A thanks from the developer for playing it. It's kind of weird and odd in many ways, but it does have a lot of bridges. Also if you reroute a trade-route after you made the little bascule drawbridge by crossing it, it will then snap to go underneath it, and when the ships pass it actually opens. I have no idea why I mention this, but It is perhaps my most favorite hidden thing I put in this game ;) Again thanks for giving it a spin. It's super appreciated.
You did this game solo? It's wild what 1 person can do now. I'm sure this was a lot of work but the polish on it is kinda crazy. Awesome job, you should be very proud!
It's a great game, fairly easy to pick up how it all works if you look through the in-game decriptions/hints/directions. Direct and unobstructed pathing is vital for all resources, building up the Command Tower to the point it begins to cost Worker distance can reduce other resource productions if it's the only route. You want to minimise the number of "jumps" between towers & structures as much as possible. Building out ascending layers of foundations around your Outpost/Citadel will increase the population of that faction. Adding additional Towers radially, with no joining paths elsewhere, around the Outpost/Citadel and buliding up their foundation layers will further increase that Factions Population. The Freehouse is the most difficult to maintain as the dominant Faction in your settlement, even having all Captains & Commanders with twice the population of any other Faction can sometimes not be enough to maintain the Neutral Freehouse Dominance of the Settlement. Assigned Ship Captains, Commanders in Command Towers and Population all contribute to your Settlements Dominant Faction. Some Captains and Commanders will refuse to work if assigned to the same shipping route as Captains of another Faction or if a particular Faction is the Dominant one in other cases. Balancing your political Factional allignment is precarious at times. Additionally, the Resource nodes like Wood, Stone & Iron are a finite resource when you are extracting it yourself. But if you gain a resource via Trade with another Settlement, it is effectively infinite. So there is a built-in incentive to Trade with NPC Settlements. Juggling which particular Factional Captains to transport and protect those longer Trade Routes is the trade-off, in a manner of speaking. There are options to remove the Resource limits. Some options even allow you to Free Build without Hostile encounters or Resource requirements too. The default settings are fun to play once you get the hang of the mechanics of the game though.
Falconeer is a roguelite air-combat game where you're flying around the exact same map this game uses, on the back of a giant falcon. This is, essentially, "what everyone else is doing" for that world.
9:40 "Smelly Logfloater" 😂😂😂 This, more than anything else, shows how perfect this game is for RCE. That's exactly the sort of nonsense insult he'd invent in a bout of a frustration at a game.
It's recycling a lot of assets from "Falconeer" because it's set in the same universe (which is also why it's "Falconeer Chronicles"). It's a roguelite air combat simulator game where you ride around on one of those birds doing aerial combat.
@@Just_A_DudeNone the less, the Dev did a fantastic job of using those assets for such a dramatically different game. The work involved to make Bulwark as an easy to pick up, yet intricately complex Settlement Builder is nothing short of amazing. The lore of it carrying on from the previous Falconier game's conclusion is brilliantly delivered too. I personally never played the other game, however I was able to pick up the lore of what had previously occurred in that game from Bulwark's lore alone. It's a fascinating world that's clawing it's way back to life after the apocalyptic destruction wrought by the war in the previous game. I adore post-apocalyptic settings in games, the mix of Fantasy and Sci-Fi elements in the game's world make it rich & full of a life of its own. I highly recommend it and give the Dev much praise, as he so deserves for making it.
As far as the people in this game are concerned you are the ARCHITECT of their prosperity. You come up with construction ideas willy nilly and someone else does the math to make it work. I think you subconsciously knew, thus refrained from doing a "bridge review" out of shame.
Got this game myself not to long ago.. for your info to actually move those commanders you hire and unique buildings you need to dismantle the initial tower/location their in and relocate them to a new location of your choice.. unique buildings you can place and commanders as you know go into command towers.
5:30 "Alright, we've gone to town..." No, no, you've not gone to town-- you've brought the town to you! Built the town yourself, after all. EDIT: Hey that bucket conveyor thing reminds me of a level in Sonic the Hedgehog! (2? I think?)
