Oh and don't worry about people complaining about pronunciation. For English not being your first language, your pronunciation, syntax, usage etc. is pretty goddamn spot on. I'm an American in Texas, and I'm probably going to start pronouncing it "I-run" instead of "I-earn", just for shits and giggles 😁
Just got game why Im a year late on the comments but didn't see this mentioned so interesting to me at least. . . MATH TIME! From the first mine to 144 mill / day in 25 hours. Here's how. So I know you could do it cheaper if you dont put defenses etc, just bare minimum but you are looking at around about 15 mill setup cost. At least the one I did was noble metals which has two production lines by default. I dont know if other types start with different amounts of production lines so for now I'm assuming its default. So about 8 mill for the mine, 3 mill for the first upgrade and 4 for se second. Could be a couple mill higher or lower depending which mine you choose but this is pretty average. The reason for the first two upgrades is that they are no brainers. If a mine cost 8 mill for two production lines then each production line is 4 mill. Adding additional lines for 4 mill or less is obviously easier and cheaper than setting up a whole new mine somewhere else. At the 5 mill upgrade mark I'd save that for situation where you want to concentrate your production and have already capped the mines in the area to this level or mines which are particularly profitable. So now that I have 15 mill invested how long will it take to make that back? My setup is slightly more profitable than his at 1,284 "profit / production". This refers to a single production line running a single cycle. This takes 15 seconds and I have 4 production lines thanks to the two upgrades. I'm explaining so you can adjust the numbers depending on what you have. So... 1284 / 15 seconds = 85.6 credits / second / production line. So 85.6 x 4 production lines is 342.4 credits / second. My crew cost 23,000 credits every 3 hours which is 10,800 seconds. So 23,000 / 10,800 = 2.2 credits / second. Not much but it adds up over time to over 1.3 mill a week. Which still doesn't sound like much until you are doing this across a dozen mines or more. So 342.4 - 2.2 gives us a total profit of 340.2 credits / second multiplied by 3,600 seconds in a hour is 1,224,720 credits. 15 mill / 12.2 mill means we will recover our investment in 12 hours 15 mins. So I could just wait 12 hours then spend all that money or I could reinvest it. Assuming I reinvest it then 6 hours later since I have two mines going I could make a 3rd mine. With 3 going I could make another after another 4 hours, then 3 hours after that. Now only 25 hours of game time after your first mine was build you have 5 mins pumping out 6 mill an hour or 144 mill a day. To me that seems like an awful lot of money for just a few minutes of actual work spread out over a single day of play time. Obviously you could just keep reinvesting until you had as many mines as you can find or just live off of your profits.
with the "alt" key you can change the cam-position. that way you can see the mine while not in building mode. holding the "alt" key and moving the mouse you can change the position manually, by just pressing it it focus the center of the mine
To pre-empt any questions: next Avorion series vid will be tomorrow. And Iron with or without the R depends on region: www.quora.com/I-see-a-lot-of-people-pronouncing-iron-as-i-run-Isnt-the-r-silent-in-this-word. Don't like my pronunciation? Tough.
Hello Stealth, you know me as Dal, I am very happy with your pronunciation and command of English. Its better in several respects than many native speakers I have meet. As a Brit who recently moved to the West Midlands, I can state that your pronunciation is both more accurate and easier to listen too, than many of the locals.
In single-player, it would be prudent to defend player mines and stations in sectors not occupied by friendly or neutral factions. Low-end enemies like pirates can be easily dealt with by local forces. However, strong enemy factions may still pose a risk even in otherwise high traffic sectors.
Stealth are you using a C43 Object Detector? The detector Scans your current sector for Claimable asteroids, Wrecks that can be repaired and Secret Stashes. A Icon will show up below you speed indicator. FYI
This is a great tutorial, thanks a lot. I hope it hasn't changed with updates over the last couple years. I'll find out soon:) Man... as expensive as that mine and upgrades are... it generates a LOT of wealth. I can't wait to build one.
