Substance Designer - Stylized Sand - Stylized Desert Material #1

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 10

  • @Alaby
    @Alaby 3 ปีที่แล้ว

    Love it, thank you!!

    • @Alaby
      @Alaby 3 ปีที่แล้ว

      Then you guys must have tons of viruses already on your PCs, cause I looked it up and that website is full of malware.

  • @ChromaticCreations
    @ChromaticCreations 5 ปีที่แล้ว +2

    What graph template did you use?

    • @Lorenzo_3D
      @Lorenzo_3D  5 ปีที่แล้ว

      I used the Daniel Thiger setup. You can find it for free on his gumroad page: gumroad.com/dete?recommended_by=library#OoFmF

    • @jyesthaarora8003
      @jyesthaarora8003 4 ปีที่แล้ว +2

      but it isn't available for free

  • @simonzhang7008
    @simonzhang7008 5 ปีที่แล้ว

    pretty confusing at the beginning with the direc warps

    • @Lorenzo_3D
      @Lorenzo_3D  5 ปีที่แล้ว

      This way to get sand is a bit messy, but basically is just a bunch of directional warps to get the shapes. You can create the same-ish noise with less works. There are some example on Artstation, but I like the added control of this process.

    • @simonzhang7008
      @simonzhang7008 5 ปีที่แล้ว

      @@Lorenzo_3D ye thx for explaining and showing us the process! it worked rly well. Question: when would someone use the height channel ? like i create these complex materials so i dont have geometrie. bit using the height/displacement you need geo in the end in the finished 3d programm.... is that only for show so the material looks better in the preview?

  • @2PACBRB2014
    @2PACBRB2014 2 ปีที่แล้ว +1

    disliked