🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk 👉 Check out more EVOLUTIONS of PAC-MAN GAMES HERE! th-cam.com/video/A4OXn694t84/w-d-xo.html
I don't know why 3 of the ghosts keep their names between versions but one has an irregular name and changes between versions. In the original Pac-Man, it was called "Clyde", in Miss Pac-Man had the name "Sue" and here (Junior Pac-Man) had the name "Tim". Why that ghost changed so many times? It seems that his behavior began when he tasted Pepsi inside the Pepsi challenge...
The danger in this game was the bouncing point objects could not just turn 10-point dots into 50-point donuts, but also DESTROY energizers, leaving you one weapon less to defend against the ghosts. (The C-64 game avoided this, thankfully.) Also, Clyde and Sue were replaced by their "nephew," Tim. The Genesis version almost seems like a take on Ms. Pac-Man though.
Pac Jr. was a hidden game (along with Pac Man) on Pac-Man 2: The New Adventures. Genesis already had a Ms. Pac Man port, and they didn’t want to cut into sales by giving way a free version of the game, so they changed the name to Pac Jr.
@@varietygamer95SNES version was released in 1996 by Williams, and was the same as the Tengen version, save for more arcade-accurate and lower screen resolution.
I heard Namco originally intended for a 1:1 port of Jr. Pac--Man to the SEGA Genesis, but due to rights issues with Bally/Midway, they were unable to, so they just released a modified version of Ms. Pac-Man and renamed it Pac-Jr. instead.
I'm sure it's fine on actual hardware "not through youtube." Even original pacman for atari all 4 ghosts are easy to see. Problem is youtube isnt 60fps. And they use a fast flicker technique to keep all 4 on the screen at once. On an actual system on an actual TV none of them disappear. The flickering happens so fast that it isnt bothersome. Just that youtube misses half the frames giving an illusion of major flicker and even disappearing completely. Not an issue otherwise. All I have is pacman and Ms pacman. Both easy to see at all times. Soon to get Jr.
Plus there's the monitor type issue. The old systems were built to run on CRTs, which have an image latency effect because of the phosphor screens. The fast flicker was such that the by the ghost would not have fully faded from the screen by the time the next frame with the ghost appeared, smoothing the effect. Modern LCD and LED flatscreens don't have that, so the flicker is far more pronounced than anyone at the time would have noticed, including the programmers.
Jr.Pac-Man is interesting to say you see the maze is 3 times as bigger than the avrage Pac-Man or Ms.Pac-Man maze oh and the bonus toys destroy power pellets
I would agree. considering that the original Pac-Man port for the 2600 wasn’t all that good, they really improved with Ms. Pac-Man. Jr. Pac-Man on the 2600 in my opinion is the best Pac-Man port
You probably already know this, but retrosutra makes different comparison videos called “Clones comparisons” which features homebrew versions of games, so if a clones comparison of Jr. pac-man is made, the atari 7800 version will most likely be featured there.
There was also a 2600 version of Ms. Pac-Man that was also much better than the original. The original wound up the way it did because of a combination of time constraints and bad artistic choices. The blue background was entirely because of Atari's old mandate that only space games use a black background (they were afraid of complaints of image burn in on old CRT TVs). The terrible sound was because the programmer didn't think having arcade sounds was important. Indeed he didn't think making it as much like the arcade as possible was important at all. He did also insist on making it alternating two-player, a waste of memory space that really wasn't actually important.
Boy did unlocking the power of the 2600 come a long way between the original Pac-Man port and Jr! The screen actually scrolled, the ghosts were full color, even with perfect blue transition. I need to look into a documentary on what changed in those few short years.
I wish people would hammer game executives online to get the original Jr Pacman on the current gaming systems. That wasn't even the real version on Sega Genesis. Everybody who sees this tweet figure out any of the people that count, that work at Bally Midway and Namco, tweet to them to stop holding up this game, and allow it to be released. You gotta tag the people, not the companies or it falls on deaf ears of a social media specialist.
Arcade format is my fave. I like how Sega incorporated elements of Pac-Man (sound effects) and Ms. Pac-Man (maze color and marching bonus items) plus giving the protagonist a less dorky hat than the propeller beanie. I mean who wears those anymore? I do however miss the scrolling mazes and marching bonuses that were customary to the original arcade platform. It's funny how the orange ghost has had his/her/its name changed in every Pac-Man game that came out. Clyde became Sue in MS. Pac-Man and Tim in Pac-Man Jr. Yet in the Sega version, he's Clyde again. By comparison, in other Pac-Man games, in particular, on the Playstation 2-3 consoles, Pinky becomes a female ghost with a crush on Pac-Man, a phenomenon I saw also on the Disney animated Pac-Man series. These guys have no lack of creativity when it comes to telling a story.
