the black market dlc brings some extra story to the game if you feel like you need it. Most of the game is procedually generated and since it's a sandbox game the story isn't necesarily the main focus for the developers. Instead it focuses more on the backstory to the universe which sets the scene.
Even after 3000 hours of playtime, I still love the chaos of friendly and enemy shells whizzing past my ships and stations. Seeing my armada jump into the same pirate sector I'm currently in, close to the center of the galaxy where things get really interesting, and watch them dismantle the highly advanced pirates while I pummel the HP of their shipyard below 30%, so I can send in shuttles with boarding troops and take over their station to start my own base of operations in the area without having to found my own station. Collision damage? Yes please! The more the merrier! Every run I played it was on max. Whenever I'm outgunned I know I can rely on the armor blocks and integrity field generators to keep my ship together, when I use the heavily armored front as a battering ram while boosting through enemy formations. Each successful collision doesn't just shave off some of my ship's HP but also a big portion of theirs, sometimes even taking out a few of their weapons too. All that while the bassy sound of their shells hitting my shields fills my ears. I love it! Combat aside, I love building factories, mines and setting up supply chains, slowly building up my own empire close to the center of the galaxy with a stray station from the early days of my run scattered here and there in allied territory still raking in a few credits to support my exploration and war efforts. On top of my game experience so far, this game is mod friendly and has pages over pages of other player's ship and turret creations for you to download and with you being able to upload your own! No micro transactions and artifically increased grind to make you pay for a "time saver". (You can adjust the damage of mining etc. in the galaxy options during creation of a world or later on inside the server.ini file.) The paid DLC was well worth it too in my opinion and also allowing players who don't have the DLC to play with those who have is a big plus in my books. All in all, in relations to the amount of time played, this might be one of the cheapest games I ever bought.
Awesome comment - I always have a ship in mind I want to build but I give up because it looks not how I expected and I stop playing :/. I should just get back into it because the game is pretty well optimized and everything you've mentioned is so true. Atmosphere is great and I really love the procedural loading screens too, lol
I bought this game to built ships and fleets to fck shit up. And I'm not dissapointed. The one thing that amazes me though is the building. The way I'm able to shape the blocks allows be to build some amazing stuff. And that got me thinking, what if there was a ship version of this game. To be able to make ships and sail the seas, fight against other ships and see how they vessel interacts with the ocean. That would honestly make it next level.
spent like 13 euros on steam sale and its basically the only game i played, alltough i bought like 10 games on the sale :) so its definitely worth a try, nice game.
there s a very big update about to arrive to avorion. it seems that its the game that best created game mechanics that give meaning to travel through the galaxy
Making your own stations and factory chains, ships need captains so you can command them to do something. Captains have primary and secondary class and random perks(negative and/or positive effects), classes help the captain do specific commands easier. For example Smuggler merchant, he can move in any faction territory carrying dangerous, illegal or stolen cargo no questions asked as he is smuggler, and getting better prices for them rather than you going to sell them manually because he is also a merchant. There are all kinds of perks that have positive, negative or neutral effects, like having added or decreased chance of pirates ambushing him during his mission or being some % slower/faster in completing it. Neutrals have both positive effects, like reckless, captain is faster in completing the mission but there is an added chance of pirate ambush. A lot of perks and classes effects activate only if you command them to go on a mining/scavenging. I have scavenger captain that has a lucky perk activates when I command him to go scavenge, it gives me 2-3 extra items for every time he reports back, so he is pretty much 24/7 scavenging with an escort. It it a lot of fun. This captains 2.0 was the latest update I believe.
Lots of great memories playing this game. Once did a literal whole day (with breaks) with friends. Not talking all that much but just vibing in the universe, loving the music and visuals. Gameplay and progression is great too!
