Drawing Roads in Blender 3.2 Geometrynodes (mini tutorial)

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

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  • @CartesianCaramel
    @CartesianCaramel  2 ปีที่แล้ว +12

    This is a quick/mini version of the paid 'Curve to Roads' product which is up on my Gumroad page: ( bbbn19.gumroad.com/l/vhjmqh )
    I haven't had time to make the regular tutorials, so hopefully this small one is helpful.

    • @b0gie
      @b0gie 2 ปีที่แล้ว

      i love you.

    • @Mrpaul20
      @Mrpaul20 ปีที่แล้ว

      sir can you plz provide me a free copy i cant afford it now :'(

    • @internationalfifalovers
      @internationalfifalovers ปีที่แล้ว

      I am facing problem while shading editor

    • @zazo5525
      @zazo5525 6 หลายเดือนก่อน

      how did you make the guard rails follow the road? i really want to know! also great project man this is amazing!

  • @CuteFuzzyWeasel
    @CuteFuzzyWeasel ปีที่แล้ว +10

    1:27 and right around here this is where it gets really annoying because through this whole video we never see the full shader node set up

    • @p0ppypenguin158
      @p0ppypenguin158 6 หลายเดือนก่อน +1

      it's just a texture dude.

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.

  • @SkinnyBlackout
    @SkinnyBlackout 2 ปีที่แล้ว +19

    "Which is exactly what we want." - Bbbn19. You really have your presentation figured out mate, I'm always excited for your videos!

  • @highoncatnip_
    @highoncatnip_ ปีที่แล้ว +4

    Im new to blender, what does the attribute with rec at 2:08 connect to????

    • @DylanSnider
      @DylanSnider ปีที่แล้ว +3

      Hey, I know this is late for me to respond but in case you're still interested, it seemed to work for me when I plug in Attribute (Fac) in Principled BSDF (Base Color). The Material Output wasn't letting me scale the color from black to white, and it doesn't look like that's where it should go based on his video, but I am at 2:52 at the moment and things seem to be working as intended.

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.

  • @drumboarder1
    @drumboarder1 ปีที่แล้ว +11

    In 3.6.1 the X and Y are flipped for some reason, so in the shader editor swapping them fixes that.
    Also if anyone wants to convert this to an actual mesh, apply it to an edge rather than a curve and add a "mesh to curve" node between the group input and store named attribute nodes, put a subdiv node before the geometry nodes in the modifier stack to smooth out the bends.
    EDIT: instead of a subdiv modifier you can use a "fillet curve" node in the tree but I think the subdiv modifier works better for this

    • @Valid.4l
      @Valid.4l ปีที่แล้ว

      I can’t get the geometry nodes to pop up in the first place and I don’t know why

    • @drumboarder1
      @drumboarder1 ปีที่แล้ว

      @@Valid.4l well that's vague to the point that I don't know how
      to help lmao

    • @Valid.4l
      @Valid.4l ปีที่แล้ว +2

      @@drumboarder1 that’s fair but normally if you hit new when your adding a new geometry mode you get an input and output node but for some real reason that I don’t know it wasn’t popping up no matter how many times I deleted everything or just clicked new. It worked as soon as I closed the tab and started fresh. I’m not quite sure what was going on but it was bugging me

    • @drumboarder1
      @drumboarder1 ปีที่แล้ว

      @@Valid.4l glad it worked out, occasionally I have to hit "A" to select everything then "." to bring everything into view, that could've been the issue

  • @mysterious_monolith_
    @mysterious_monolith_ 8 หลายเดือนก่อน

    This was so impressive, I would love to watch a tutorial where you explain even the basics of Blender. Your methods are incredible.

  • @DiegoKasper3D
    @DiegoKasper3D 2 ปีที่แล้ว +2

    The uv method is really clever, well done!

  • @harshitrao8729
    @harshitrao8729 2 ปีที่แล้ว +3

    Blender is progressing really good with geo nodes

  • @man_art_man
    @man_art_man 2 ปีที่แล้ว

    Which is exactly what we want! Thanks! Its like your signature => "Which is exactly what we want" . You are the best!

  • @JulekBarsuk
    @JulekBarsuk ปีที่แล้ว +2

    Right to the point and very well explained, thanks a lot!

