7 Whacky Missiles - From the Depths

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 103

  • @BorderWise12
    @BorderWise12  4 ปีที่แล้ว +30

    Time Stamps:
    0:00 - Ze Beginning
    1:49 - Missile One: Small Remote-Guided HEAT CIWS
    13:18 - Missile Two: Large Frag-Penetrator Torpedo
    25:56 - Missile Three: Medium Short-Range Guided RPG
    31:07 - Missile Four: Small Kinetic Swarmer
    42:53 - Missile Five: Large Swarmers
    48:41 - Missile Six: Large HEAT-SAM
    57:32 - Missile Seven: Large Kinetic

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +2

      @@johnd-k3539 Yup. I always forget to do that, thanks for reminding me. XD

    • @johnd-k3539
      @johnd-k3539 4 ปีที่แล้ว

      @@BorderWise12 you're welcome

    • @diazkincade5433
      @diazkincade5433 3 ปีที่แล้ว

      @@BorderWise12 Just found your videos recently. I appreciate these more up to date guides and things as I missed a bunch of updates for this wonderful game. One thing that has not really changed though from my testing is how best to really make use of the thumper heads. I would recommend using Thumper heads with the Laser Beam-Rider since a Thumper head has no actual tracking or detection system. You need to have the Missiles and Laser Painter pointing the same direction at launch. A 2 axis turret works well with these or you can custom 2 1 axis turrets to work together. The reason for this is because the Beam-Rider needs to be able to see the beam emission point not its end point as soon as possible. If the missile is spiraling around the beam then its not close enough to the Painter (Though it does make a really cool effect). Also a good idea is to set the "Max Time before changing targeted block" on an Aimpoint card rather high so it doesn't spam the laser all over the place. Thumper Riders were the basis for my rocket testing a few years back.
      It would be cool to see what you can come up with given this information.

  • @Daemonworks
    @Daemonworks 4 ปีที่แล้ว +90

    Speaking of missile tricks.... Volleys that aren't all one sort of missile. With a swarm, give the ones that fire first the reinforced bodies, and the ones near the end actual warheads. Similarly, take advantage of guided missiles all aiming for the same block, and set it up so that missiles that make deep holes hit first and ones with a blast radius to hopefully go right on into that hole.

    • @bastionaudio
      @bastionaudio 4 ปีที่แล้ว +8

      Big cluster missile with medium thumper head with frag,he,emp warhead inside and delayed warhead arming time. Result pen depth missile devastating against all but most armored targets

  • @miltoska9708
    @miltoska9708 4 ปีที่แล้ว +30

    Casualy mentioning how borderwise makes hour long videos with no mid roll ads

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +17

      There are mid-roll ads. Some people get them, others don't, but I try not to put too many because that's really irritating for everyone. 😅

    • @whwhwhhwhhhwhdldkjdsnsjsks6544
      @whwhwhhwhhhwhdldkjdsnsjsks6544 3 ปีที่แล้ว +2

      *sweeps 3 mid roll ads under the carpet*

  • @Dougster44719
    @Dougster44719 4 ปีที่แล้ว +37

    Yes hello, Lifelong resident of Glasgow. Not offended as you're fairly on the money with what you said.
    You should call it the "Glesga kiss" as that's what we call a headbutt around here. Love the content, keep it up please.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +4

      Ohhhh, that name is so much better! Thank you! 😁

    • @Dougster44719
      @Dougster44719 4 ปีที่แล้ว +1

      @@BorderWise12 Hahah, Very welcome. it's all yours.

  • @Argonwolfproject
    @Argonwolfproject 4 ปีที่แล้ว +21

    Some of my favorite missiles are just extremely high-velocity unguided rockets with thumper heads. Especially in the large missile size, because the speed = damage thing means a cheapo 3 or 4 component rocket can inflict ludicrous damage relatively cheaply. The only problem is, being unguided, they are only suitable for attacking very nearby, very large, or stationary targets.

    • @Aereto
      @Aereto 4 ปีที่แล้ว +1

      In other words, an anti-fortresss siege weapon.

    • @EvonixTheGreatest
      @EvonixTheGreatest 3 ปีที่แล้ว +2

      Gyrojets

  • @littlelimepenguin6184
    @littlelimepenguin6184 4 ปีที่แล้ว +31

    1h for 7 missiles, very borderwise like

  • @Enragedivy
    @Enragedivy 4 ปีที่แล้ว +29

    "created when a HEAT torpedo experiment went stupid shaped"
    d-did i just realise why I suck at FTD? am I SUPPOSED to play this game drunk?!