I'm not sure how long I've played this game for, as most of my play's been offline in heavily modded private servers, but I'd put it roughly in the region of 5K hours. I bought the DLC recently, at long last. All told, it's been well worth the price. Excellent game, and scratches many more itches than the Freelancer one I originally bought it to scratch. 😊
I just came across this video since I'm considering getting Avorion, great review! I had a few questions in case someone can assist: - Is this review post 2.0 patch? So many people seem to hate that patch and the changes it brought - Any recommended mods for single player? - Anyone playing it on Steam Deck who would share some feedback on it?
I play this game with the collision damage at 100%. But when I crash my ship into an asteroid at 3000 m/s I take literally zero damage. Either the collision damage is slightly broken on my game or I just build my ships way too strong.
SInce update 2.0 it went downhill, way too many restrictions in terms of shipbuilding and progression - the video is quite outdated now. "The most inovative part of the game" got watered down massivley.
...not true. You can still play classic mode for the older style of play, or for that matter custom mode where you can set the difficulty and progression to whatever state you wish. Don't even get me started on the most excellent workshop mods that'll further tailor the game to your liking.
i play with Friends on hardest difficulty. with custom server scripts to make it even harder. we have unrealeased mods we made for ourselves and dont realease to public. we have larger stations, asteroid fields. and asteroids. we have 10 times faster enemy respawn times, 5 times larger ships. and turrets increase what scale based on the size of the ship. some of these are on steam workshop but ours is custom versions of these, and we have other stuff id like not to mention here. but for us its just so much fun when the game is alot harder. we currently trying to mod the game in away where you wouldnt need any Carriers. Carriers are good concept but poor implenation, why do we have each carrier have 120 fighters causing alot of lag if u suddenly have let say 10 carriers on field. why cant each carrier have like 5 ships what do 22 times more work what they do now. same performance from game standpoint but better fps
There are mods, ive not found any massive ones other then QoL ones, but there are mods- given, ive not looked for massive mods, game deserves more attention and maybe modders will make huge mods for it eventually- also a massive QoL update released not too long ago
this looks cool, but going to be a pass for me. Reminds me of StarSector, which several reviews hyped up and made it look awesome, but then I played it and it just wasn't for me at all. The devs were super cool and gave me a refund and it's not a bad game by any means, just not for me.
if u like x series, then play some of the x3. x4 is smaller, and for people that like x series games very relevant: x4 needs a lot of gpu power all the time. ur pc runs under heavy load for all the hundreds of hours u can sink in ONE playthrough. for a game thats basically a spreadsheet game in 3d space thats not good. admitted, x4 has some QOL features, that are really missing in the x3 series, so one might overlook the energy hungryness and smaller scale of x4.
@@certaindeath7776 x3 indeed is a great game still worth playing today but it shows its age. i feel that x3 veterans perhaps don t always take in consideration that x3 did needed a lot of time to become the game that it has become 🙂
I've been watching gameplay and i think this game is a bit overhyped by its fanbase. I haven't played it myself but none of this looks interesting at all outside of the concept.
150hrs in Avorion so far, I'd say it was worth it for me.
i just hit 600hourse and is 150 hours into my 2.0 gameplay
Rookie numbers
@thomasov2004yeah i played 12vigintillion hours. love it
the black market dlc brings some extra story to the game if you feel like you need it. Most of the game is procedually generated and since it's a sandbox game the story isn't necesarily the main focus for the developers. Instead it focuses more on the backstory to the universe which sets the scene.
Even after 3000 hours of playtime, I still love the chaos of friendly and enemy shells whizzing past my ships and stations.
Seeing my armada jump into the same pirate sector I'm currently in, close to the center of the galaxy where things get really interesting,
and watch them dismantle the highly advanced pirates while I pummel the HP of their shipyard below 30%,
so I can send in shuttles with boarding troops and take over their station to start my own base of operations in the area without having to found my own station.
Collision damage? Yes please! The more the merrier! Every run I played it was on max.
Whenever I'm outgunned I know I can rely on the armor blocks and integrity field generators to keep my ship together,
when I use the heavily armored front as a battering ram while boosting through enemy formations.
Each successful collision doesn't just shave off some of my ship's HP but also a big portion of theirs, sometimes even taking out a few of their weapons too.