  • @kabelomonareng5274
    @kabelomonareng5274 ปีที่แล้ว +4

    what is the attribute connected to

  • @trafficface
    @trafficface 2 ปีที่แล้ว +7

    Woah a few extras, you can add resolution in a curve with subdivide curve
    You can also use 2D path type to stop the road clipping and shrink-wrap that onto a surface
    Finally raycast can give the "sides" of a road
    Final final thing, you can use curve radius to control road width individually on control segments

    • @lenstobrush7266
      @lenstobrush7266 2 ปีที่แล้ว +2

      Could you explain more about the raycast?

  • @matthewperez7767
    @matthewperez7767 2 ปีที่แล้ว +14

    Are you a wizard?

  • @fratzentoaster
    @fratzentoaster ปีที่แล้ว

    I should have gotten into geometry nodes way earlier, this is amazing

  • @kimitalvitie
    @kimitalvitie 2 ปีที่แล้ว +1

    I was trying to do this myself yesterday when learning geo nodes and this just makes it so... simple. My nodes were like a traffic jam in LA

  • @WW_Studios
    @WW_Studios 2 ปีที่แล้ว +1

    Wow... This is more than cool somehow. This is epic. Looks too good!

  • @hide_ch
    @hide_ch 11 หลายเดือนก่อน

    オリジナルの道路ができました!ありがとう!

  • @leventeszabo2465
    @leventeszabo2465 2 ปีที่แล้ว +2

    Your tutorial helped me a lot, which is exactly what we want! Thank you :D

  • @santiag0giraldo
    @santiag0giraldo 2 ปีที่แล้ว

    Dude wow you're amazing at explaining

  • @rickydee3462
    @rickydee3462 2 ปีที่แล้ว +1

    Outstanding.

  • @faustoart
    @faustoart ปีที่แล้ว

    easy and actually perfect, thank you!

  • @anthonycadette
    @anthonycadette 2 ปีที่แล้ว +7

    Dude you lost me 2:14 you started using short cut I don't even know about to go from color to vector and to fac and your not explaining how to go about using those short cuts or you could just just show it on screen you don't have a add on for that ??? not everyone is a advance blender user you know.

    • @butter-fly2901
      @butter-fly2901 2 ปีที่แล้ว +3

      CTRL+Shift+LeftClick

    • @lolzgrug
      @lolzgrug ปีที่แล้ว

      then what
      @@butter-fly2901

    • @dicksonZero
      @dicksonZero 6 หลายเดือนก่อน

      I felt left out when he did that... thank you for asking that question

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.

  • @samirsuleymanov2099
    @samirsuleymanov2099 ปีที่แล้ว

    This is... exactly what we want!

  • @garrybatt9692
    @garrybatt9692 ปีที่แล้ว

    Hi Cartesian, great video , many thanks for that. Dont suppose you have looked into junctions might be formed as well. I have been racking my brain on how to start something like this for ages. Thanks again, Garry.

  • @akemidryzz9387
    @akemidryzz9387 ปีที่แล้ว +1

    At 0:51, I followed the steps, but the bezier curve doesn't look like yours :(
    it's thicker, and seems to be more tangled

    • @coreybryan2483
      @coreybryan2483 ปีที่แล้ว

      same thing here. Did you get to fix it?

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      The x value is on top of the 3 number values make sure you change the correct x value on both if this isn't the problem load in a new attribute node in the node editor. This was the issue i had

  • @skell_jams
    @skell_jams 2 ปีที่แล้ว +2

    How do you get the Viewer node in the Shader editor? You sort of just connect things, I have a Material Output by default but connecting the Shader'd image to the material output does not yield anything positive

  • @ZedAmadeus
    @ZedAmadeus 5 หลายเดือนก่อน +1

    at 2:13 what is he plugging 'Fac' into?

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.

  • @man_art_man
    @man_art_man 2 ปีที่แล้ว +1

    It’s sad that you’ve decided for Shorts instead of real tutorials. I loved job you did . Your tutorial are the best one in blender GN world

  • @ZonieMusic
    @ZonieMusic ปีที่แล้ว +5

    A major flaw that makes this tutorial frustrating to follow is that you don't show where your nodes are connecting to. You're just doing some command that connects nodes and the nodes tab cuts off in such a way that it doesn't show where it's connecting to. This isn't beginner friendly.

