Sand Stylized - Substance Designer

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • Available on Gumroad: gumroad.com/na...
    Sand Stylized Material Creation Timelapse - Substance Designer
    This procedural texture is made with Substance Designer and rendering with Marmoset.
    #SubstanceDesigner
    #Marmoset
    #Procedural
    #Materials

ความคิดเห็น • 13

  • @elmundodeFreeman
    @elmundodeFreeman 3 ปีที่แล้ว +4

    Awesome. Had to do some frame hunting, but was worth it.

  • @gilserranito951
    @gilserranito951 ปีที่แล้ว

    Might buy it just because the textures come with the video creation. That is mighty tempting. If you make some more interesting work i'll be sure to stick around and learn

  • @ТыменяУважаешь
    @ТыменяУважаешь 4 ปีที่แล้ว +2

    Thanks a lot, great material

  • @GameInventor-iy4gm
    @GameInventor-iy4gm 4 ปีที่แล้ว +2

    Great, thank you.

  • @tincoeani9529
    @tincoeani9529 2 ปีที่แล้ว +3

    Great video! But it's efficiency is greatly reduced by how fast it is.

    • @NalouN
      @NalouN  2 ปีที่แล้ว

      The long versions are all available on Gumroad

  • @marinamaievska700
    @marinamaievska700 3 ปีที่แล้ว

    and beautiful though

  • @eugenebagramov4597
    @eugenebagramov4597 3 ปีที่แล้ว

    what happened at 4:25 taimenga? what kind of magic? LOL

    • @NalouN
      @NalouN  3 ปีที่แล้ว

      I have adjusted some parameters, outside of recording. Just change values, no additional node. It's all about values, a small change and the texture can be totally different.

    • @pwhite102
      @pwhite102 2 ปีที่แล้ว

      Yeah, if you go back to the beginnings of many of the elements you can change the outcome really quickly

    • @pwhite102
      @pwhite102 2 ปีที่แล้ว

      Changing the mask map thershold in the sampler changes the ammount of rocks in a nice way, for example.

  • @marinamaievska700
    @marinamaievska700 3 ปีที่แล้ว

    How did you learn how to do such things?? Very hard

    • @NalouN
      @NalouN  3 ปีที่แล้ว +4

      Substance make very good tutorials. Once the logic of the nodes is understood, the texture creates itself by tinkering.