecting to soon be another entry in the graveyards index, while Vvulf sat at 5hp.
But he resisted. And then he resisted his minions. Then it was his turn, his last chance - and he delivered the critical blow.
He and the bestest of doggos is my favorite character since that moment.
"The law cannot be killed... and I... am... the law..."
"If i die... i die... standing..."
Had a similar situation with a plague doctor. I was fucking lucky that Vvulf died of blight when his turn rolled around.
I just finished the game after a long break from it. Houndmaster was alive till the end.
a man at arms makes this mission way easier
I love how one of the best people you can bring to this area the MaA is a general that can guard and give orders like Vulf honestly pretty poetic
Brigand Vvulf: Ha! Easy pickings!
4 adventurers: Hippity, hoppity, get off my property!
I've always wondered how it would work out if more than four heroes could be sent on one quest, especially with the Vvulf bandit invasion. Shouldn't *all* the heroes be involved in defending their home? That would be a truly epic battle. Maybe it would be like the Vvulf in his summoning of endless bandits, where if one of your heroes suffers a deathblow, you can choose another hero to take the fallen's place.
I like to think that during this quest most of your heroes defends the Hamlet, but a group of the most qualified ones must stop Vvulf himself. I know there is no sign about it, and it's just my opinion.
@@xxzmaster04xx29 Also since there's no casualties among your heroes other than the 4 who take on Vvulf, one can imagine that your group of 4 are taking on the most dangerous concentration of bandits leading up to Vvulf while the others are fighting lesser battles elsewhere against weaker and less-organized brigands without Vvulf's direct orders. Meanwhile the ones you fight are highly loyal and motivated to defend the man who has led them to survive against the horrors of the estate
@@Lazarultos that's some pretty cool theories dudes. Now I can only imagine 4 level 3 heroes fighting just 1 bandit, while saying: '' Tonight, the gankers gets ganked''
@@xxzmaster04xx29 Or they are just mercenaries they do not care this town (although if it is destroyed, well they will not gain more gold)
@@PxHDB The way I see it, the characters would focus more on cutting down any raider they see than focus on the safety of the commonfolk. They rally in defense since these brigands have the gall to attack the only relative safe haven in the Estate, but they're not out to save anyone.
this is probably my favorite song in the game for three simple reasons
1. it sounds desperate and gives the player the feeling that if the player cant even defend their own home then how can they even hope on taking on the darkest dungeon.
2. it starts with a really sad tone as the destruction around the hamlet is shown in game then it ramps up filling the player with a need with revenge for the destruction caused by these monsters.
3. the song has a multiple of different tones like i said its starts of sad then it sounds desperate then angry and hateful and finally a combo of the four as it just keeps building right until you fight the boss behind this mayhem and the last 2 minutes play as the player makes his final stand to defend his home
i love this soundtrack all together and i'm always thrilled to hear more music from Stuart Chatwood
Thanks for the detailed review. This is one of my favourite tracks in the game as well. I'm very glad to hear people are enjoying it as much as I enjoyed making it.
Thanks for taking the time to share your insight. It's nice for the composer to be able to read comments like this...
"This place might be a shithole, but it's MY shithole, and YOU'RE not welcome!"
The party: Man, this place smells, is broken, and barely looks livable.
Vvolf: So... I can take it right?
The party: *I never said it wasn't mine*
They all look so badass, standing in a group, amidst fire, having the faces of: fite me, m8.
Jester is about to drop some serious riffs.
Thou hath treaded upon the wrong hamlet, knave.
Shame they all end up turning into sniffling chumps XD
Naw. Most do, but the Crusader's death quote is legendary.
Valters Garjans The Leper's death quote is awesome too
So i just tried to complete this quest, and failed, here's the story
-oh damn a quest town event how cool!
-ok got a nice team setup let's go
-man this music is awesome
-briganders appear
-wins
-man that fight was easy
-next fight
-ok these guys look new, with their masks and wolf fur
-ok they were a bit tough but nothing i couldn't handle
-next fight...
-a madman and some tough enemies, oh well, can't be that bad
-ok so my vestal is stressed out but all is well
-another fight
-another madman? what is going on?