    • @hgzee
      @hgzee ปีที่แล้ว

      Yes, and for anyone curious, at 2:14 he connects Attribute node Factor output to the (off screen) Material Output node Surface input. (Make sure the material is also set in the Set Material node in geometry nodes)

    • @エニエ
      @エニエ 11 หลายเดือนก่อน

      Thank you I was struggling with that @@hgzee

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.

  • @sudaygupta9300
    @sudaygupta9300 11 หลายเดือนก่อน +2

    my uv map thingy doesnt work

  • @baptm727
    @baptm727 ปีที่แล้ว

    Awesome tutorial man, really useful, thank you for sharing!

  • @alhdlakhfdqw
    @alhdlakhfdqw 2 ปีที่แล้ว +1

    really great tutorial thank you very much! :)

  • @alediazofficial2562
    @alediazofficial2562 2 ปีที่แล้ว

    this is incredibly helpful! Thank you!

  • @juliah7492
    @juliah7492 2 ปีที่แล้ว

    wow
    this is great!

  • @livingsouloftimestudio2887
    @livingsouloftimestudio2887 23 วันที่ผ่านมา

    i have a question when im trying to elevate my road and turn it at the same time it causes the road mesh to skew or shall i say tilt i need it to be constant same orienation as if it was on the ground i dont want it to tilt but stay straight any pointers? thanks

  • @thedreamerbosse
    @thedreamerbosse 8 หลายเดือนก่อน

    hello thank you how can i add my coustom pavit and street part in the middle ? plz help

  • @yannterrer
    @yannterrer 2 ปีที่แล้ว

    Thank you do much for sharing these precious GeoNodes know How;)

  • @alexjandrorodriguez6288
    @alexjandrorodriguez6288 9 หลายเดือนก่อน

    If I add normal map, displacement or roughness to the texture, it doesn´t show, can you help?

  • @lenstobrush7266
    @lenstobrush7266 2 ปีที่แล้ว +1

    This is an excellent tutorial - I wondered if you could help me with something. I changed the Bezier Curve to a Nurbs Path and added an extrude node so that I could draw wooden posts. However, the texture won't map properly to the sides of the extruded geometry. It stretchers down the z axis. Is there a way to map the texture to the sides too?

  • @xxxtigger8001
    @xxxtigger8001 10 หลายเดือนก่อน

    Was really going good until you get to the texture then, no free texture, can you use your own asphalt using procedural nodes? I can not seem to find a asphalt image that works

  • @Deleted328
    @Deleted328 ปีที่แล้ว

    What resolution for the images for the streets? Helpful video

  • @RealGaryGibson
    @RealGaryGibson 2 ปีที่แล้ว +1

    Very clever! Can you add intersections?

  • @portalj123
    @portalj123 ปีที่แล้ว

    how can i convert this curve into a mesh while keeping the texture?

  • @kabelomonareng5274
    @kabelomonareng5274 ปีที่แล้ว +2

    you literaly dont show the connection, my textures doesnt work man why

  • @newtoncorestudio
    @newtoncorestudio 2 ปีที่แล้ว

    Ben, how to fixed the Z up facing the road and others? I'm Having issues when it is build for curvy mountain road with differences of height. The road seems to be tilted.

  • @simprolougebycadkonstrukti4654
    @simprolougebycadkonstrukti4654 ปีที่แล้ว +1

    Hello, impressive!
    Just one question. If you have a racetrack, so a loop if you will, what would be the easiest way to generate the surface inside and around the track?
    Is there a possibility with nodes too?

  • @falsecoyote
    @falsecoyote 10 หลายเดือนก่อน

    How can I create intersections with this system?

  • @Gamezoneadi
    @Gamezoneadi ปีที่แล้ว

    Hi is it possible to make intersections with geometry nodes?

  • @lukepaintsworld
    @lukepaintsworld ปีที่แล้ว

    Why can't I add things like a cube into my scene when doing it this way? The option isn't even there.

  • @louisphildurand
    @louisphildurand 2 ปีที่แล้ว +1

    I just bought your gumroad Road sample and i am trying to recreate all of it for learning purpose so i can apply to other things. Were you considering making another tutorial for the Curve to Roads V2?

