Around minute 7:00 there can be seen parts of Piropito's video "My house walk-through' Knowing that i can see where the people who made this game got their references for the disturbing ambient and images showing here and i love it, always been a huge fan of Piropito's work and this game encapsulated really great what makes Piropito's work so memorable and intriguing
Hey there, from a genuine desire to understand you without any pretenses or even being juditious at all, I sincerely want to ask you the following: what is is that you find interesting or compelling about that sentence? I seriously am not judging you, nor will I once you explain it to me, but I personally didn't find that sentence much too exciting at all, yet you seem to have a different opinion on it. I might have missed something interesting about it, some deeper meaning or, perhaps, I simply didn't interpret it properly. As such, I genuinely want to know why you think that sentence is so good.
Me too. I originally thought it was. Subtle differences like the background music being a little airier. As if much of it is really in the mind and not just happening in front of you. The main character being less proactive but not ultimately in control. A little more junji ito, a little less lovecraft, if that makes sense
Fish: *walk out onto land and are introduced to taxes, work and having to get up at 5 AM every morning* Fish: "nah, screw this" Fish: *revert evolution to go back into the ocean*
I'm usually not a fan of jump scares but the Maria one upon meeting the secretary was incredibly well done. It seemed less "jumpscare" and more so "here's my attempt at simulating a spiral into absolute madness".
I just don't think this one does it for me. There's obviously a lot of inspiration taken from yames's work, but in addition, it seems like the second chapter enters into borderline plagiarism territory. Both the art and the overarching structure of the second chapter seems to be lifted straight from nana825763's "My house walk-through" (which you should watch if you haven't yet, it's great horror.) Charging money for the second chapter just adds insult to injury.
Yeah i agree, I figured thats where those photos were from. And also for me, there really wasnt a cohesive narrative plot unlike Yames work. This was really confusing and didnt make sense. So many questions left open
Hi i am developer of this, just wanted to say that its just a collage of things i like and that influenced my life. For the sake of fairness, I made the second chapter free.
@@SpoocleMacBoogle I think you have talent both in the visual aspects and the writing of this. It is very clearly influenced by Yames, perhaps it mirrors discover my body a tiny bit too much. Though it takes time for artists to find their own approaches and styles, there's always a period of mimicry. I like this and I'm excited to see more from you.
@@arturob5306 Yeah, this one made no sense and didn’t seem to have any story at all. I wouldn’t say it left many questions open because it barely posed any questions at all.
I’m getting serious Baroque vibes from this! Good, unknown Sega Saturn/PS1 rpg with horror and gothic elements. As far as I know there’s no official English translation (some fan ones are out there) but the story goes that an experiment went wrong and altered reality, causing the world and everyone living on it to warp into various monstrosities.
@@AlphaBetaGamer The original is super hard to find, but I didn’t know until just now that it was ported to the Nintendo Switch. Still unsure about a translation but there’s a lot of fan resources out there and a helpful neocities site. First one has a cool industrial OST and some slight survival horror elements, the PS2/Wii remake is more anime-esque and changes the story slightly, and then I recall there being a prequel game to the original called Baroque Syndrome but I’ve never played it. I don’t know if it’ll be up your alley but I instantly thought of that game when seeing this. I’m a big fan of the genre :)
@@cygnus_XI Yeah, have just looked it up. Really like the look of the Saturn version. Not a fan of the PS2/Wii remake. Might try and hunt down an English translation mod for the Saturn version. Thanks for the heads up! :)
have played the ps2 version, still quite difficult and punishing despite the anime-fied look. apparently the plot could take certain paths depending on when you died? quite a mechanic if so. unsure if the original one did the same? i’d like to revisit and finally finish the ps2 one, then try the saturn one at some point.
@@nameloss The original has a New Game+ mechanic where you’re intended to die a lot in order to progress and reveal more of the plot. I remember that certain dialogue won’t reveal itself until you’ve died. I don’t fully recall if the endings are different depending on how or when you die, or how many times, but my hunch is you’re correct.
It looks like they used artbreeder and it's animation function for some of the graphics and if that is the case I've never see the site used like that before and it's very cool.
6:53 to 8:25 looks similar to that TH-cam horror film "My house walk-through" ( th-cam.com/video/qWXnt2Z2D1E/w-d-xo.html ). I could be wrong, but that corridor is immortal in my memory.
