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How to Handle Player Character Deaths as a Game Master | Art of the Game
In this episode of Art of the Game, the three Game Masters tackle a pivotal topic: Dungeon Masters balancing danger and drama in tabletop RPGs, whether it's D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, Mythras, or anything else. They explore the art of managing player character deaths, from philosophical considerations to practical strategies, and discuss how to challenge players effectively without derailing the story. Learn about approaches to raising stakes, implementing homebrew rules, and maintaining narrative tension across different game systems-all while keeping the experience exciting and rewarding for your players.
Whether you're a seasoned Dungeon Master/Game Master or just starting out, this episode is packed with tips!
Join the conversation by leaving a comment and share your thoughts on player versus player conflicts!
=============================
Watch This Next:
• th-cam.com/play/PL48PO4Th7jwntJj5IOwOKA2dIB7D5mUz4.html
• th-cam.com/play/PL48PO4Th7jwnJQQaXA4s8GPYzT3A3M4Mv.html
• th-cam.com/play/PL48PO4Th7jwkqKo1b81gjmUdqtWp0wzgD.html
• th-cam.com/play/PL48PO4Th7jwlxun0_Gm_Wey023iY_krjt.html
• th-cam.com/play/PL48PO4Th7jwkraBVaJBMuoNuhY5M0U1ts.html
=============================
Chapters:
00:00 Introduction and Episode Overview
00:40 Woody's Philosophy on Game Mastering
02:04 The Importance of Challenge in Gameplay
03:31 Handling Character Death and Stakes
09:40 Injuries and Healing Mechanics
13:17 Resurrection Rules and Consequences
19:09 Alternative Ways to Challenge Players
25:00 Conclusion
=============================
Links To Some of the Games and Resources Mentioned:
• Paranoia - www.drivethrurpg.com/en/product/1937/paranoia-service-pack-1?affiliate_id=652123
• Cybersymbiosis - miniaturedragon.com/cybersymbiosis-rpg-books
• Pathfinder 2E - www.drivethrurpg.com/en/product/466158/pathfinder-player-core-roll20?affiliate_id=652123
• Rifts - www.drivethrurpg.com/en/product/181928/rifts-ultimate-edition-rpg?src=hottest_filtered&affiliate_id=652123
• Mythras - www.drivethrurpg.com/en/product/191475/mythras?affiliate_id=652123
• GURPS - www.drivethrurpg.com/en/product/224830/gurps-basic-set-characters?affiliate_id=652123
• Tales of the Valiant - www.drivethrurpg.com/en/product/480452/tales-of-the-valiant-player-s-guide?affiliate_id=652123
• DC20 - thedungeoncoach.com/
• Daggerheart - www.daggerheart.com/
• Shadowdark - www.drivethrurpg.com/en/product/413713/shadowdark-rpg-quickstart-set?affiliate_id=652123
• Obsidian - obsidian.md/
• World Anvil - www.worldanvil.com/
=============================
The GMs (alpha order):
Woody Arnold
Gregory Horvay
Marx Pyle
EXECUTIVE PRODUCER
Marx Pyle
TECHNICAL PRODUCER
Gregory Horvay
EDITOR
Charles “Chaz” Galuski
Be sure to become a Patron for bonus GenrePlay content!: www.patreon.com/cabbitcrossing
SUBSCRIBE TO CABBIT CROSSING FOR MORE EPISODES!
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Cabbit Crossing Publishing: www.cabbitcrossing.com
#gmtips #ttrpgs #gamemaster #dnd
Disclosure: Some of the links in this description are affiliate links. This means that if you click on one of the links and make a purchase, we may receive a small commission at no additional cost to you. This helps support the channel and allows us to continue to make videos like this. Thank you for your support!
มุมมอง: 66

