Behind the Dice - The Next D&D? DC20: What We Loved, What We Didn’t

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • Join us as we explore DC20, the new tabletop roleplaying game system that’s generating buzz as a potential Dungeons & Dragons killer. Is this game really what D&D 6th edition should be, as some claim? We just playtested it (those GenrePlay episodes are coming soon) and we breakdown how DC20 stacks up against giants like D&D and Pathfinder. We discuss what impressed us, what raised concerns, and whether DC20 has what it takes to become your next go-to game system. Watch our review and be sure to share your thoughts in the comments!
    The Playtesters (alpha order):
    Colten Fischer
    Charles “Chaz” Galuski
    Gregory Horvay
    Patrick Hughes
    Marx Pyle
    EXECUTIVE PRODUCER
    Marx Pyle
    TECHNICAL PRODUCER
    Gregory Horvay
    EDITOR
    Charles “Chaz” Galuski
    GENREPLAY & BEHIND THE DICE CREATED BY
    Marx Pyle
    Be sure to become a Patron for bonus GenrePlay content!: / cabbitcrossing
    SUBSCRIBE TO CABBIT CROSSING FOR MORE EPISODES!
    / @cabbitcrossing
    Want to read our books?
    Cabbit Crossing Publishing: www.cabbitcros...
    DC20 created by The Dungeon Coach (Alan Bjorkgren)
    thedungeoncoac...
    The version we played was DC 20 Beta 0.8.
    #dc20 #dnd #dungeonsanddragons #dc20rpg

ความคิดเห็น • 46

  • @Edward_FP
    @Edward_FP 14 วันที่ผ่านมา +11

    DC20 fan here to see what y'all think. 👍
    Edit: Level 2 is losing a feature because it's getting too much currently.
    All the spells are getting a rework they are some of the oldest part of the document and after subclasses will be the focus.

    • @greghorvay
      @greghorvay 14 วันที่ผ่านมา +2

      I heard about level 2 losing a feature after this was recorded on one of his live streams. Good point!
      About the spells, good to know. Not sure how he's going to fix having to calculate against multiple defenses though...

    • @MarxPyle
      @MarxPyle 11 วันที่ผ่านมา

      Thanks for watching! We're excited to see how DC20 develops. Can't wait to try out those subclasses!

  • @DMTip
    @DMTip 4 วันที่ผ่านมา +3

    Great to hear feedback on this exciting system! I cannot say for certain, but regarding scaling, what I see so far is that the mastery increases at certain milestones will also add to damage (higher attack rolls). I'd also expect masterwork or magic weapons/items that add an increase to attack rolls, which add to overall damage as well. Flat damage increases on weapons would be very powerful magic items (say a fire sword that adds +1 fire damage to each attack). Besides that, I think class features will play a big role with scaling.
    I'm about to start a campaign for some friends and I share some of the observations you shared about the action economy. I'm hoping there isn't any analysis paralysis when it comes to "what should I do". I'm really hoping to master all of the 'maneuvers' (via cheatsheet GM screen) and just let the players describe what they want to do in natural language. I think once they catch on, it'll be fantastic and won't slow the game down much.
    As a player, I can tell you now that I would have that cheatsheet of maneuvers ready and available when planning my turns out. in 5E I would even write rules for how far my character could jump, or lift, or how many rounds I could breath underwater...all directly on my character sheet so I wouldn't have to look that stuff up when it came down to it...even if it wasn't likely to happen.
    It's a big hurdle to learn a new system, but it seems very intuitive so far. I'm looking forward to see where it goes.

    • @greghorvay
      @greghorvay 4 วันที่ผ่านมา

      That's my favorite thing about the system as well: It's very intuitive.
      The discord has a lot of cheat sheets as well. People even turned the maneuvers into cards and such there.

  • @Wargaszm
    @Wargaszm 13 วันที่ผ่านมา +6

    Good analysis of the system. You will find combat goes faster and smoother as you get used to the system, and know what to do on your turn more easily.