-well, now my entire team is stressed
-get ancestor's bag
-good stuff
-yet another fight
-ok so now my entire team is afflicted that's nice
-ok so now 2 of my party members died of a heartattack
-fuck this im out
-houndmaster dies to ensure retreat
-what a great soundtrack
-cries
This game is difficult. Sometimes the dice roll does not go in your favour. I've been there myself where you must make a hasty retreat. Hope you have better luck next attempt. At least you get to hear the music again..:)
well atleast i know what im getting myself into next time i get the chance
also keep up the great work :]
Hi
1990s - The Tea Party
2000s - Prince of Persia
2010s - Darkest Dungeon
Alright, Mr. Chatwood; I'm looking forward to ten years from now, when I retroactively discover how your music influenced my 30s as well.
Also: Happy Canada Day!
Modify this to
2020 - Darkest Dungeon 2
2020s - COVID, Russian invade, world has gone crazy
has Chatwood something to do with that? maybe, he does not. but who knows...
2020s - DD2
He is still making awsome songs
Crusader: Bring it all
Highwayman: We’ve seen your type before
Bounty hunter: We’ve thrown them back before.
Houndmaster: Bring your cannons and your giants.
Musketeer; Bring your guns and knives
Flagellant: Heap every curse upon me, you are nothing.
Leper: We have stood against the darkness between the stars.
Vestal: We have fought the undying
Occultist: Horrors beyond imagination.
Hellion: The darkest depths, the most savage beasts.
Abomination: Hey, I resemble that remark!
Plague Doctor: We have gazed into the abyss, into the most despicable corruption.
Man at Arms: And we’ve won each time.
All: For We. Are. The light!
Jester: Were gonna fuck you up so bad......HA
Wait y’all saying this epic shit and you haven’t said anything about it to me?
**anime rendition of Final Combat starts playing**
We are the flame.
Holy fuck dude we need to get high together right the fuck now.
Once, I used this track in a D&D game I ran. The fight took place inside a clock tower, and so the clangorous bells signaled the moment where the disused gears and sprockets creaked breaths of life. This is the only track I’ve found that has bells in a combat-themed piece.
dead cells and the calamity mod, check them out
A bright glow looms over the horizon. Turbulent war cries bellow in the distance.
The whiff of sulfer, ash, and blood hangs uneasily in the air.
The wolves are at the door.
And the 15 demons guarding the Hamlet will send them back into the fire of Hell.
I imagine that the four members of the squad sent to kill the bandit leader are like a strike team, while the rest of the mercs are defending the buildings of the hamlet. (The more religious ones would defend the church, while the more militant would defend the training grounds.)
Also, this song is the perfect “GET THE FUCK OFF MY LAWN!” kind of song.
The first time I fought Vulf, three of my four people died and one escaped. I was awfully pissed, and I sweared to avenge my friends. Among the fallen was my original Highwayman that the game starts you off with. Many ingame weeks later after I had gotten much stronger, Vulf attacked the town again. The party I had this time included my original Crusader that the game started me off with. It was an awfully close fight with my Lepar dieing and with my other three characters all being on death's door, but my original Crusader avenged my original Highwayman when he got the killing blow! It was the most amazing non-scripted event I've ever seen in a videogame!
"Dismas my friend, can you hear me? DO YOU SEE THIS? The bastards have finally been driven from our door!"
The original Highwayman is named Dismas and the original crusader is named Reynauld.
my dismas also died against vuulf, only to get resurrected and then die again when i sent him in to avenge himself lol
I want a full fan fic about this. Tomorrow. There's a series, I forget exactly what its called, but it's basically a series of diaries that someone made for XCOM back in Enemy Unknown days and I WANT THAT FOR THIS.
This is for Dismas you fucking sonuva bitch!!!!!
Or is it scripted??
When I hear 1:08 I just imagine Jester rocking out on his lute on top of the burning buildings, such a badass song
Many fall in the face of chaos... but not this one. Not today.
Flames on the horizon, sulfur in the air. The wolves are at the door.
If the music of crimson court is anything close to this, I'm soooo gonna buy it.
"There can be no hope in this place. No hope..."