The missing bridge view is surely because it will be for the ultimate trans-island spanning bridge from the city to the eastern iron mine. I eagerly await episode 2, where this gigantic NEOM shaming bridge will be unveiled!
Difference between an engineer and an architect. First thing the engineer does is try to build directly on top of a 50ft tall fungus. Architects respect their site.
Why is there a helicopter thingy flying around? Why did Matt not do a bridge review on all the bridges? These are questions we may never know the answer to
Watched a guy play demo of this and the controls were not very intuitive so the city looked like a mess. Surprised to see there are even battles in this one too. Interesting.
I don't understand what the objective and challenge of this game is, It has a material collection and attack and defense system, but it seems to me that none of that is relevant, you can build whatever you want.
Your channel has inspired me to forgo anything involving any architect. Therefore, I now live in the shadow of a dumpster, though the green color smacks of aesthetic.
This game is pretty cool, but I made so many mistakes and it kept yelling at me to do stuff and I couldn't figure it out. My city looked like the stack housing in Ready Player One
Can I get a pin please :D
📌
🖋
@@Chuycabra (pin)
Nice begging
Well played
A thanks from the developer for playing it. It's kind of weird and odd in many ways, but it does have a lot of bridges. Also if you reroute a trade-route after you made the little bascule drawbridge by crossing it, it will then snap to go underneath it, and when the ships pass it actually opens.
I have no idea why I mention this, but It is perhaps my most favorite hidden thing I put in this game ;)
Again thanks for giving it a spin. It's super appreciated.
You crafted a gorgeous game, I hope Matt plays more of this
You did this game solo? It's wild what 1 person can do now. I'm sure this was a lot of work but the polish on it is kinda crazy. Awesome job, you should be very proud!
Nabbing it tonight, mate!
It's a great game, fairly easy to pick up how it all works if you look through the in-game decriptions/hints/directions.
Direct and unobstructed pathing is vital for all resources, building up the Command Tower to the point it begins to cost Worker distance can reduce other resource productions if it's the only route.
You want to minimise the number of "jumps" between towers & structures as much as possible.
Building out ascending layers of foundations around your Outpost/Citadel will increase the population of that faction.
Adding additional Towers radially, with no joining paths elsewhere, around the Outpost/Citadel and buliding up their foundation layers will further increase that Factions Population.
The Freehouse is the most difficult to maintain as the dominant Faction in your settlement, even having all Captains & Commanders with twice the population of any other Faction can sometimes not be enough to maintain the Neutral Freehouse Dominance of the Settlement.
Assigned Ship Captains, Commanders in Command Towers and Population all contribute to your Settlements Dominant Faction.
Some Captains and Commanders will refuse to work if assigned to the same shipping route as Captains of another Faction or if a particular Faction is the Dominant one in other cases.
Balancing your political Factional allignment is precarious at times.
Additionally, the Resource nodes like Wood, Stone & Iron are a finite resource when you are extracting it yourself. But if you gain a resource via Trade with another Settlement, it is effectively infinite.
So there is a built-in incentive to Trade with NPC Settlements. Juggling which particular Factional Captains to transport and protect those longer Trade Routes is the trade-off, in a manner of speaking.
There are options to remove the Resource limits. Some options even allow you to Free Build without Hostile encounters or Resource requirements too.
The default settings are fun to play once you get the hang of the mechanics of the game though.
it looks amazing, i'm impressed
An RCE video...full of bridges, WITHOUT a bridge review!? I don't believe it! I demand to see the unabridged version of this video!
Thought the exact same thing
It was just a matter of time until RCE checks out this bridge focused builder
Wow - by the end your city looked like a true architectural wonder!
Wash ya mouth out!
Don't tempt Matt he will engineer you
@@RealCivilEngineerGaming it feels like it should be fake but its the fact RCE's reply has 69 likes rn
@@DrPsychotic saw this and unliked his comment to keep it at 69
@@saxreaper LMFAO
Falconeer is a roguelite air-combat game where you're flying around the exact same map this game uses, on the back of a giant falcon. This is, essentially, "what everyone else is doing" for that world.