    • @MarxPyle
      @MarxPyle 11 วันที่ผ่านมา

      Thanks for watching! We suspected that might be the case. We plan on playing more DC20, so we'll have a chance to see how much faster it gets with practice.

  • @KindlyCryptid
    @KindlyCryptid วันที่ผ่านมา +2

    Great video!
    Re: Overwhelming options, the latest DC20 Magazine introduced Novice and Level 0 characters to help introduce the game and get people used to the mechanics
    Re: Scaling, it’ll mostly be done through the SP/MP players get as they level, and each feature makes PCs’ AP expenditure more efficient and effective (as AP is the true bottleneck in terms of what a character is capable of)

    • @greghorvay
      @greghorvay 19 ชั่วโมงที่ผ่านมา +2

      I got that Novice/Level 0 magazine, but I haven't read it yet. Great feedback!

  • @SameerYalamanchi
    @SameerYalamanchi 5 วันที่ผ่านมา +3

    The Prime modify mechanic making everyone have the same attack bonuses is a little jarring at first, but it's not really all that different from 5E at 1st level. Things like Paladins are an exception since they need so many different stats, but I see that more as a problem than a feature. I think we'll see more variation as higher levels get developed.

    • @greghorvay
      @greghorvay 5 วันที่ผ่านมา

      I'm really interested in how the characters are going to scale differently with the classes

  • @TheLunarPierce
    @TheLunarPierce 11 วันที่ผ่านมา +2

    The damage boosts based on attack roll isnt as cumbersome to the speed of combat as Chaz claims. Eventually it becomes organic and you can math quite quickly.

    • @greghorvay
      @greghorvay 6 วันที่ผ่านมา

      I agree, especially with the values precalculated

  • @Wayne-d9g6w
    @Wayne-d9g6w 4 วันที่ผ่านมา +2

    Did no one write down on their character sheet their PD & MD with heavy/brutal? There is a place for it!
    It's written just like this on the Monster Stat Blocks. eg. PD 12 (17/22); MD 8 (13/18) The only math you have to do is your Attack/Spell-Check Roll, look and your PD/MD and then if heavy/brutal add +1/2 to damage.
    That is a lot faster then having to add up damage dice, especial with crits, backstabs/ect. and spells adding more dice to dmg. I have a player that every attack has to add up 3 dmg die, and its 6 on a crit, now thats a lot of math. I will take adding a +1/2 over that any day.

    • @greghorvay
      @greghorvay 4 วันที่ผ่านมา

      I really like DC20, so I'm nitpicking here, but... I agree with you about the the heavy/brutal hits. My only problem is AOEs. I can only image a player throwing a fireball and hitting like 4 types of creatures. Now I have to look between 4 different normal/heavy/brutal numbers and it does slow down the game.
      Whenever I'm DMing and I have to take more than a second to write down damage, it bothers me; especially for a system that I think simplified damage everywhere else in the system.

  • @PHJcz
    @PHJcz 11 วันที่ผ่านมา +4

    🙂👍🏻 DC20🎉

    • @cabbitcrossing
      @cabbitcrossing  11 วันที่ผ่านมา +1

      Thanks for watching!

  • @greghorvay
    @greghorvay 14 วันที่ผ่านมา +2

    Oh geez. I said adding 1 to 3 is 25% more... clearly I'm not a math teacher :D

  • @olivierhuet9860
    @olivierhuet9860 5 วันที่ผ่านมา +3

    Interesting feedback. I am going to DM some DC20 soon. I will compare notes afterwards. I did play a self made and run solo adventure and I did not find the damage to be very challenging to manage. But maybe it is because I was DMing and playing at the same time not having to check if it was normal heavy or brutal hits. Let's see how it goes with my players.

    • @cabbitcrossing
      @cabbitcrossing  4 วันที่ผ่านมา

      Please let us know how it goes with your players! Very cool that you did a solo adventure. Solo gaming seems to be on the rise and it's something many of us have been curious to try.

    • @olivierhuet9860
      @olivierhuet9860 4 วันที่ผ่านมา

      @@cabbitcrossing Solo adventuring is nice, I used it for fun and as a way to better learn the game mechanics and hopefully smooth out the first sessions, I will be DMing.

