Hello. I have a map that I use for a skill tree type thing that uses an event to transfer the player to the skill tree map. I want to have the event that takes you to the skill tree map In multiple places in my game. How do I make it so when the player leaves the skill tree area they warp back to the same place they went in? Is this even possible without plugins? Thanx.
Try using a control switch. When the monster is defeated, turn on the switch in eventing, then make a new page for that event, then in the conditions area, put the check mark on switch, then select the switch you just turned on
Hello. I have a map that I use for a skill tree type thing that uses an event to transfer the player to the skill tree map. I want to have the event that takes you to the skill tree map In multiple places in my game. How do I make it so when the player leaves the skill tree area they warp back to the same place they went in? Is this even possible without plugins? Thanx.
Hello. I have a map that I use for a skill tree type thing that uses an event to transfer the player to the skill tree map. I want to have the event that takes you to the skill tree map In multiple places in my game. How do I make it so when the player leaves the skill tree area they warp back to the same place they went in? Is this even possible without plugins? Thanx.
I just want the boss monster to no spawn again after I defeat him
Try using a control switch. When the monster is defeated, turn on the switch in eventing, then make a new page for that event, then in the conditions area, put the check mark on switch, then select the switch you just turned on
Hello. I have a map that I use for a skill tree type thing that uses an event to transfer the player to the skill tree map. I want to have the event that takes you to the skill tree map In multiple places in my game. How do I make it so when the player leaves the skill tree area they warp back to the same place they went in? Is this even possible without plugins? Thanx.