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +23

      Well, you can. Lathrix certainly has a good time when he does that. 😛

    • @scorpion563
      @scorpion563 4 ปีที่แล้ว +1

      Tru that. Wonder if the person who created to tyr was drink when he made that

  • @danyael777
    @danyael777 4 ปีที่แล้ว +60

    Why no clustermissiles? You can go mental on clustermissiles. The possibilities!

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +38

      ... I forgot about them? 😅
      They probably deserve a video all to themselves now that you mention it.

    • @danyael777
      @danyael777 4 ปีที่แล้ว +7

      @@BorderWise12 oooh yeah, nice.^^

    • @EpsilonRosePersonal
      @EpsilonRosePersonal 4 ปีที่แล้ว +8

      @@BorderWise12 I was thinking that some of the smaller, super fast, missiles might have been interesting to deliver via larger cluster missiles to help make up for their limited range.

    • @bastionaudio
      @bastionaudio 4 ปีที่แล้ว +2

      @@EpsilonRosePersonal
      You can build missile drone (medium or large cluster with fast AA missiles) yes it works

    • @SephirothRyu
      @SephirothRyu 4 ปีที่แล้ว +3

      @@BorderWise12 An idea to try out and see if it actually works: A torpedo that then shoots missiles up out of the water when it gets close to the target.

  • @VD913
    @VD913 4 ปีที่แล้ว +12

    My favorite design is a massive thumper dumbfire rocket with a short range thruster. Batch of 8 punches straight through the Tyr. More expensive than your average DWG craft.

  • @JosephDiveley
    @JosephDiveley 10 หลายเดือนก่อน +1

    My favorite Missile is a large missile with a thumper head, 2 explosive heads, and a fragment head. I've seen just one missile sink a craft. Works even better as a torpedo. Thumper penetrates, explosion clears out a massive hole, and then the frag flows through to blow up the sensitive bits. I will grant I use HUGE large missiles because I think they look cool =)

  • @zuthalsoraniz6764
    @zuthalsoraniz6764 4 ปีที่แล้ว +32

    ACKCHYUALLY
    RPG does not stand for rocket-propelled grenade, that's a backronym. The actual meaning of RPG is Ruchnoy Protivotankoviy Granatomyot, which translates into English as handheld anti-tank grenade launcher.
    Also, thumper heads, like the shaped charge head, do not have any seeker! You need to use them either with beamrider guidance, or with remote guidance.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +12

      "RPG does not stand for rocket-propelled grenade, that's a backronym"
      Fascinating! Thanks for sharing that! 👍
      "thumper heads, like the shaped charge head, do not have any seeker"
      I know. I WAS using them with remote guidance, and they still kept missing for some reason.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 4 ปีที่แล้ว +1

      @@BorderWise12 If you were doing it by just replacing the one-turn with remote guidance, it might have been due to the APN guidance - APN does not like it if it starts at a high angle to the target, like what happens with a VLS missiles. Target prediction guidance is better in those cases.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +1

      @@zuthalsoraniz6764 APN+Remote guidance should not do what was happening with my thumper experiments. They were undershooting the target by dozens of metres, as if they weren't locking on at all (and yes, I had plenty of GPP).
      I'm tempted to say it's a bug. 🤷‍♀️

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 4 ปีที่แล้ว

      @@BorderWise12 That sounds quite odd... Might give that a try myself, see if it is an issue I can reproduce.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +1

      @@zuthalsoraniz6764 Just given it a test, and you're right, it is the APN guidance! No reason I can see for it to do that, that's really weird. Works just fine with the HEAT head. 😕

  • @SpeiderProductions
    @SpeiderProductions 4 ปีที่แล้ว +8

    Definitely gonna start mixing in more frag warheads into my large missiles and torpedoes after seeing their potential here and definitely gonna mess around with large thump damage missiles

  • @johnd-k3539
    @johnd-k3539 4 ปีที่แล้ว +8

    Oh god, imagine flak AA missiles... Just... Nimble little flak missiles

  • @sebbes333
    @sebbes333 4 ปีที่แล้ว +5

    *@BorderWise*
    31:10 You should put that "swarm-block" on a spin-block or turret and point it at 45 degree up for some more range :)

  • @gaberielpendragon
    @gaberielpendragon 4 ปีที่แล้ว +1

    Manual aim with the laser designator is really nice. You can setup a command ship with the designator, and have your fleet use the receiver and they will all shoot whatever target you paint with the laser.
    HEAT torps get the damage buff for HE and are able to frag the internals. The medium RPG's can be unguided and should be able to hit just fine with a bit more boom.
    One of my favorites is a smart bombing HEAT bomber to punch through the often squishy deck.

