PCG Interiors Pt 2: PCG Props and Room Types for UE5.3 - Tutorial
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- เผยแพร่เมื่อ 21 ก.ย. 2024
- This is the second video in my PCG Interiors series. This time we are procedurally placing props into various defined regions of our room in order to give it a unique look. We also define RoomTypes so that we can create a variety of different rooms, each with a unique set of props and parameters that can be created from the same PCG graph. Through the power of Procedurally Generated Content and the techniques in this series you can build unique levels with infinite variability.
As this series grows we're going to add ways to randomly generate all the rooms and connect them together using PCG, as well as adding additional types of props which can be created using blueprints and PCG subgraphs. Stay tuned until the end for to get all the information!
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I've been waiting for this evening... Thanks for the second part of the tutorial ❤
More to come! Hopefully won't take me so long to do the next one ;-)
Cool a new episode :) Thanks it's again very informative
Glad you enjoyed it!
I don't understand something about the structure, I followed the video but I have exactly the same problem. I can't change the Prop Actor in my structure.
In my S_RoomData I have
- RoomType (E_RoomType)
- Prop (Actor Object Reference)
- PropType (E_PropType) and by default I set Static Mesh
- Region (E_Region)
but my Prop (Actor Object Reference) won't let me change it, and when I hover it displays "Editing this value in structure's defaults is not allowed".
What can I do about it?
BTW your videos are very useful and full of information.
For someone learning Unreal, it's really great!
Sorry for my poor English
I followed the tutorial step by step but i cant seem to find why the StaticMeshes are not spawning
I can't change the prop in the data table
Check s_RoomData and make sure the type of the prop is Static Mesh for the Prop setting and that the type for BpActor (if you have it in your table) is Actor