Thanks a lot for this, it definitely cleared up a couple points I had questions about! I picked this because I'm a huge Ravenloft fanboy and as a cheap source of mini's but I definitely wanted to try these games out , I thought they would be a great way to get my young nephew and niece into D&D without over doing the rules , also with the lockdown I can play these alone. The one thing I really wish they would have done is sell booster packs with extra heroes/power cards . I know you can mix the heroes and monsters from other sets but I really think they missed out on a huge money making opportunity! Personally I am just using one of my regular D&D characters with the card from the game, but I really hope they consider expanding more on the boards games after the recent 2 new games!
I came up with a few HR myself and also mix and match monsters/treasures/encounters to match the overall feel of specific scenarios/games. for instance, I took out Water elemental and spirits from LoD and replaced those with intellect devourers and duergar
Thanks for mentioning some well-thought out house rules to ease up the game, especially letting the dice decide if an encounter card needs to be drawn when no new tile is drawn. This combined with an additional healing surge for the party would make it less frustrating for family people less accustomed to these kind of games.
Okay I know how to play this game alone, but I don't know how with 2 players. Each player play his phases. Or heroes phase ends when all players end their actions? Please help me.
Each player goes through all the phases on their turn, starting with their hero phase, then their exploration phase and finally their villain phase, then the next player starts with their hero phase, before moving to their exploration phase etc. A Villain enemy (like Strahd) activates during each players villain phase (so with three players he activates three times) during a players villain phase if multiple players control the same kind of monster (like two players having a ghoul) then both of them would activate on each of those players turns (making multiples of the same monsters on the board at the same time a very serious threat). I hope that helped. If you have any other questions feel free to ask.
i am interested in getting these games but after hearing your end comment about not playing them makes me ask - why would you not feel like playing them after buying them? are they boring or repetitive?
Not in this particular game, but starting with the next game in the series they introduced Campaigns which weren't the unique scenarios but a series of games where you went up against the variuos villains until you fought the final boss.
@@DravenSwiftbow not sure if Castle Ravenloft was the first in these series, I hope the next one has a few more mechanics involved. It's fun, but there are a few faintly week mechanics with some of the cards.
DravenSwiftbow it's ok, not as good as i expected. I'm sure they adjusted some of the game in the next ones. The rules are a tad wonky and some mechanics not strong enough. Stated combat movement is pointless. 90% of tye treasure cards do nothing. 50% of the ability cards are not helpful. It is somewhat fun to play. I think WoC could have put a little more time into it and got a better product.
Sure, I need to find my printed copy since I made the original on a computer I no longer have. email me at: dravenswiftbow@gmail.com and I can send them to you.
I only have the first three (Castle Ravenloft, Wrath of Ashardalon and Legend of Drizzt) Out of the ones I own I think Legend of Drizzt offers the most variety. It was the first to have competitive scenarios. One of my favorites involves one of the players secretly being a traitor.
*Correction* There are three each of the lesser monsters included in the box, not four.
I know, it's "little bit late", but how about to make videos for Wrath of Ashardalon and Legend of Drizzt? 😅 Marry Christmas and Happy new year!
A little late to the party, but great video! My 11 year old daughter and I have started digging in to these. Lots of fun. Thanks!
Thanks a lot for this, it definitely cleared up a couple points I had questions about! I picked this because I'm a huge Ravenloft fanboy and as a cheap source of mini's but I definitely wanted to try these games out , I thought they would be a great way to get my young nephew and niece into D&D without over doing the rules , also with the lockdown I can play these alone.
The one thing I really wish they would have done is sell booster packs with extra heroes/power cards . I know you can mix the heroes and monsters from other sets but I really think they missed out on a huge money making opportunity! Personally I am just using one of my regular D&D characters with the card from the game, but I really hope they consider expanding more on the boards games after the recent 2 new games!
Excellent video. Thanks so much for taking the time to make these tutorial.
Cheers
Really good tutorial boss, really helped me get some of the basic questions answered.
I came up with a few HR myself and also mix and match monsters/treasures/encounters to match the overall feel of specific scenarios/games. for instance, I took out Water elemental and spirits from LoD and replaced those with intellect devourers and duergar
Thanks for mentioning some well-thought out house rules to ease up the game, especially letting the dice decide if an encounter card needs to be drawn when no new tile is drawn. This combined with an additional healing surge for the party would make it less frustrating for family people less accustomed to these kind of games.
I played this with some friends. It’s one of my favorite board games.
Very good review. I learned playing the game from you!
Thanks for the nifty overview of the game. I like some of your house rules.
YOU ARE AWESOME! ❤️ ❤️ ❤️
Thanks for the review! I have castle ravenloft and looking forward to collecting them all... except the one with giants. Miniature scale is wrong.
Okay I know how to play this game alone, but I don't know how with 2 players. Each player play his phases. Or heroes phase ends when all players end their actions? Please help me.
Each player goes through all the phases on their turn, starting with their hero phase, then their exploration phase and finally their villain phase, then the next player starts with their hero phase, before moving to their exploration phase etc. A Villain enemy (like Strahd) activates during each players villain phase (so with three players he activates three times) during a players villain phase if multiple players control the same kind of monster (like two players having a ghoul) then both of them would activate on each of those players turns (making multiples of the same monsters on the board at the same time a very serious threat).
I hope that helped. If you have any other questions feel free to ask.
DravenSwiftbow okay. Thank you so much for the fast reply!!! 😁
@@DravenSwiftbow so its easier to play the scenarios with a single player?
i am interested in getting these games but after hearing your end comment about not playing them makes me ask - why would you not feel like playing them after buying them? are they boring or repetitive?
Not at all, my issue with board games was always getting people together to play them. The scenarios seem like a lot of fun.
From scenario to scenario, do the proceeding characters keep stuff they have gained, exp cards, treasure, level?
Thanks
Not in this particular game, but starting with the next game in the series they introduced Campaigns which weren't the unique scenarios but a series of games where you went up against the variuos villains until you fought the final boss.
I'm actually looking to discuss that in an upcoming video, so it will make more sense then.
@@DravenSwiftbow not sure if Castle Ravenloft was the first in these series, I hope the next one has a few more mechanics involved. It's fun, but there are a few faintly week mechanics with some of the cards.
Ravenloft was indeed the first.
DravenSwiftbow it's ok, not as good as i expected. I'm sure they adjusted some of the game in the next ones. The rules are a tad wonky and some mechanics not strong enough. Stated combat movement is pointless. 90% of tye treasure cards do nothing. 50% of the ability cards are not helpful. It is somewhat fun to play. I think WoC could have put a little more time into it and got a better product.
make a good idea to make a cape for Strahd, to differentiate from vampires ;)
That's a good idea. If I can ever play the game with friends I have a Vampire mini from Dungeon Command I would use for Strahd
@dravenswiftbow can we get a copy of your house rules?
Sure, I need to find my printed copy since I made the original on a computer I no longer have. email me at:
dravenswiftbow@gmail.com
and I can send them to you.
I bought this for the miniatures.
Which of the 4 dnd boards do u think is the best
I only have the first three (Castle Ravenloft, Wrath of Ashardalon and Legend of Drizzt) Out of the ones I own I think Legend of Drizzt offers the most variety. It was the first to have competitive scenarios. One of my favorites involves one of the players secretly being a traitor.