Question! ⚡ What're your thoughts on Project Gorgon? Let us know. 👇 Links to the MMORPG in the video are here. 👉 🌟 Project Gorgon's Website: www.projectgorgon.com 🌟 On Steam: store.steampowered.com/app/342940/Project_Gorgon
The mediation pillar is not just for the unarmed skill. Once you get it higher, you can actually mediate and get passive buffs for various things that can help in combat like 20% fire resistance so you can be resistant to fire in dungeons as many dungeons have fire. It’s very useful to have multiple mediation buffs on in higher dungeons so it’s definitely a useful skill to max to 80.
Hangouts in Project Gorgon operate as ways for you your character to gain favor in skills with knowledgeable NPCs in the craft or to even gain rare items or skills. Before you log just look for an NPC that has the hangout option and click it and when you log, you will hangout with that NPC while your offline. When you log back in, that NPC will give you something. Often many times NPCs will progression style hangouts where you have to hangout with them multiple times to get more favor or extremely rare item in game that’s only obtainable from that NPC and because you hung out with them the 5th time.
Enjoyed the video, thanks for the honest and thorough coverage! I’ve had an account and have played on and off since 2015, and I haven’t had an MMO experience like it since. One thing that becomes really apparent as you approach the ‘mid-game’ is how useful EVERY item is, and how overwhelmed you become by not only the amount of skilling for you to do, but also the interdependency between them. The pace very quickly picks up to the point that you will find it very hard to log out because there is an immense amount of stuff to do every single time you head back to the main hub, and you have totally valid reasons to want to do ALL of it. That’s when the direction became less about just grinding combat skills for me, and became something totally unique. I look forward to future videos, and highly recommend anyone who hasn’t given this game a try to hop in for a bit.
Thank you for the kind words! I love games that spiral into "oh, right, I need to do that" and by the time you're doing /that/, you realize there is another /that/ to do. Excellent. :)
What kind of end game does this mmo has? Or is it another kind of mmo that I don't know. I like how it looks amd combat is great, you can die vs 2 mobs and thats very promising!!
I'm not the best person to speak about an endgame - it's not raid focused although there are very tough end game open world dungeons. Since it's sandboxy, you can train in many different skills and build craft to your heart's content. There are various systems to learn and leverage many of which I have yet to even start. 🙂
I used to play the HECK out of this game with a friend. I only stopped when he did, because it's NOT a good game for solo play. However, it has, or used to have, the friendliest community of any game I've played (I've been playing games since the 90s at least). I recommend it.
Thank you for the kind words Max! I'm so glad you're enjoying the videos and you can expect more coming in the future! Please let me know if you have any requests or feedback since I am still learning. :)
We in Mortalisgame feel that that kind of different gameplay sessions and explorations make only game industry better. If only game developers would listen more. We are building community game and would be very crateful if someone would like to talk about our game in near future ;)
Hey Sahiib! I checked Mortalisgame.com and I did not find a lot of information about what precisely the MMO you're building is about. Is there a playable demo? 💖
@@MarleMMO There will be playable demo after couple years. We are building our game differently, first there is story. Go to the story section and read or listen the story. Then there are Devtalk videos what explain our ideas and game more in News section. Thi sis MMORPG what will take 7 - 10 years. We are now start to building community and need content creators to talk about our idea. But these content creators have to be special, clever and understand that there is chance to get lot's of views and subscribers trough years doing partnership with us, also part of the game company if the content creator is successful enough.
Thank you so much for the kind words! It's new for me (I've never done a series like this), so any bit of feedback is helpful. Do you play Project Gorgon? :)
In this game, everything matters. Every skill is important to level even if youre not actively using, there is a system in this game called “synergy levels” other skills grant free levels to other skills. Allowing to bypass the level cap.
@@MarleMMO The plan for the game is to have 100 reachable combat skill levels. Then the real cap will be level 120. 20 synergy levels will be attainable per combat skill. The true endgame dungeon from what i understood will be level 100 - 120. Not to mention they can add future content where they can balance around level 100 - 120 ranges and not worry about grinding futher, unless the capss go up, but i dont think they planned that much ahead. So, level 100 soft cap, 120 hard cap.
In the tavern there Lana Songtree is the dance trainer, if you learn dancing. Anyone who is dancing near each other gets 5% crafting exp an hour just like how anyone playing music near each other gets 5% combat exp an hour. What’s cool to note is that the dance system is very complex and you can even gain certain special NPC dances in game if your favor is high with them. What’s interesting to note here is in order to unlock an NPC dance move, often you need multiple players to perform a synchronized series of dances near that special NPC to make the NPC do their special dance in which you will then learn.
