Hello, the groom assets if using morph targets preserve their bindings. If you chose to bake, then before baking creating a backup of the original mesh and using it as a Source in the groom bindings usually sorts it out.
Hi, head does morph well, but I have a problem when doing the second part with the body. It does a completely crazy morph with vertices scattered everywhere. I have last Blender version and Mesh Morpher LITE 3.9.1. Any clue?
@@PugLifeStudio I am afraid that did not help :( Where can I send you screenshots of the problem? It is like some vertices are re-oriented in ramdom positions, make the mesh very weird. Thanks a lot!
Hey, great advancement with this plugin! I notice the head and body texture color mismatching, slightly, after the morph is applied - is there a way to prevent this? Really only noticeable at the seam.
Nice new feature importing multiple morphtargets! :) I think exporting multiple morphtargets from UE at once would also be a nice feature when working on Facial Expressions in Blender or Zbrush.
Hey, you can already bulk export morph targets and animation curves. Select the morph targets and curves in their list, right click and press Export to OBJ File(s). Bulk Import is what we were missing :D
Hey man i wanted to buy your Multi Task 2 Pro plugin, but i wanted to ask you if the plugin is comaptible with android devices and IOS ones? Thank you for your effort
Hello buddy, would like to try your tool, do we assume that with the plugin the hair and brows will fit or do i have to create it in blender?🤔
Hello, the groom assets if using morph targets preserve their bindings. If you chose to bake, then before baking creating a backup of the original mesh and using it as a Source in the groom bindings usually sorts it out.
@@PugLifeStudio oh cool: Thank you for your answer, i'll go for it 😁
when I export the body and just the body and sculpt just for a test it doesnt apply the morph target properly and adds a ton of jagged edges....
If it`s possible to export not a triangles ? It`s a bit difficult to work later with subdiv levels to add details for bake
Hey, this is something that has been requested before and I'm going to look into it.
Thnak you! looking forward for this!@@PugLifeStudio
Hi, head does morph well, but I have a problem when doing the second part with the body. It does a completely crazy morph with vertices scattered everywhere. I have last Blender version and Mesh Morpher LITE 3.9.1. Any clue?
You've changed vertex order. Make sure to preserve it or select UV Matching on import
@@PugLifeStudio I am afraid that did not help :( Where can I send you screenshots of the problem? It is like some vertices are re-oriented in ramdom positions, make the mesh very weird. Thanks a lot!
Hey, great advancement with this plugin! I notice the head and body texture color mismatching, slightly, after the morph is applied - is there a way to prevent this? Really only noticeable at the seam.
Nice new feature importing multiple morphtargets! :)
I think exporting multiple morphtargets from UE at once would also be a nice feature when working on Facial Expressions in Blender or Zbrush.
Hey, you can already bulk export morph targets and animation curves. Select the morph targets and curves in their list, right click and press Export to OBJ File(s).
Bulk Import is what we were missing :D
Good to know. So much options;)@@PugLifeStudio
Hey man i wanted to buy your Multi Task 2 Pro plugin, but i wanted to ask you if the plugin is comaptible with android devices and IOS ones?
Thank you for your effort