Arcade is my favorite, with 5200 being the best port shown here. Even better is the 7800 homebrew which also has intermissions. Namco should've released Jr. in their Museum series. They did get Ms. Pac-Man in there, so why not?
Well Ms. Pac-Man was pretty popular so they put the game in there. As for Jr. Pac-Man, that game wasn't as popular because of the scrolling mazes, and if they did want to put the game in a namco museum game, they would have to ask the original creators and pay royalties, because Jr. Pac-Man wasn't made by Namco, it was made by the same company that made Ms. Pac-Man.
@@shadowytabandonedchannel5557 That, and Midway also created Jr. Pac-Man without Namco‘s permission, along with several other games like Baby Pac-Man and Professor Pac-Man. Ultimately it led to Namco breaking off the distribution deal with Midway.
@@jasonlee7816 I don't mean to be rude, but you say that like you haven't heard of Super Mario Bros. *When it's the second game most everyone thinks of when they think of Nintendo.* I say "second" because Pokémon. Anyway... - Super Mario Bros. - Zelda II: The Adventure of Link - Metroid - Devil World - Gyromite/Robot Gyro - Gradius - Stinger - Contra - Bomberman - Lode Runner [sic] - Milon's Secret Castle - Adventure Island - Dragon Quest/Dragon Warrior - Final Fantasy I could go on with this list but 1) it's already pretty long, and 2) most of the other examples I can list are very obscure.
@@jonespianist3189 if some of those NES games horizontally scroll badly or not as smooth as they could the NES is or seems less than capable of horizontal scrolling
@@anotherland2462 Nice. Spy Hunter/Super Spy Hunter music. It seems I could've heard it in The Blues Brothers movie very long time ago, really don't remember it at all. I'm pretty sure there is another game that used exactly that part from Jr.Pac-Man's PC DOS version.
@@anotherland2462 Sadly it's not in California Games. I'm sure I will remember someday. Still it was nice to learn what was original source in the first place. Thanks again.
Just before the SEGA it says Atari eight bit version. Or Atari 8-bit version family. What consul is that? I thought 8-bit was the Atari 2600. Surely that is not the Atari 2600.
In Jr. Pac-Man the fruit (or tricycle or whatever) bobs around the maze and makes dots fat and explodes if it encounters a power pill. What you didn't know: The original Pac-Man has unused fat dots and an explosion sprite in the graphics pattern ROMs. Were they thinking about having the fruit in the original Pac-Man work the same way as in Jr. Pac-Man? Also...Isn't it a strange coincidence that General Computer put a bobbing fruit in Crazy Otto/Ms. Pac-Man? Where would they have gotten the idea to do that considering Jr. Pac-Man wasn't out yet? It's almost like they knew something, though the game was supposedly created independently from Namco.
When Pac-Man it use for toddler and kid audiences, but lack of NES/SNES port and most of PC/Home Computers, Atari consoles and even SEGA Mega Drive version.
Well it did in the Us at least,in the uk the zx spectrum and C64 reigned as long of the 8 bit era and the video game crash didn't exist in the uk.also dos only picked up in the 90s since the amiga and Atari st were preffered over vga until that got cheaper and ega was inferior to C64 and way more expensive than spectrum also stuff like the amstrad cpc was more powerful than ega and was cheaper
Wonder why the Atari 5200 and Atari 8 bit family version never came to be and only the Atari 2600 version came out which was 2 years after both prototypes.
@@Turbulation1 Yeah, I had one and would go to a local game store to pick up games. It seemed all of sudden the flow of games slowed...then stopped. I was disappointed. I loved the 5200.
Y’know. Personally I alway figured this would be my favorite game cause....Iiiiit surprisingly has a bigger maze environment to move around in before the ghosts gets to you
Wait, "prototype"? So wait, the only two ports that accurately included horizontal screen scrolling with the original maze design are the two versions that never got finished and released? And the game literally never got touched ever again? Sheesh, poor Jr Pac, kid never even had a chance...