วีดีโอ

GenrePlay and Cabbit Crossing Wishing You Happy Holidays!
มุมมอง 45วันที่ผ่านมา
From everyone at Cabbit Crossing Publishing and GenrePlay, have a Happy Holidays and Happy New Year!
Call of Cthulhu Western HORROR RPG - Down Darker Trails - Ep7 | GenrePlay Actual Play
มุมมอง 4714 วันที่ผ่านมา
The mystery continues with episode 7 of our Call of Cthulhu RPG actual play series. SUBSCRIBE to Cabbit Crossing for more episodes! www.youtube.com/@cabbitcrossing?sub_confirmation=1 Join the GenrePlay team for the seventh session of Call of Cthulhu: Down Darker Trails. The party faces spine-chilling encounters with the undead in the Old West as they navigate the apocalyptic chaos unraveling in...
Player vs Player? - How to Deal with PvP Conflicts in RPGs | Art of the Game
มุมมอง 5214 วันที่ผ่านมา
PvP in TTRPGs: thrilling storytelling tool or group-destroying chaos? In this episode of Art of the Game, the GMs tackle the delicate and often controversial topic of Player vs. Player (PvP) conflicts in role-playing games, whether it's D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, Mythras, or anything else. Drawing from personal experiences, they explore strategies for handling PvP, ...
Choice and Importance of Free Will in TTRPGs | GM Tips - Art of the Game
มุมมอง 10021 วันที่ผ่านมา
In this episode of Art of the Game, the Game Masters explore the vital role of player choices and free will in tabletop RPGs, whether it's D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, Mythras, or anything else. Learn techniques for crafting meaningful decisions, balancing player autonomy with narrative direction, and avoiding decision paralysis with well-designed binary choices. Pack...
DC20 RPG - The Hunted - Ep3 - After Party | GenrePlay Actual Play
มุมมอง 14428 วันที่ผ่านมา
Join us for another action-packed episode of GenrePlay as our adventurers dive back into DC20 RPG actual play! In this episode, our champions-Thom the Spellblade, Khrysopos the Cleric, Giaccomo the Wizard, and Cassandra the Psion-face off against monstrous foes in their quest to slay the fearsome Tinticulous. Expect epic showdowns and plenty of comedic mishaps as we continue this exciting playt...
Embrace the Chaos - Game Master Tips for Unforgettable RPG Sessions | Art of the Game
มุมมอง 125หลายเดือนก่อน
In this episode of Art of the Game, our GMs explore the art of "embracing the chaos" in tabletop RPGs, whether it's D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, Mythras, or anything else. From mastering improvisation to fostering player-driven storytelling, they offer practical advice for Game Masters of all experience levels. Discover how to turn unexpected events into unforgettable...
How to Introduce New Players to Your TTRPG Campaign | GM Tips - Art of the Game
มุมมอง 121หลายเดือนก่อน
In this episode of Art of the Game, the GMs discuss effective strategies for introducing new players to tabletop role-playing games (TTRPGs), whether it's D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, Mythras, or anything else. They explore the importance of recruitment, starter campaigns, pre-generated characters, and integrating new players into ongoing campaigns. The episode offers...
Down the Witches' Road with Agatha All Along | TV Review - GenreTalk
มุมมอง 44หลายเดือนก่อน
Join the hosts of GenreTalk as they review the Disney MCU series Agatha All Along. The episode kicks off with a spoiler-free overview before diving into in-depth spoilers and personal ratings. Marx and Julie discuss the show’s plot, memorable characters, viewership stats, and how it stacks up against other MCU TV series. They also explore the writing, budget considerations, and standout perform...
How to Run Your First RPG Campaign Session | GM Tips - Art of the Game
มุมมอง 120หลายเดือนก่อน
Art of the Game brings experienced TTRPG Game Masters together to share invaluable tips for tabletop role-playing games, whether it's D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, or anything else. In this episode, the Dungeon Masters focus on running your first session of an RPG campaign, diving into strategies for building cohesive party dynamics, keeping players engaged, and tailor...
DC20 RPG - The Hunted - Ep2 - Deadly Ambush | GenrePlay Actual Play
มุมมอง 242หลายเดือนก่อน
In this action-packed DC20: The Hunted TTRPG actual play episode, our adventurers undertake a monster hunt that escalates into a high-stakes showdown! Watch as Thom wields his lightning-infused greatmaul with raw power, Cassandra unleashes her formidable psychic abilities, Giaccomo casts powerful spells, and Khrysopos provides crucial healing and divine insight. Surrounded by enemies, the party...
Art of the Game - Tips for New Game Masters
มุมมอง 169หลายเดือนก่อน
In this debut episode of Art of the Game, we share essential tips for new TTRPG Game Masters. We discuss the importance of keeping participants engaged, the benefits of starting with pre-made modules, and the value of mystery and balance in RPGs. With insights on preparation, integrating character backstories, and useful tools like minis and maps, we aim to equip fledgling GMs with the knowledg...
Behind the Dice - Cybersymbiosis: Like 5e? Like Cyberpunk? This RPG is What You've Been Waiting For!
มุมมอง 1162 หลายเดือนก่อน
Join us as Behind The Dice takes a closer look at tabletop RPGs, with Cybersymbiosis in the spotlight! This episode offers an in-depth look at the game's unique cyberpunk/urban fantasy setting, innovative mechanics, and the development journey, with insights straight from the creator. We also explore the challenges and rewards of RPG creation, discuss the comic book source material, and reveal ...
Call of Cthulhu - Down Darker Trails - Ep6 - Grave Encounters in Stillwater
มุมมอง 642 หลายเดือนก่อน
The mystery continues with episode 6 of our Call of Cthulhu TTRPG actual play series. SUBSCRIBE to Cabbit Crossing for more episodes! www.youtube.com/@cabbitcrossing?sub_confirmation=1 Step into the eerie Old West with episode 6 of our Call of Cthulhu: Down Darker Trails actual play series. In this action-packed episode, our unlikely heroes are joined by special guests Christian from DMs After ...
D&D’s BIGGEST Challengers: Which RPG Will Take the Crown? | Behind the Dice
มุมมอง 4872 หลายเดือนก่อน
Join us as we delve into the world of tabletop RPGs and explore the biggest challengers to Dungeons and Dragons. From Tales of the Valiant to DC20 to Pathfinder, we'll discuss which RPG has what it takes to take the crown in the world of TTRPGs! Following some controversial moves by Wizards of the Coast, multiple systems are stepping up to challenge the D&D legacy. We break down the evolving la...
Monster of the Week Creator Michael Sands on Game Design & TTRPG Insights
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GenrePlay - DC20 - The Hunted - Ep1 - A New Mission | DC20 Actual Play
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Behind the Dice - Daggerheart FIXED With These New Rules?
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GenreTalk - The Twist and Turns of M. Night Shyamalan's Trap
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Behind the Dice - The Mechanics and Magic of Daggerheart: Is it the Next Big Thing?
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GenrePlay - Call of Cthulhu - Down Darker Trails - Session 5 - Shadows over Stillwater
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GenreTalk - Twisters Movie Review | Episode 2
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GenrePlay - Tales of the Valiant - Caverns of the Spore Lord - Session 4
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GenreTalk - Deadpool & Wolverine - Claws, Guns, and Puns
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TTRPG Game Design and Writing Novels with Alexander Thomas | G146
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ความคิดเห็น