Every Saturday at 2pm EST at the Tavern in Serbule Castle they have these big poetry jams where all the musicians, dancers and poets gather to gain major buffs more than 30 or so. They hold this event every Saturday and it’s a great event you should film and put on video to show people.
It should be worth noting that Calligraphy another skill that’s mainly used for Sword to grant you combos like Unarmed does with Mediation also has many passive abilities for different skills if you level up Calligraphy. I often will stack Calligraphy Buffs along with Mediation and Food Buffs and you can only imagine how powerful you can become. (Note, there’s tons of rare Mediation and Calligraphy scrolls which unlock abilities that are rare to find and really make or break how strong you can be in combat for a duration of a few hours)
The kill quest you got in the beginning of the video didn’t come out of nowhere. Mobs in the wild that have a flashing crown over their head trigger a kill quest for that mob where you need to kill ten of them to get bonus xp. A nice bonus if you are out grinding for xp or mats or whatever. They are not in every zone but at least the noobish ones as far as I can tell (still a bit of a noob myself)
I haven’t seen them outside of Serbule, Serbule Hillls and Eltibule. Again I’m still a noob so this may not be accurate but that’s been my experience so far. Looking forward to more episodes, if you see DirtyBill in game give me a shout :)
@@nicholashedberg3133 I've seen them in Povus, the newish level 75-85 area, so I think they're meant to be something there throughout the entire game. Just, maybe forgotten to add to some of the areas in the middle.
In this game as far as armor goes, the buffs go like this. Cloth will always give more power back for combat refresh abilities. Leather on the other hand is more balanced across armor, power and health combat refresh and finally metal is just straight armor. So when building your character you need to be aware of armor types and how many pieces of what that you want on in order to build the character the way you want it to be,
That's great to know. I wish the early game tells you more about this and how to know which type of equipment is what. My guess is that it already has yet my distracted self hasn't picked up on it. :)
@@MarleMMO The buff associated that appeared on your screen was not associated with a piece of gear, rather it was a mod on a piece of gear that gave a buff. In which you'd have to look at each piece of gear to see if that mod was on it. In which the buff will appear on your screen if that piece of gear had that mod. Mods aka the green stats in this game is how someone is powerful and they are everything. A huge part of this game in endgame is using transmuation skill to reroll mods on gear to have the best setup as well as applying mods to a piece of gear. You can be max level but if the gear or mods arn't there, you will suck.
I am desperate for a true new sandbox MMO and I have been trying lots of different options. I am not bothered by poor graphics, i still play UO for reference. I did, however, only get through about 5 minutes of Gorgon. Happy to re-look once it's sorted out. Have you thought about featuring Mortal Online 2 on the channel?
Hey Nick! I hear you regarding Project Gorgon. I do have plans to cover Mortal Online 2! There's no timeline yet although when it's ready, it'll be published. :) Are you primarily playing it?
I watched this via your Project Gorgon playlist . But the playlist starts at this video, and not the "real" first video where you start in newbie Island. It confused me for a few minutes until I realised there was a pre-video and went hunting for it. The same thing happened with the Anarchy Online playlist. Is there a reason they aren't included in the playlists for discoverability?
Hey there, thank you for your insight. I've gone back and forth about how I want to structure those playlists yet your note has convinced me to include the introductory sessions into the playlist; the cost of doing so may be redundant for viewers who have already started with the initial video and then when they continue the playlist, they wonder, "haven't I already seen this?" 💖
The problem with this game is the visuals. Everyone I tried to get to play this with me says it is an eyesore. The look of the game is the first thing people will see and most will just say no. It's unfortunate because the game is amazing.
Hey James, I hear you. The newbie island, I think, is visually interesting yet beyond that, you have a point. In fact, in this episode, I highlight that very observation. Do you play?
lol umm no. There is zero EverQuest in Project Gorgon. You ever play EverQuest? Project Gorgon you can almost make a character do everything - tank, heal, dps, etc. EverQuest is about grouping and interdependence between classes. PG is classless and you dont need to group at all even for the hardest content.