Let’s Compare Jr Pac Man 1: Arcade (1983) 2: Atari 2600 (1986) 3: Pc Dos (Cga) (1988) 4: Commodore 64 (1988) 5: Atari 5200 (Prototype) (1984) 6: Atari 8 Bit Family (Prototype) (1984) 7: Sega Genesis (Pac Man 2: The New Adventures) (1994)
jr Pac-Man is one of my favourite pac man games. The scrolling is cool. In an indoor playhouse (it was my friends bday) there was an arcade, all Though I don’t think the games where official (it was like an arcade 5 in one thing) and for some reason it skipped the intro cutscene, and it had less colours, (the arcade was old and crappy so that’s why)
Arcade: 10/10; Congratulations, it's a boy! Atari 2600: 10/10; Very, very good for the 2600! IBM PC Booter: 10/10; It's a little weird, but I love it! C64: 10/10; It pays a striking resemblance to the PC DOS! Atari 5200: 10/10; It sounds exactly like the 2600. I thought that was the 7800's shtick. Atari 8-bit family: *See 5200* Sega Genesis: 11/10; Wow. Wow! Awesome!
🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
👉 Check out more EVOLUTIONS of PAC-MAN GAMES HERE! th-cam.com/video/A4OXn694t84/w-d-xo.html
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Ah yes, the four ghosts of Pacman: Blinky, Pinky, Inky, and
*tim*
Tim dont you mean SATAN you see whenever i play Pac-Man clyde,sue,tim always the one to kill me the most thats why i hate him
Don't be dissin' my boy Tim
Tim is clyde
Bruh
@@alexbricksandmotions2410 I know,there’s no reason why they changed the name
Oh boy... What a great choice for Jr. Pac-Man to be the one for new years special!
Fun fact: his anniversary is on January 1st.
@@SSKO2 Dang! Such Knowledge!
Hello Animation Master!
I don't know why 3 of the ghosts keep their names between versions but one has an irregular name and changes between versions. In the original Pac-Man, it was called "Clyde", in Miss Pac-Man had the name "Sue" and here (Junior Pac-Man) had the name "Tim". Why that ghost changed so many times? It seems that his behavior began when he tasted Pepsi inside the Pepsi challenge...
@Looky Pooky because he runs away from pac-man when a short distance away in chase mode
This Game deserves way more love then it gets.
Agreed. Extremely challenging, and the franchise was brought to a new level with the scrolling screen. I love this game.
Jr Pac-Man HAS to be the cutest in the PAC-family.
The danger in this game was the bouncing point objects could not just turn 10-point dots into 50-point donuts, but also DESTROY energizers, leaving you one weapon less to defend against the ghosts. (The C-64 game avoided this, thankfully.) Also, Clyde and Sue were replaced by their "nephew," Tim. The Genesis version almost seems like a take on Ms. Pac-Man though.
Pac Jr. was a hidden game (along with Pac Man) on Pac-Man 2: The New Adventures. Genesis already had a Ms. Pac Man port, and they didn’t want to cut into sales by giving way a free version of the game, so they changed the name to Pac Jr.
@@mcbfilms22 The SNES had that same port, and Ms. Pac-Man is still in that version of The New Adventures
@@varietygamer95SNES version was released in 1996 by Williams, and was the same as the Tengen version, save for more arcade-accurate and lower screen resolution.
I heard Namco originally intended for a 1:1 port of Jr. Pac--Man to the SEGA Genesis, but due to rights issues with Bally/Midway, they were unable to, so they just released a modified version of Ms. Pac-Man and renamed it Pac-Jr. instead.
They just couldn't retain that fourth ghost in the early years.
It looks was worse on captured video
Wow
I'm sure it's fine on actual hardware "not through youtube."
Even original pacman for atari all 4 ghosts are easy to see.
Problem is youtube isnt 60fps. And they use a fast flicker technique to keep all 4 on the screen at once.
On an actual system on an actual TV none of them disappear. The flickering happens so fast that it isnt bothersome.
Just that youtube misses half the frames giving an illusion of major flicker and even disappearing completely.
Not an issue otherwise.
All I have is pacman and Ms pacman. Both easy to see at all times. Soon to get Jr.
Plus there's the monitor type issue. The old systems were built to run on CRTs, which have an image latency effect because of the phosphor screens. The fast flicker was such that the by the ghost would not have fully faded from the screen by the time the next frame with the ghost appeared, smoothing the effect. Modern LCD and LED flatscreens don't have that, so the flicker is far more pronounced than anyone at the time would have noticed, including the programmers.