  • @DavidAndrews-eb7gm
    @DavidAndrews-eb7gm 20 ชั่วโมงที่ผ่านมา

    Rub some dirt on it and walk it off. If you’re battling an adversary you have no hope of defeating consider it a teaching moment.

  • @zellak-pr7pu
    @zellak-pr7pu วันที่ผ่านมา

    Historically soldiers died of wounds a couple of days after the battle....it happened a lot. So what if you rule that a failed death save is a mortal wound. The character is incapacitated And roll again every day after that to see if they survive another day. This has not been playtested, just an idea. i run a Greek Mythos ShadowDark campaign i call " Hoplites " for 7 players at my wargames club. Nice vid.

  • @greghorvay
    @greghorvay 2 วันที่ผ่านมา

    I need to stop playing with my beard

  • @chelesews
    @chelesews 4 วันที่ผ่านมา

    Hope you’re enjoying the holidays as well!

  • @TDOGwDC20
    @TDOGwDC20 7 วันที่ผ่านมา

    Thanks for the game play. You guys are enjoyable to watch.

    • @cabbitcrossing
      @cabbitcrossing 6 วันที่ผ่านมา

      Thanks for watching! I noticed you're also creating DC20 actual plays, which is awesome! We'll definitely check out your show. It's always great connecting with fellow DC20 players. :)

    • @TDOGwDC20
      @TDOGwDC20 6 วันที่ผ่านมา

      @@cabbitcrossing We can all benefit from the platform growing, I do my best to support other DC20 content creators.

  • @TipsyFlipper
    @TipsyFlipper 15 วันที่ผ่านมา

    2:22 I read Greg's name as OREO... keep it

    • @greghorvay
      @greghorvay 12 วันที่ผ่านมา

      lol - I see it now.

  • @kirkdubs
    @kirkdubs 18 วันที่ผ่านมา

    Your video was really enjoyable and informative. I’m preparing to run The Hunted, my first GMing in 30ish years, for my group; watching you all play helped me understand the system so much better. It also gave me a few ideas to incorporate into my upcoming session. I can’t wait to watch the next few videos you all did

    • @greghorvay
      @greghorvay 18 วันที่ผ่านมา

      Thanks @kirkgartside! I didn't exactly follow the module but it was maybe the 3rd time I ran it, so I wanted to change it up a bit.

    • @cabbitcrossing
      @cabbitcrossing 17 วันที่ผ่านมา

      Thank you so much for your kind words! Good luck with your DC20 game sessions. We’ve got more DC20 episodes coming soon, so stay tuned, and we’d love to hear how your session goes!

    • @kirkdubs
      @kirkdubs 13 วันที่ผ่านมา

      @@greghorvayjust finished all three videos, I really like the tweaks you made to the one shot. It added additional flavor and looks like the parity had themselves a blast.

  • @TemplarsTabletop
    @TemplarsTabletop 22 วันที่ผ่านมา

    Interesting discussion! Question, what software are you using for this video call, that is making the screens larger and smaller depending on who's speaking?

    • @greghorvay
      @greghorvay 22 วันที่ผ่านมา

      We use streamyiard to record it and then I wrote a Python app to do the automatic multi cam editing based on volume

  • @TipsyFlipper
    @TipsyFlipper 23 วันที่ผ่านมา

    quantum dungeon

  • @TipsyFlipper
    @TipsyFlipper 23 วันที่ผ่านมา

    the maturity part... i feel called out

  • @TipsyFlipper
    @TipsyFlipper 23 วันที่ผ่านมา

    TNMT and Robotech was my first games, my first GM attempt was Marvel

    • @cabbitcrossing
      @cabbitcrossing 23 วันที่ผ่านมา

      @@TipsyFlipper Love the Marvel game!

  • @TipsyFlipper
    @TipsyFlipper 23 วันที่ผ่านมา

    in this forum, you can't see my ego... how dare you show me your tec-ni-quas

  • @PHJcz
    @PHJcz 24 วันที่ผ่านมา

    🙂👍🏻 DC20🎉

  • @MrKMyL
    @MrKMyL หลายเดือนก่อน

    I'm so mad at myself, that I'm so late to discovering Dr. Christine Schreyer 😤 She's awesome - of course her knowledge, experience work etc., but when I'm listening to her she sound like someone with so positive and cute personality... I can only imagine how cool it would be, if she could sit with Snyder and do a "geeky talk" about languages end other stuff 🥰

  • @TipsyFlipper
    @TipsyFlipper หลายเดือนก่อน

    great tips guys! Nice seeing this collab

    • @cabbitcrossing
      @cabbitcrossing หลายเดือนก่อน

      Thanks for watching!!!