Watching my entire party go mad because I hadn't anticipated the madmen who told them all their sins, this music blaring in the background... I had lost people before, but this was the first time in Darkest Dungeon I felt truly AFRAID.
This was our home. Our haven. The dangers were out there, not in here, yet here they stood before us! And my stalwart guardians, who had held fast and kept the darkness at bay; Yet now, amidst the fire and the despair, they lost themselves. A Highwayman who could only see his burning home staring back, a Gravedigger who simply went mad, a Helion who's battle rage left her behind to halt the advance - and naught but a Valorous Vestal to try and keep their flesh together through it all until the retreat was called.
Now we've seen our home in flames, the best of us fall not to monsters, but to men. Once the fires of our buildings are doused, the fires of our vengeance will burn threefold.
Stuart, this piece of music is absolutely astounding. This experience would have been so reduced without you, as would have so many moments in this game.
Thanks for your comment Elizabeth. It was my pleasure to score the music for this game.
It's a shame, there is only one mission with this music :(
Thanks for your comment. Not sure how often the music plays, as I'm not sure how many town battles there are...
There's only Wolves At The Door, Stuart.
Dinner-fork tongue ok. I thought it repeated a few times. I've only put 40 hours into the game...haha
Stuart Chatwood Hehe
Darek Krakowski have no fear with the new crow mutant thing, u get this song another time!
''The Wolves descended to Hamlet foolishly expecting to find a bunch of helpless lambs,but what they actually encountered was a Den full of Lions...''
Now i have noticed that this hamlet battle music uses the normal hamlet music leitmotif. That's so cool!
Wow, I just noticed that too... it turned out be _way_ more noticeable than I first realized when reading your comment, lol.
I enjoy the song much more knowing this. Thank you so much for your perception!
I found out after fucking up in preparing and they all died, heard the hamlet theme and was like,”Oooh fuck...that’s clever.”
lol holy shit man your right
This song brings tears to my eyes.
Hearing this as an army of bandits charge at your hamlet, and all of your adventurers stand ready to face them. They fought gods and monsters and they will not let their home get taken away from them without a fight.
Pure genius, well done.
Vvulf: Let's attack a hamlet full of highly trained mercenaries that are capable of taking down the most vicious eldritch horrors in the land, what could possibly go wrong?
Well to be fair, he waited for them to leave first.
Perfect "making an essay with 1 hour left" music. Hyped and energetic. I love it!
Thanks for your comment. Good luck with the essay!
Thank you! I come back to this song a lot. A lot of lab reports, with very tight d(r)eadlines! :S
haha. My new market is music for productivity and study!
"Never again"
Oh god, the build up... It's so perfect. So moving
Makes me sad that it's so rare to hear this in the actual game, this is one of the best songs in the entire OST in my opinion
You can always come here to listen to this track! New DLC music coming in a few weeks. Subscribe to hear the music when I post it.
That's what makes it special.
As cool as this update is, I'd also like to see other enemies invading the Hamlet, such as cultists or the Swinefolk...
I imagine they'd have their own reasons. Considering the Swinefolk's more heavily-armoured soldiers, along with their numerous wardrummers and battle-standards, I think it's safe to say that they know a thing or two about waging war on others.
As for the cultists, I imagine they would probably just be looking for more innocent villagers to sacrifice to their profane deity. We could maybe even see the occasional Ascended Brawler/Witch in the Hamlet.
+Karkat Vantas I want Wayne June to narrate this line right now
+Lord Pancake Two things first Yes!!!!! Second. Baer rules.
For the love of god, SOMEONE MAKE THIS A MOD!
Late comment but the undead from the ruins could invade the Hamlet to capture people to turn them into undead.
I still can’t get over how adding a percussion line, changing the rhythm, and quickening the melody is all it takes to make such an evocative piece.
“Masterfully executed!”
Edit: Oh damn, I just noticed the Jester’s casual lute strumming in the piece.
A clash between a team of mercenaries and volunteers that spent their time fighting unimaginable horrors on a mission to clear out the corruption and a group of brigands organized like a small army that bonded over pillaging the countryside and wreaking havoc unopposed, two entirely different forces that grew under different circumstances, largely unfamiliar to one another, but nonetheless equally savage.
