@@danielcarneiro5483 The mod will be finished, and Frisk end up getting their design changed due to the nature of hard mode along with all of the main characters
The new attack patterns seem really cool, just some appear to be bigger than how undertale ones normally are, with give little space to dodge, still seems really cool tho.
is everything going fine on the development? also will you guys release the mod with all the zones or one mod for each zone, like snowdin,hotland and stuff
@@realp3899 Im glad that SOMEONE is finally trying to do the HARD MODE of this game, since this game truly deserves it. Extra dialog, extra fights potentially, few new enemy encounters, and maybe even some twists and turns, eh? I was legit pondering on few ideas myself, but ofc, they would have been potentially tweaked and or changed in the end, should they work or not. Mainly for G*nocide Route. Heres few of them: IDEA #1 - Should you do G*nocide, once you leave the ruins and get an encounter with sans, he notices your dust on your hands, and without hesitation, where you greet him and shake his hand, he initiates his early weaker version of the battle. Its basically a sucker punch where he knocks your weapon away and you cant attack for 5 turns. You survive his weaker versions of his actual fight. You need to use ACT button to look for the weapon and unlock FIGHT option. But once you do and try to attack, mid attack, Papyrus comedically interrupts the fight and stops it with some humourous dialog. IDEA #2 - It does not go unnoticed to Frisk that Sans is a threat, and tries to skip entirety of Snowdin after few EXP grinds. Here, I took a page of a fan made Undertale game called "Rejuvination". Where you battle "Nerfed Sans" and Papyrus at the same time. Basically, not only Papyrus was sliightly trained beforehand by Sans, but also Sans is afraid that worst is gonna come true and fights alongside him, to protect him. Sans dodges yes, but blocks your attack with bones to protect Papyrus, just like in that fan made game. Eventually, you catch Sans slacking and you strike Papyrus. Sans out of panic, warps away. IDEA #3 - I was thinking that if "defeated" Napstablook, we will appear again, but when you have encounter with Glad Dummy. Before he gets destroyed, Napstablook returns to protect him. It will be another duo battle, where again, your main goal is to look for the weakest link; Glad Dummy. (Which will be named Mean Dummy when facing the player) IDEA #4 - Royal Guards. Similarily to Sans protecting Papyrus, same rule would apply here easily. Their co-ordination would be perfect and their would block attack for each other to soften the blow, but here is a kicker. You will STILL DO DAMAGE despite them blocking it. Just a fraction of it tho. To show how much of a monster you have become. Your goal is to get them offbalanced with their co-ordination and then pick them off. IDEA #5 - Somewhere midway through, Flowey encounter where he sees your path is nothing but destruction and gets enough foresight to ultimately stop you. IDEA #6 - Muffet. She cant tank a hit, but I figured her MASSIVE pet most likely could. So, she would be an attacker, whilst pet would be the defense. Sword and Shield if you will. IDEA #7 - Mettaton Neo. Everybody's favourite fight, am I rite?! In here, he would have a "Heart_Shaped_Object" that allows him to shield him. Similar to Princess Shroob shield in Mario and Luigi's Partners in Time, which... the "Queen" from Deltarune was inspired from too. It will change colors until its red and shatter and then you can strike him down. IDEA #8 - Asgore and Flowey team up. Its kinda like that fan-made battle most of us have seen. Asgore with 6 human souls and Flowey helping out as yet another tag team. IDEA #9 - Extra fights?! There potentially could be like Alphys encounter, Grillbys Bar Fist Fight, getting your level to increase to Lv.25?! Frisk Vs. Chara in a mirror match that would determine who most determined... ultimately ending with YOU, the player destroying the timeline/game, force crashing it yourself. If you reload, you would bestow one final obstacle. The unwinnable obstacle. The void. Or rather... the man in the void. Its gonna be an unwinnable battle with a very vague ending up to anybody's interpretation. Gaster will take your soul and reset whole game back to normal. PS. Yes, im aware that its all G*nocide Route related, but its honestly easiest to make ideas for. True Pacifist, could make them into some humourous moments tho like Sans and Papryus battle I've mentioned earlier but on not a serious note.
@@deoxysandmew2162 we already have our "bad bad kill route" planned out in full, I'm not going to spoil any of it here to leave it a surprise for once the mod releases, and Undertale has a hard cap on LOVE 20, so we wont go any higher then that
The mod got leaked. Feel free to download this early build that was Played in this trailer. gamebanana.com/wips/85773
So... there are new monsters on the other zones??
WHAT ABOUT THE CORE??????
@@ANDRESALEGB you'll see when we get there
@@realp3899 when will the mod be finished?
Also, what happened to frisk's design?