  • @greghorvay
    @greghorvay หลายเดือนก่อน

    1. Don't try to teach new players the whole game - give them an easier class too (no 5e wizards) 2. Sometimes do solo or introduction session with a new player 3. Try to start new campaigns with new players or one-shots though obviously not always possible 4. Make sure they know that the games not about rolling well - play up the fumbles 5. Ensure they have a character concept they will enjoy 6. Sometimes making the character for them can be useful (they can make their own later)

  • @inwils
    @inwils หลายเดือนก่อน

    Sounds like what we chatted about last night for the podcast 🙄🙄😏😏

    • @cabbitcrossing
      @cabbitcrossing หลายเดือนก่อน

      We recorded this a few weeks ago, so I didn't even make that connection. LOL. Looking forward to hearing the podcast episode and sharing it!

  • @greghorvay
    @greghorvay หลายเดือนก่อน

    Keep it small and confined If the party doesn't know about each other, engage in something intense quickly Play to the strengths (if someone is more RP, give them more RP) Set the mood how you want it Spend more time setting the scene and engage with the party early

  • @leonmitas
    @leonmitas หลายเดือนก่อน

    Oki doki, it's plagiarism time I see

    • @greghorvay
      @greghorvay หลายเดือนก่อน

      eh?

  • @tyeklund7221
    @tyeklund7221 หลายเดือนก่อน

    Bruh, AI art? Why not just use art from Kobold Press across their books?

  • @TheDungeonCoach
    @TheDungeonCoach หลายเดือนก่อน

    Hey yall! Email me so I can get yall on the DC20 Influencer List! I was hooked by the beat boxing intro and stayed for the great energy LOL

    • @cabbitcrossing
      @cabbitcrossing หลายเดือนก่อน

      Thanks for watching! (And enjoying our beat boxing intro.) We appreciate the kind words and will email you asap about the List.

    • @greghorvay
      @greghorvay หลายเดือนก่อน

      Beat boxer here! Glad you liked it. I've made a Star Wars adaptation of DC20 that I believe we will be doing soon. I was extremely surprised how easily DC20 can be extended... basically just had to add trades like "engineer", "pilot", etc. No new skills needed. Weapon system made making the sabers and blasters very easy. Making a Force User class was really fun (between Psy and Spellblade). Ancestries were the only thing that took a bit of work.

  • @greghorvay
    @greghorvay หลายเดือนก่อน

    I rolled SO many natural ones.....

    • @MarxPyle
      @MarxPyle หลายเดือนก่อน

      As a player, I'm okay when that happens to the GM. lol

  • @richardrdotson
    @richardrdotson หลายเดือนก่อน

    Before I watch this I’m gonna guess the winner will be a system that hasn’t hit the stage yet. A system that we’ve got a head start on if y’all are interested.

    • @cabbitcrossing
      @cabbitcrossing หลายเดือนก่อน

      Hi! We’re always excited to discover and try out new systems! Feel free to let us know about any games you have in mind. We love exploring fresh options and might add them to our must-play list. Thanks for tuning in!

    • @richardrdotson
      @richardrdotson หลายเดือนก่อน

      @ link sent

  • @brilobox2
    @brilobox2 หลายเดือนก่อน

    You guys must have missed the part of the character sheet where you write in Heavy and Brutal thresholds. AoE calculations are a breeze when you know the base damage and everyone knows their Normal/Heavy/Brutal threshold, they just say what kind of hit it was and you know how much extra damage they take.

    • @greghorvay
      @greghorvay หลายเดือนก่อน

      I agree the calculations are not hard on a character by character basis. I still think AoE can get a bit awkward. If you are running a game and there are 4 different enemies that get hit by a fireball, you are having to do 4 different calculations or lookups on the fly. I'm not a fan of anything that takes me more than a couple seconds to record damage.

  • @RPGwithDBJ
    @RPGwithDBJ หลายเดือนก่อน

    (sad face) 😢 no Level Up Advanced 5e (A5E)? Bad timing and I was a contributing writer on it too!

    • @cabbitcrossing
      @cabbitcrossing หลายเดือนก่อน

      Congratulations on contributing to the game! Sorry we didn't have enough experience with the game to discuss it. But, I bought the A5E Bundle so I'm excited to learn more about A5E. What do you feel are some reasons that players should check out A5E? Hopefully we can cover it in the future.

  • @quillogist2875
    @quillogist2875 หลายเดือนก่อน

    None of them are dnd killers. I think they will be nitch games. Daggerheart might be an exception if the critters move to it. It still won't match dnd though.

    • @greghorvay
      @greghorvay หลายเดือนก่อน

      Yes, that was our conclusion as well - none will "kill" D&D. I also agree about Daggerheart. I think something about the system just isn't going to make mainstream. If it were, I think it would have spread more than it has already.