Interesting how, while the most of the game focuses on dealing with the forces of madmen, cultists, terrifying and unknown unholy and Eldritch powers, with the atmosphere of hopelessness and stagnation prevailing, the fight against brigands, being the case of known evil, is probably the most spirited and rousing to action.
Especially knowing what comes at the end, it gives the impression that the heroes go "we don't even know what we're after in this life anymore, but these thugs piss me off just enough to give me a purpose"
I absolutely love the intro to this song.
You know what I feel listening. I just wonder why this game isn't best indie of the year.Keep strong hold sir and greetings from Russia.
Honestly the soundtrack of DD is fantastic, but after so many hours of playing it got a bit repetetive. But when I played the "wolves at the door" quest I literally got goosebumps from this song. Fantastic work!
Dávid Sebestyén thanks for the kind words. Yes the soundtracks can get a bit repetitive at times. I'll pass that along to the developers when we meet again.
o my god more music for dlc? i cant wait! this tracks are so amazing! also i remember one of my favorite soundtracks is prince persia warrior within that also done by you? brilliant music man.
Thanks for the kind words. Check out the full record on Tidal, Spotify or Bandcamp...links in the description above...
I remember using this as the final battle theme in a Dungeons & Dragons campaign, wherein the cult of demon worshippers the party had fought the whole game attacked the player characters' home town and they returned to find it under attck. A hard battle was ended with the now ascended cult leader recieving a flaming greatsword through the chest, courtesy of the fighter chucking it at him in a last ditch effort. He crit and the leader died, with every player character close to death. It was amazing. I love Darkest Dungeon and my proverbial hat goes off to the amazing composition of its music.
Vahlok142 thanks for the kinds words. Glad you enjoyed this piece.
You're very welcome Mr. Chatwood. Thank you for the amazing musical work, and here's to whatever comes further down the line.
This song was the inspiration of my first DnD character. Just some farm boy seeing the village he once called home burning around him. Decides to join a local Militia, then worked his way up the ranks. Quite a few similarities with the Man-at-Arms. I love this game
Found out about this game when I was searching for music for a tabletop rpg session. Music blew me away, and I looked up the game and bought it shortly thereafter. Mr Chatwood, your music is what sold at least one copy of this game. Everything else was just icing on the cake.
I was planning on doing a table top version of some of my music cues with longer versions...
Anger is power - unleash it!
SIGMAR BLESS THIS RAVAGED BOD- wait wrong game
Whats the matter lumberfoot
Victor would make a great Hero
When Coronavirus reach your town, and whole medical staff in hospital is already infected. True story
Hope you stay safe!
Pszykre zią
Plague Doctor: *sits alone at camp using "The Cure"*
Heros with the Crimson Curse: "Virus? What's a virus?" *begins laughing in 1000% disease resistance*
Lol I love how people are still watching this 4 years after it was released
The flesh is fluid it can be reshaped remade.
After all these years...
I have finally found an incomparable piece of musical perfection.
Every single track in this game is so good it's not measured by known numbers.
Thank you, Red Hook, for bringing the world one of the greatest RPGs ever created and thank you, Mr. Chatwood, for putting your heart and soul into making it more alive than it could be without you.
This...is a pure masterpiece, it shows how much your battle depends on the hamlet, to save it from the brigands. I can't say how much this is art. I hope you will make more content and music from others game.
If you don't want to support me on the Steam.com store or Gog.com but prefer to wait until the album is on iTunes, Amazon etc, then you are in luck as I will be launching the Official Soundtrack Album to coincide with the PS4/Vita release.
Darkest Dungeon is coming to PS4? Did I read that right?
+Christian Lundsgaard yes! PS4 Vita and iOS later!
Stuart Chatwood Oh my.
+Archdeacon Royce of the Deep I am just awaiting the official PS4 launch date and the soundtrack will be out that week.
Purchased your album back in the launch of Darkest. Such amazing work to create an atmosphere as well as a heroic feeling of dread. Wonderful work :)
Since yesterday when Vvulf attacked my village, my whole family has been listening to this song. Sounds like an anthem to defend one's home. Beautifull song. A true masterpiece✌️
I don't think it's an understatement to say that this lands in my top 10 game songs ever. Easily. I am so in love with it.
