This is a quick/mini version of the paid 'Curve to Roads' product which is up on my Gumroad page: ( bbbn19.gumroad.com/l/vhjmqh ) I haven't had time to make the regular tutorials, so hopefully this small one is helpful.
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
Hey, I know this is late for me to respond but in case you're still interested, it seemed to work for me when I plug in Attribute (Fac) in Principled BSDF (Base Color). The Material Output wasn't letting me scale the color from black to white, and it doesn't look like that's where it should go based on his video, but I am at 2:52 at the moment and things seem to be working as intended.
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
In 3.6.1 the X and Y are flipped for some reason, so in the shader editor swapping them fixes that. Also if anyone wants to convert this to an actual mesh, apply it to an edge rather than a curve and add a "mesh to curve" node between the group input and store named attribute nodes, put a subdiv node before the geometry nodes in the modifier stack to smooth out the bends. EDIT: instead of a subdiv modifier you can use a "fillet curve" node in the tree but I think the subdiv modifier works better for this
@@drumboarder1 that’s fair but normally if you hit new when your adding a new geometry mode you get an input and output node but for some real reason that I don’t know it wasn’t popping up no matter how many times I deleted everything or just clicked new. It worked as soon as I closed the tab and started fresh. I’m not quite sure what was going on but it was bugging me
@@Valid.4l glad it worked out, occasionally I have to hit "A" to select everything then "." to bring everything into view, that could've been the issue
Woah a few extras, you can add resolution in a curve with subdivide curve You can also use 2D path type to stop the road clipping and shrink-wrap that onto a surface Finally raycast can give the "sides" of a road Final final thing, you can use curve radius to control road width individually on control segments
Dude you lost me 2:14 you started using short cut I don't even know about to go from color to vector and to fac and your not explaining how to go about using those short cuts or you could just just show it on screen you don't have a add on for that ??? not everyone is a advance blender user you know.
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
Hi Cartesian, great video , many thanks for that. Dont suppose you have looked into junctions might be formed as well. I have been racking my brain on how to start something like this for ages. Thanks again, Garry.
The x value is on top of the 3 number values make sure you change the correct x value on both if this isn't the problem load in a new attribute node in the node editor. This was the issue i had
How do you get the Viewer node in the Shader editor? You sort of just connect things, I have a Material Output by default but connecting the Shader'd image to the material output does not yield anything positive
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
A major flaw that makes this tutorial frustrating to follow is that you don't show where your nodes are connecting to. You're just doing some command that connects nodes and the nodes tab cuts off in such a way that it doesn't show where it's connecting to. This isn't beginner friendly.
Yes, and for anyone curious, at 2:14 he connects Attribute node Factor output to the (off screen) Material Output node Surface input. (Make sure the material is also set in the Set Material node in geometry nodes)
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
i have a question when im trying to elevate my road and turn it at the same time it causes the road mesh to skew or shall i say tilt i need it to be constant same orienation as if it was on the ground i dont want it to tilt but stay straight any pointers? thanks
This is an excellent tutorial - I wondered if you could help me with something. I changed the Bezier Curve to a Nurbs Path and added an extrude node so that I could draw wooden posts. However, the texture won't map properly to the sides of the extruded geometry. It stretchers down the z axis. Is there a way to map the texture to the sides too?
Was really going good until you get to the texture then, no free texture, can you use your own asphalt using procedural nodes? I can not seem to find a asphalt image that works
Ben, how to fixed the Z up facing the road and others? I'm Having issues when it is build for curvy mountain road with differences of height. The road seems to be tilted.
Hello, impressive! Just one question. If you have a racetrack, so a loop if you will, what would be the easiest way to generate the surface inside and around the track? Is there a possibility with nodes too?
I just bought your gumroad Road sample and i am trying to recreate all of it for learning purpose so i can apply to other things. Were you considering making another tutorial for the Curve to Roads V2?
hi! Cool tutorial. Do you know if there's a way to expand this idea? Say if you want to add more lanes for a three-way and/or city lane. And add specific signs on the road if you're doing an intersection (like cross signs etc). Maybe then everything becomes much more complex 😅
Cool tutorial! How do I use the geometry nodes in other projects? And also I have to convert to curve in order to edit road right? How do I keep the geometry nodes then, do I have to copy the beziercurve which has it so that I can keep using it again? Thanks in advance
Group the nodes, make it fake user (so it doesn't get deleted if you close the file) and save the file. Then, in the new project(s), append the node group, create a curve, go to the geo nodes editor, click on New and add the appended group between in- and output. Or store it in your asset library if you have one, mark the node group as asset and simply drag and drop it from the asset browser into the geo node editor of your new project. If you want to edit the geometry of street later on, you have to convert it to mesh and the modifier gets automatically applied.