  • @glacialgrey716
    @glacialgrey716 4 ปีที่แล้ว +1

    I love these kinds of videos where you showcase abstract ammo types. Gives me new ideas and it’s always extremely entertaining watching them batter targets!

  • @sadpluslonely2775
    @sadpluslonely2775 10 หลายเดือนก่อน +1

    The first missile I ever made when I started FtD was a top airburst frag missile, I'd made it fully aware it'd be kinda bad, but it's funny to have a missile the fires into the air, then comes down on the enemy and detonates like 5 meters above them and rains frag over them.

  • @peterjohansson1828
    @peterjohansson1828 4 ปีที่แล้ว +4

    How about towing a sonar buoy? Afaik such a sonar buoy would act as a 360 active sonar that an enemy passive sonar would see as just a floating sonar buoy which would be quite nice for a stealth sub. While not exactly a “whacky missile/torpedo” it's still a neat trick you could’ve mentioned offhandedly.

  • @hazardous458
    @hazardous458 4 ปีที่แล้ว +1

    If you set the frag come to 1 and have a lot of fragment modules, you can penetrate an incredible amount of armor, it can easily go through an entire ship.

  • @shipmasterkent9176
    @shipmasterkent9176 4 ปีที่แล้ว +6

    I personally like to use large remote guidence thumper head high explosive missiles
    But i think i will try out some of your designs

    • @shipmasterkent9176
      @shipmasterkent9176 4 ปีที่แล้ว

      @Henrik Freitag they use the maximum thrust of a variable thruster

  • @aikokiss9529
    @aikokiss9529 4 ปีที่แล้ว +5

    WELCUM BACK!!

  • @jesuslovergaming2651
    @jesuslovergaming2651 3 ปีที่แล้ว +1

    I love spamming small missles on my ships and adding a stagger fire thingy, so fun to fight the deep water guard with it

  • @sangeili76
    @sangeili76 4 ปีที่แล้ว +2

    it's my B-day , borderwise post a vidéo about what i like the most . Missiles . Whacky missiles *happy explosions noises*

  • @JanVGH
    @JanVGH 3 ปีที่แล้ว

    The guided short-range RPG missiles would come in handy for an interceptor craft that does dogfights with other planes because they are most definitely faster than any jet the Steel Striders have to offer and they're not too large so you can put them on a plane quite easily

  • @Aereto
    @Aereto 4 ปีที่แล้ว

    The kinetic swarmers are a bit like my prototype of beamrider supersonic rockets designed for heavy armor cracking with thump damage.
    Due to its speed boosted by ejection and short range boosters, it can easily overshoot at close range if the turret aim is a bit off. The beamrider was an afterthought to keep the missiles aimed at longer ranges.

  • @patrikcath1025
    @patrikcath1025 3 ปีที่แล้ว

    Interesting, I've never had issues with IR guidance. From my experience it never fails to target a CJE or a simple jet, which is deadly against planes. If you're having trouble locking on then the single-pixel IR guidance is actually even better, since it needs less heat to lock onto something. The limited FOV can be easily counteracted by strapping the missiles onto a two-axis turret.

  • @grimloncz3853
    @grimloncz3853 4 ปีที่แล้ว +2

    Honestly, I don't care when you get distracted by stuff.
    Makes you dispense (what a funny word) cool facts.

  • @gramursowanfaborden5820
    @gramursowanfaborden5820 4 ปีที่แล้ว

    playing with silly missiles is the most fun i've had on FTD so far. i just finished an airship called "The Tits" that drops something half way between a missile and a bomb i like to call "death sprinkles", no thrusters but fins and radar guided, and magnets for if they miss. they're small missiles but there's so many of them it uses about 5k ammo per volley.

    • @jasonalbert6251
      @jasonalbert6251 4 ปีที่แล้ว

      As it turns out, guided bombs are a thing. Not only are they a thing, but they’re such a useful thing that it’s actually impractical for modern militaries to use regular “dumb bombs” in many situations.