Hi Turn! Thanks for your comment. Yes, I played EverQuest from 1999 ~ 2003 and mained a human SK. In terms of its relationship to Project Gorgon and in particular to the presumed reference in this video, I make the connection between being careful while exploring enemy camps in contrast to Black Desert Online. If you continue to watch the series, you'll see how grouping becomes necessary (for me) with roles being interdependent (since my toon can't perform all roles). As you said, the extent to which these features are stressed are far less than classic EverQuest although their influence, to me, can be felt in Project Gorgon. However, you may have a different experience & perspective; that's great too. No worries. :)
@@MarleMMO Ya the "being careful when exploring" remains true... unfortunately not very long. Since you played EQ, this comparison will make sense to you - its as if Project Gorgon is like EQ until you hit lvl 20 and then you feel like a level 50 everywhere you go. basically there is zero balance mechanic - and i dont fault them much; near impossible task for a team of 2 people to balance a classless game. unfortunately the sense of dangerous exploration fades very quickly. I could be wrong, last time I played was a year ago.
@@MarleMMO And dont get me wrong. I really like PG and i agree its underrated. But after a short while you feel like it a grocery-list game - of another type, skillups. Lacks any coherent overarching design. As you note a few times. Random is the vibe in the end.
@@turinhorse, thanks for the heads up! My character is just about at the 20/20 mark, so we'll see in my series if the PvE balance remains EQ-esque. If not, you can be confident that I'll point it out. :)
@@MarleMMO right on, great videos. sorry if my reaction to the EQ comparison was a bit knee-jerk; I just recall many conversions with other players that PG really could use more EQ in the recipe.
Hey Anxiety Online! Eh, I suppose it depends on how one defines 'dead.' I hear you and see what you mean (if one refers to Steam Charts) yet I think there are a few elements worth thinking about: 1) the degree to which a game is social. BDO has millions of players, yet I rarely, if ever, interact with any of them. Project Gorgon may have around 100 concurrent players, yet /every/ session, I'm engaging with them directly. This actually makes Project Gorgon feel more alive than other 'popular' MMORPGs. 2) Some people are waiting for graphical improvements & an official launch. While the verdict is still out, it'll be interesting to see population numbers when 1.0 is released. 3) I find it interesting to call a MMO "dead" while still in beta. What do you mean precisely? :) Looking forward to your reply,
@@MarleMMO Yup, I've been playing some kind of multiplayer online rpgs for 25 years and the most social ones were MUDs back in the day and now PG. It's very rare to have a spontaneous conversation with people in most modern MMORPGs... everybody's just running around and busy. In PG it's almost customary to at least wave and say hi when you encounter another player in the wild. Sometimes that's it, sometimes you end up having an hour long conversation, sometimes you go hunting together for a while or go beat a boss. That experience is so unlike other MMOs I've played and one of the strongest aspects of PG. So, to me.. PG feels much more alive than many other more popular games.
Thank you for sharing your experience fingers. Smaller games tend to have tighter communities (there is psychology related to this phenomena). Are you a veteran of Project Gorgon? :)
@@MarleMMO Yeah they do. There sure is psychological side to it but it's enhanced by game design I think. Small community + game design that strongly encourages co-operation means that if you're being a dick you're not going to enjoy the game for long. I'm not sure what counts as a veteran.. my characters have accrued 750 hours of play time but there's still so much I don't really know =)
Question! ⚡ What're your thoughts on Project Gorgon? Let us know. 👇 Links to the MMORPG in the video are here. 👉
🌟 Project Gorgon's Website: www.projectgorgon.com
🌟 On Steam: store.steampowered.com/app/342940/Project_Gorgon
The mediation pillar is not just for the unarmed skill. Once you get it higher, you can actually mediate and get passive buffs for various things that can help in combat like 20% fire resistance so you can be resistant to fire in dungeons as many dungeons have fire. It’s very useful to have multiple mediation buffs on in higher dungeons so it’s definitely a useful skill to max to 80.
I had no idea! Thanks for sharing. :)
Hangouts in Project Gorgon operate as ways for you your character to gain favor in skills with knowledgeable NPCs in the craft or to even gain rare items or skills. Before you log just look for an NPC that has the hangout option and click it and when you log, you will hangout with that NPC while your offline. When you log back in, that NPC will give you
something. Often many times NPCs will progression style hangouts where you have to hangout with them multiple times to get more favor or extremely rare item in game that’s only obtainable from that NPC and because you hung out with them the 5th time.
Thank you for the explanation. I didn't know you could also get loot from hanging out!
Enjoyed the video, thanks for the honest and thorough coverage!