Thanks! That's very high praise. Thanks for supporting my music.
You're most welcome! Thank YOU for all the great music. I spent a lot of time humming a lot of the music from Sands of Time back then as well.I will continue to support your music.
I still think there should have been more town attack events.
It would have given the impression that the longer you take, the more dangerous your enemies become.
You make constant incursions to enemy territory, but only Vvulf and the Shrieker really go after you specifically.
Not even the Shrieker knowingly attacks you, it just steals Trinkets because they’re shiny and because it’s pretty much still a crow under the eldritch corruption.
The bandits were the only organized (and intelligent) group there aside maybe with the Drowned Crew and the Mosquito Nobles
@@PRubin-rh4sr
Not necessarily a huge organized invasion, just events where the town itself is in danger.
Like maybe after coming back from the Weald a fungal outbreak happens and you need to repel it. Or the Swine emerge from a well or something connected to the sewer system they're in.
Perhaps a necromancer could sneak into town and use your cemetery against you in reviving dead heroes as enemies.
For me, no matter how good the gameplay, story, or anything else is, the music is what creates the experience. And tracks like this make Darkest Dungeon a true masterpiece.
I agree. Music makes the atmosphere complete.
3:20 wait is it highwayman's point blank shot?:
This game could have been an amazing movie or cartoon with its unique atmosphere and characters like occultist, jester and abomination.
I agree. This would make an amazing cartoon or movie. I have spoken with a few companies so they have it on their radar.
I would be very surprised,starteled even if this happend but I couldn’t complain
Still in love with the tracks after 8 years... The gaming experience would not be the same without Your masterpieces and they're the reason I come back over and over. Thank You for Your wonderful work.
I know it’s Necro Posting. But back in 2016, when Shadows and Eldritch, was going on, seeing Avacyn, The Purifier. Me. Chatwood, you inspired me to make a Magic Deck based on your music. For that, Thank You..
Cool!
I want everyone to roll for initiative.
Vvulf: I will blow up this town
Heroes: Oh really?
This mission is Hell on Earth.
Man-at-arms with a couple protection trinkets makes it a complete joke tbh
Yeah you can completely break the boss
It goes to show that they need to nerf the protection buffs slightly. Or add armor piercing attacks to specific enemies and bosses.
Eh. Bring a Man At Arms and it's pretty alright. I may have also been lucky though, as I found Vvulf in the second room I went into.
Metrocop the event is a static map, every time it will be the same map though you can't see it unless
When I saw Chatwood did music for Darkest Dungeon, I knew. I knew it will be an awesome package.
I've got to wonder, is there a story to be had between Vvulf and the canonical Man-At-Arms? Like a grudge? Because his brigand team is fought off so well by any team with a Man-At-Arms guardian in the back, especially when equipped with a Guardian's Shield. Sorry to spoil that secret. (Also you're welcome.) The Guardian's shield even has a wolf on it! The connections are so apparent.
Lopek Power's resolve is tested!
....
....
Courageous!
....
-Better than Hans Zimmer!
Tentacle Man's resolve is tested!
...
....
.....
......
Abusive!
(He proceeds to switch himself around, placing people on the bomb, getting my Hellion, then my houndmaster killed, and then passes his turn three times in a row.)
The Theory
But did he remind himself that overconfidence is a slow and insidious killer?
this song hits so hard. I've been listening to this while working for years and it never gets boring. This one and Warrens Ambush are my favorites. The only song I believe to be on the same level from another game's OST is "The City Must Survive" from Frostpunk
Killed it, Stuart!
Just yesterday I finally won a campaign, the first time in 3 years of playing Darkest Dungeon. The catharsis gained was indescribable. And that feeling of long-elusive, finally-grasped success somehow enchances the feeling from the entire game and the music. Now, listening to this, I think of the events associated with the music as the memories of the war fought long ago. Not in the way of cherishing the bloodshed, but by honoring the perseverance of those, who fought, who fell, who remained, who absconded never to return, and for those, like me, who kept returning, persisting, untill the end.