  • @andrewhu7770
    @andrewhu7770 2 ปีที่แล้ว

    U r the best❤

  • @jonaseriksson2367
    @jonaseriksson2367 2 ปีที่แล้ว +1

    hi! Cool tutorial. Do you know if there's a way to expand this idea? Say if you want to add more lanes for a three-way and/or city lane. And add specific signs on the road if you're doing an intersection (like cross signs etc). Maybe then everything becomes much more complex 😅

  • @erfanzandi1362
    @erfanzandi1362 ปีที่แล้ว

    there is no viewer node in shader editor...is there something I dont see?

  • @maxd6878
    @maxd6878 2 ปีที่แล้ว

    I don't know why, but my texture doesn't apply, I have exactly the same work, 3.2.1 version of blender, because of the version or else ?

  • @alicethebigsis
    @alicethebigsis 2 ปีที่แล้ว

    Great video. How do you make the roads thicker? I can’t figure out a way that doesn’t make the material look weird

  • @Dopefish1337
    @Dopefish1337 2 ปีที่แล้ว

    Cool tutorial! How do I use the geometry nodes in other projects? And also I have to convert to curve in order to edit road right? How do I keep the geometry nodes then, do I have to copy the beziercurve which has it so that I can keep using it again? Thanks in advance

    • @ReaZaaa
      @ReaZaaa 2 ปีที่แล้ว

      Group the nodes, make it fake user (so it doesn't get deleted if you close the file) and save the file. Then, in the new project(s), append the node group, create a curve, go to the geo nodes editor, click on New and add the appended group between in- and output.
      Or store it in your asset library if you have one, mark the node group as asset and simply drag and drop it from the asset browser into the geo node editor of your new project.
      If you want to edit the geometry of street later on, you have to convert it to mesh and the modifier gets automatically applied.

  • @jannikfassbender1355
    @jannikfassbender1355 ปีที่แล้ว

    i dont get Attribute, in shader, connected to the geo node "gradient X". i dont get the value 1 in shader editor., Someone got same problems?

    • @anomalousbassMusic
      @anomalousbassMusic 7 วันที่ผ่านมา

      Fac to Material output surface. Make sure you are in the right view if you are in wire frame or solid view it will not be visible when you change the value.

  • @tonie5657
    @tonie5657 2 ปีที่แล้ว

    is there any way to turn vector into uv map

  • @servo69
    @servo69 2 ปีที่แล้ว

    Does this work with intersections?

  • @internationalfifalovers
    @internationalfifalovers ปีที่แล้ว

    I did it but couldn't continue from shading editor

  • @nayefhazmi6396
    @nayefhazmi6396 ปีที่แล้ว

    thank you pro

  • @GrifChan
    @GrifChan 2 ปีที่แล้ว +1

    My blender doesn't have a node called"store attribute node" ;_____;

    • @NguyenTran-qp5zu
      @NguyenTran-qp5zu ปีที่แล้ว +1

      me too

    • @danielabrams3517
      @danielabrams3517 10 หลายเดือนก่อน

      @@NguyenTran-qp5zu it was renamed to store named attribute

  • @aboudihoussain9560
    @aboudihoussain9560 2 ปีที่แล้ว

    why i can't find store name attribute i onlu have 3

  • @nochnJAT
    @nochnJAT 9 หลายเดือนก่อน

    It did not work. I did the same as in the tutorial, but the texture was only scalable along the curve. across the curve it was infinitely streched. I use blender 3.6.

  • @bettlebug5988
    @bettlebug5988 8 หลายเดือนก่อน

    Hum, I wished that you slowed downed so someone like me who is new to blender could follow along

  • @b0gie
    @b0gie 2 ปีที่แล้ว

  • @victor.novorski
    @victor.novorski ปีที่แล้ว

    Pog

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 2 ปีที่แล้ว

    I have a question related to the geometry node
    How can i create road with all intersections. Like if i have to create a city roads and want to create with geometry node. Please make a tutorial on it in your spare time or give me some tips (internet links) how can i do this .

  • @lauandy5670
    @lauandy5670 2 ปีที่แล้ว

    Can’t make fork road and Ringroad

  • @zainulabdinofficial7467
    @zainulabdinofficial7467 2 ปีที่แล้ว

    sir i make nft Collection si how i can apply many image texture in one animation video and render many videos PlZ reply

  • @thatboringblenderguy
    @thatboringblenderguy ปีที่แล้ว +2

    Very misleading!

  • @madex3d120
    @madex3d120 2 ปีที่แล้ว +1

    How are intersections done?