This tool is so good and I bought it and it looks great, but now I have a question: The facial hair is now floating, it doesn't change with the bs, do you know how I can fix that?
You need to fix the bindings for your grooms. That's outside Mesh Morpher's reach but if you open the bindings you can set the source as the original mesh. You can also recreate the bindings. Mesh Morpher doesn't change grooms or bindings in any way so they just break because they can't connect anymore with your mesh.
@@PugLifeStudio I have the same problem. I recreated binding asset but still the original hair floating. So the hair need to be created from deformed mesh? Or is there a way to use the original hair for the deformed head by MeshMorpher? Great tutorial though!
www.meshmorpher.com/post/customize-meta-humans
Great stuff as always Liviu!
I'm new and don't know how you put the body in there. Can you make a tutorial from scratch to finish of a game character
can i animate the character??.....after doing what you just did ??
thanks
This tool is so good and I bought it and it looks great, but now I have a question: The facial hair is now floating, it doesn't change with the bs, do you know how I can fix that?
You need to fix the bindings for your grooms. That's outside Mesh Morpher's reach but if you open the bindings you can set the source as the original mesh. You can also recreate the bindings. Mesh Morpher doesn't change grooms or bindings in any way so they just break because they can't connect anymore with your mesh.
@@PugLifeStudio I have the same problem. I recreated binding asset but still the original hair floating. So the hair need to be created from deformed mesh? Or is there a way to use the original hair for the deformed head by MeshMorpher? Great tutorial though!
Thankyou for making this Tutorial, I also wants to know How to Morph other skeleton body like Daz3D figure into Metahuman Body in Mesh Morpher?