Thank You, Stuart. This game was, and still will be one of the greatest expiriences in my life, and Your hardwork is an important piece of the whole picture of this story, wich I, after all those years, finally got through.
I too have memorable games that I have beaten. Congratulations on your achievement.
Man when I played against Vvulf and his men, I just felt that this was home, but it was being threatened. This track suited the mission so well. You're home, but it's dying. Flee, and it burns to the ground. Fight, and you risk death. It's a lose-lose situation, so have at them and show these low lives their lowly position!
The music in Darkest Dungeon is absolutely stellar work, full props to you Stuart, and everyone else behind the scenes of this game. :)
This truly makes the boss feel like a war machine in my eyes. Stuart knows how to make the soundtracks match really well.
Thanks for the kind words.
No sweat man. Some of these soundtracks are some of the best ive heard ingame in a long time.
The sence of impending dread is palpable. Sometimes when you fight your hardest and still fail...
Would be really interesting to see other "faction" attack the hamlet from time to time, and to see different themes for each attack, both musical and game-play wise. Brigands feel like more of a raid, swine-folk more of a slaughter, undead more of a military takeover, (banners, archer lines, etc) and maybe a cove-themed giant monster that rises from the ocean to wreck havoc?
It would be cool to see the other "races" really come to life, and if this only happened during the lategame, it would make the feeling of all-out war with the Heart of Darkness.
Honestly, it feels like only the brigands had the human-like intelligence and greed to attempt a raid or take-over. That's what made mere humans as terrifying as beasts of the depths, or the swine-monstrosities of the barrens.
Someone make a mod
You know, I think the Brigands don't get enough credit. Put them up next to the endless undead armies, the fungal mutants in the weald, the monstrous swine and the downright alien pelagics, and they seem somewhat unimpressive by comparison.
And yet, these normal, if evil, humans are the only ones who managed to stage (and, given the mission's difficulty, successfully carry out) an assault on the base of operations for all those annoying heroes who send 4-man squads to clear out entire sections of the rotten estate. That takes serious balls.
Your music is fantastic, creates such a fitting intense mood without fail every time, and without it the game wouldn't feel nearly as awesome.
This mission was one of my favorite. I had to prepare quickly for it, as i lacked a man at arms or jester high enough of a level to stand a chance. I fully upgraded a few heroes, spending what little cash i had and using trinkets i sold for extra money. At the end of it.. i had this as my team: a vestal, crusader, highwayman, and shieldbreaker.
I used the crusader as a backup healer and damage sponge, stacking trinkets and buffs that got him to about 73% PROT
I made sure to give serpents sway to my shieldbreaker to protect her.
When we got to vvulf, it got intense. First thing i did was use holy lance to advance my crusader forward so he may use bulkwarth of faith. While my vestal kept my team alive, my highwayman was cutting and shooting them apart. My shieldbreaker gave herself blocks. As vvulf threw his bombs out onto positions neither my shieldbreaker nor crusader could cover, i used one of 3 aegis shields i had to save their lives. At one point, i got my crusader to take a bomb with his high prot.. it dealt 11 damage. I dread to think what would have happened if he didnt have all the prot.
In the end, we won with very much success, no one died, we didnt even get any resolve tests. The crusaders inspiring cry made sure of it. My highwaymans riptose, wicked slice, and point blank shot made quick work, while my shieldbreaker pierced their defenses. One of my favorite missions.
I love this track! Gotta be my favorite one from the game.
I actually used it as the grand finale in one of my D&D campaigns. They had to escape a huge city with the guard and government agents in pursuit. I set the scene with all the belfries ringing to alert the city, just like how the song starts.
I love the start of that song so much.
Tree-Turtle thanks. One of my favorites as well.
Vvulf: Cool boss music for me.
VVulf: Wait a minute, am I the boss?
This track in particular is really astonishing. Thank you very much for your music uploads.
Thanks for listening!
+Scawking thanks for sharing your thoughts. I'm very proud of the work we did on this game.
This is like cinematic worthy music.