I’ve had an account and have played on and off since 2015, and I haven’t had an MMO experience like it since. One thing that becomes really apparent as you approach the ‘mid-game’ is how useful EVERY item is, and how overwhelmed you become by not only the amount of skilling for you to do, but also the interdependency between them. The pace very quickly picks up to the point that you will find it very hard to log out because there is an immense amount of stuff to do every single time you head back to the main hub, and you have totally valid reasons to want to do ALL of it. That’s when the direction became less about just grinding combat skills for me, and became something totally unique.
I look forward to future videos, and highly recommend anyone who hasn’t given this game a try to hop in for a bit.
Thank you for the kind words! I love games that spiral into "oh, right, I need to do that" and by the time you're doing /that/, you realize there is another /that/ to do. Excellent. :)
What kind of end game does this mmo has? Or is it another kind of mmo that I don't know. I like how it looks amd combat is great, you can die vs 2 mobs and thats very promising!!
I'm not the best person to speak about an endgame - it's not raid focused although there are very tough end game open world dungeons. Since it's sandboxy, you can train in many different skills and build craft to your heart's content. There are various systems to learn and leverage many of which I have yet to even start. 🙂
That fire sheep that gave you a quest literally had a giant floating crown above it. 2:31
Right? It wasn't obvious to me at the time that the crown signaled a kill quest. 💖
I used to play the HECK out of this game with a friend. I only stopped when he did, because it's NOT a good game for solo play. However, it has, or used to have, the friendliest community of any game I've played (I've been playing games since the 90s at least). I recommend it.
🥰
I just discovered your channel and I am really enjoying your videos! Looking forward to the next one.
Thank you for the kind words Max! I'm so glad you're enjoying the videos and you can expect more coming in the future! Please let me know if you have any requests or feedback since I am still learning. :)
We in Mortalisgame feel that that kind of different gameplay sessions and explorations make only game industry better. If only game developers would listen more. We are building community game and would be very crateful if someone would like to talk about our game in near future ;)
Hey Sahiib! I checked Mortalisgame.com and I did not find a lot of information about what precisely the MMO you're building is about. Is there a playable demo? 💖
@@MarleMMO There will be playable demo after couple years. We are building our game differently, first there is story. Go to the story section and read or listen the story. Then there are Devtalk videos what explain our ideas and game more in News section. Thi sis MMORPG what will take 7 - 10 years. We are now start to building community and need content creators to talk about our idea. But these content creators have to be special, clever and understand that there is chance to get lot's of views and subscribers trough years doing partnership with us, also part of the game company if the content creator is successful enough.
Great video, thank you! You're a natural at this. Keep up the good work!
Thank you so much for the kind words! It's new for me (I've never done a series like this), so any bit of feedback is helpful. Do you play Project Gorgon? :)
1000000% upgrade the first area after the noob area. It drastically needs it.
Admittedly this video is a bit old, yet yes, I am always in favor of graphical improvements! 💖
In this game, everything matters. Every skill is important to level even if youre not actively using, there is a system in this game called “synergy levels” other skills grant free levels to other skills. Allowing to bypass the level cap.
Yeah! That concept takes some time to sink in; are there skills that are beyond the conventional cap that requires you to synergize? :)
@@MarleMMO The plan for the game is to have 100 reachable combat skill levels. Then the real cap will be level 120. 20 synergy levels will be attainable per combat skill. The true endgame dungeon from what i understood will be level 100 - 120. Not to mention they can add future content where they can balance around level 100 - 120 ranges and not worry about grinding futher, unless the capss go up, but i dont think they planned that much ahead. So, level 100 soft cap, 120 hard cap.
@@HookahOtaku, interesting. Thank you so much for the elucidation. :)
In the tavern there Lana Songtree is the dance trainer, if you learn dancing. Anyone who is dancing near each other gets 5% crafting exp an hour just like how anyone playing music near each other gets 5% combat exp an hour. What’s cool to note is that the dance system is very complex and you can even gain certain special NPC dances in game if your favor is high with them. What’s interesting to note here is in order to unlock an NPC dance move, often you need multiple players to perform a synchronized series of dances near that special NPC to make the NPC do their special dance in which you will then learn.
I love that. Thanks for sharing! This reminds me a bit of SWG catinas although Project Gorgon's system seems more robust, I think?
Every Saturday at 2pm EST at the Tavern in Serbule Castle they have these big poetry jams where all the musicians, dancers and poets gather to gain major buffs more than 30 or so. They hold this event every Saturday and it’s a great event you should film and put on video to show people.
@@Plaximos, I will do my best to participate! :)
Great new mmo remade with old school goodness.
