SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

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  • @cekuhnen
    @cekuhnen 9 หลายเดือนก่อน +1

    oh wow great 3d mesh from Gausion Splatting

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte ปีที่แล้ว +4

    You're joking! Oh, man. Brilliant work. Thanks for showing it.

  • @25mars
    @25mars ปีที่แล้ว +3

    really interested to see how system resource hungry this well be ! super exciting news !! thanks !!

  • @andrewrekow6264
    @andrewrekow6264 ปีที่แล้ว +6

    Love it! Is there/will there be a paper describing this work? Looking forward to it.

    • @antoineguedon
      @antoineguedon  ปีที่แล้ว +2

      Thank you for your nice words! Yes, we actually published the paper on arXiv a few weeks ago, and released the code a few days ago. There is also a dedicated webpage, feel free to check it out! Just look for "sugar antoine guedon" on Google ☺

  • @PaulChapman-j6v
    @PaulChapman-j6v 2 หลายเดือนก่อน

    This is a game changer

  • @aakash.chaddha
    @aakash.chaddha ปีที่แล้ว +2

    Awesome

  • @GiorgioTedesco
    @GiorgioTedesco ปีที่แล้ว +1

    wow... compliments!!

  • @fritmore
    @fritmore ปีที่แล้ว +1

    yeah baby
    make them move

  • @marceloaraujo3468
    @marceloaraujo3468 ปีที่แล้ว +1

    Les choses se passent plus vite que prévu.

  • @olofhaggren245
    @olofhaggren245 11 หลายเดือนก่อน +3

    Let me just humely rais my hand and ask for your Attention so taht i may express my out most respected. Is it just me but did you guys just make 3DGS not just a pretty face but actually usefull. Amazing. I wish i was smart enough to understand how this work but for me its black macic. 🎉

  • @Kenb3d1
    @Kenb3d1 ปีที่แล้ว +1

    insane.

  • @0og
    @0og 11 หลายเดือนก่อน +1

    gallantmon looking fine af

    • @antoineguedon
      @antoineguedon  11 หลายเดือนก่อน

      A man of culture! Indeed 👌

  • @semprepi6503
    @semprepi6503 4 หลายเดือนก่อน

    could you wrap it up in a colab file?

  • @timour470
    @timour470 10 หลายเดือนก่อน

    how can i edit and use glaussian splats in blender ??

  • @ElliotVincent-v4d
    @ElliotVincent-v4d ปีที่แล้ว +1

    wow

  • @timothylamsen
    @timothylamsen 7 หลายเดือนก่อน

    Hi Antoine, what phone did you use?

  • @gaussiansplatsss
    @gaussiansplatsss 9 หลายเดือนก่อน

    What camera did you use?

  • @kmw8668
    @kmw8668 ปีที่แล้ว +2

    Please make a tutorial

    • @antoineguedon
      @antoineguedon  ปีที่แล้ว +1

      We released the code a few days ago! The GitHub page provides some help to install and run the model, but I will add detailed tutorials in a near future

  • @wasdfg662
    @wasdfg662 ปีที่แล้ว +1

    Does anyone know if it has already been released? If not, does anyone know when it will be released? :o

    • @antoineguedon
      @antoineguedon  ปีที่แล้ว +1

      We released the code a few days ago (just look for "sugar antoine guedon" on Google)! The scripts for composition/animation are still missing right now, as I have some cleaning to do. But for reconstructing scenes and extracting 3D meshes, everything is here!

  • @finite-void
    @finite-void ปีที่แล้ว +1

    Hmm, but you end up losing the advantage of Spherical Harmonics, right? This brings it back down to polygonal rendering, if I'm understanding it correctly. (Not to undermine the work as it's probably still going to be far better than photogrammetry in casual captures).

    • @antoineguedon
      @antoineguedon  ปีที่แล้ว +2

      Hi @tmibtruemakers, that's an interesting question!
      Actually, we do not lose any advantage of Gaussian Splatting rendering, and we still use Spherical Harmonics. Our hybrid representation is somewhat a new rendering method for polygons, which uses thin 3D Gaussians equipped with Spherical Harmonics to reproduce view-dependency.
      Indeed, we first designed an algorithm to extract surfaces (in other words, polygons, you're right) from Gaussian Splatting representations. After that, we propose a refinement strategy that builds a hybrid representation "Mesh + 3D Gaussians on the surface", as we suggest in the video.
      This hybrid representation includes 3D Gaussians that are rendered with the Gaussian Splatting rasterizer: Just like vanilla 3D Gaussian Splatting, each Gaussian has a set of Spherical Harmonics that helps to reproduce view dependency in colors.
      The cool thing is, if you move or animate the mesh, the Gaussians will follow! Because meshes make sculpting, rigging and segmenting easier, we believe this can help animation and edition in Gaussian Splatting scenes.

    • @finite-void
      @finite-void ปีที่แล้ว +1

      @@antoineguedon Thanks for answering, and now that you mention it, it's actually clarified in the video, too. I guess I wasn't paying enough attention. If you've already accounted for it, that makes this technique so robust. Great work! Hope you continue to pioneer such contributions!

  • @MonsterJuiced
    @MonsterJuiced 9 หลายเดือนก่อน

    The problem with this video is that we can't really see clearly the result, everything is spinning too fast, the frame rate is too low to be clear and then the scene is over in just a few seconds