For something that so neatly draws from Yames' work, there really was no need for all the stupid cheap jumpscares. What a way to ruin a perfectly good inspired work.
@@limpicatto There's more than one. And even if there wasn't, one jumpscare is enough to shift the mood from "I am being thoroughly creeped out by this" to "ugh when will the next scare pop up".
I am very disappointed. The prologue has some interesting setup for what could be a great Lovecraftian / body horror story, but the images are meaningless, the exposition is vague, etc. Then Part 1 doesn’t seem to be connected to anything else, and isn’t scary aside from a crappy jump scare at the end. Then the second part is also completely disconnected from everything else, doesn’t have very impressive scary imagery, copied images from that “my house walk-though” video (th-cam.com/video/qWXnt2Z2D1E/w-d-xo.html ), etc. In general, nothing makes sense or is connected to anything else, and there is no story. As someone else put it, it isn’t a nightmare so much as one of those weird dreams that make no sense you get when you have a head cold, and then you wake up the next day and wonder what the hell that all was.
First minute: Hey, this looks like the games made by Yames. Could be good. First jumpscare Never mind. Horror games that rely on those are the weakest of them all.
@@GregoryTheGr8ster That’s one of the many mysteries of the universe. What really caused the dinosaurs to go extinct? What happened to the Zodiac killer? Why is space expanding causing galaxies to grow father apart? And why does everyone say “first” when they’re the first commenter on a video? Someday I want an answer to all of these.
@@cygnus_XI Your curiosity runs deep! We might not live long enough for you to find the answers that you yearn for, but people who share your curiosity are the ones who move our civilization forward. PS. One of my questions is: why is bad breath simultaneously so repulsive and intriguing?
I was shockingly underwhelmed by this game. It was barely a game...more of an interactable story. And why did it switch to Japanese randomly towards the end? A forced language switch from one's native language to literally any other language...in a text-based game, no less...ruins all possibility for emersion. This game has interesting concepts, but needs a lot of fleshing out to be an enjoyable or interesting experience.
I felt like the language switch was intentional, as the main character has been getting weirder, and becomes incomprehensible. But then, when trying to go directions you cannot, we see the same scribble, and we learn something. We learn a faint glimpse of comprehension. Should that scare us? I am unsettled.
Yeah, the first part had an interesting setup, but from there nothing seemed to be connected to anything else. As someone else put it, it isn’t so much a nightmare as one of those weird dreams that make no sense you have when you get a head cold, and then wake up the next day wondering “What the heck was that all about?”.
@@arturob5306 people obsessing over a weird thing that horribly changes your body from Uzumaki, quote from event horizon and most of chapter 2 was just piropito's "walk through my home" without not adding much to it and imo doesn't feel like it has much to do with previous chapters. The style seems interesting but really needs to develop and focus their ideas more.
Around minute 7:00 there can be seen parts of Piropito's video "My house walk-through'
Knowing that i can see where the people who made this game got their references for the disturbing ambient and images showing here and i love it, always been a huge fan of Piropito's work and this game encapsulated really great what makes Piropito's work so memorable and intriguing
Isn't Piropito working on a game themselves?
@@julianbesem7718 Yup.
Piropito is a living legend
Piripito/Nana is also the same guy who made the infamous TH-cam six six six.
So, basically our psychotic character got pulled into fish hell at the start of the game and then starts explaining his backstory while dying.
12:54 “We are a wormy family and we are fine!” … this game has so many good lines
Hey there, from a genuine desire to understand you without any pretenses or even being juditious at all, I sincerely want to ask you the following: what is is that you find interesting or compelling about that sentence? I seriously am not judging you, nor will I once you explain it to me, but I personally didn't find that sentence much too exciting at all, yet you seem to have a different opinion on it. I might have missed something interesting about it, some deeper meaning or, perhaps, I simply didn't interpret it properly. As such, I genuinely want to know why you think that sentence is so good.
I love how casually he mentioned the torture room. I can imagine convos he had with guests:
"Can I use your torture room?"
"Yeah, go ahead".
This reminds me so much from Yames' game style and artwork.
Can you give me one of yames game recommendation?
@@gm6041 Discover my Body, Water Womb World, and The Well are all Yames' works
Yeah I was wondering if this was made by the same guy. Really enjoyed his art style and games.