  • @gedece
    @gedece 2 หลายเดือนก่อน

    To tell the truth, the bigger D&D killers are the ones at Hasbro . I don't know which game would replace it, We as a group are getting out of D&D, and I got PF2, Daggerheart Beta, DC20 Beta, several PBTA and Fate based games, Shadowdark, DCC, and several others. I'm thinking it will be a group kill than a single product.

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      That sounds a bit like our channel! haha. I've done a LOT of PF1 but not 2. I've also heard very good things about Shadowdark, so we'll have to try that for sure. Another possibility is that we'll see in-person games completely switch to different system, as Hasbro explicitly stated they are moving to a completely digital experience.

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      That's a nice collection of alternate games you have! I'm a big fan of PbtA (especially Monster of the Week) and Fate. I have a bunch of the DCC books and love how wild their adventure concepts are, but haven't actually GM'ed or played it yet. We have been hearing so many good things about Shadowdark, so that one is on the list for a future GenrePlay for sure. It's exciting to see so many new games in the last decade.

  • @Chris3s
    @Chris3s 2 หลายเดือนก่อน

    How does this compare to DC20? I like the idea of hope/stress and the 2d12, does it achieve something better than DC20? Thanks

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      It's hard to compare. If you like 5e, but wish it was a bit more narrative forward with some rules light stuff, then Daggerheart is better. On the otherhand, if you like 5e but want something different, that is better made and feels like it should have been what D&D 6e SHOULD have been? Then DC20 is a better bet. Personally, I like DC20 the best of all the new games coming out. Many of my friends like Daggerheart better, but they are also rules-light narrative-forward fans more than I am.

    • @Chris3s
      @Chris3s 2 หลายเดือนก่อน

      @greghorvay thanks, yea I like it so far the best too, even if I would have done some things differently. Gonna wait for both releases though and give both a shot (again)

    • @ninjaaron
      @ninjaaron หลายเดือนก่อน

      They both kind of try to streamline a DnD-style of game. My impression is that DC20 is more successful in doing that. Daggerheart, while most of the new mechanics (hope and fear, damage threshholds, etc.) are interesting and arguably cool by themselves, it just feels like there are a lot of moving parts to manage and maybe isn't much simpler than DnD. It's just more _different_ than DnD. DC20 really feels like it simplifies DnD mechanics while (perhaps paradoxically) still giving players more options for using their action economy. The only thing I find a bit odd in DC20 is the prime stat mechanic, where you can use whatever is your highest stat as your spell and attack modifier. I think it's actually good mechanically, but I feel like using e.g. strength for arcane casting is hard to justify in RP terms.

    • @Chris3s
      @Chris3s หลายเดือนก่อน

      @@ninjaaron I think even better would be in DC20 just using your prime as the max possible bonus at any level. that would make spreading your stats also a viable strategy. No need to base it on your highest stat then and you can RP in any way you like

    • @ninjaaron
      @ninjaaron หลายเดือนก่อน

      @@Chris3s I think there is an optional rule in the play test material to do exactly that, if I recall correctly.

  • @Bardicaggravation
    @Bardicaggravation 2 หลายเดือนก่อน

    What's up, Greg? Great discussion, fellas. So happy to hear the hype for DC20 is still going strong. You made a good point when you asked "What does somebody get out of another game that they can't get from 5E". For me, and a lot of other players, the answer is almost everything. From DC20. Game balance; So many choices for what do on your turn, especially for martials now; No power creep; No dead levels; And it's so amazingly customizable!!! Keep up the good work.

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      Completely agree. Now granted, DC20 only has levels 1 and 2, so we'll have to see. I think I saw on your channel you all have home-brewed higher levels, though? I tell people, if you like 5e but want something more rules-light and narrative forward, then maybe give Daggerheart a chance. But if you are like me and think 5e has the right balance of strategy, skills, rules, narrative, but want a system that is basically better in every way and frankly what 6e SHOULD have been? Then DC20 is king.

  • @greghorvay
    @greghorvay 2 หลายเดือนก่อน

    Can’t wait to continue the story after some others we are doing

  • @sacredbirdman
    @sacredbirdman 2 หลายเดือนก่อน

    I know this is a discussion about D&D's possible successors and therefore kinda D&D-alikes but I have to say that I intensely dislike classes and levels. I feel like they're such huge limitations and prescriptions for players in a game that could allow so much more freedom.. it also makes it much more work to adapt the game to a different setting. I know people also like classes and levels but sometimes I wonder how much it's just familiarity and what people are used to.. Anyway, I'm glad I finally found my "crunchy narrative" RPG in Ahris :D

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Thanks for sharing your thoughts! You’re definitely not alone in feeling that way about classes and levels. I suspect we’ll have a future episode talking more about that. It sounds like you've really found your sweet spot with Ahris as a 'crunchy narrative' RPG. I’m not very familiar with that game. Is that 2d20 from Modiphius? What are some mechanics or aspects in Ahris that you think really make it shine? Thanks again for watching and adding to the conversation!