Ok, first was clyde, then it was sue, and now its tim
The Atari 2600 version is incredibly impressive, a wonder considering how the previous game, classic Pac-Man, was like in the same system.
I never heard of Jr. Pac-Man ever! Now I know because of this video. Thanks!
Jr.Pac-Man is interesting to say you see the maze is 3 times as bigger than the avrage Pac-Man or Ms.Pac-Man maze oh and the bonus toys destroy power pellets
@@yeetboi4202 It's 3 times more hard!
@@yeetboi4202 technically twice as long. both halves are on each side.
The Pac-Man ports for Atari just kept getting better. I think Jr. Pac-Man might just be the best one on the system
I would agree. considering that the original Pac-Man port for the 2600 wasn’t all that good, they really improved with Ms. Pac-Man. Jr. Pac-Man on the 2600 in my opinion is the best Pac-Man port
WOW, great video
The Atari 7800 home brew is the best which isn't featured in this video.
You probably already know this, but retrosutra makes different comparison videos called “Clones comparisons” which features homebrew versions of games, so if a clones comparison of Jr. pac-man is made, the atari 7800 version will most likely be featured there.
THE CREATOR OF THE VIDEO DOES'NT HAVE THE ATARI 7800 EMULATOR...
Didn't know an Atari 2600 version of Jr. Pac-Man was made, considering their version of Pac-Man was panned.
There was also a 2600 version of Ms. Pac-Man that was also much better than the original. The original wound up the way it did because of a combination of time constraints and bad artistic choices. The blue background was entirely because of Atari's old mandate that only space games use a black background (they were afraid of complaints of image burn in on old CRT TVs). The terrible sound was because the programmer didn't think having arcade sounds was important. Indeed he didn't think making it as much like the arcade as possible was important at all. He did also insist on making it alternating two-player, a waste of memory space that really wasn't actually important.
Boy did unlocking the power of the 2600 come a long way between the original Pac-Man port and Jr! The screen actually scrolled, the ghosts were full color, even with perfect blue transition. I need to look into a documentary on what changed in those few short years.
PacMan Jr is the best love story never done.
You mean ever
Clyde, Sue, Tim...make up your minds, Namco!
Clyde is always the canon name; Sue and Tim were the result of those games being unofficial.
Yeah, Bally/Midway would make a bunch of Pac-Man sequels without Namco's blessing, or permission, causing Namco to terminate the licensing agreement.
Midway
Sue is actually a different character, she's the purple ghost that appears in some of the spinoffs
@@ballisticboo7808 *sequels
Why is the DOS version set to Wipeout and why is his mother inside-out?
Because it sucks.
I have no idea
Great choice of Pac-Man for New Years special!
I wish people would hammer game executives online to get the original Jr Pacman on the current gaming systems. That wasn't even the real version on Sega Genesis. Everybody who sees this tweet figure out any of the people that count, that work at Bally Midway and Namco, tweet to them to stop holding up this game, and allow it to be released. You gotta tag the people, not the companies or it falls on deaf ears of a social media specialist.
Arcade format is my fave. I like how Sega incorporated elements of Pac-Man (sound effects) and Ms. Pac-Man (maze color and marching bonus items) plus giving the protagonist a less dorky hat than the propeller beanie. I mean who wears those anymore? I do however miss the scrolling mazes and marching bonuses that were customary to the original arcade platform. It's funny how the orange ghost has had his/her/its name changed in every Pac-Man game that came out. Clyde became Sue in MS. Pac-Man and Tim in Pac-Man Jr. Yet in the Sega version, he's Clyde again. By comparison, in other Pac-Man games, in particular, on the Playstation 2-3 consoles, Pinky becomes a female ghost with a crush on Pac-Man, a phenomenon I saw also on the Disney animated Pac-Man series. These guys have no lack of creativity when it comes to telling a story.
I remember when I first saw this game and was like “Whoa! I didn’t know there was a third Pac-Man game!”
I love Pac-Man games!!
Me too.
Neal brennon, the composer of the c64 ports of both this and super pac-man, went on to do music for Beam software.
Neil Brennan only worked on Super Pac Man
Still waiting for a Re-Release of Jr. Pac-Man...
I liked all Pac-Man games, including Jr. Pac-man on arcade even better!
Atari 2600 version is impressive and actually fun to play. Atari 8-bit/5200 versions are best.
How does the Atari 2600 version have scrolling but the C64 and DOS versions don’t?