Me too. I originally thought it was. Subtle differences like the background music being a little airier. As if much of it is really in the mind and not just happening in front of you. The main character being less proactive but not ultimately in control.
A little more junji ito, a little less lovecraft, if that makes sense
Love these weirdly serene body horror games you sometimes feature. So interesting.
yames is the goat
CrEePyPaStA rIgHt bOr AnD pOtoR...
"this is our torture room"
I see.
Lool. He says it like it's completely normal
What you mean, you guys don't have a torture room?
Only the cool kids have torture rooms
12:42 Eminem been real quiet since "Poem of the Father Worm" dropped.
Fish: *walk out onto land and are introduced to taxes, work and having to get up at 5 AM every morning*
Fish: "nah, screw this"
Fish: *revert evolution to go back into the ocean*
This is radical! Why not just return to monke?
I'm usually not a fan of jump scares but the Maria one upon meeting the secretary was incredibly well done. It seemed less "jumpscare" and more so "here's my attempt at simulating a spiral into absolute madness".
my ears never felt anything like what the ambient music was after the 13:30 mark. horror asmr would make an interesting subgenre
I just don't think this one does it for me. There's obviously a lot of inspiration taken from yames's work, but in addition, it seems like the second chapter enters into borderline plagiarism territory. Both the art and the overarching structure of the second chapter seems to be lifted straight from nana825763's "My house walk-through" (which you should watch if you haven't yet, it's great horror.) Charging money for the second chapter just adds insult to injury.
Yeah i agree, I figured thats where those photos were from. And also for me, there really wasnt a cohesive narrative plot unlike Yames work. This was really confusing and didnt make sense. So many questions left open
Hi i am developer of this, just wanted to say that its just a collage of things i like and that influenced my life. For the sake of fairness, I made the second chapter free.
@@SpoocleMacBoogle I think you have talent both in the visual aspects and the writing of this. It is very clearly influenced by Yames, perhaps it mirrors discover my body a tiny bit too much. Though it takes time for artists to find their own approaches and styles, there's always a period of mimicry. I like this and I'm excited to see more from you.
@@arturob5306 Yeah, this one made no sense and didn’t seem to have any story at all. I wouldn’t say it left many questions open because it barely posed any questions at all.
That happened to a friend of mine. I keep him in a nice tank now with colored pebbles on the bottom and a little castle with a chest of jewels in it.
I appreciate this channel.
10:33 Lmao his grandpa became a pickle. That’s kinda funny 🥒
I’m getting serious Baroque vibes from this! Good, unknown Sega Saturn/PS1 rpg with horror and gothic elements. As far as I know there’s no official English translation (some fan ones are out there) but the story goes that an experiment went wrong and altered reality, causing the world and everyone living on it to warp into various monstrosities.
I've never heard of that one. Sounds interesting though. Might see if I can hunt down a copy. :)
@@AlphaBetaGamer The original is super hard to find, but I didn’t know until just now that it was ported to the Nintendo Switch. Still unsure about a translation but there’s a lot of fan resources out there and a helpful neocities site.
First one has a cool industrial OST and some slight survival horror elements, the PS2/Wii remake is more anime-esque and changes the story slightly, and then I recall there being a prequel game to the original called Baroque Syndrome but I’ve never played it. I don’t know if it’ll be up your alley but I instantly thought of that game when seeing this. I’m a big fan of the genre :)
@@cygnus_XI Yeah, have just looked it up. Really like the look of the Saturn version. Not a fan of the PS2/Wii remake. Might try and hunt down an English translation mod for the Saturn version. Thanks for the heads up! :)
have played the ps2 version, still quite difficult and punishing despite the anime-fied look. apparently the plot could take certain paths depending on when you died? quite a mechanic if so. unsure if the original one did the same? i’d like to revisit and finally finish the ps2 one, then try the saturn one at some point.
@@nameloss The original has a New Game+ mechanic where you’re intended to die a lot in order to progress and reveal more of the plot. I remember that certain dialogue won’t reveal itself until you’ve died. I don’t fully recall if the endings are different depending on how or when you die, or how many times, but my hunch is you’re correct.
The walls of a false and hollow reality twist in thrall to Yog-Sothoth, the key and the gate.
It looks like they used artbreeder and it's animation function for some of the graphics and if that is the case I've never see the site used like that before and it's very cool.
