Creating the Characters and Machines of Horizon Forbidden West -Guerrilla Games- 2023 ZBrush Summit

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 37

  • @ArnoReels
    @ArnoReels ปีที่แล้ว +24

    Thanks for having us over. Definitely ZBrush Summit is one of the best events in the business.

    • @Shinjo_Ms
      @Shinjo_Ms ปีที่แล้ว +2

      Amazing workflow. Congrats on all your hard work! The results are so superior to anything else.

    • @danskizz7272
      @danskizz7272 11 หลายเดือนก่อน +1

      Thank you so much for sharing your knowledge, Zbrush Summit is aways a treasure trove and I can not express how helpful talks like yours are!

  • @phantommenace7857
    @phantommenace7857 ปีที่แล้ว +12

    The amount of detail ZBrush is capable of is more earth-shaking than a Tremor-Tusk

    • @wallacesousuke1433
      @wallacesousuke1433 2 หลายเดือนก่อน

      Too bad its UI is pure garbage and it costs way too much compared to Maya/3ds/Houdini Indie 😑😑

    • @jeanpierrepolnareff9919
      @jeanpierrepolnareff9919 2 หลายเดือนก่อน

      ​@@wallacesousuke1433too bad you're too lazy to customize it. I'm not defending them but it's a choice you make.

  • @muhammadfiazanahmad1831
    @muhammadfiazanahmad1831 ปีที่แล้ว +15

    this video is a treasure of great tips and tricks used by pro devs

  • @animarch3D
    @animarch3D ปีที่แล้ว +4

    This is making me rethink my entire workflow.

  • @NotLanny
    @NotLanny 11 หลายเดือนก่อน +3

    The guy at 11:13 is so right, this truly is a masterclass in creativity!

  • @Zeffyras
    @Zeffyras ปีที่แล้ว +4

    Amazing presentation! I am really glad they gave respect to Mike Nash! RIP.

  • @trzarector
    @trzarector 10 หลายเดือนก่อน +4

    The whole re-topology process is such a drag and total creativity killer. I’m still amazed that this step hasn’t moved on from being so manual. You can see it’s a resource killer as they have to outsource the rebuilding of the artwork. Upto 30 people to clean up a model is crazy!
    Why do we still have to leave ZBrush to go to another package and then return! So counterintuitive. Dunno maybe it’s me but reptopo needs a revolution. Imagine how much more could get done if you could just stay within ZBrush start to absolute finish in terms of modelling. Maybe ai will yield some solutions…?
    Great talent and insight all the same.

    • @R0undbrush
      @R0undbrush 7 หลายเดือนก่อน

      they are doing retopo so they can build clean shapes. There are ways to do it in zbrush using z rememsher.

    • @jeanpierrepolnareff9919
      @jeanpierrepolnareff9919 2 หลายเดือนก่อน +1

      Yeah this is a real thing, the more complex and moving parts the object has,the more insane the retopology is.

  • @lanceuppercut8220
    @lanceuppercut8220 ปีที่แล้ว +7

    LOL, I love dudes enthusiasm and I understand. I instantly became a fan of these guys from the first time I played Horizon, I immediately went out and tried to figure out who was responsible for all these amazing models and clothes, they are so beautiful, intricate, and technical.

    • @wallacesousuke1433
      @wallacesousuke1433 2 หลายเดือนก่อน

      Too bad Horizon games are meh af (especially the sequel), typical of Sony's first party "games"

  • @buffwarriors
    @buffwarriors ปีที่แล้ว +1

    This is amazing how they share their knowledge and experience. Much appreciated...

  • @pandajfry
    @pandajfry 11 หลายเดือนก่อน

    This video was meant to be background while i work. Learned a bunch.

  • @ShinGidora
    @ShinGidora ปีที่แล้ว +1

    This was absolutely fantastic! So many nuggets of gold with both hard surface and organics in one presentation. Love the host's energy too. Super good show!

  • @Swdgame
    @Swdgame ปีที่แล้ว +3

    OMG, the manual work it takes to create a dinosour is nuts. I was here trying to pick up some techniques to speed up my hard surface workflow. But instead I'm just gonna enjoy the show.

  • @Gbtx6
    @Gbtx6 11 หลายเดือนก่อน +2

    Thank you so much Pixologic for having such an amazingly skilled team talk about this gorgeous game. Great presentation, super inspiring and breath taking work! Thank you to the Horizon team! You guys are the best!

  • @AshishKumar-ry3lu
    @AshishKumar-ry3lu 6 หลายเดือนก่อน

    I have just watched the first 20 minutes and completely agree with Louie that this is phenomenal🙌.

  • @subba19
    @subba19 4 หลายเดือนก่อน

    The Art is a Masterpiece. !!

  • @chongchaoliu574
    @chongchaoliu574 9 หลายเดือนก่อน +1

    Can I turn off zbrush by left and right clicking scroll document,it's so bad

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 2 หลายเดือนก่อน

    7:08 me when macdonal burger

  • @akashwork-i9j
    @akashwork-i9j 10 หลายเดือนก่อน

    1:20:50 its group loop not edgeloop he misspoke

  • @RafaelSalesDuarte
    @RafaelSalesDuarte 25 วันที่ผ่านมา

    Why did he use dynamesh on the mesh that came from maya? He had a lot of work to rebuild everything in maya. Wouldn't it have been better to use subdivisions?

  • @mohanad10010
    @mohanad10010 ปีที่แล้ว

    Amazing presentation, Please add time stamps.

  • @RappinAcoustic
    @RappinAcoustic ปีที่แล้ว +1

    Their work looks amazing but does anybody know of a faster workflow within ZBrush to model the dinosaur machine? It seems like it was way too manual to have to individually clean up all those plates. Maybe I'm just in denial.....

  • @nottoday8272
    @nottoday8272 10 หลายเดือนก่อน

    im not zbrush user, but watching this im quickly buying zbrush right away, what an amazing thing!

  • @avsetikon7409
    @avsetikon7409 ปีที่แล้ว +1

    I would like to know this before I sent portfolio for internship.. literally 1 week ago...

    • @jeanpierrepolnareff9919
      @jeanpierrepolnareff9919 2 หลายเดือนก่อน

      Yeah these type of videos come right after you do your final assignment😅

  • @memnok9980
    @memnok9980 8 หลายเดือนก่อน

    I’m sorry honey, but I’ve chosen Zbrush.

  • @Wizardmole
    @Wizardmole 9 หลายเดือนก่อน

    No one z brush nerds watching😂😂😂 me

  • @3Defacil
    @3Defacil 6 หลายเดือนก่อน

    Que gente rara no? TODOS, menos el conductor, todos tan timidos, tan introvertidos, mamadera que generacion

    • @wallacesousuke1433
      @wallacesousuke1433 2 หลายเดือนก่อน +1

      Talvez porque eles sejam artistas e desenvolvedores, não apresentadores de TV xD no mames

  • @danebrennand
    @danebrennand 8 หลายเดือนก่อน +1

    I mean the modeling techniques are cool enough, but the actual art and designs of Horizon are just hideous looking. The mix of halo plates and tribal stuff just looks stupid. Everything is too clean and looks like a weird cosplay outfit. I feel part of this is also a failure of the games textures and materials, nothing feels lived in and grimey and natural. It looks like a bucket of trash dumped on every character.
    It's the literal definition to me of confused and busy art. It's just kind of bothersome to look at to me. To many different shapes, colours and materials on one asset, and then standing next to another. It's a good example of just because you can doesn't mean you should.

  • @michaeltran875
    @michaeltran875 10 หลายเดือนก่อน +1

    OMG, so boring.