9:40 "Smelly Logfloater" 😂😂😂 This, more than anything else, shows how perfect this game is for RCE. That's exactly the sort of nonsense insult he'd invent in a bout of a frustration at a game.
So glad you found this game.
Edit: Matt plays this exactly how you would expect. Lol!
Solo dev! That's incredible work.
IK
It’s so cool I might buy it
It's recycling a lot of assets from "Falconeer" because it's set in the same universe (which is also why it's "Falconeer Chronicles"). It's a roguelite air combat simulator game where you ride around on one of those birds doing aerial combat.
@@Just_A_DudeNone the less, the Dev did a fantastic job of using those assets for such a dramatically different game.
The work involved to make Bulwark as an easy to pick up, yet intricately complex Settlement Builder is nothing short of amazing.
The lore of it carrying on from the previous Falconier game's conclusion is brilliantly delivered too.
I personally never played the other game, however I was able to pick up the lore of what had previously occurred in that game from Bulwark's lore alone.
It's a fascinating world that's clawing it's way back to life after the apocalyptic destruction wrought by the war in the previous game.
I adore post-apocalyptic settings in games, the mix of Fantasy and Sci-Fi elements in the game's world make it rich & full of a life of its own.
I highly recommend it and give the Dev much praise, as he so deserves for making it.
@@soulsurvivor8293 Yup! Not trying to denigrate the guy's work; I meant it more in the sense of "Hey, go check out Falconeer, because it's awesome!"
5:22 - Matt likes his bridge on bridge action 10:35
someone had a bridge overload
Day 63 of notifying people that the Discord server's Suggestions forum is a better place to suggest new games to Matt. (Just don't ping him!)
Only a few more days till the community actually acknowledge this comment. 🥸
You mean to tell me... that all this time I've been suggesting games to play, in the TH-cam comment section, this guy's name is Matt???
Day 60 of asking matt to play Against the Storm
(It still has beavers)
Beavers>penguins
@@SomethingFunny454🤨🤨🤨
Hey Matt, The Planet Crafter 1.0 just dropped!
As far as the people in this game are concerned you are the ARCHITECT of their prosperity. You come up with construction ideas willy nilly and someone else does the math to make it work. I think you subconsciously knew, thus refrained from doing a "bridge review" out of shame.
Bridge Review! The Game!😂
That might be why Matt didn't do a bridge review lol
Arch you glad to bridge this to us all
speaking for everyone, thanks for easing any tension with those puns. Everybody loves puns, you can believe me, I'm very trussworthy.
Day 1 of watching RCE slowly turn into an architect, notice how he focused on looks and didn’t do any bridge reviews.
Got this game myself not to long ago.. for your info to actually move those commanders you hire and unique buildings you need to dismantle the initial tower/location their in and relocate them to a new location of your choice.. unique buildings you can place and commanders as you know go into command towers.
efficiently shaped buildings and lots of bridges. I knew you were going to play this game
Amazed to know it's made by a single dev
Beautiful game, but the lack of bridge review is harrowing
2:44 not the roofie bridge 💀
Don't Let Josh from Let's game it Out find out about this Game... 💀
Oh man this looks fun, might actually pick this one up
I can't possibly be the only one to notice that the upgrade animation draws the strongest shape.
This is the perfect game for him
2:05 matt enjoying a night cycle whaaaaat
absolutely fire i love to see this game again on your channel
i like how professional you are
Wow, that game looks stunning.
This game is literally built for RCE
I checked this out the other day and really enjoyed it!
I'm happy you found this game, it's just nice.
how often have i seen this video title already?😅 But never got disappointed from any of your bridges
This game looks great
5:30 "Alright, we've gone to town..."
No, no, you've not gone to town-- you've brought the town to you! Built the town yourself, after all.
EDIT: Hey that bucket conveyor thing reminds me of a level in Sonic the Hedgehog! (2? I think?)
