Antoine Guédon
Antoine Guédon
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Edit and Animate Your Own 3D Captures with The SuGaR x Frosting Blender Add-On
Using our methods SuGaR (CVPR 2024) or Gaussian Frosting (ECCV 2024), you can reconstruct editable meshes from RGB images or RGB videos, and render them using realistic Gaussian Splatting rendering.
We now provide a Blender Add-On to edit, sculpt, combine or animate 3D scenes reconstructed with SuGaR of Frosting and render them with Gaussian Splatting without a single line of code.
Please take a look at the following pages for downloading the code and get more information about the add-on:
SuGaR webpage: anttwo.github.io/sugar/
Gaussian Frosting webpage: anttwo.github.io/frosting/
Blender Add-On GitHub page: github.com/Anttwo/sugar_frosting_blender_addon
Thank you!
มุมมอง: 2 043

วีดีโอ

CVPR 2024 - SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh ReconstructionCVPR 2024 - SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction
CVPR 2024 - SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction
มุมมอง 2.5K7 หลายเดือนก่อน
Official video presenting our work for the virtual platform of CVPR 2024. Please visit our dedicated webpage for further information about our paper SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering. anttwo.github.io/sugar/ Authors: Antoine Guédon and Vincent Lepetit.
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time RenderingGaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
มุมมอง 8K9 หลายเดือนก่อน
Official presentation video for Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering. Authors: Antoine Guédon and Vincent Lepetit
Viewer Presentation - SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh ReconstructionViewer Presentation - SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction
Viewer Presentation - SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction
มุมมอง 3.6K11 หลายเดือนก่อน
Presentation video for the viewer built for SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering. Code is available (please check Anttwo on GitHub). Authors: Antoine Guédon and Vincent Lepetit
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh ReconstructionSuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction
มุมมอง 17Kปีที่แล้ว
Official presentation video for SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering. Authors: Antoine Guédon and Vincent Lepetit
CVPR 2023 - MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervisionCVPR 2023 - MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision
CVPR 2023 - MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision
มุมมอง 338ปีที่แล้ว
Official video presenting our work for the virtual platform of CVPR 2023. Please visit our dedicated webpage for further information about our paper MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision by Antoine Guédon, Tom Monnier, Pascal Monasse and Vincent Lepetit: imagine.enpc.fr/~guedona/MACARONS/
MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervisionMACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision
MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision
มุมมอง 945ปีที่แล้ว
A video that illustrates how our approach MACARONS explores and reconstructs large 3D structures. Paper: MACARONS: Mapping And Coverage Anticipation with RGB ONline Self-supervision Authors: Antoine Guédon, Tom Monnier, Pascal Monasse and Vincent Lepetit

ความคิดเห็น

  • @cedrickohler1458
    @cedrickohler1458 หลายเดือนก่อน

    SUPER TRAVAIL ANTOINE !! mais comment installer Sugar sur windows,?

  • @Yiut2
    @Yiut2 2 หลายเดือนก่อน

    Is there a way you can make a video game out of this?

  • @mikealbert728
    @mikealbert728 2 หลายเดือนก่อน

    Very cool. Is it possible to get shadows in Sugar or would that have to be composited in after rendering? That's really the main thing that makes the renders look less convincing. Thanks for the tools

  • @torquebiker9959
    @torquebiker9959 2 หลายเดือนก่อน

    nice development

  • @PaulChapman-j6v
    @PaulChapman-j6v 2 หลายเดือนก่อน

    This is a game changer

  • @cobyashkenazi5359
    @cobyashkenazi5359 2 หลายเดือนก่อน

    Amazing! Can you elaborate about the license of this addon? Can I use it for commercial use?

  • @rameshdevasi6720
    @rameshdevasi6720 3 หลายเดือนก่อน

    which app to scan?

    • @iamsushi1056
      @iamsushi1056 3 หลายเดือนก่อน

      The park bench with the bike looks like the same test render that’s been used in a bunch of papers about Gaussian Splatting so that’s my guess for how they made the meshes

  • @joanamat5139
    @joanamat5139 3 หลายเดือนก่อน

    Wow!

  • @FunDumb
    @FunDumb 3 หลายเดือนก่อน

    Really neat!

  • @Ganakel
    @Ganakel 3 หลายเดือนก่อน

    bien sympa comme vidéo :)

  • @pt9845
    @pt9845 3 หลายเดือนก่อน

    can we make the dancing buzz a meme?