All that while the bassy sound of their shells hitting my shields fills my ears. I love it!
Combat aside, I love building factories, mines and setting up supply chains, slowly building up my own empire close to the center of the galaxy with a stray station from the early days of my run scattered here and there in allied territory still raking in a few credits to support my exploration and war efforts.
On top of my game experience so far, this game is mod friendly and has pages over pages of other player's ship and turret creations
for you to download and with you being able to upload your own!
No micro transactions and artifically increased grind to make you pay for a "time saver".
(You can adjust the damage of mining etc. in the galaxy options during creation of a world or later on inside the server.ini file.)
The paid DLC was well worth it too in my opinion and also allowing players who don't have the DLC to play with those who have is a big plus in my books.
All in all, in relations to the amount of time played, this might be one of the cheapest games I ever bought.
Awesome comment - I always have a ship in mind I want to build but I give up because it looks not how I expected and I stop playing :/. I should just get back into it because the game is pretty well optimized and everything you've mentioned is so true. Atmosphere is great and I really love the procedural loading screens too, lol
I bought this game to built ships and fleets to fck shit up. And I'm not dissapointed.
The one thing that amazes me though is the building. The way I'm able to shape the blocks allows be to build some amazing stuff. And that got me thinking, what if there was a ship version of this game. To be able to make ships and sail the seas, fight against other ships and see how they vessel interacts with the ocean. That would honestly make it next level.
check out from the depths that's a ship/plane/ocean game that's quite fun
@@rogerdunton4085 insane learning curve tho
There is a ship building game where you duke it out with other ships but I can't remember the name of it right now.
There going to be Avorion 2.0 update. Which exceed everything clunky into something more easy and acceptable. Huge QoL update.
Best space game ive played by far. From Lego ship simulator, to fleet trade management, mining management, etc.
spent like 13 euros on steam sale and its basically the only game i played, alltough i bought like 10 games on the sale :)
so its definitely worth a try, nice game.
there s a very big update about to arrive to avorion. it seems that its the game that best created game mechanics that give meaning to travel through the galaxy
Making your own stations and factory chains, ships need captains so you can command them to do something.
Captains have primary and secondary class and random perks(negative and/or positive effects), classes help the captain do specific commands easier. For example Smuggler merchant, he can move in any faction territory carrying dangerous, illegal or stolen cargo no questions asked as he is smuggler, and getting better prices for them rather than you going to sell them manually because he is also a merchant.
There are all kinds of perks that have positive, negative or neutral effects, like having added or decreased chance of pirates ambushing him during his mission or being some % slower/faster in completing it. Neutrals have both positive effects, like reckless, captain is faster in completing the mission but there is an added chance of pirate ambush.
A lot of perks and classes effects activate only if you command them to go on a mining/scavenging.
I have scavenger captain that has a lucky perk activates when I command him to go scavenge, it gives me 2-3 extra items for every time he reports back, so he is pretty much 24/7 scavenging with an escort.
It it a lot of fun.
This captains 2.0 was the latest update I believe.
Lots of great memories playing this game. Once did a literal whole day (with breaks) with friends. Not talking all that much but just vibing in the universe, loving the music and visuals. Gameplay and progression is great too!
I'm not sure how long I've played this game for, as most of my play's been offline in heavily modded private servers, but I'd put it roughly in the region of 5K hours. I bought the DLC recently, at long last. All told, it's been well worth the price. Excellent game, and scratches many more itches than the Freelancer one I originally bought it to scratch. 😊
500hrs in the game .. YEAH ... Buy it :D
who ever said to ditch the intro "hey guys" dont listen to them. its a perfect intro for a friendly review.
Empyrion is a great space game for both planet crawling and space travel.
Integrity fields and shields are vital to the game
This game is really fun for space nerds (such as myself).
I just came across this video since I'm considering getting Avorion, great review! I had a few questions in case someone can assist:
- Is this review post 2.0 patch? So many people seem to hate that patch and the changes it brought
- Any recommended mods for single player?