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
It did not work. I did the same as in the tutorial, but the texture was only scalable along the curve. across the curve it was infinitely streched. I use blender 3.6.
I have a question related to the geometry node How can i create road with all intersections. Like if i have to create a city roads and want to create with geometry node. Please make a tutorial on it in your spare time or give me some tips (internet links) how can i do this .
This is a quick/mini version of the paid 'Curve to Roads' product which is up on my Gumroad page: ( bbbn19.gumroad.com/l/vhjmqh )
I haven't had time to make the regular tutorials, so hopefully this small one is helpful.
i love you.
sir can you plz provide me a free copy i cant afford it now :'(
I am facing problem while shading editor
how did you make the guard rails follow the road? i really want to know! also great project man this is amazing!
1:27 and right around here this is where it gets really annoying because through this whole video we never see the full shader node set up
it's just a texture dude.
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
"Which is exactly what we want." - Bbbn19. You really have your presentation figured out mate, I'm always excited for your videos!
Im new to blender, what does the attribute with rec at 2:08 connect to????
Hey, I know this is late for me to respond but in case you're still interested, it seemed to work for me when I plug in Attribute (Fac) in Principled BSDF (Base Color). The Material Output wasn't letting me scale the color from black to white, and it doesn't look like that's where it should go based on his video, but I am at 2:52 at the moment and things seem to be working as intended.
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
In 3.6.1 the X and Y are flipped for some reason, so in the shader editor swapping them fixes that.
Also if anyone wants to convert this to an actual mesh, apply it to an edge rather than a curve and add a "mesh to curve" node between the group input and store named attribute nodes, put a subdiv node before the geometry nodes in the modifier stack to smooth out the bends.
EDIT: instead of a subdiv modifier you can use a "fillet curve" node in the tree but I think the subdiv modifier works better for this
I can’t get the geometry nodes to pop up in the first place and I don’t know why
@@Valid.4l well that's vague to the point that I don't know how
to help lmao
@@drumboarder1 that’s fair but normally if you hit new when your adding a new geometry mode you get an input and output node but for some real reason that I don’t know it wasn’t popping up no matter how many times I deleted everything or just clicked new. It worked as soon as I closed the tab and started fresh. I’m not quite sure what was going on but it was bugging me
@@Valid.4l glad it worked out, occasionally I have to hit "A" to select everything then "." to bring everything into view, that could've been the issue
This was so impressive, I would love to watch a tutorial where you explain even the basics of Blender. Your methods are incredible.
The uv method is really clever, well done!
Blender is progressing really good with geo nodes
Which is exactly what we want! Thanks! Its like your signature => "Which is exactly what we want" . You are the best!
Right to the point and very well explained, thanks a lot!
what is the attribute connected to
Woah a few extras, you can add resolution in a curve with subdivide curve
You can also use 2D path type to stop the road clipping and shrink-wrap that onto a surface
Finally raycast can give the "sides" of a road
Final final thing, you can use curve radius to control road width individually on control segments
Could you explain more about the raycast?
Are you a wizard?
I should have gotten into geometry nodes way earlier, this is amazing
I was trying to do this myself yesterday when learning geo nodes and this just makes it so... simple. My nodes were like a traffic jam in LA
Wow... This is more than cool somehow. This is epic. Looks too good!
オリジナルの道路ができました!ありがとう!
Your tutorial helped me a lot, which is exactly what we want! Thank you :D
Dude wow you're amazing at explaining
Outstanding.
easy and actually perfect, thank you!
Dude you lost me 2:14 you started using short cut I don't even know about to go from color to vector and to fac and your not explaining how to go about using those short cuts or you could just just show it on screen you don't have a add on for that ??? not everyone is a advance blender user you know.
CTRL+Shift+LeftClick
then what
@@butter-fly2901
I felt left out when he did that... thank you for asking that question
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
This is... exactly what we want!
Hi Cartesian, great video , many thanks for that. Dont suppose you have looked into junctions might be formed as well. I have been racking my brain on how to start something like this for ages. Thanks again, Garry.
At 0:51, I followed the steps, but the bezier curve doesn't look like yours :(
it's thicker, and seems to be more tangled
same thing here. Did you get to fix it?
The x value is on top of the 3 number values make sure you change the correct x value on both if this isn't the problem load in a new attribute node in the node editor. This was the issue i had
How do you get the Viewer node in the Shader editor? You sort of just connect things, I have a Material Output by default but connecting the Shader'd image to the material output does not yield anything positive
at 2:13 what is he plugging 'Fac' into?