Theres just a way that you feel immersed by the music and the theme all around in which the scenario develops. Somehow you feel attached to your characters and feel the adrenaline of fighting for survival, but its the soundtrack that makes the game shine, its magnificent.
coming back to pay my respect to the master, the myth, the legend, Chatwood and this divinely inspired OST. The one ost that made me start my one TTRPG and what a ride ! So thank you !!!
This to me is like "The City must Survive" from Frostpunk. Only:
- One is you're a people fighting back against mother nature herself. You're too stubborn, proud and desperate, so you go as long as you can. There is hope.
- This, the forces of humanity have twisted against itself, and someone has to fight for what's left, rather than becoming vultures. There is hope, but fleeting.
“By the red on our steel, and the blood in our eyes,
The wolves’ end has come, for tonight they shall die.”
This rabble may think themselves fierce, but they are nothing compared to our army. Our noble warriors fight with an unbreakable bond of friendship in their pack, and they fear no man or beast. The brigands call themselves wolves, but they are little more than lambs that have wandered carelessly into the slaughter.
"Send these vermin a message! The rightful owner has returned, and their kind is no longer welcome!"
I remmember the first time i hear this i was like YOU ARE NOT GONNA TAKE MY HAMLET
Thanks for listening.
Even though this is the song that plays when you fight Brigand Vvulf, he is not in the thumbnail image, because it is not *HIS* song.
I... Just... Got... Destroyed by the Brigands, with my best team. Sure, wasn't a Resolve Level 6 team... But hey, I got to the Brigand Vvulf... Except for my Plague Doctor who managed to die before such. I hoped until the very end I could somehow best the villain, but I knew, when even my Grave Robber died, I stood no chance.
_9001/10 Will try again and win._
_Praise Stuart and his Music, praise everyone who contributed in any way, shape or form to the game. It is something too beautiful._
I remember my old Venois, great crusader, his virtue saved me from the first DD incursion, he saved my grave robber by getting the final blow on the boss. He fought has best as he can, killing many bandits, but in the end, they were only two of them left during the raid..
He sacrified himself to let the vestal live....
10 weeks later, she was back. She put him to death with his companion
WE ARE THE HOLY FLAME !
My Hellion named after me kept on living and solo tanking the Brigand Vvulf for some turns... ; w ;
COME ON GET REVENGE BRO
I will, one day... Destroy the Brigand Vvulf...
Freeze Kirby You got the objective man. Now. Prepare for total war. He's gonna come back.... And everyone will be waiting for him.
I got some advices though
Don't be afraid to outright ignore the barrel o'bomb, he fight back so make sur to deal him heavy damage if you think destroying it is necessary
A man at arms can be good, and Vulf, most of the time is on the third row, he protect most of the time his mates on the front row, so don't be afraid to take a crusader with you !
The best combination I used (with resolve 6 though, soooo....)
Was :
Arbalest
Vestal (high heal trinkest)
Bounty Hunter (Able to uppercut have the two axes attacks and stun bombs)
Crusader in the front row, tanking and causing heavy damage.
Now I can just wish you luck !
when you realize the greatest threat to you aren't the mutated creatures of the dungeons but a fucking human with some boom boom juice
Brigand Vvulf's attack caught me completely by surprise. I went in with a Vestal, a Highwayman (Dismas), a Graverobber, and a Hellion. I had INSANE luck. 3 of the heroes successfully made their virtue saves in that fight, and only one of them got a stress trait. In the end after something like 20 rounds of trying not to die, Dismas was killed when one of the cutthroats bled him out, but less than 3 rounds after that I killed Brigand Vvulf in revenge.
Oh, and Brigand Vvulf didn't even get the last laugh, because 5 weeks later Dismas was resurrected.
I recently finished this quest with a leper, man-at-arms, jester, and vestal. My leper was only level 5 and the rest of my heroes was level 4. I could of brought the other heroes but some of them were either stressed out, or wasn’t compatible.
In one of the fights. My heroes were all stressed out. My Leper hit a 100 stress, and out of the blue - becomes STALWART. It was one of my best moments, and that’s not all.
The start of the Vvulf fight I hit 3-4 crits in a row that leper hit over 30-50 damage. Man, what a clutch, and I got all the trinkets in that level.
The game is fun.