Should do a combined bridge Bridge Review of all of the bridges in this game because they are all equally as important
I love free building in this, so relaxing
We demand a brigde review!
I feel, we need to have bridge review for all bridges on this episode.
please more of this this game is absolutely fire🔥
The missing bridge view is surely because it will be for the ultimate trans-island spanning bridge from the city to the eastern iron mine.
I eagerly await episode 2, where this gigantic NEOM shaming bridge will be unveiled!
Awesome, i've been following the dev. It looks like a very interesting game! Thanks for trying it 😊
Also, the game looks absolutely gorgeous!
🎶somebody once told me architects were mouldy and I agreed with them🎶
thanks for playing Bulwark!
Difference between an engineer and an architect. First thing the engineer does is try to build directly on top of a 50ft tall fungus. Architects respect their site.
Looks fun! Thanks
"How am I still winning?" The power of engineering!
You know the developer was sat on the
toilet when they came up with the name
"Smelly Logfloaters" 😂
Why is there a helicopter thingy flying around? Why did Matt not do a bridge review on all the bridges? These are questions we may never know the answer to
he couldn't review a bridge because they are all a 10/10 and it would destroy the bridge review economy, clearly this game was designed by an engineer
Please play more of this !
0:19 that’s just you.
Engineered it like a true architect
Great looking game, more please
Lovely architecture
Can we get a 10 hour bridge review cut of this video?
at 4:43 i think the editor missed the oportunity to add michael scott... that's a very architecht move, keep an eye on that editor Matt...
No sunlight for them!
@@RealCivilEngineerGamingStatus quo
I love bridges
You should try astroneer, its totally up your alley 😊
You should play space engineers
Oh interesting game, first time seeing something like this
More of this please
pls do a series on this game
Ah yes the RCE got filled with the will of his ancestors by taking that settlement by force
Surely the title should have been "Never give an architect an unlimited budget"!
I think he subconsciously knew, thus refrained from doing a "bridge review" out of shame.
Watched a guy play demo of this and the controls were not very intuitive so the city looked like a mess. Surprised to see there are even battles in this one too. Interesting.
good engineering
oh hello!
hi lol 👋
RCE is having a bridgegasm LOL😂😂😂
Missed opportunity for the use of Bridgineer
I don't understand what the objective and challenge of this game is, It has a material collection and attack and defense system, but it seems to me that none of that is relevant, you can build whatever you want.
Oh, dear. Kinda lucky we didn't lose RCE on this one. It's basically "Oops! All Bridges!"
Please play more of this
This game is awesome
ya
Maybe you do the Bridgeview in episode two of the game
Where do they get wood in the middle of the ocean???
Kinda reminds me of spore during the civilization phase
It's nice to see that in a game that's all about building bridges Matt burned one the first chance he had lol
is it on Steam?
Your channel has inspired me to forgo anything involving any architect. Therefore, I now live in the shadow of a dumpster, though the green color smacks of aesthetic.
blud has cold for sure
This game is pretty.
Barely started the game and already stealing resources and declaring wars, very British of you 😂
"what's the central mechanic of your game?", "wavefunction collapse"
RCE really edging us there with the Bridge Reviews....
LoL bridge-overload! Bridgetastic! Bridgemazing! RCE bridgegasm, lol. The ocean needs a bridge!
Looks like waterworld
Keep playing this.
Why havnt you done another one of this??? So much support on this video
Every man's dream, to go from 4 wood to 8 wood..
Hello fellow architects
I believe the map was taken from sea of thieves. Reminds me a lot :)
This game is pretty cool, but I made so many mistakes and it kept yelling at me to do stuff and I couldn't figure it out. My city looked like the stack housing in Ready Player One
Wait, this is developed by ONE person?!
All of those bridges but not a single bridge review 😔😔😔
Wizard of Earthsea vibes
Man when he slams down a bridge things get a little PG13 up in here.
You should review the key bridge and why it collapsed lol
Enjineer is having a bridge building competition. Please Matt check it out