The Atari 2600 version is impressive.
Arcade is my favorite, with 5200 being the best port shown here. Even better is the 7800 homebrew which also has intermissions. Namco should've released Jr. in their Museum series. They did get Ms. Pac-Man in there, so why not?
Well Ms. Pac-Man was pretty popular so they put the game in there. As for Jr. Pac-Man, that game wasn't as popular because of the scrolling mazes, and if they did want to put the game in a namco museum game, they would have to ask the original creators and pay royalties, because Jr. Pac-Man wasn't made by Namco, it was made by the same company that made Ms. Pac-Man.
Ikr
@@shadowytabandonedchannel5557 That, and Midway also created Jr. Pac-Man without Namco‘s permission, along with several other games like Baby Pac-Man and Professor Pac-Man. Ultimately it led to Namco breaking off the distribution deal with Midway.
8:51CLOSE TO THE ARCADE VERSION
Iove arcade original
Wow, never seen a Atari 2600 game run like a modern shooter. They must have got their act together after the crash.
Home console are perfect for this because of the horizontal layout. Why the heck is this not ported to the NES?
NES hardware limits or Nintendo didn’t want it on the NES because of a license fee
@@jasonlee7816 "NES hardware limits"? The NES was more than capable of horizontal scrolling. I do see your other point, though.
@@jonespianist3189 name some NES games that were capable of horizontal scrolling
@@jasonlee7816 I don't mean to be rude, but you say that like you haven't heard of Super Mario Bros. *When it's the second game most everyone thinks of when they think of Nintendo.* I say "second" because Pokémon. Anyway...
- Super Mario Bros.
- Zelda II: The Adventure of Link
- Metroid
- Devil World
- Gyromite/Robot Gyro
- Gradius
- Stinger
- Contra
- Bomberman
- Lode Runner [sic]
- Milon's Secret Castle
- Adventure Island
- Dragon Quest/Dragon Warrior
- Final Fantasy
I could go on with this list but 1) it's already pretty long, and 2) most of the other examples I can list are very obscure.
@@jonespianist3189 if some of those NES games horizontally scroll badly or not as smooth as they could the NES is or seems less than capable of horizontal scrolling
PCDOS version has familiar music. Can't remember where I heard it.
Also nice moment 3:20.
@@anotherland2462 Nice. Spy Hunter/Super Spy Hunter music. It seems I could've heard it in The Blues Brothers movie very long time ago, really don't remember it at all. I'm pretty sure there is another game that used exactly that part from Jr.Pac-Man's PC DOS version.
@@anotherland2462 Sadly it's not in California Games. I'm sure I will remember someday. Still it was nice to learn what was original source in the first place. Thanks again.
PC DOS really gave Jr. Pac-Man a theme song
12:42 straight banger. I wish it were longer.
My Favorite Version PC DOS
This game has some of the best cutscenes in gaming history.
Just before the SEGA it says Atari eight bit version. Or Atari 8-bit version family. What consul is that? I thought 8-bit was the Atari 2600. Surely that is not the Atari 2600.
Atari 8-bit is just the general name of Atari's computers (400/800, XE XL)
The 5200 version fast, smooth and scrolls! Nice...
My favorite game of all time...I think I still got game on my tablet
Atari 2600 is the best one ngl, it just is! The best Pac-Man port there is! It’s very advanced, the game really works well.
In Jr. Pac-Man the fruit (or tricycle or whatever) bobs around the maze and makes dots fat and explodes if it encounters a power pill.
What you didn't know: The original Pac-Man has unused fat dots and an explosion sprite in the graphics pattern ROMs. Were they thinking about having the fruit in the original Pac-Man work the same way as in Jr. Pac-Man?
Also...Isn't it a strange coincidence that General Computer put a bobbing fruit in Crazy Otto/Ms. Pac-Man? Where would they have gotten the idea to do that considering Jr. Pac-Man wasn't out yet? It's almost like they knew something, though the game was supposedly created independently from Namco.
Sega Genesis: We need this out tomorrow. Just put Jr. Pac-Man in Ms. Pac Man. No one will know the difference.
THE most enjoyable pacman ever made. There! I've said it.
And you know it's a fact.
When Pac-Man it use for toddler and kid audiences, but lack of NES/SNES port and most of PC/Home Computers, Atari consoles and even SEGA Mega Drive version.
This is crazy to watch
Super pacman, please.