  • @Nishye501
    @Nishye501 4 ปีที่แล้ว +6

    Waky: everything missile including cluster with everything

    • @seanwarren9357
      @seanwarren9357 4 ปีที่แล้ว

      So an everything missile in an everything missile in an everything missile. I like it 😊

  • @bastionaudio
    @bastionaudio 4 ปีที่แล้ว +8

    Place IR seekers on two axis turrets and have beam rider on the back, turret wth the beam, ride missile close to target there IR head can see and lock on the target (also sometime can help with targeting if lots of IR decoys in the air, SOMETIMES).
    Also if you ever want to build DUMB FIRE missiles aka Katysha or GRAD here's solution, again two axis turret, place two part APS firing piece and input, made shell at exact same speed as you missiles, VOILA ABSOLUTELY POINTLESS aps NOW WORK AS BALLISTIC COMPUTER TO YOUR unguided missile salvo.
    Update: Setting required accuracy for missiles to 0.1 is really help, short range thruster is a must for AA, thumper head small missiles salo is DEVASTATING if hits. Also don't be ME and don't forget to place mantlet on APS (facepalm)
    In order for this to work properly you have to have aps weapon controller to control turret itself (place on turret right above turret block and within two block of APS firing piece), this way turret will try to target APS weapon system NOT missiles (!!!this is important!!!) missile controller !!!SHOULD NOT CONTROL TURRET!!! it should only control missile system (make sure speed of missile and shell are equile or accuracy will be poor, shell range should not be LONGER then MAX missile fuel), another plus of the system it will work as target prediction and will launch missile slightly or severely ahead making it more diffiquilt to dodge, this way it also can work as flak, small and medium missiles can be equipped with -proximity fuse- (BTW EMP can transfer via air on short distances (1-3 blocks of AIR (i am not kidding))
    Thank you for like. Stuff i write is tested by myself and really no, REALLY easy and fast to build (also cheap) : )

    • @sea_kerman
      @sea_kerman 4 ปีที่แล้ว +1

      proxy fuses aren't a thing anymore, AFAIK

    • @bastionaudio
      @bastionaudio 4 ปีที่แล้ว

      @@sea_kerman
      Don;t know PROXY is not thing anymore, then it got removed ?

  • @caseyrobinson375
    @caseyrobinson375 ปีที่แล้ว +1

    RPG means personnel mountable anti-tank weaponry so yes it is technically an RPG

  • @connorkaufmann9690
    @connorkaufmann9690 4 ปีที่แล้ว +4

    How much would the frag torps benefit from changing the frag offset? i just realized this is a good place to use that.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +5

      According to people telling me things, angling it up about 30 degrees would make the fragments less likely to whiff underneath whatever it's aiming at.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 4 ปีที่แล้ว +2

      With Lua guidance on those missiles, you could probably do a "bottom-attack" torpedo - have it swim underneath the target, and then frags aimed 90° up that blast up through the bottom of the hull. Sadly no way to do that without Lua.

    • @martindinner3621
      @martindinner3621 4 ปีที่แล้ว +1

      @@zuthalsoraniz6764 seem to remember a keel breaker torp that was designed to do that. Think it may have been nuclear.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 4 ปีที่แล้ว

      Martin Dinner Afaik modern torpedoes in general are designed to do that - starting with the magnetic detonators (which were plagued by frequent issues) developed and deployed in WWII

    • @Aereto
      @Aereto 4 ปีที่แล้ว

      @@zuthalsoraniz6764
      Quite the fun to one-shot many ships with 1-2m below keel detonation.
      The real challenge is the impact detonation right at the fuel compartment, or give a destroyer the HMS Hood treatment.

  • @barrycabbageM34
    @barrycabbageM34 4 ปีที่แล้ว +1

    Hm... Thems some nice torpedos!

  • @jorixpalorn3738
    @jorixpalorn3738 4 ปีที่แล้ว +1

    how would anyone think you wouldn't fire at a marauder. its practically a legal requirement when testing weapons. You HAVE to fire at a marauder at some point

  • @SCUBAelement-Intl
    @SCUBAelement-Intl 4 ปีที่แล้ว +1

    At 12:56 amazing moment!

  • @CharliMorganMusic
    @CharliMorganMusic 3 ปีที่แล้ว

    I think the word you're looking for is "Short Range Missile." A rocket cannot have guidance. A missile is a guided rocket.