    • @sacredbirdman
      @sacredbirdman 2 หลายเดือนก่อน

      @@cabbitcrossing Thanks for the reply! Ahris is indeed built on 2d20 SRD. It leans toward narrative but it's not rules-light. Few standout features that I like: - it uses traits pretty heavily which are a bit like fate's aspects but implemented better for my taste (you don't need to use points to "activate" them, only narrative justification) - it has good point buy toolkits for creating your own talents(akin to feats) and spells so creating very customized characters and settings is very feasible - skills aren't locked to one attribute but you can use attribute + skill -combinations quite freely if it makes sense (like brawn + interact to intimidate if you're using your size&strength to do so) - it has rules for social conflicts too - on top of all that narrative handwavy stuff there's still enough mechanics, gear, etc. to differentiate between characters and employ all kinds of tactics It's not a well known system but well written and designed and IMHO deserves more attention :)

  • @thoth7858
    @thoth7858 2 หลายเดือนก่อน

    One thing about Daggerheart is that they want to introduce Campaign Frames that can keep the base rules but help shift the setting, tone and genre of your game. The two examples they have in the open beta manuscript showed suggestions on how certain heritages shifted for the specific Campaign Frame. The manuscript has a cursed forest for exploration and a political intrigue-type scenario akin to Campaign 2's Dwendalian-Xhorhasian war. For example, Matt mentioned (I think in the pre-order announcement video) how he was working on a gritty, Dark Souls-esque Campaign Frame to be included in the final game, and they will have more than those three afaik. One thing I've mentioned (funnily enough, in the Darrington Press discord, though I do concede some Daggerheart creators' discords are much more active) is how you can keep the animal-like ancestries but reduce the "whimsy" by making them experiments gone wrong or cursed humanoids, or you can have a zombie-survival style Campaign Frame that says anyone with a Fungril ancestry is a zombie.

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Thanks for sharing these insights! The concept of Campaign Frames in Daggerheart is an intriguing way to shift tone and setting. A Dark Souls-esque Campaign Frame sounds exciting! Once the game is out, we’ll definitely have to try one of the Campaign Frames and see how it plays. Your idea of reworking animal-like ancestries to fit more serious settings is really cool. Have you come across any other creative Campaign Frame ideas in the Darrington Press discord?

    • @thoth7858
      @thoth7858 2 หลายเดือนก่อน

      @@cabbitcrossing i don't think i've seen others' campaign frames in the discord or otherwise, i know there's one person there in particular working on a decent expansion already but i think most homebrewers are waiting for the final rules since we don't know what exactly will change and what will stay the same.

    • @greghorvay
      @greghorvay หลายเดือนก่อน

      @@thoth7858 I'm very impressed with the creativeness of Daggerheart. So much in that game is innovative. It's both their greatest asset and also the thing holding it back - since it's so different from 5e.

  • @viienn
    @viienn 2 หลายเดือนก่อน

    Dc20! Would love to see an actual campaign on this (one suggestion, you guys should work on your thumbnail, it was entertaining to watch you guys, but realistically people do judge the book by its cover)

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Thanks for watching! We have more DC20 actual plays coming soon. And thanks for the feedback! We'll see if we can increase the Charisma score on those in the near future.

  • @woodyarnold9630
    @woodyarnold9630 2 หลายเดือนก่อน

    You guys just replicated a monster from Cybersymbiosis. This should properly traumatize Chaz.

  • @PupnSudsParagonofPlay
    @PupnSudsParagonofPlay 2 หลายเดือนก่อน

    hope you'll do more DC20 content in the future!

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      We sure do! We’ve got more DC20 actual plays coming soon, plus new Behind the Dice episodes where we dive deeper into the system. Stay tuned!

  • @bonzwah1
    @bonzwah1 2 หลายเดือนก่อน

    “5e is a much better game than 4e” gah, it hurts to hear :( - Its inarguably a more successful game, but I personally think it has very little to do with its actual game mechanics. Ttrpg’s are just very fun inherently. The biggest barrier isnt getting players to have fun while playing. The biggest barrier is getting them to the table in the first place. - The dnd 5e community is HUGE with so much short and long form content on social media that is constantly being created by the community. All the big youtubers who were so vocal about complaining about wotc and hasbro are back to producing dnd content for the 2024 rules update. Thats the thing that has to change for something to be a dnd killer. Its got nothing to do with mechanics. Its all business

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      Then why do you think Pathfinder 1e killed D&D 4e?

    • @bonzwah1
      @bonzwah1 2 หลายเดือนก่อน

      @@greghorvay you gotta keep in perspective the scale difference. If everyone who played dnd 3.5e quit dnd 5e today, no one would even notice the loss of players. Dnd 5e is orders of magnitude greater in popularity. - So yeah, dnd 4e’s mechanical changes absolutely resulted in the birth of a major competitor in pathfinder 1e, but vast majority of current dnd 5e players know nothing of dnd 4e or pathfinder 1e. They were brought in by stranger things and critical roll and social media. These new players who make up like 90% of current players, arent here because dnd 5e is mechanically different from dnd 4e. They’re here cuz dnd 5e was the current version of the game when they were drawn in.

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      @@bonzwah1 Yeah, I agree with all that. So why do you think Daggerheart hasn't gotten much attention given one of the major sources of 5e popularity (Critical Role) is promoting it? Is it becaues CR has fallen off the radar compared to back then?

