Warframe| Lavos and why Cooldowns are Better than Energy

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
  • Just a thought I had while playing and leveling Lavos. Kinda funny to think that if I didn't power through in Orphix Venom to get the parts I wouldn't have even had the thought to make this video.
    TWITCH: / zachmo888
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ความคิดเห็น • 28

  • @dudeguy2594
    @dudeguy2594 3 ปีที่แล้ว +11

    This sounds like an interesting idea, especially for newer players that dont have access to many ways of energy regen, but i do think cooldowns would make abilities feel more clunky when they arent always readily available for use, a lot of my favourite builds revolve around using max efficiency to constantly use abilities whenever i want and i think having a set time between uses would definitely take away from that.

    • @Zachmo
      @Zachmo  3 ปีที่แล้ว

      Yeah, a cooldowns only system could definitely take away from the power fantasy aspect of warframe where you can get pretty much maximum uptime out of your abilities. I almost wonder if maybe energy orbs could be retooled in a cooldowns only system to reduce ability cooldowns by a fixed value, maybe even scaling with efficiency like with how Lavos' 3 lowers all his other Cds

    • @Shiraigan
      @Shiraigan 6 หลายเดือนก่อน

      @@Zachmo I honestly agree with the video that seeing more cooldown-based frames would be nice, since Lavos isn't a powerhouse himself.
      I'm nekroing ideas from likely over 3 years ago or more and Warframe's landscape has definitely changed since then so I expect that a major part of this thought-process has been abandoned. But I do so because I have a brain worm that has existed in me since the birth of the Helminth Subsumation and it refuses to die every time I touch the game. I know DE put a limit on subsuming only specific abilities to "balance" things, and that's a topic for another discussion, but I am one of the many believers that Passive abilities should be Subsume-able. A firm believer. Since many of the older frames still carry absolutely garbage and nonsensical passives, this would be a rather harmless and limited avenue to give those frames new bredth. Some passives are quite strong, and in those cases, DE can just have reduced effects like they've done with the current abilities. No biggie.
      Now, I mention it because the idea presented in the video of having cooldowns on all frames ties in almost perfectly. It's an unfortunate impossibility due to energy being a vital system to the game after so long it's become cemented in its core DNA and there are clearly valid points against changing it like Dudeguy mentioned in his comment. BUT, and a major but here, we could totally make it work as an optional passive subsumation on other frames if people ever decided to go that route. That way, energy enjoyers can continue to enjoy their energy, and people who rather rock cooldowns could go that route.
      And I know Lavos' passive is not "having cooldowns instead of energy", but it could be made to have it just for the subsumation. For other frames who are very skill-specific, they can be altered to give something else. The only people who can't have their cake and eat it too are those too narrow-minded to see what can be.
      And I don't think it would be too much work to adjust cooldowns. They already seem to have a formula in place to calculate efficiency and energy cost onto Lavos and abilities subsumed onto him, so I don't think it's far-fetched to assume it would not be impossible to reverse-engineer it for other frames. They even have workaround duration timers for channeled abilities in the case of Gloom on Lavos.
      (Someone also mentioned Hyldrin in the comments, and that got me thinking that with the current shield-gating updates, it could also be a fun thing to work with on other frames).

  • @josmith4832
    @josmith4832 3 ปีที่แล้ว +6

    I agree with all you said. Hildryn is also in a different category than others aswell because she uses her shields to cast abilities. Shes my main since her release and now that lavos is here ive found my second. There are just outstanding from the rest

    • @Zachmo
      @Zachmo  3 ปีที่แล้ว

      I was definitely a fan of Hildryn when she first came out, maybe I'll to go back and check her out again

  • @Benetnasch009
    @Benetnasch009 3 ปีที่แล้ว +4

    having cooldowns on all frames would probably require the entire game to be remodeled around it. all mods related to energy, all syndicate effects related to energy, magnetic procs, energy reductive sorties and nightmare missions, energy orbs.. they would all have to be remodeled or erased. gauss with his mach rush, saryns spores, vauban and proteas turrets, ashs shurikens, and many more abilities that are basically meant to be spammed would be ruined by cooldowns even if the cooldown was like 5 seconds or something. abilities like dispensary or energy vampire or garas spectrorage, wwhat would happen to those. i believe energy on warframes is good because it requires a build that can maintain the energy cost of your abilities while also balancing your other stats. if every frame didnt need to worry about eficiency then build diversity would plummet. also, lavos has an ability specifically designed to reduce his cooldowns. no other frame has something like that, unless energy orbs turned into "cooldown orbs" or something in which case the same problem wuld occur where all of your abilities would be ready all the time and youd still be spamming 1 or 2 of them like you said. this concept aint it chief, but im always thinking of new ways to change the game or make it more appealing in certain areas and not all of my ideas have been total bangers either

  • @zerovermilion8715
    @zerovermilion8715 3 หลายเดือนก่อน

    some abilities act like they have quasi-cooldowns, by disabling repeated casts while the ability's last cast was still active. Chroma's Elemental Ward is an example of this: cant switch to a different element or refresh duration with repeated casts UNTIL the buff expires.