6:53 to 8:25 looks similar to that TH-cam horror film "My house walk-through" ( th-cam.com/video/qWXnt2Z2D1E/w-d-xo.html ). I could be wrong, but that corridor is immortal in my memory.
Just watched it in full the other day. Yup, can confirm, it's the very same corridor!
Mammalian fishes...oh goodness, not fishes with nipples please, it's a nightmare
You Won't Believe It's Not Yames: The Game
yeap, i use it instead of real Yames on my bread!
3:33 This hurts me on a deep existential level...
333 times two is… 😱
The guy says "this is our torture room" like it's totally normal to have that in your house
For something that so neatly draws from Yames' work, there really was no need for all the stupid cheap jumpscares. What a way to ruin a perfectly good inspired work.
Theres like one jumpscare, man
@@limpicatto There's more than one. And even if there wasn't, one jumpscare is enough to shift the mood from "I am being thoroughly creeped out by this" to "ugh when will the next scare pop up".
@@nistarok123 It'll be ok.
ALRIGHT MORE YAMES PUT IT IN MY BRAIN
Wait, this isn't Yames...
I thought it was too at first
It`s "Semay" his evil doppelganger
I feel like I'm missing out on an in-joke here.
@@Lucas-db2jq Lmao
@@Lucas-db2jq i want sum semay ( ͡° ͜ʖ ͡°)
Holy crap, that final chapter got dark!
🎄
yames has a competitor I see.
still missing the visual charm of Yames' work, especially in the typography
It's good but I feel like Yames has mastered this type
“and this is our torture room!~ ^_^” *sees soul of the damned * “i dont wanna look at it. so anyways here’s our family tree…”
"In which pawpaw hanged himself and now his ashes are buried beneath it ^o^ one day I'll be hanging myself here too *--* "
Alright
Nice ganbreeder/artbreeder visuals.
gotta love Junji Ito's work ✨
Introduction and chapter 2 was great, chapter 1 felt really offset, if it wanst for the sudden noise at the end i would probaly forget it in seconds
Is this made by the same person who made “Search My Body” or whatever it was called?
somehow it feels like this was just inspired by that. also apparently it's called discover my body
It’s not by Yames, but it follows a similar style definitely
Alternate title: Dude, Check out my Animated Gif Collection!
when you do a house tour and the e n t i t y wants to say hi
Yeah, artbreeder is very helpful for indie devs
Really wish they had used some material from the chernobyl or grotesque tags. That stuff is perfect for body horror!
(030).....These games......are getting more stranger in horror
7:14 I guess Atsuko hasn't returned from Liyue yet...
This is the reason why the Uncanny Valley exists. Humans have a natural fear of something that appears to be human but isn’t.
I can very clearly see the Yames inspiration. Very cool creator to inspire off of.
"Wow! I can't believe it's not Yames!"
I am very disappointed. The prologue has some interesting setup for what could be a great Lovecraftian / body horror story, but the images are meaningless, the exposition is vague, etc. Then Part 1 doesn’t seem to be connected to anything else, and isn’t scary aside from a crappy jump scare at the end. Then the second part is also completely disconnected from everything else, doesn’t have very impressive scary imagery, copied images from that “my house walk-though” video (th-cam.com/video/qWXnt2Z2D1E/w-d-xo.html ), etc.
In general, nothing makes sense or is connected to anything else, and there is no story. As someone else put it, it isn’t a nightmare so much as one of those weird dreams that make no sense you get when you have a head cold, and then you wake up the next day and wonder what the hell that all was.
bro, the uhh, chapter cards remind me a lot of NGE.
YEAAAAH NEW ABG VIDEOOOOO
2:52 nice Event Horizon ref
Ooooh more body horror! :D
"Our eyes aren't yet open"
wow this was awesome
This reminds me of that sci fi epic 1000 tomorrow’s or something
Such a fascinating video
All Tomorrows? :0
@@jarvis5552 YES! That’s it lol
Nana/piro pito meets annihilation or arrival or whatever meets mushishi...
Was expecting this to be produced by Yames!
Chapter 1 is kinda meh
Chapter 2 is scary because of the background pic.
No chapter 3?
scuffed Yames
6:53 totally not inspired by Piropito LOL
Now, this is real horror.