@@danielcarneiro5483 The mod will be finished, and Frisk end up getting their design changed due to the nature of hard mode along with all of the main characters
The new attack patterns seem really cool, just some appear to be bigger than how undertale ones normally are, with give little space to dodge, still seems really cool tho.
its sad the mod got delayed, but i cant wait to play this!
hey, better then it being a buggy mess on release.
I can't wait to play this Mod. It's been 9 years since i waited for the Real Hard Mode Experience. 🫡
(We're*)
I hope the bullet patterns aren't too random and unfair !
are there any dialoge changes
there will be
@@realp3899 nice!
is everything going fine on the development?
also will you guys release the mod with all the zones
or one mod for each zone, like snowdin,hotland and stuff
one update for each zone, first release will be ruins remade, and then so on.
Is this just going to include the ruins, like the og hard mode? Or it's all sections?
first release will be just the ruins, later releases will add each section one at a time
@@realp3899 Im glad that SOMEONE is finally trying to do the HARD MODE of this game, since this game truly deserves it.
Extra dialog, extra fights potentially, few new enemy encounters, and maybe even some twists and turns, eh?
I was legit pondering on few ideas myself, but ofc, they would have been potentially tweaked and or changed in the end, should they work or not. Mainly for G*nocide Route. Heres few of them:
IDEA #1 - Should you do G*nocide, once you leave the ruins and get an encounter with sans, he notices your dust on your hands, and without hesitation, where you greet him and shake his hand, he initiates his early weaker version of the battle.
Its basically a sucker punch where he knocks your weapon away and you cant attack for 5 turns.
You survive his weaker versions of his actual fight. You need to use ACT button to look for the weapon and unlock FIGHT option. But once you do and try to attack, mid attack, Papyrus comedically interrupts the fight and stops it with some humourous dialog.
IDEA #2 - It does not go unnoticed to Frisk that Sans is a threat, and tries to skip entirety of Snowdin after few EXP grinds. Here, I took a page of a fan made Undertale game called "Rejuvination".
Where you battle "Nerfed Sans" and Papyrus at the same time.
Basically, not only Papyrus was sliightly trained beforehand by Sans, but also Sans is afraid that worst is gonna come true and fights alongside him, to protect him.
Sans dodges yes, but blocks your attack with bones to protect Papyrus, just like in that fan made game.
Eventually, you catch Sans slacking and you strike Papyrus. Sans out of panic, warps away.
IDEA #3 - I was thinking that if "defeated" Napstablook, we will appear again, but when you have encounter with Glad Dummy. Before he gets destroyed, Napstablook returns to protect him. It will be another duo battle, where again, your main goal is to look for the weakest link; Glad Dummy. (Which will be named Mean Dummy when facing the player)
IDEA #4 - Royal Guards. Similarily to Sans protecting Papyrus, same rule would apply here easily.
Their co-ordination would be perfect and their would block attack for each other to soften the blow, but here is a kicker. You will STILL DO DAMAGE despite them blocking it. Just a fraction of it tho.
To show how much of a monster you have become. Your goal is to get them offbalanced with their co-ordination and then pick them off.
IDEA #5 - Somewhere midway through, Flowey encounter where he sees your path is nothing but destruction and gets enough foresight to ultimately stop you.
IDEA #6 - Muffet. She cant tank a hit, but I figured her MASSIVE pet most likely could. So, she would be an attacker, whilst pet would be the defense. Sword and Shield if you will.
IDEA #7 - Mettaton Neo. Everybody's favourite fight, am I rite?! In here, he would have a "Heart_Shaped_Object" that allows him to shield him. Similar to Princess Shroob shield in Mario and Luigi's Partners in Time, which... the "Queen" from Deltarune was inspired from too.
It will change colors until its red and shatter and then you can strike him down.
IDEA #8 - Asgore and Flowey team up. Its kinda like that fan-made battle most of us have seen.
Asgore with 6 human souls and Flowey helping out as yet another tag team.
IDEA #9 - Extra fights?! There potentially could be like Alphys encounter, Grillbys Bar Fist Fight, getting your level to increase to Lv.25?! Frisk Vs. Chara in a mirror match that would determine who most determined... ultimately ending with YOU, the player destroying the timeline/game, force crashing it yourself. If you reload, you would bestow one final obstacle. The unwinnable obstacle. The void. Or rather... the man in the void.
Its gonna be an unwinnable battle with a very vague ending up to anybody's interpretation. Gaster will take your soul and reset whole game back to normal.
PS. Yes, im aware that its all G*nocide Route related, but its honestly easiest to make ideas for.
True Pacifist, could make them into some humourous moments tho like Sans and Papryus battle I've mentioned earlier but on not a serious note.
@@deoxysandmew2162 we already have our "bad bad kill route" planned out in full, I'm not going to spoil any of it here to leave it a surprise for once the mod releases, and Undertale has a hard cap on LOVE 20, so we wont go any higher then that
@@realp3899 Interesting...
why is the name censored?
nya
I love women