Make the box 10x10x7' as already shown, use the Line tool to draw the two diagonals on the top face. Select the 4 top edges of the box and Move downwards using an arbitrary fist picked point, constraining it vertically, type 7' - OR Move picking a top face corner as the first point, then snap to the bottom corner immediately below it: what's remaining is the pyramid.
Hi Aaron, there is one more way to make a pyramid, you make a cube as you did in the first example of this video, you cross the diagonal lines just like you did on the top face, and then with the "move" tool you take the middle point on the line of an edge of this upper face and drag to the middle point of the lower face in blue axis, and you do the same with the opposite edge. This is how the pyramid is formed.
For the third method, I've come up with a similar solution, but using Solid Tools. I would start by creating the same push/pull block, Make Group it, and then create a similar instance. Afterwards, use Split Tools or Intersect for those two, and then a pyramid would be born
Draw a square. Push pull upwards to appropriate height. Draw large x from corner to corner across top of cube. Use move tool to move upper corners down the blue axis until they snap to the lower corners. Completed Pyramid in 20 seconds.
I've watched both pyramid tutorials, and found them helpful. I'm trying to do one more thing, and all attempts fail. I could probably figure it out from one of your other videos, but I thought I would pose the question here in case someone else had the same issue. I'm building a roof for a butterfly house. It is a pyramid with 4 equilateral triangles w/ sides 10". The stock is 1/2" think. I was going to model it so I could figure out my miter setting for the sides and for the bottom. The problem that I’m having is that whether I start w/ a hollow pyramid push-pull the interior planes 1/2" or start w/ a solid pyramid and try to hog out the interior to leave a 1/2" wall, I make a total mess. Is there a cool way to do this?
The issue you are running into is due to not isolating geometry. Take a look at our videos on groups to see how grouping will isolate geometry and prevent it from merging!
@@SketchUp Thanks for the quick reply...are there a couple in particular you can point me to. I've just watched a couple of your videos that came up w/ a search on SketchUp skill builder groups, and haven't been able to get to the "isolation of geometry" point. I'm willing to do the tutorials, but it would help if there are one or two that would get me thinking in the right way.
Blender kinda has something cool, which is you can scale things down to zero (SketchUp cant do that). Start with the Default Cube, enter Edit Mode, select the top face and just scale it to 0.
I’ve found the simplest solution but for a SU bug. Draw a cube and scale a surface to zero. The Trimble IT guys got lazy and put in an “invalid scale factor” which as everyone knows is incorrect. A zero scale factor should produce a single point a the geometric centre of the object being scaled. So once Trimble IT have fixed this bug, you’ll have the easiest way to draw a pyramid.
Make the box 10x10x7' as already shown,
use the Line tool to draw the two diagonals on the top face.
Select the 4 top edges of the box and Move downwards using an arbitrary fist picked point, constraining it vertically, type 7' -
OR Move picking a top face corner as the first point, then snap to the bottom corner immediately below it:
what's remaining is the pyramid.
I recommended same.
Hi Aaron, there is one more way to make a pyramid, you make a cube as you did in the first example of this video, you cross the diagonal lines just like you did on the top face, and then with the "move" tool you take the middle point on the line of an edge of this upper face and drag to the middle point of the lower face in blue axis, and you do the same with the opposite edge. This is how the pyramid is formed.
The concept of using various ways to make a shape is really great but it would be greater if that shape is an organic shape.
Prima :-) whether useful for the actual task or not - to play through basic geometry principles using this example is useful in all cases
E Gie That was the idea... back to basics!!
For the third method, I've come up with a similar solution, but using Solid Tools. I would start by creating the same push/pull block, Make Group it, and then create a similar instance. Afterwards, use Split Tools or Intersect for those two, and then a pyramid would be born
So good!!!
Draw a square. Push pull upwards to appropriate height. Draw large x from corner to corner across top of cube. Use move tool to move upper corners down the blue axis until they snap to the lower corners. Completed Pyramid in 20 seconds.
And just like that! You've done in SketchUp what took the Egyptians years to accomplish!
I've watched both pyramid tutorials, and found them helpful. I'm trying to do one more thing, and all attempts fail. I could probably figure it out from one of your other videos, but I thought I would pose the question here in case someone else had the same issue. I'm building a roof for a butterfly house. It is a pyramid with 4 equilateral triangles w/ sides 10". The stock is 1/2" think. I was going to model it so I could figure out my miter setting for the sides and for the bottom. The problem that I’m having is that whether I start w/ a hollow pyramid push-pull the interior planes 1/2" or start w/ a solid pyramid and try to hog out the interior to leave a 1/2" wall, I make a total mess. Is there a cool way to do this?
The issue you are running into is due to not isolating geometry. Take a look at our videos on groups to see how grouping will isolate geometry and prevent it from merging!
@@SketchUp Thanks for the quick reply...are there a couple in particular you can point me to. I've just watched a couple of your videos that came up w/ a search on SketchUp skill builder groups, and haven't been able to get to the "isolation of geometry" point. I'm willing to do the tutorials, but it would help if there are one or two that would get me thinking in the right way.
Yeah just to be difficult, use the rotate tool (*3) to crafted a pyramid from a triangle with the vertex dragged across 5 foot.
hi, im new to Sketchup. is there anyway to make the line stroke have different colors for different layers, orther than black?
Brilliant. I wish Blender have the same intuitive processes.
Blender kinda has something cool, which is you can scale things down to zero (SketchUp cant do that). Start with the Default Cube, enter Edit Mode, select the top face and just scale it to 0.
@@vuduyhung7530 I think Blender already have more but actually what I build in 10 seconds on Sketchup, it takes half an hour on Blender :)
The best method to make a pyramid (or anything else) is one that does it with the least amount of button clicks.
So this is probably reaaallllyy basic, but what's the significance of changing the faces?
Samuel J For processes like 3d printing or rendering, having the correct side facing out is essential
EXCELENTE
I’ve found the simplest solution but for a SU bug. Draw a cube and scale a surface to zero. The Trimble IT guys got lazy and put in an “invalid scale factor” which as everyone knows is incorrect. A zero scale factor should produce a single point a the geometric centre of the object being scaled. So once Trimble IT have fixed this bug, you’ll have the easiest way to draw a pyramid.