    • @antoineguedon
      @antoineguedon 3 หลายเดือนก่อน

      Definitely, you have my full support

  • @wencong-v5c
    @wencong-v5c 3 หลายเดือนก่อน

    Excellent work!

  • @Instant_Nerf
    @Instant_Nerf 3 หลายเดือนก่อน

    Thanks !!

  • @felixgeen6543
    @felixgeen6543 3 หลายเดือนก่อน

    cool! thanks for this

  • @semprepi6503
    @semprepi6503 4 หลายเดือนก่อน

    could you wrap it up in a colab file?

  • @goshawk_fly
    @goshawk_fly 5 หลายเดือนก่อน

    There is an exellent detalization!!!

  • @goshawk_fly
    @goshawk_fly 5 หลายเดือนก่อน

    I didn't test Sugar yet. But I compared JawSet PostShot and 3DF Zephyr. Zephyr gives higher texture resolution, but have great troubles with the surface without pattern. Jawset PostShot glithes sometimes, but it is official beta. So, the main request: extracting mesh for mirror and glass surfaces and surfaces without pattern. 3DF Zephyr makes high quality mesh with rough textured surfaces. So, with the example at 1:39 3DF Zephyr should work well.

    • @goshawk_fly
      @goshawk_fly 5 หลายเดือนก่อน

      But the algorithm from this video is very interesting. I hope, it helps me to make perfect reconstruction of architecture.

  • @Oscarramaputra12
    @Oscarramaputra12 5 หลายเดือนก่อน

    Wonderful hopefuly the code will availabel soon 😊

    • @antoineguedon
      @antoineguedon 3 หลายเดือนก่อน

      Thank you so much! Yes, the code is finally available along with a Blender add-on for editing scenes and render them using Frosting ☺

  • @jordanmakesmaps
    @jordanmakesmaps 5 หลายเดือนก่อน

    Thank you for adding good lofi mix to this, I think this should become the standard for abstract videos 😎

  • @alexsilvatorres
    @alexsilvatorres 5 หลายเดือนก่อน

    great contribution!

  • @aaronjaggars321
    @aaronjaggars321 6 หลายเดือนก่อน

    Whats the best settings for the camera for SuGar

  • @ltone7307
    @ltone7307 7 หลายเดือนก่อน

    very nice work!😀

  • @patriciocalvelo1839
    @patriciocalvelo1839 7 หลายเดือนก่อน

    Hi Antoine! One question? what is the better way to import to blender? with the OBJ? is possible to have this process as an addon inside blender?

    • @b.a.g2073
      @b.a.g2073 3 หลายเดือนก่อน

      th-cam.com/video/xHNTS41RkXg/w-d-xo.htmlsi=sZEh33YrEimP-H_2

  • @patriciocalvelo1839
    @patriciocalvelo1839 7 หลายเดือนก่อน

    Amazing guys! Great work! I was waiting this for long!

  • @trollenz
    @trollenz 7 หลายเดือนก่อน

    Very nice work guys 👏🏻👌🏻

  • @f4r3l0
    @f4r3l0 7 หลายเดือนก่อน

    amazing!!

  • @timothylamsen
    @timothylamsen 7 หลายเดือนก่อน

    Hi Antoine, what phone did you use?

  • @gaussiansplatsss
    @gaussiansplatsss 9 หลายเดือนก่อน

    What camera did you use?

  • @GroFilms
    @GroFilms 9 หลายเดือนก่อน

    wow!! awesome

  • @BorderEdge
    @BorderEdge 9 หลายเดือนก่อน

    Impressive

  • @MonsterJuiced
    @MonsterJuiced 9 หลายเดือนก่อน

    The problem with this video is that we can't really see clearly the result, everything is spinning too fast, the frame rate is too low to be clear and then the scene is over in just a few seconds

  • @cekuhnen
    @cekuhnen 9 หลายเดือนก่อน

    oh wow great 3d mesh from Gausion Splatting

  • @goshawk_fly
    @goshawk_fly 9 หลายเดือนก่อน

    An app of the dream!

  • @sanctuaryfilms6296
    @sanctuaryfilms6296 10 หลายเดือนก่อน

    Bravo. Est ce qu'il est possible d'extraire le fichier hybride afin de l'importer dans UNREAL ou un software 3D afin de le combiner à d'autres éléments 3D sans les inconvénients du fichier Gaussian original (trandparence ect...)? 🙏

  • @timour470
    @timour470 10 หลายเดือนก่อน

    how can i edit and use glaussian splats in blender ??

