Mesh Morpher - Enhanced OBJ/FBX Import/Export

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 15

  • @Starcle-Studio
    @Starcle-Studio 11 หลายเดือนก่อน +1

    Hello buddy, would like to try your tool, do we assume that with the plugin the hair and brows will fit or do i have to create it in blender?🤔

    • @PugLifeStudio
      @PugLifeStudio  11 หลายเดือนก่อน +1

      Hello, the groom assets if using morph targets preserve their bindings. If you chose to bake, then before baking creating a backup of the original mesh and using it as a Source in the groom bindings usually sorts it out.

    • @Starcle-Studio
      @Starcle-Studio 11 หลายเดือนก่อน

      @@PugLifeStudio oh cool: Thank you for your answer, i'll go for it 😁

  • @GoopyGoblins
    @GoopyGoblins 11 หลายเดือนก่อน

    when I export the body and just the body and sculpt just for a test it doesnt apply the morph target properly and adds a ton of jagged edges....

  • @anatoliiumanets871
    @anatoliiumanets871 10 หลายเดือนก่อน

    If it`s possible to export not a triangles ? It`s a bit difficult to work later with subdiv levels to add details for bake

    • @PugLifeStudio
      @PugLifeStudio  10 หลายเดือนก่อน +1

      Hey, this is something that has been requested before and I'm going to look into it.

    • @anatoliiumanets871
      @anatoliiumanets871 10 หลายเดือนก่อน

      Thnak you! looking forward for this!@@PugLifeStudio

  • @thecyclenovel1468
    @thecyclenovel1468 6 หลายเดือนก่อน

    Hi, head does morph well, but I have a problem when doing the second part with the body. It does a completely crazy morph with vertices scattered everywhere. I have last Blender version and Mesh Morpher LITE 3.9.1. Any clue?

    • @PugLifeStudio
      @PugLifeStudio  6 หลายเดือนก่อน

      You've changed vertex order. Make sure to preserve it or select UV Matching on import

    • @thecyclenovel1468
      @thecyclenovel1468 6 หลายเดือนก่อน

      @@PugLifeStudio I am afraid that did not help :( Where can I send you screenshots of the problem? It is like some vertices are re-oriented in ramdom positions, make the mesh very weird. Thanks a lot!

  • @leecorsack
    @leecorsack 9 หลายเดือนก่อน

    Hey, great advancement with this plugin! I notice the head and body texture color mismatching, slightly, after the morph is applied - is there a way to prevent this? Really only noticeable at the seam.

  • @Mr_Dee
    @Mr_Dee 11 หลายเดือนก่อน

    Nice new feature importing multiple morphtargets! :)
    I think exporting multiple morphtargets from UE at once would also be a nice feature when working on Facial Expressions in Blender or Zbrush.

    • @PugLifeStudio
      @PugLifeStudio  11 หลายเดือนก่อน +1

      Hey, you can already bulk export morph targets and animation curves. Select the morph targets and curves in their list, right click and press Export to OBJ File(s).
      Bulk Import is what we were missing :D

    • @Mr_Dee
      @Mr_Dee 11 หลายเดือนก่อน

      Good to know. So much options;)@@PugLifeStudio

  • @savageadamcz
    @savageadamcz 11 หลายเดือนก่อน

    Hey man i wanted to buy your Multi Task 2 Pro plugin, but i wanted to ask you if the plugin is comaptible with android devices and IOS ones?
    Thank you for your effort