Anyone know the girl @ 6:34 Maria the secretary?
"This is where we worship our god."
In this universe, I really don't want to know what your god looks like.
Game suggestion: Sluggish Morss Pattern Circus
Horror indie games will rule the world.
I wonder where the music in this game came from
is this game made by that "human change into a flower" game dev?
No, but it's similar.
Literally Mushishi
Reminds me of the exmortis series almost
Normally I don't really care about the horror games, but I'll make an exception for Artbreeder content!
Is that fucking Paulie Gualtieri in the preview on the left?
Oh cool so it’s like Dagon/Innsmouth
2:53 Event horizon much
I had to slow down the video to read the text and appreciate the pictures
Reject humanity become mer-monke
This look like Evangelion
The more Obscure the better, As long as thier is intelligence to it... Loved it 😊 for a fast little wtf
JUNJI ITO 3:43
3:49 Junji Ito books
reject humanity return to fish
Reminds me of a bit of Yames content
I'm gonna buy this game, but I'm never gonna play it
Cosmic Horror=Amazing!
looks like it was made with art breeder
Ничего не понятно, но очень интересное
Amazing. I love Biopunk styled games
First minute: Hey, this looks like the games made by Yames. Could be good.
First jumpscare
Never mind. Horror games that rely on those are the weakest of them all.
This was my ONE chance to be first. Alas, I am 2nd.
But why is there such an obsession to be the first to post a comment?
Haha, you were close! Still on the winners podium! :)
@@GregoryTheGr8ster That’s one of the many mysteries of the universe. What really caused the dinosaurs to go extinct? What happened to the Zodiac killer? Why is space expanding causing galaxies to grow father apart? And why does everyone say “first” when they’re the first commenter on a video?
Someday I want an answer to all of these.
@@cygnus_XI Your curiosity runs deep! We might not live long enough for you to find the answers that you yearn for, but people who share your curiosity are the ones who move our civilization forward.
PS. One of my questions is: why is bad breath simultaneously so repulsive and intriguing?
CORNERFOLK
DEANFORPRESIDENT
I'm too dumb to understand this :(
Comfortable
The story writing needs some editing lol.
Agreed. Story and dialogue was allover the place
I was shockingly underwhelmed by this game. It was barely a game...more of an interactable story. And why did it switch to Japanese randomly towards the end? A forced language switch from one's native language to literally any other language...in a text-based game, no less...ruins all possibility for emersion.
This game has interesting concepts, but needs a lot of fleshing out to be an enjoyable or interesting experience.
I felt like the language switch was intentional, as the main character has been getting weirder, and becomes incomprehensible. But then, when trying to go directions you cannot, we see the same scribble, and we learn something. We learn a faint glimpse of comprehension. Should that scare us? I am unsettled.
Yeah, the first part had an interesting setup, but from there nothing seemed to be connected to anything else. As someone else put it, it isn’t so much a nightmare as one of those weird dreams that make no sense you have when you get a head cold, and then wake up the next day wondering “What the heck was that all about?”.
I don’t get it, if the characters and surroundings are obviously Asian, why are all the names American?
I didn't get it but thats fine
Hey i love your vids. But please stop scrolling through texts and dialogs fast. I cant read them in time. Please slowly.
*Edgy grimdark shit for it's own sake. PASS.*
Im sorry but I like this bc it's funny, not scary
Darkest first.
Bru
What the actual F
Kinda boring. There isnt much fun to a gif storybook.
Bro do u have a life its dangerous to post 1 video everyday
Love u UWU
The art and sound were great, but the writing was utter nonsense. I didn't understand anything.
Nah, this ain't for me.
This is cheesy and flat out rips quotes, events and imagery from other creations
Could you give examples of what it ripped off?
2:53 Event Horizon "where we are going we dont need eyes to see".
@@arturob5306 people obsessing over a weird thing that horribly changes your body from Uzumaki, quote from event horizon and most of chapter 2 was just piropito's "walk through my home" without not adding much to it and imo doesn't feel like it has much to do with previous chapters.
The style seems interesting but really needs to develop and focus their ideas more.
@@arturob5306 also that short PT inspired film about the Japanese house loop with grandpa and grandma. in the last scene
@@esspooki3813 it was literally quoting the same short film and the japanese sliding door hallway was exactly the same
This game is so lame