🥰
It should be worth noting that Calligraphy another skill that’s mainly used for Sword to grant you combos like Unarmed does with Mediation also has many passive abilities for different skills if you level up Calligraphy. I often will stack Calligraphy Buffs along with Mediation and Food Buffs and you can only imagine how powerful you can become. (Note, there’s tons of rare Mediation and Calligraphy scrolls which unlock abilities that are rare to find and really make or break how strong you can be in combat for a duration of a few hours)
This reminds me of leveling up woodchopping in UO for melee characters! :)
The kill quest you got in the beginning of the video didn’t come out of nowhere. Mobs in the wild that have a flashing crown over their head trigger a kill quest for that mob where you need to kill ten of them to get bonus xp. A nice bonus if you are out grinding for xp or mats or whatever. They are not in every zone but at least the noobish ones as far as I can tell (still a bit of a noob myself)
I must not have seen the icon! Interesting. Thanks for the clarification! At which level range do they stop appearing? :)
I haven’t seen them outside of Serbule, Serbule Hillls and Eltibule. Again I’m still a noob so this may not be accurate but that’s been my experience so far. Looking forward to more episodes, if you see DirtyBill in game give me a shout :)
@@nicholashedberg3133, absolutely! I'll try to keep an eye out. If you see "MarleVVLL" in-game, send a tell! :)
@@nicholashedberg3133 I've seen them in Povus, the newish level 75-85 area, so I think they're meant to be something there throughout the entire game. Just, maybe forgotten to add to some of the areas in the middle.
Good to know! Thank you. 🙂
In this game as far as armor goes, the buffs go like this. Cloth will always give more power back for combat refresh abilities. Leather on the other hand is more balanced across armor, power and health combat refresh and finally metal is just straight armor. So when building your character you need to be aware of armor types and how many pieces of what that you want on in order to build the character the way you want it to be,
That's great to know. I wish the early game tells you more about this and how to know which type of equipment is what. My guess is that it already has yet my distracted self hasn't picked up on it. :)
If you hover over the gear with the mouse in your inventory or the character page, it shows up.
Got'cha. Does it also show the associated buffs?
@@MarleMMO The buff associated that appeared on your screen was not associated with a piece of gear, rather it was a mod on a piece of gear that gave a buff. In which you'd have to look at each piece of gear to see if that mod was on it. In which the buff will appear on your screen if that piece of gear had that mod. Mods aka the green stats in this game is how someone is powerful and they are everything. A huge part of this game in endgame is using transmuation skill to reroll mods on gear to have the best setup as well as applying mods to a piece of gear. You can be max level but if the gear or mods arn't there, you will suck.
@@Plaximos, oh, thank you for the correction! There's so much to learn! :)
I am desperate for a true new sandbox MMO and I have been trying lots of different options. I am not bothered by poor graphics, i still play UO for reference. I did, however, only get through about 5 minutes of Gorgon. Happy to re-look once it's sorted out. Have you thought about featuring Mortal Online 2 on the channel?
Hey Nick!
I hear you regarding Project Gorgon. I do have plans to cover Mortal Online 2! There's no timeline yet although when it's ready, it'll be published. :)
Are you primarily playing it?
@Hill, I do have high hopes for Pantheon: Rise of the Fallen yet how does it remind you to DAoC, GW1, & UO? EverQuest, yeah -- the others, how so? :)
I watched this via your Project Gorgon playlist . But the playlist starts at this video, and not the "real" first video where you start in newbie Island.
It confused me for a few minutes until I realised there was a pre-video and went hunting for it.
The same thing happened with the Anarchy Online playlist. Is there a reason they aren't included in the playlists for discoverability?
Hey there,
thank you for your insight. I've gone back and forth about how I want to structure those playlists yet your note has convinced me to include the introductory sessions into the playlist; the cost of doing so may be redundant for viewers who have already started with the initial video and then when they continue the playlist, they wonder, "haven't I already seen this?" 💖
love this game
There is much to love about Project Gorgon! :)
Do you play?
Tbh i don't want them to change the graphics I love them how they are.
I hear you; they do have a certain charm to them. :)
Necro, but you did know at the time that this MMO was made by 2 people, right?
Incredible! 💖
It really is, especially when you consider how indepth the skilling system goes!@@MarleMMO
It really is, especially when you consider how indepth the skilling system goes!@@MarleMMO
@RestrictedTWO 🥰
The problem with this game is the visuals. Everyone I tried to get to play this with me says it is an eyesore. The look of the game is the first thing people will see and most will just say no. It's unfortunate because the game is amazing.