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
It’s sad that you’ve decided for Shorts instead of real tutorials. I loved job you did . Your tutorial are the best one in blender GN world
A major flaw that makes this tutorial frustrating to follow is that you don't show where your nodes are connecting to. You're just doing some command that connects nodes and the nodes tab cuts off in such a way that it doesn't show where it's connecting to. This isn't beginner friendly.
Yes, and for anyone curious, at 2:14 he connects Attribute node Factor output to the (off screen) Material Output node Surface input. (Make sure the material is also set in the Set Material node in geometry nodes)
Thank you I was struggling with that @@hgzee
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
my uv map thingy doesnt work
Awesome tutorial man, really useful, thank you for sharing!
really great tutorial thank you very much! :)
this is incredibly helpful! Thank you!
wow
this is great!
i have a question when im trying to elevate my road and turn it at the same time it causes the road mesh to skew or shall i say tilt i need it to be constant same orienation as if it was on the ground i dont want it to tilt but stay straight any pointers? thanks
hello thank you how can i add my coustom pavit and street part in the middle ? plz help
Thank you do much for sharing these precious GeoNodes know How;)
If I add normal map, displacement or roughness to the texture, it doesn´t show, can you help?
This is an excellent tutorial - I wondered if you could help me with something. I changed the Bezier Curve to a Nurbs Path and added an extrude node so that I could draw wooden posts. However, the texture won't map properly to the sides of the extruded geometry. It stretchers down the z axis. Is there a way to map the texture to the sides too?
Was really going good until you get to the texture then, no free texture, can you use your own asphalt using procedural nodes? I can not seem to find a asphalt image that works
What resolution for the images for the streets? Helpful video
Very clever! Can you add intersections?
how can i convert this curve into a mesh while keeping the texture?
you literaly dont show the connection, my textures doesnt work man why
Ben, how to fixed the Z up facing the road and others? I'm Having issues when it is build for curvy mountain road with differences of height. The road seems to be tilted.
Hello, impressive!
Just one question. If you have a racetrack, so a loop if you will, what would be the easiest way to generate the surface inside and around the track?
Is there a possibility with nodes too?
How can I create intersections with this system?
Hi is it possible to make intersections with geometry nodes?
Why can't I add things like a cube into my scene when doing it this way? The option isn't even there.
I just bought your gumroad Road sample and i am trying to recreate all of it for learning purpose so i can apply to other things. Were you considering making another tutorial for the Curve to Roads V2?
U r the best❤
hi! Cool tutorial. Do you know if there's a way to expand this idea? Say if you want to add more lanes for a three-way and/or city lane. And add specific signs on the road if you're doing an intersection (like cross signs etc). Maybe then everything becomes much more complex 😅
there is no viewer node in shader editor...is there something I dont see?
I don't know why, but my texture doesn't apply, I have exactly the same work, 3.2.1 version of blender, because of the version or else ?
Great video. How do you make the roads thicker? I can’t figure out a way that doesn’t make the material look weird
Cool tutorial! How do I use the geometry nodes in other projects? And also I have to convert to curve in order to edit road right? How do I keep the geometry nodes then, do I have to copy the beziercurve which has it so that I can keep using it again? Thanks in advance
Group the nodes, make it fake user (so it doesn't get deleted if you close the file) and save the file. Then, in the new project(s), append the node group, create a curve, go to the geo nodes editor, click on New and add the appended group between in- and output.
Or store it in your asset library if you have one, mark the node group as asset and simply drag and drop it from the asset browser into the geo node editor of your new project.
If you want to edit the geometry of street later on, you have to convert it to mesh and the modifier gets automatically applied.
i dont get Attribute, in shader, connected to the geo node "gradient X". i dont get the value 1 in shader editor., Someone got same problems?
Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.
is there any way to turn vector into uv map
Does this work with intersections?
I did it but couldn't continue from shading editor
thank you pro
My blender doesn't have a node called"store attribute node" ;_____;
me too
@@NguyenTran-qp5zu it was renamed to store named attribute
why i can't find store name attribute i onlu have 3
It did not work. I did the same as in the tutorial, but the texture was only scalable along the curve. across the curve it was infinitely streched. I use blender 3.6.
Hum, I wished that you slowed downed so someone like me who is new to blender could follow along
Pog
I have a question related to the geometry node
How can i create road with all intersections. Like if i have to create a city roads and want to create with geometry node. Please make a tutorial on it in your spare time or give me some tips (internet links) how can i do this .
Can’t make fork road and Ringroad
sir i make nft Collection si how i can apply many image texture in one animation video and render many videos PlZ reply
Very misleading!
How are intersections done?