How to Customize Full Body Meta Human (No Maya) (Updated)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 8

  • @PugLifeStudio
    @PugLifeStudio  9 หลายเดือนก่อน +1

    www.meshmorpher.com/post/customize-meta-humans

  • @locodrome
    @locodrome 9 หลายเดือนก่อน

    Great stuff as always Liviu!

  • @s.o.nferaly7822
    @s.o.nferaly7822 4 วันที่ผ่านมา

    I'm new and don't know how you put the body in there. Can you make a tutorial from scratch to finish of a game character

  • @siddhantsharma9888
    @siddhantsharma9888 7 หลายเดือนก่อน

    can i animate the character??.....after doing what you just did ??
    thanks

  • @YensenQuinteroValenzuela
    @YensenQuinteroValenzuela 7 หลายเดือนก่อน

    This tool is so good and I bought it and it looks great, but now I have a question: The facial hair is now floating, it doesn't change with the bs, do you know how I can fix that?

    • @PugLifeStudio
      @PugLifeStudio  7 หลายเดือนก่อน

      You need to fix the bindings for your grooms. That's outside Mesh Morpher's reach but if you open the bindings you can set the source as the original mesh. You can also recreate the bindings. Mesh Morpher doesn't change grooms or bindings in any way so they just break because they can't connect anymore with your mesh.

    • @Han3D
      @Han3D 6 หลายเดือนก่อน

      @@PugLifeStudio I have the same problem. I recreated binding asset but still the original hair floating. So the hair need to be created from deformed mesh? Or is there a way to use the original hair for the deformed head by MeshMorpher? Great tutorial though!

  • @starcityinc4388
    @starcityinc4388 6 หลายเดือนก่อน

    Thankyou for making this Tutorial, I also wants to know How to Morph other skeleton body like Daz3D figure into Metahuman Body in Mesh Morpher?