I'm crying in january
I take note of that!
the c64/ Pc dos changed the whole point of the game!
Well it did in the Us at least,in the uk the zx spectrum and C64 reigned as long of the 8 bit era and the video game crash didn't exist in the uk.also dos only picked up in the 90s since the amiga and Atari st were preffered over vga until that got cheaper and ega was inferior to C64 and way more expensive than spectrum also stuff like the amstrad cpc was more powerful than ega and was cheaper
Can you do one on Xevious next
Arcade version is stressing me out. I don't know how 11 yr old me progressed further than i can now.
Wonder why the Atari 5200 and Atari 8 bit family version never came to be and only the Atari 2600 version came out which was 2 years after both prototypes.
5200 died rather quickly but with the 800 series...don't know.
@@ViciousAlienKlown true, but by 1984, it still had some life left.
@@Turbulation1 Yeah, I had one and would go to a local game store to pick up games. It seemed all of sudden the flow of games slowed...then stopped. I was disappointed. I loved the 5200.
No nes?
Y’know. Personally I alway figured this would be my favorite game cause....Iiiiit surprisingly has a bigger maze environment to move around in before the ghosts gets to you
Wow the Atari 2600 version dare I say looks decent?
I hold the record on the 7800 version. Video on my channel. Trying for the 2600 record.
12:41
Why does this sound like a SSBU victory theme???
Wait, "prototype"? So wait, the only two ports that accurately included horizontal screen scrolling with the original maze design are the two versions that never got finished and released? And the game literally never got touched ever again? Sheesh, poor Jr Pac, kid never even had a chance...
The arcade would be my favorite
Me to i love original
@@celinesenden4142 The originals are always good
Let’s Compare Jr Pac Man
1: Arcade (1983)
2: Atari 2600 (1986)
3: Pc Dos (Cga) (1988)
4: Commodore 64 (1988)
5: Atari 5200 (Prototype) (1984)
6: Atari 8 Bit Family (Prototype) (1984)
7: Sega Genesis (Pac Man 2: The New Adventures) (1994)
Can you do a clone comparison of donkey Kong arcade
Yes, we should do it sooner or later!
My favorite is always the arcade
I never once saw this in an arcade.
Why hasn't this gotten a modern port?
I have the 2600 version. Never played any other versions.
(ghosts as kidnappers)
jr Pac-Man is one of my favourite pac man games. The scrolling is cool.
In an indoor playhouse (it was my friends bday) there was an arcade, all
Though I don’t think the games where official (it was like an arcade 5
in one thing) and for some reason it skipped the intro cutscene,
and it had less colours, (the arcade was old and crappy so that’s why)
Sega?
Compare Twin bee.
Who else didn’t know this existed until now-
Atari 5200 (1988)
Some call him... Tim?
6:19 MS PACMAN THO I CANT
what in the world
Video is great, however the 2600 version is in the wrong aspect ratio.
Favorite? Arcade, Atari 2600!!!
Tim?
0:00 6:40
Hi!
2:58: the Atari 2600 wasn’t released in 1986 because of the Atari video game crash
Nice dog
The arcade version of junior pacman
Atari 2600❤
I like the SEGA Genesis.
👍🏻
12:49 aka ATARI 8600
13:44
Arcade was best then the NES version!!
Arcade: 10/10; Congratulations, it's a boy!
Atari 2600: 10/10; Very, very good for the 2600!
IBM PC Booter: 10/10; It's a little weird, but I love it!
C64: 10/10; It pays a striking resemblance to the PC DOS!
Atari 5200: 10/10; It sounds exactly like the 2600. I thought that was the 7800's shtick.
Atari 8-bit family: *See 5200*
Sega Genesis: 11/10; Wow. Wow! Awesome!
The 2600 could scroll the maze ... but the c64 and PC couldn't. K.
Good sequel.... Arcade Version Beats all
Last one hands down
MY FAVORITE IS SEGA GENESIS/MI FAVORITO ES SEGA GENESIS
I Like PacMan!
And other pac-man games
Compare street fighter Alpha 2
С64 version my favorite.
Odd that it’s not scrolling. Why is it your favorite (I mean it lack scrolling and is in that a bit different that the arcade)
Blinky, Pinky, Inky, t i m
JRPAC-MAN
They are the same like super pac-man
Some versions are better than others but who ever is playing is bad across all versions.
パックマンの息子 初めてみた(笑)
i played it but player speed is 3x
Arcade original