Thicker Metahuman Meshes For Sculpting - Using Blender - UnrealEngine 5.1

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 14

  • @CabrioDriving
    @CabrioDriving 2 ปีที่แล้ว +1

    Not only good content, but also 4k video. Thanks.

  • @kazemedia
    @kazemedia 2 ปีที่แล้ว +1

    So good to know the process! I Thank you!

  • @Jobutsu
    @Jobutsu  2 ปีที่แล้ว +2

    ✨Be warned, this could mess your skin weights.
    This is for the brave only. ✨

    • @TheKentanthony
      @TheKentanthony ปีที่แล้ว

      I regret doing this. But i will prevail

  • @divisiongaming1002
    @divisiongaming1002 ปีที่แล้ว +1

    Awesome i make new mesh scuplt and work

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      Great !

  • @MortalShores
    @MortalShores ปีที่แล้ว +1

    I am still waiting on the subdivision to bake in blender with shapekeys (taking forever), but if this works, ill kiss you

  • @Djonsing
    @Djonsing ปีที่แล้ว +1

    Hello! Thank you for the lesson, Everything turns out smoothly, but only when you close your eyes, the eyelids become somehow unnaturally dark, I can’t understand what is the reason?

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      On the head material instance, search "Animated" and disable Animated Albedo, see if that helps.

    • @Djonsing
      @Djonsing ปีที่แล้ว

      @@Jobutsu I have Albedo by default and was disabled, so this is not the reason, by the way, if the eyes are enlarged in ZBRASH, or in the blender itself by 30%, then the trouble almost disappears, although the person looks more like an alien,😁 I'll try to animate the eyelids by smoothing in sequencer, let's see what happens

  • @bizamotivation
    @bizamotivation ปีที่แล้ว

    please how to add cascadeur animation to metahuman meshes

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว +1

      I do not use that product.

    • @bizamotivation
      @bizamotivation ปีที่แล้ว

      ​@@Jobutsu thank you 🙂
      I tried cascadeur, it's easy to do unique animation but without meshes

    • @Jobutsu
      @Jobutsu  ปีที่แล้ว

      It is too expensive for me to recommend to subscribers.