  • @drecknathmagladery9118
    @drecknathmagladery9118 4 ปีที่แล้ว

    those torpedo's are absolutely devastating

  • @cheezebagz729
    @cheezebagz729 2 ปีที่แล้ว

    On account to the first one, my first AA APS can take down 3 shrikes if they start 2km away, so your statement holds up

  • @rutherfordium5498
    @rutherfordium5498 4 ปีที่แล้ว

    I'm having such a hard time trying to counter a Black Current spam... might try those frag torpedoes of yours

  • @johnd-k3539
    @johnd-k3539 4 ปีที่แล้ว

    Borderwise, I would like to pose you a question. How would one go around designing cluster munitions with the maximum number of explosions you can possibly get into swarm or cluster missiles, bombs or shells?

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว

      If we're talking maximum number of explosions, that would be something like:
      1 large cluster missile with HE warheads that contain medium cluster missiles with HE warheads that contain small cluster missiles with HE warheads that contain small magnet HE mines.

    • @johnd-k3539
      @johnd-k3539 4 ปีที่แล้ว +1

      @@BorderWise12 my eyes glazed over at the first 'cluster'.....
      ....
      .....
      Do it

  • @argonhammer9352
    @argonhammer9352 4 ปีที่แล้ว

    33:35 Borderwise, the 300 m is for altitude.

  • @SuwinTzi
    @SuwinTzi 4 ปีที่แล้ว

    APN is better for Torps, it's a pinned comment on the FtD discord on which missile guidance to use by one of the devs.
    Usually TPG is better for near max velocity, but not aimed at target, like VLS.
    Were the thumper heads using Laser rider or remote?

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว

      Remote. Turns out the APN on them was messing things up for some reason.

  • @JTwinTurbo
    @JTwinTurbo 4 ปีที่แล้ว +1

    41:48 *waves back* Speaking for my self, no, not offended. Need a thick skin to "greet" people.

  • @mchsprod
    @mchsprod 4 ปีที่แล้ว +2

    Ze beginning

  • @taro-x
    @taro-x 3 ปีที่แล้ว

    Really good at punching holes in holes?
    Hmm, interesting

  • @timbo9828
    @timbo9828 4 ปีที่แล้ว

    I thought they removed torpedo underwater explosion bonus a few patches ago?

  • @joshnabours9102
    @joshnabours9102 3 ปีที่แล้ว

    It would be fun for nukes to be a wide scale emp if they explode in space.

  • @bastionaudio
    @bastionaudio 4 ปีที่แล้ว

    For better detection place detection on one or two axis turrets

  • @123TeeMee
    @123TeeMee 2 ปีที่แล้ว +1

    Interesting that ICBMs in this game are neither big or hot, but I'd say they probably are IRL

  • @plebao51
    @plebao51 4 ปีที่แล้ว

    YAY BORDER WISE CONTENT
    WE GET TO TAKE A TRIP TO CANADA NOW
    WHEEEEEEEEE
    EXPLOSIONS

  • @josiahong5177
    @josiahong5177 4 ปีที่แล้ว

    Is it just me, or do I remember the devs removing the HE underwater buff, due to the new power missiles?

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว

      I think the removed it and put it back in, slightly nerfed? Im not sure myself, it was a while ago.

  • @yellomonky4272
    @yellomonky4272 4 ปีที่แล้ว +1

    Cram fuse guide?

  • @guga_man
    @guga_man 4 ปีที่แล้ว

    Shaped frag torps for the winner

  • @nolol9907
    @nolol9907 4 ปีที่แล้ว

    when you forget to click the bell

  • @solsystem1342
    @solsystem1342 3 ปีที่แล้ว

    Smart bombs are the best

  • @simenawwwdas
    @simenawwwdas 4 ปีที่แล้ว +1

    46:49 Chemical warheads would be interesting, or not, considering the lack of actual biological people in this game.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +1

      What I meant there was HE, Frag and EMP: chemical as opposed to kinetic damage.

    • @martindinner3621
      @martindinner3621 4 ปีที่แล้ว +1

      Well, you could load them with acid or industrial adhesives.

    • @BorderWise12
      @BorderWise12  4 ปีที่แล้ว +1

      @@martindinner3621 Or carbon filaments, like a graphite bomb.

  • @notme2221
    @notme2221 4 ปีที่แล้ว

    Ah yes, pleasing b o o m

  • @Ruby-yb8kk
    @Ruby-yb8kk 4 ปีที่แล้ว

    Hey

  • @AFlyingBanana10
    @AFlyingBanana10 3 ปีที่แล้ว

    you should honestly cut the videos down, 1h is way too long. Your videos are very helpful but it is a bit tideous trying to find the certain information im searching for