  • @bonzwah1
    @bonzwah1 2 หลายเดือนก่อน

    Had the opportunity to introduce some people to ttrpg’s last month. We played some dnd 5e and they enjoyed it enough to want to play again, so then i let them join in on a session of daggerheart i was planning to run, and they loved daggerheart so much more. - I think a good part of that is the demiplane character builder being much better than dnd beyond (whether thats credit to the digital tool layout or to the system’s character creation rules is unclear to me). - I think they appreciated the much faster pace of daggerheart. I think combat was just smoother for them.

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      Daggerheart isn't getting the praise I think it deserves, and I'm not sure why.

  • @StormRegaliaIV
    @StormRegaliaIV 2 หลายเดือนก่อน

    You guys should try Mörk Borg, it's a doom metal album of a ttrpg with more style than you can handle! There are books for the classic fantasy, space sci-fi, cyberpunk, and a pirate setting!

    • @greghorvay
      @greghorvay 2 หลายเดือนก่อน

      Interesting

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Thanks for the recommendation! I've heard good things about that game. We'll add that to the list for a future GenrePlay session.

  • @marcuschamp9881
    @marcuschamp9881 2 หลายเดือนก่อน

    In terms of character mortality, 5E is like a padded-feather-down-quilt compared to a pallet of bricks dropped from a great height of original AD&D which is what I grew up with. Found that comment quite funny.

  • @OutwardThinker
    @OutwardThinker 2 หลายเดือนก่อน

    I think for aoe damage. I would just announce the hit and base damage and have everyone figure out their own hit/heavy/brutal. (as well as any reactions) For enemies, I typically group types anyways, so i can figure out group damage easy enough

  • @greghorvay
    @greghorvay 2 หลายเดือนก่อน

    Michael is one of the most interesting people you've interviewed!

  • @PHJcz
    @PHJcz 2 หลายเดือนก่อน

    🙂👍🏻

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Thanks for watching!

  • @Genx.WRKG68
    @Genx.WRKG68 2 หลายเดือนก่อน

    A problem I have with 5e, even more with 2024e, is the superhero feel. Each class just gets more and more, and it becomes more problematic for a DM to build encounters. In your opinion, does DC20 overpower players? Yes, this is subjective.

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Excellent question! If 5e feels too superhero-like for you, DC20 will likely have a similar vibe, especially at higher levels. While Dungeon Coach has recently added a Novice and Level 0 character options to help balance power early on, later levels will likely feel just as epic or superhero-like as 5e. If you're looking for something different for your fantasy game, you might enjoy systems like RuneQuest (BRP d100 rules), Mythras Classic Fantasy (Mytras d100 rules), Realms of Peril (d20, rules-lite PbtA meets OSR game), or Dungeon World (2d6 PbtA rules). These games don’t have the same escalating hit points, which is a big factor in that superhero feel. We will have upcoming episodes talking about (or playing) more DC20 and many of the games I just mentioned. Thanks for sharing your thoughts!

  • @Kylora2112
    @Kylora2112 3 หลายเดือนก่อน

    The biggest change I'd like to see is getting rid of "consequences" rolls with Fear/Hope/critical success. It feels like if you have a game where a lot is supposed to happen, you'll run out of good/bad things for Fear/Hope, and I've never been a fan of critical success rolls (just for attack rolls in combat). I'd just say that Fear/Hope rolls give the GM/player resources to do things, and a crit roll (doubles) should just count as a 24 on the dice (like, you make a +3 finesse roll to pick a lock and get 2 4s, it's a 27 and you get a Hope). Sometimes you just want to break down a door, entertain a crowd, or sneak out an open window. Ya do or ya don't.

    • @greghorvay
      @greghorvay 3 หลายเดือนก่อน

      I completely agree. To get around this, I often just take a fear and don't give consequences like you say. Sometimes I make the result bad enough when rolling fear that I don't take a fear token too.

    • @bonzwah1
      @bonzwah1 2 หลายเดือนก่อน

      Hahaha ive been playing this way since the playtest started. Its just too difficult for me as a GM to routinely adjudicate 5 distinct and satisfying outcomes for every roll. Everyone still feels the looming threat when i get a fear token and the consolation of getting a hope token. The system totally works with every roll being binary success/failure

    • @Winnarly
      @Winnarly หลายเดือนก่อน

      The problem with making a 24 the only way to crit is that it happens less than 1% of the time. It's only a little more common than getting a double 20 on 2d20, which if you've played a lot of 5e you'll know feels like you've seen a unicorn when it happens.

    • @Kylora2112
      @Kylora2112 หลายเดือนก่อน

      @@Winnarly No, I mean make doubles (current RAW: critical success) count as 24 on the dice. So whether you get 2 1s or 2 12s, it's 24 for checks and a critical strike on attacks (1 in 12 vice 1 in 144). I personally don't like critical success/failures for checks (though I like D&D's 1 always misses and 20 always crits on attack rolls since it means anyone can land or avoid a hit against anything).

