Blender Mountain Tutorial - Create Beautiful Mountains in 2 minutes

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  • เผยแพร่เมื่อ 6 ก.ค. 2023
  • In this quick tutorial I will show you how to create Realistic mountain in blender in just two minutes. In this video I will be using A.N.T landscapes and some of it's tools to create it.
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    In this comprehensive Blender mountain tutorial, where I will guide you step-by-step on how to craft breathtaking blender mountains using Blender 3D software in just 2 minutes. Whether you're a seasoned Blender artist or just starting out, this tutorial is designed to help you create realistic and visually captivating mountain landscapes.
    In this Blender mountain tutorial, I will cover everything you need to know to make professional-quality mountain scenes that will leave your everyone shocked. From the landscape design to the intricacies of texture mapping and lighting, we've got you covered!
    About this video:-
    Terrain Modeling: Learn how to create various landcsape and landscape elements with the A.N.T. landscape tools . We'll show you various techniques to achieve different mountain styles.
    Procedural Texturing: Discover the secrets of creating realistic textures for your mountains using procedural shader nodes. Say goodbye to manual painting and welcome efficient, time-saving workflows.
    Advanced Lighting and Atmosphere: Enhance the mood and realism of your mountain scene by mastering the art of lighting and atmospheric effects.
    Topics covered :-
    1. Blender mountains
    2. Blender mountain tutorial
    3. Blender mountain texture
    4. Blender mountain landscape
    Music:-
    Track: Flexy - Land of Fire [Audio Library Release]
    Music provided by Audio Library Plus
    Watch: • Flexy - Land of Fire |...
    Free Download / Stream: alplus.io/flexy
    #BlenderMountain #Blender3D #MountainTutorial #BlenderLandscape #BlenderArt

ความคิดเห็น • 51

  • @ervinase9661
    @ervinase9661 ปีที่แล้ว +43

    *In Pedro Pascal's voice* The tutorial is good, but it can be better. First, use regular UV unwrap, takes some time but it is better (no randomly textured polygons on the mountain). Second, it looks better if you use 2 vertex groups for the snow part, I used deposit with rainmap, the top of the mountain has snow this way, looks way better and more realistic. Happy Blending!

    • @gigigigiotto1673
      @gigigigiotto1673 8 หลายเดือนก่อน +2

      When it doesn't work because of high poly count, pressing "numberpad 7" and "project from view (bounds)" is a good alternative even if it's inaccurate

    • @liamkleronomos5104
      @liamkleronomos5104 5 หลายเดือนก่อน

      Hey, so I'm not terribly experienced with this side of blender. What exactly do you mean by using two vertex groups? Like, a group for the rocks and a group for the snow? Am I creating an entirely separate material for said vertex group with it's own nodetree?

  • @winterblox1
    @winterblox1 5 หลายเดือนก่อน +1

    this is incredible, literally exactly what i've been trying to do 🙏

  • @gfxchagun67
    @gfxchagun67 ปีที่แล้ว +3

    Great tutor..... Kindly make all the tools explaining and rendering video

  • @user-ue4zw1qc1m
    @user-ue4zw1qc1m 6 หลายเดือนก่อน +2

    fantastic brother

  • @joehankers7176
    @joehankers7176 หลายเดือนก่อน

    Great Job!

  • @SmiaanshFX_IQ
    @SmiaanshFX_IQ 3 หลายเดือนก่อน

    Thank You Very Much, Bro. Out of the thousands of video in youtube Your video was best and understandable!!

    • @bro-3d
      @bro-3d  2 หลายเดือนก่อน

      Glad to hear that

  • @maulmemes
    @maulmemes 4 หลายเดือนก่อน +1

    Hey, thanks for the tutorial. If it's not too much trouble though, I'm trying to make mountains that look more octagonal, kind of like the Giant's Causeway Natural Preserve.
    Do you know if that's possible with the landscape tool?

  • @NightingalePenguin
    @NightingalePenguin 3 หลายเดือนก่อน

    Dude, it's amazing. Thanks a lot, Bro!

    • @bro-3d
      @bro-3d  2 หลายเดือนก่อน +1

      Glad you like it!

  • @user-ut8ur8ve7j
    @user-ut8ur8ve7j 5 หลายเดือนก่อน +2

    where did u get that thing on dropdown

  • @iamkuber
    @iamkuber ปีที่แล้ว +9

    Can you make an detailed video on blender and all of its tools and everything.

  • @donaldclark5804
    @donaldclark5804 9 หลายเดือนก่อน +1

    I didn't realize you had erosion maps auto generated with that addon

  • @maindepth8830
    @maindepth8830 6 หลายเดือนก่อน +9

    where did you get the textures from

    • @wbyhh
      @wbyhh หลายเดือนก่อน

      Poly haven or AmbientCG ig

  • @na.6374
    @na.6374 หลายเดือนก่อน

    What do you do in the end, so that it has its original texture?

  • @er.tariqalamfarooqi4771
    @er.tariqalamfarooqi4771 24 วันที่ผ่านมา

    nice tutorial...sir how to open editng menu once closed.?

  • @frozenfridge3943
    @frozenfridge3943 6 หลายเดือนก่อน +2

    Great vid Bro thanks!