  • @LordMcQuack
    @LordMcQuack 3 ปีที่แล้ว +1

    Agree with everything you said.
    I basically only play Lavos....I also love the ability to add the elements to the next cast
    I hope they make some more frames with cool downs

    • @Zachmo
      @Zachmo  3 ปีที่แล้ว

      For sure, It's definitely fun for every ability you have to pack a punch in some way or another. Maybe it's just because I've been playing a lot of destiny recently, where your abilities have substantial cooldowns but can kill normal mobs at pretty much any level, But I think making warframe abilities do more, but less often could go a long way towards fixing the disparity in power levels between older frames with weak single target abilities and newer warframes who can clear entire rooms

  • @cephaleaorion4888
    @cephaleaorion4888 6 หลายเดือนก่อน

    they need to do something like this with gauss' battery, imagine if he could charge being able to use his abilities by running

  • @ImDaRealBoi
    @ImDaRealBoi 3 หลายเดือนก่อน

    I'd love more cooldown warframes, kinda like how we have more health only warframes.

  • @JezdziecBezNicka
    @JezdziecBezNicka 2 ปีที่แล้ว

    I've always felt that not having a cooldown system actually limits Warframe. DE proved me right by releasing Lavos.

  • @Universal0Life
    @Universal0Life 5 หลายเดือนก่อน

    I like the idea on cooldown based moves but I did not have fun with lavos. I usually like to get a basic understanding for a frame with a basic set up, even without knowing things in detail you can still have fun with a frame. Let’s use hildryn as an example, with a basic set up you see how much fun you’ll have and micromanaging isn’t the most annoying thing in the world I have fun with her. Now when I was playing lavos to get solid effectiveness out of his moves I would have to stand still for a few seconds to make statuses just to do an underwhelming short move, then wait the 10-20 seconds for the move to get off cooldown and repeat. If the cooldown based play style was on a more fun frame I genuinely feel like I could love it.

  • @Frozen_Hope
    @Frozen_Hope 6 หลายเดือนก่อน

    Most of lavos is just setup for 4, and reatricting ability usage with cooldowns might be amazing early and mid game, but terrible late-game i reckon

  • @sentientsickness
    @sentientsickness 3 ปีที่แล้ว +2

    This comment section is 80% JQ spam
    Also I don't dislike the idea, but my I offer an alternative?
    How about an aura traded energy usage for cooldowns?, Maybw giving extra ability damage.
    This would remove spam ability but give a helpful trade off
    This would also allow both play styles to remain

    • @Zachmo
      @Zachmo  3 ปีที่แล้ว

      That's an interesting idea! it would also allow channeled abilities to remain as they are. I wonder if it could be a special type of forma/orokin reactor item that you could build and install to change how your warframe functions, with the ability to toggle it on and off, of course

    • @sentientsickness
      @sentientsickness 3 ปีที่แล้ว

      @@Zachmo I was thinking an aura mod, but a reactor/form/adapter could do the trick as well
      I could see it being quite useful in some game modes, like hunts, or maybe even eso
      Like imagine if bless got double duration and strengths, in exchange for a 20-30 second timer
      Or imagine shadows of the dead, or harrows 4 giving extra protection/damage
      And it could easy stretch beyond 4s
      Most ones having double the damage could make them viable as end game tools
      Not to mention all the support skills having extra duration could make them even better

  • @JQDeathFromAbove96
    @JQDeathFromAbove96 3 ปีที่แล้ว

    No bad idea. Imagine mesas peacemakers with a 30+ second cool down Fuck No!!!!

    • @someflatsoda9879
      @someflatsoda9879 3 ปีที่แล้ว

      While 30 seconds is very excessive for a channeled ability that only hits enemies in a small reticle within line of sight, Mesa is able to mop the floor with enemies just by looking at them aggressively, with the only downsides is being locked into place and having a high energy drain, issues that can be fixed with an augment, mods, and investment into a focus tree

    • @tarrabah7518
      @tarrabah7518 3 ปีที่แล้ว

      Mesa in steel path .....

  • @JQDeathFromAbove96
    @JQDeathFromAbove96 3 ปีที่แล้ว

    God I hope this HORRIBLE idea doesn’t come to pass. Just git gud

    • @someflatsoda9879
      @someflatsoda9879 3 ปีที่แล้ว

      The issue was never about skill. The only way to get energy is from loot drops, energy pizza's, a few warframe powers themselves, or a special focus tree.
      After acquisition of enough energy, it would just be beneficial to only use that frame's best/most useful ability for maximum effectiveness. There's no point in using Spectral Scream or Decoy if that energy could instead go towards Vex Armor or Cloak.

    • @JQDeathFromAbove96
      @JQDeathFromAbove96 3 ปีที่แล้ว

      @@someflatsoda9879 it should not continue it’s a shit design in a spammy game to put a any second cool down on anything

    • @tarrabah7518
      @tarrabah7518 3 ปีที่แล้ว

      Dude cooldowns are better imagine zenurik will decrese cooldowsn and you can spam abilities again

    • @JQDeathFromAbove96
      @JQDeathFromAbove96 3 ปีที่แล้ว

      @@tarrabah7518 cooldowns are the worst idea after kuva liches. No exceptions. Warframe is already spammy. Start giving everything cooldowns and people gunna start quitting

  • @JQDeathFromAbove96
    @JQDeathFromAbove96 3 ปีที่แล้ว

    Warframe is a spammy game. Don’t ruin it

    • @someflatsoda9879
      @someflatsoda9879 3 ปีที่แล้ว

      Using a frame's best ability is certainly effective, but it's not very fun because it gets boring very fast.
      For example, Octavia is an EASY S tier frame, but the playstyle she promotes is slightly more two dimensional than a sheet of wrapping paper.
      Metronome, Spam Crouch, Mallet, Beat Ball, Amp optional. That's it.

    • @JQDeathFromAbove96
      @JQDeathFromAbove96 3 ปีที่แล้ว

      @@someflatsoda9879 octavia is boring past 5 min. Mesa can go to 9999