    • @greghorvay
      @greghorvay หลายเดือนก่อน

      @@Kylora2112 In 5e I usually have a homebrew where a nat 20 on a skill check adds an additional +5, and a -5 on a nat 1

  • @JamCliche
    @JamCliche 3 หลายเดือนก่อน

    Oh my god finally someone talking about DH again

    • @cabbitcrossing
      @cabbitcrossing 2 หลายเดือนก่อน

      Happy to hear that! We will try to keep revisiting Daggerheart over time for discussions and actual plays.

  • @greghorvay
    @greghorvay 3 หลายเดือนก่อน

    Can't wait for the full rules!

  • @gedece
    @gedece 3 หลายเดือนก่อน

    I simply loove the fact that the 4 action points are refrshed when your END your turn. So they are available through the turns of everybody else. But every point you expend on somebody else turn is deducted from the 4 you get to expend on your turn. So it means that players can be more awake through the whole round and with less points in their turn suffer less analysis paralysis.

    • @cabbitcrossing
      @cabbitcrossing 3 หลายเดือนก่อน

      Yes, it's a nice improvement on how Pathfinder handles action points.

    • @greghorvay
      @greghorvay 3 หลายเดือนก่อน

      Honestly, I like the "by 5" rule a lot, but I think the action system is probably what I like most about it. DC really figured out how to allow the most choice without giving choice overload each round.

  • @rabb1tdotcom-ie3vk
    @rabb1tdotcom-ie3vk 3 หลายเดือนก่อน

    Heh, I guess you guys didn't hear about the update for the final version. It aired the day after you guys posted it, and a lot of your comments about armor are changed. Also it looks like the GM moves a lot more with the changed rules of getting rid of the action tracker. Also they have several campaign settings they are launching with. No, it's not Exandria, and I'd guess that's intentional to start something new with their new system. We may see a peek with the December live show. Also you may find it's a lot easier to track stuff with something like I did. I made a strip that has a spot for HP, Armor, Hope, and Stress. And I can just put a token on each area, or have a die with the number the area has. There are example monsters for all tiers in the 1.5 manuscript. You can peek and see how damage will scale. However, with the rework on armor in the final form those numbers will likely change as well. (And no doubt some of the abilities too.) The GM D20 isn't just for higher variability, it's because the D12 is connected to Hope / Fear, which the GM does not generate. You aren't forced to do the "connections" section when creating characters. That's just there because they assume the majority of players may be playing with strangers and those people are only going to play one or two sessions, but since the group should be a cohesive unit CR is providing a 'streamlined way' for the characters to have connections. Nothing is stopping you from playing from the very very start where players are strangers if you have a regular group and have the time. DH test isn't "level" 1-2, it's TIER 1-2, so that's lv 1-4. When comparing to D&D, effectively double the DH level.

    • @greghorvay
      @greghorvay 3 หลายเดือนก่อน

      Wow, great feedback. Yep, I heard about the final version video after we posted haha. Totally agree with the connections part. I don't think we'd do it for a long term campaign. However, for a long term campaign, I'd still use the collaborative world building. That part is awesome. I need to find some better tokens, or find a roll of pennies or something :D

  • @timothydesantis9107
    @timothydesantis9107 3 หลายเดือนก่อน

    This system combines the skill of the opponent to determine whether you hit or not. No other dnd system had this. You just need to bypass their armor class then damage them. Their combat skill had no bearing on whether you hit them or not. A 20th level fighter with a loincloth should smoke a 1st level fighter with full plate armor.

    • @greghorvay
      @greghorvay 3 หลายเดือนก่อน

      This is as great observation that I missed when discussing it (probably because only level 1-2 are released.) Indeed combat mastery is included in the defense calculation... interesting.

    • @torifort717
      @torifort717 2 หลายเดือนก่อน

      I'll point out that this mechanic is taken from Pathfinder 2e. DC20 just turned the scaling down, adding half your level instead of your full level like PF2E does. I'm glad DC20 uses it too, since it's a great system, but it isn't something "no other dnd system had".

  • @kayosiiii
    @kayosiiii 3 หลายเดือนก่อน

    As far as I am aware, damage works the way it does because they want to maintain the feeling of power that rolling lots of dice for damage provides at the same time as not doing the escalating hit-point thing that D&D does.

    • @greghorvay
      @greghorvay 3 หลายเดือนก่อน

      Totally. That's why at 10th level, you only get slightly more HP but your thresholds increase instead. Even then, you are at most only doing 3 HP per a hit (4 if you use the optional rule). Not sure what I think about that. Will have to test it at higher level. Have you tried it?

    • @TherronKeen
      @TherronKeen 3 หลายเดือนก่อน

      ​@@greghorvayI've tried it, it's *smooth as hell*. I've played other systems that are built similar to HP thresholds, and they used the terms "hit points" and "wounds". You could eat a LOT of HP damage but if you stack too many wounds you're done - and I always preferred that more granular system over D&D's generic hit points. Big hits still matter, completely, because tougher enemies have higher damage thresholds, so rolling a big damage hit still feels really impactful, like you're cracking through iron-hard defenses or whatever.

    • @greghorvay
      @greghorvay 3 หลายเดือนก่อน

      @@TherronKeen We tried playing with their new updates. We had to homebrew it a bit since they haven't released it and only talked about it on the live stream. It worked out WAY better. Dealing with Armor Slots now takes about 1 second and doesn't slow down the game at all.