- Anyone playing it on Steam Deck who would share some feedback on it?
I play this game with the collision damage at 100%. But when I crash my ship into an asteroid at 3000 m/s I take literally zero damage. Either the collision damage is slightly broken on my game or I just build my ships way too strong.
Very good quality video. Thanks!
The answer is YES!
he says there are 3 types of turrets, that is wrong, he forgot the 4 type which is the gravity turret, it moves astroids and other crafts.
The answer is yes you should buy it. Still dope in 2024 😊
No stealth ships after all. My cat seems to like it. Of course I'll keep the license. Building a patrol boat.
SInce update 2.0 it went downhill, way too many restrictions in terms of shipbuilding and progression - the video is quite outdated now. "The most inovative part of the game" got watered down massivley.
...not true. You can still play classic mode for the older style of play, or for that matter custom mode where you can set the difficulty and progression to whatever state you wish. Don't even get me started on the most excellent workshop mods that'll further tailor the game to your liking.
@@auturgicflosculator2183 Only for singleplayer though, in Multiplayer most of the populated servers run with all restrictions on
@@TotallyNotAFox That's rather unfortunate... I'm sorry to hear that. I only play private games~
This game inspired by SPAZ and SPAZ 2 crystal clear. Cool game !
i play with Friends on hardest difficulty. with custom server scripts to make it even harder. we have unrealeased mods we made for ourselves and dont realease to public. we have larger stations, asteroid fields. and asteroids. we have 10 times faster enemy respawn times, 5 times larger ships. and turrets increase what scale based on the size of the ship. some of these are on steam workshop but ours is custom versions of these, and we have other stuff id like not to mention here. but for us its just so much fun when the game is alot harder. we currently trying to mod the game in away where you wouldnt need any Carriers. Carriers are good concept but poor implenation, why do we have each carrier have 120 fighters causing alot of lag if u suddenly have let say 10 carriers on field. why cant each carrier have like 5 ships what do 22 times more work what they do now. same performance from game standpoint but better fps
So, you can import ship designs. Are there mods? Mods can make or break a game like this, I feel.
There are mods, ive not found any massive ones other then QoL ones, but there are mods- given, ive not looked for massive mods, game deserves more attention and maybe modders will make huge mods for it eventually- also a massive QoL update released not too long ago
as the cons, those are just sandbox things right ?
Basically
Ship construction looks way too leggo and not realistic... That was a gamebteaker for me...
Thank you for this content. It was informative and put together in an interesting way. Liked and subbed. Well done.
Ill try this one, thanks
I like using EVE online ships from the workshop.
this looks cool, but going to be a pass for me. Reminds me of StarSector, which several reviews hyped up and made it look awesome, but then I played it and it just wasn't for me at all. The devs were super cool and gave me a refund and it's not a bad game by any means, just not for me.
I like that voice, that's a subscribe for me.
this is starmade but upgraded what happened
please do a review on x4 foundations, specially the astonishing star wars mod for it, called interworlds :)
if u like x series, then play some of the x3. x4 is smaller, and for people that like x series games very relevant: x4 needs a lot of gpu power all the time. ur pc runs under heavy load for all the hundreds of hours u can sink in ONE playthrough. for a game thats basically a spreadsheet game in 3d space thats not good.
admitted, x4 has some QOL features, that are really missing in the x3 series, so one might overlook the energy hungryness and smaller scale of x4.
@@certaindeath7776 x3 indeed is a great game still worth playing today but it shows its age. i feel that x3 veterans perhaps don t always take in consideration that x3 did needed a lot of time to become the game that it has become 🙂
I've been watching gameplay and i think this game is a bit overhyped by its fanbase. I haven't played it myself but none of this looks interesting at all outside of the concept.
It's pretty similar to cosmoteer but 3D
And with more features
is it pvp?
If you want to yes
i love what you guys do, but you gotta ditch that goofy sounding "hey guyssss" intro 🥴
Wouldn’t be inclined to stay if it wasn’t for the hey guys