  • @TheCekkass
    @TheCekkass หลายเดือนก่อน

    Can I do this on planetary scale for a "3d like" mountains in a planet?

  • @elliotanimations1067
    @elliotanimations1067 10 หลายเดือนก่อน

    0:48 you don't actually say how to get the Shader Editor open. I found it eventually but it's empty whereas yours has 2 things in it

  • @androtchitchinadze3450
    @androtchitchinadze3450 9 หลายเดือนก่อน +1

    Those weight maps don't show up. What do I do? A Python script is popping up and saying that it's an error. :(

    • @ijos4935
      @ijos4935 8 หลายเดือนก่อน +1

      I had a similar problem because I had touched the original mesh (by moving or deleting vertices) try again without touching the origninal mesh of the addon.
      I hope this can help you

  • @liamkleronomos5104
    @liamkleronomos5104 5 หลายเดือนก่อน

    Okay, the color dodge node part of the tutorial results in some really noticeable artifacting up close that neither me nor any friends can find a fix for, not sure if that's the best technique. Other than that, good tutorial.

  • @na.6374
    @na.6374 หลายเดือนก่อน

    One question I left in the final part, but how do I make my model return to its original color, it is that it is gray haha, I feel like something is missing

  • @AdamJensenReal
    @AdamJensenReal 7 หลายเดือนก่อน

    Can you use that for a game engine Godot/Unity etc, I'm searching something good for terrain creation.

    • @USBEN.
      @USBEN. 6 หลายเดือนก่อน

      Easily after baking textures and normal on decimated mesh for performance.

  • @Musicshort266
    @Musicshort266 8 หลายเดือนก่อน

    Top down kaha mita ha

  • @jakemarkpalabao828
    @jakemarkpalabao828 10 หลายเดือนก่อน +4

    i hope you included the textture, cuz there are people do not know how to add a texture. And anyways great video

    • @Prime_Eclipse
      @Prime_Eclipse 10 หลายเดือนก่อน +2

      If you don't know how to add a texture, I'd recommend learning fundamentals first.

  • @nicholaswilliams224
    @nicholaswilliams224 7 หลายเดือนก่อน

    Everytime i press the ctrl,shift,t it doesn't come up with textures and i got uv unwrapping on any advice

    • @confusedasian2212
      @confusedasian2212 7 หลายเดือนก่อน

      You need the node wrangler addon enabled

  • @aliemrecetinkaya2119
    @aliemrecetinkaya2119 11 หลายเดือนก่อน

    I have a problem, I am getting a problem when I click the landscape eroder button. Can you help me please?
    Python: Traceback (most recent call last):
    File "D:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\ant_landscape\ant_functions.py", line 1062, in execute
    ob.vertex_groups.active = vg
    RuntimeError: Error: VertexGroup 'capacity' not found in object 'Landscape'
    location: :-1

    • @aliemrecetinkaya2119
      @aliemrecetinkaya2119 11 หลายเดือนก่อน

      I updated the Blender 3.1 to 3.6 and problem is solved@balqiisaabdiwaliadam325

    • @Levi-pp2ti
      @Levi-pp2ti 11 หลายเดือนก่อน

      how@balqiisaabdiwaliadam325

    • @androtchitchinadze3450
      @androtchitchinadze3450 9 หลายเดือนก่อน +1

      I'm having the same problem. Can someone help? :(

  • @kr_1050
    @kr_1050 5 หลายเดือนก่อน +1

    What version is your blender?

    • @user-he5zv5um3v
      @user-he5zv5um3v หลายเดือนก่อน

      3.4 You can see version in right bottom part of a screen

  • @AnonymousUser_02
    @AnonymousUser_02 9 หลายเดือนก่อน

    Mine textures look so distorted 😭😭

  • @nowya23456
    @nowya23456 9 หลายเดือนก่อน +1

    where does one get the textures

    • @luvair6765
      @luvair6765 8 หลายเดือนก่อน +2

      Looks like he uses literally any rock material you can get online in cgtextures, quixel etc. He is using a color/albedo roughness and normal map. You don't even need a rock material could use just a regular material with a noise.

  • @MEMEForLiving
    @MEMEForLiving 7 หลายเดือนก่อน +1

    how dropdown in this part 0:12 came? i didn't get it

    • @shinyfreedom3490
      @shinyfreedom3490 6 หลายเดือนก่อน +1

      Press "N" for enabling the sidebar (appears on the right of the 3D viewport). Then click on "Create" tab. There all the Landcape settings will appear.

    • @MEMEForLiving
      @MEMEForLiving 6 หลายเดือนก่อน

      @@shinyfreedom3490 thankyou sir

  • @Aeris_16
    @Aeris_16 ปีที่แล้ว

    where can i get the textures?

    • @bro-3d
      @bro-3d  ปีที่แล้ว +3

      I always use ambient CG. It's free give it a try

  • @lycr3styt6
    @lycr3styt6 8 หลายเดือนก่อน

    hi are u able to help mew figure out why my texture just for the mountain only shows up as a green or brown solid color

    • @Ahtisham
      @Ahtisham 5 หลายเดือนก่อน

      You need to UV unwrap it by selecting the object, going into edit mode and press A to select all then U to unwrap it.

  • @salazabroso
    @salazabroso 8 หลายเดือนก่อน

    1:11