  • @TTRPG_Quebec
    @TTRPG_Quebec 4 วันที่ผ่านมา +3

    The only thing for me as a dm is a lack of monsters.

    • @greghorvay
      @greghorvay 4 วันที่ผ่านมา +2

      I think he said monsters will be part of version .10, so version after next. There is monster building supplements though.

    • @TTRPG_Quebec
      @TTRPG_Quebec 4 วันที่ผ่านมา

      @@greghorvay yeah I know. But my time for prep is short and the reality is that building monsters take time.

    • @greghorvay
      @greghorvay 4 วันที่ผ่านมา +1

      @@TTRPG_Quebec Completely agree. There are a lot of homebrew monsters on the discord, but I don't think there is a centralized document of them all which is unfortunate. It would be nice to have a way to share this stuff.

  • @1oldpcgm
    @1oldpcgm 5 วันที่ผ่านมา +2

    For my character builds I make 6 different variations of my Turn/Action Points (Including availability for Reactions) so I can plug and play them in different situations and then, though happening more than not, when the situation isn't what I've already planned for I've done enough brainstorming through the development of the 6 variations that I can take my turn very quickly with an alternate/audible set of Action Points/Turn on the fly. I would propose doing this to speed up combat all around.
    On the point of managing AOE, the GM should have every Player Characters PD, PD+5 (Heavy), PD+10 (Brutal) & PD+15 (Beyond Brutal) as part of the inside of each of the GM's Player Character Initiative Tracker on the GM's Shield to quickly denote the damage differences (along with all other critical information such as HP, MD, MD+5, MD+10, MD+15, SP, MP & Death Threshold) as a quick reference. This will greatly speed up party damage calculations for AOE attacks and all other combat related issues enemies impose.

    • @greghorvay
      @greghorvay 5 วันที่ผ่านมา

      Yeah, more prep can always help. I was sorta hoping the system wouldn't require more prep though...
      As for prepping different actions one could take, I'm sure that would help. I think just playing a few more sessions would also get people used to it. I've DMed it about 4 times now, and it takes me seconds to plan out a bad guy's actions now; even if looking at their stat block for the first time.

  • @LevTheLurker
    @LevTheLurker 5 วันที่ผ่านมา +2

    How are AoE attacks an issue compared to save DCs? Treat the attack roll as the DC, have players compare their number (without having to roll it), if they fail they take the damage, if they fail by 5 or more they take additional damage. The DM doesn't need to tell everyone exactly how much they took any more than they need to just tell them pass/fail, this much/half.

    • @greghorvay
      @greghorvay 5 วันที่ผ่านมา +1

      True. I could put it on the players. Even then you are going one by one. "What's your PD? You take 1. What's your PD? You take 3..." I'm not sure it's normal to do "They rolled a 17; figure it out and write down how much damage you took..."
      Image the other way around. A gang of different enemies gets a fireball thrown in the room. THat's a lot of book-keeping

    • @wolfgang9785
      @wolfgang9785 21 ชั่วโมงที่ผ่านมา

      I don't think AoE damage calculation is hard. Just tell everyone your total attack result. Then optimally everyone has at least two more smaller (lettersize I mean) Next to there PD for heavy and Brutal hits. Then they just need to compare those Numbers to the attackroll to see if it was a normal, brutal or heavy hit. If its a normal every 5 is +1 damage effect then all you as the DM have to do is tell they the base damage and everyone can add to it if they know they are heavily hit etc.
      If the effect has more complicated scaling just tell them the scaling effects and let the players to there own calculation.
      I did it like that and my player handled that easily.

    • @greghorvay
      @greghorvay 19 ชั่วโมงที่ผ่านมา

      @@wolfgang9785 I think that could work after playing a few times, and people are used to the system.