Hey James,
I hear you. The newbie island, I think, is visually interesting yet beyond that, you have a point. In fact, in this episode, I highlight that very observation. Do you play?
@@MarleMMO I do. It's probably the most played game in my steam library. So fun. I really hope it succeeds.
:)
pog
POG? :)
It looks fun, but not $40 fun to be honest
Note that this video is a few years old -- if you haven't yet, kindly check out my newer PG content to see updates. 💖
lol umm no. There is zero EverQuest in Project Gorgon. You ever play EverQuest? Project Gorgon you can almost make a character do everything - tank, heal, dps, etc. EverQuest is about grouping and interdependence between classes. PG is classless and you dont need to group at all even for the hardest content.
Hi Turn! Thanks for your comment.
Yes, I played EverQuest from 1999 ~ 2003 and mained a human SK. In terms of its relationship to Project Gorgon and in particular to the presumed reference in this video, I make the connection between being careful while exploring enemy camps in contrast to Black Desert Online. If you continue to watch the series, you'll see how grouping becomes necessary (for me) with roles being interdependent (since my toon can't perform all roles).
As you said, the extent to which these features are stressed are far less than classic EverQuest although their influence, to me, can be felt in Project Gorgon. However, you may have a different experience & perspective; that's great too. No worries. :)
@@MarleMMO Ya the "being careful when exploring" remains true... unfortunately not very long. Since you played EQ, this comparison will make sense to you - its as if Project Gorgon is like EQ until you hit lvl 20 and then you feel like a level 50 everywhere you go. basically there is zero balance mechanic - and i dont fault them much; near impossible task for a team of 2 people to balance a classless game. unfortunately the sense of dangerous exploration fades very quickly. I could be wrong, last time I played was a year ago.
@@MarleMMO And dont get me wrong. I really like PG and i agree its underrated. But after a short while you feel like it a grocery-list game - of another type, skillups. Lacks any coherent overarching design. As you note a few times. Random is the vibe in the end.
@@turinhorse, thanks for the heads up! My character is just about at the 20/20 mark, so we'll see in my series if the PvE balance remains EQ-esque. If not, you can be confident that I'll point it out. :)
@@MarleMMO right on, great videos. sorry if my reaction to the EQ comparison was a bit knee-jerk; I just recall many conversions with other players that PG really could use more EQ in the recipe.
It's a very dead MMO
Hey Anxiety Online!
Eh, I suppose it depends on how one defines 'dead.' I hear you and see what you mean (if one refers to Steam Charts) yet I think there are a few elements worth thinking about:
1) the degree to which a game is social. BDO has millions of players, yet I rarely, if ever, interact with any of them. Project Gorgon may have around 100 concurrent players, yet /every/ session, I'm engaging with them directly. This actually makes Project Gorgon feel more alive than other 'popular' MMORPGs.
2) Some people are waiting for graphical improvements & an official launch. While the verdict is still out, it'll be interesting to see population numbers when 1.0 is released.
3) I find it interesting to call a MMO "dead" while still in beta. What do you mean precisely? :)
Looking forward to your reply,
@@MarleMMO Yup, I've been playing some kind of multiplayer online rpgs for 25 years and the most social ones were MUDs back in the day and now PG. It's very rare to have a spontaneous conversation with people in most modern MMORPGs... everybody's just running around and busy. In PG it's almost customary to at least wave and say hi when you encounter another player in the wild. Sometimes that's it, sometimes you end up having an hour long conversation, sometimes you go hunting together for a while or go beat a boss. That experience is so unlike other MMOs I've played and one of the strongest aspects of PG. So, to me.. PG feels much more alive than many other more popular games.
Thank you for sharing your experience fingers. Smaller games tend to have tighter communities (there is psychology related to this phenomena). Are you a veteran of Project Gorgon? :)
@@MarleMMO Yeah they do. There sure is psychological side to it but it's enhanced by game design I think. Small community + game design that strongly encourages co-operation means that if you're being a dick you're not going to enjoy the game for long.
I'm not sure what counts as a veteran.. my characters have accrued 750 hours of play time but there's still so much I don't really know =)
@@digitalspecter, 750 hours counts in my book! :)
Just found your channel and am loving your content. Do you have a Discord server? Would love to hang out especially as I dip my toes into this game :D
Thank you for the kind words! I'm part of the Discords of all the games on my channel, so join them and we'll chat! :)