  • @0og
    @0og 11 หลายเดือนก่อน

    gallantmon looking fine af

    • @antoineguedon
      @antoineguedon 11 หลายเดือนก่อน

      A man of culture! Indeed 👌

  • @jrffe
    @jrffe 11 หลายเดือนก่อน

    awesome!

  • @karubrandao
    @karubrandao 11 หลายเดือนก่อน

    is there any way to make this mesh extraction through google colab? i don't have a gpu with cuda on my computer.

  • @olofhaggren245
    @olofhaggren245 11 หลายเดือนก่อน

    Let me just humely rais my hand and ask for your Attention so taht i may express my out most respected. Is it just me but did you guys just make 3DGS not just a pretty face but actually usefull. Amazing. I wish i was smart enough to understand how this work but for me its black macic. 🎉

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte 11 หลายเดือนก่อน

    Thanks for this!!

  • @finite-void
    @finite-void ปีที่แล้ว

    Hmm, but you end up losing the advantage of Spherical Harmonics, right? This brings it back down to polygonal rendering, if I'm understanding it correctly. (Not to undermine the work as it's probably still going to be far better than photogrammetry in casual captures).

    • @antoineguedon
      @antoineguedon ปีที่แล้ว

      Hi @tmibtruemakers, that's an interesting question! Actually, we do not lose any advantage of Gaussian Splatting rendering, and we still use Spherical Harmonics. Our hybrid representation is somewhat a new rendering method for polygons, which uses thin 3D Gaussians equipped with Spherical Harmonics to reproduce view-dependency. Indeed, we first designed an algorithm to extract surfaces (in other words, polygons, you're right) from Gaussian Splatting representations. After that, we propose a refinement strategy that builds a hybrid representation "Mesh + 3D Gaussians on the surface", as we suggest in the video. This hybrid representation includes 3D Gaussians that are rendered with the Gaussian Splatting rasterizer: Just like vanilla 3D Gaussian Splatting, each Gaussian has a set of Spherical Harmonics that helps to reproduce view dependency in colors. The cool thing is, if you move or animate the mesh, the Gaussians will follow! Because meshes make sculpting, rigging and segmenting easier, we believe this can help animation and edition in Gaussian Splatting scenes.

    • @finite-void
      @finite-void ปีที่แล้ว

      @@antoineguedon Thanks for answering, and now that you mention it, it's actually clarified in the video, too. I guess I wasn't paying enough attention. If you've already accounted for it, that makes this technique so robust. Great work! Hope you continue to pioneer such contributions!

  • @marceloaraujo3468
    @marceloaraujo3468 ปีที่แล้ว

    Les choses se passent plus vite que prévu.

  • @kmw8668
    @kmw8668 ปีที่แล้ว

    Please make a tutorial

    • @antoineguedon
      @antoineguedon ปีที่แล้ว

      We released the code a few days ago! The GitHub page provides some help to install and run the model, but I will add detailed tutorials in a near future

  • @fritmore
    @fritmore ปีที่แล้ว

    yeah baby make them move

  • @SALAVEY13
    @SALAVEY13 ปีที่แล้ว

    Awesome work!

  • @andrewrekow6264
    @andrewrekow6264 ปีที่แล้ว

    Love it! Is there/will there be a paper describing this work? Looking forward to it.

    • @antoineguedon
      @antoineguedon ปีที่แล้ว

      Thank you for your nice words! Yes, we actually published the paper on arXiv a few weeks ago, and released the code a few days ago. There is also a dedicated webpage, feel free to check it out! Just look for "sugar antoine guedon" on Google ☺

  • @GiorgioTedesco
    @GiorgioTedesco ปีที่แล้ว

    wow... compliments!!

  • @wasdfg662
    @wasdfg662 ปีที่แล้ว

    Does anyone know if it has already been released? If not, does anyone know when it will be released? :o

    • @antoineguedon
      @antoineguedon ปีที่แล้ว

      We released the code a few days ago (just look for "sugar antoine guedon" on Google)! The scripts for composition/animation are still missing right now, as I have some cleaning to do. But for reconstructing scenes and extracting 3D meshes, everything is here!

  • @25mars
    @25mars ปีที่แล้ว

    really interested to see how system resource hungry this well be ! super exciting news !! thanks !!

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte ปีที่แล้ว

    You're joking! Oh, man. Brilliant work. Thanks for showing it.