  • @greghorvay
    @greghorvay 14 วันที่ผ่านมา +2

    Nice music at the end :P

  • @joshuas8912
    @joshuas8912 5 วันที่ผ่านมา +3

    There's no conversion to damage. You add 1 or 2 based on your roll. That barely qualifies as a calculation

    • @greghorvay
      @greghorvay 5 วันที่ผ่านมา

      Yeah, I'm ok with it. The only exception I saw was when doing a big AOE and having to do that calculation on a group doing different amounts of damage on each

  • @jibbyjackjoe
    @jibbyjackjoe 5 วันที่ผ่านมา +1

    As to the comment about streamlining combat. And that exactly sure what this individual is asking. It sounds like he's asking for flat damage across the board, which in my mind doesn't sound like a very fun system. Having the heavy and brutal hits actually adds a knob in which other features of the game can interact and turn with. If I was running the system I would have my armor class and my heavy and brutal threshold written down right there. There should be no downtime when somebody announces that they rolled a 19. You should know if that is a regular versus a heavy versus a brutal hit. And then you just tack on the extra flat damage that comes with those rules.

    • @greghorvay
      @greghorvay 5 วันที่ผ่านมา

      I agree. I think they really like 5e :P I bet things like that would no longer be concerns if we played a few more games anyway.

  • @charlieholloway627
    @charlieholloway627 2 วันที่ผ่านมา +1

    I'm just curious what 'conversion' we're talking about for rolling a d20 to hit?
    I mean from what I read it's literally just adding a point of damage for every 5 over that you rolled. Need a 13 to hit. Rolled an 18? Get +1.
    No offense but that doesn't seem too hard.

    • @greghorvay
      @greghorvay วันที่ผ่านมา

      I like the "by 5" rule as well, which I said on the video. I guess some people really do like the all-or-nothing aspect of 5e. When I go back to playing 5e, rolling an 19 feels so lame now :D

  • @TheGladGolem
    @TheGladGolem 4 วันที่ผ่านมา +2

    Why do you believe you need ANYTHING to scale? What would increasing numbers add to the game at all? You assume scaling as an absolute necessity without explaining its value other than “What are you doing, man?”
    Is it just number bigger is better?

    • @greghorvay
      @greghorvay 4 วันที่ผ่านมา +1

      By scaling, I meant progress. How do you show a level 10 is more powerful than a level 1. 5e is mostly just about extra attacks/dice/HP. I'm curious what DC20 will do since there aren't extra attacks and the HP isn't crazy high like 5e gets.

    • @TheGladGolem
      @TheGladGolem 4 วันที่ผ่านมา +1

      @@greghorvay Ok. Aren’t more options and skill success probability enough to demonstrate a Character’s progression. That would show they are picking up a variety of trick from their experience. Additional talents also would suffice.

    • @greghorvay
      @greghorvay 4 วันที่ผ่านมา

      @@TheGladGolem I think there has to be some more survivability too. Otherwise high level combat would be 1 turn long, and extremely dangerous

    • @TheGladGolem
      @TheGladGolem 4 วันที่ผ่านมา

      @@greghorvay I like the sound of that!

  • @optimus2200
    @optimus2200 5 วันที่ผ่านมา +1

    where is the dc20 game ? would liked to seee ya playing it
    on thing that really really speed up combat of DC 20 is just tell the playes the encounter DC which is the AC and the DC save of the monster.
    now when they roll they will check easily if its a normal hit or a brutal hit . all you need to do is to write the brutal hit and always check hey is it 10 higher than normal or 10 higher than heavy to see is if brtal or even heavy brutal .
    the couch just say the number of the attack and its up for the players to check if they are heavy hit or brutally hit

    • @greghorvay
      @greghorvay 5 วันที่ผ่านมา

      It'll get released after it's edited. The "Behind the Dice" has minimal editing, so they come out faster.

    • @cabbitcrossing
      @cabbitcrossing  5 วันที่ผ่านมา

      Thanks for watching and commenting! The DC20 game will start rolling out in just a couple of weeks. We record our sessions well in advance, so now that we've wrapped up our Tales of the Valiant adventure, we'll start airing the DC20 playtest. Keep an eye out-it's coming soon!