@@Stealth17Gaming. No, every station has a supply and demand influence around it. Your mine is sitting in a region of space that has very low demand for gold and platinum. Negative demand means your mines potential is very low. Exceptional or above trading systems gives you a 25+ sector supply and demand. In a plus 30% demand your mine would be producing twice the amount of money per cycle. Even more if you up the selling cost at the mine. That mine maxed out will have a profit potential of over 2000+ credits every 15 seconds or so. Hope that helps.
@@shrikegaming9765 In that case I think you mean to: 1. Get a trading system 2. Find an asteroid in that region 3. Set the mine up on the scarce resource. The way you wrote it now made me believe that you wanted to pick up the resources, scan where they were most valuable and the sell them there manually.
@@Stealth17Gaming. Yes, typically before building mines or stations you want a exceptional or above trading system. Your mine is losing out on roughly 50% to 80% more profit due to its location. Sorry for the confusion. Good vid.
Thanks for the video ! Hey i wanted to ASK , why do the Deliver good to station and Fetch goods from stations its always empty i could swar i have some stations nearby to sell. or is that options only to "ships" ?
A better way to defend stations of any kind is to just have a couple combat fleet ships actively patrolling any sector you have stations in, if a sector gets attacked by pirates those ships will act the same way other factions do and will fight off the pirates (pirates will attack stations if they manage to kill every other ship in a sector so while it's not likely they will attack your expensive stations if they get far enough into an attack)
How can I mark a claimed asteroid for use later (like if I don't have the funds yet) ? I can record the sector coords, but when I go back there's no help finding it in 3D space. I could put a ship there, but in early game there's only so many ships you can found before you need a higher tier ore than you have.
In the map (M) you can tag a sector and write a note. I think that if you type "claimed asteroid" or something and then use the search to look for "claimed" that you'll find the sector again.
Also, to find a rock you claimed earlier, hit F9, and scroll way out, drag rectangles till a white square shows up. Zoom in on it, and set it as your target.
Your stations never get attacked unless you're in the sector or if you're playing PvP. Have 1M HP or shield on a station is already a lot. 25M is massively redundant
Yes you can set the up with torpedo launchers, but you are unable to automate the buying process due to the massive amount to types of torpedoes. Each Rarity, Body, and Warhead are seperate. Stations with good Point Defense coverage and long range turrets are about the best bet since if loaded with tons of torpedoes they run out within hours since they shot them at everything.I dont see why we cant use blueprints like fighters to make our own with assembly blocks yet. It would solve the whole issue to begin with.
I might lose this mine but that is not a part of this tutorial. To know how to lose a mine tune in next week. :)
**Next weeks video**
5 minutes of crying
Oh and don't worry about people complaining about pronunciation. For English not being your first language, your pronunciation, syntax, usage etc. is pretty goddamn spot on. I'm an American in Texas, and I'm probably going to start pronouncing it "I-run" instead of "I-earn", just for shits and giggles 😁
Just got game why Im a year late on the comments but didn't see this mentioned so interesting to me at least. . .
MATH TIME! From the first mine to 144 mill / day in 25 hours. Here's how.
So I know you could do it cheaper if you dont put defenses etc, just bare minimum but you are looking at around about 15 mill setup cost. At least the one I did was noble metals which has two production lines by default. I dont know if other types start with different amounts of production lines so for now I'm assuming its default. So about 8 mill for the mine, 3 mill for the first upgrade and 4 for se second. Could be a couple mill higher or lower depending which mine you choose but this is pretty average. The reason for the first two upgrades is that they are no brainers. If a mine cost 8 mill for two production lines then each production line is 4 mill. Adding additional lines for 4 mill or less is obviously easier and cheaper than setting up a whole new mine somewhere else. At the 5 mill upgrade mark I'd save that for situation where you want to concentrate your production and have already capped the mines in the area to this level or mines which are particularly profitable.
So now that I have 15 mill invested how long will it take to make that back? My setup is slightly more profitable than his at 1,284 "profit / production". This refers to a single production line running a single cycle. This takes 15 seconds and I have 4 production lines thanks to the two upgrades. I'm explaining so you can adjust the numbers depending on what you have. So...
1284 / 15 seconds = 85.6 credits / second / production line. So 85.6 x 4 production lines is 342.4 credits / second. My crew cost 23,000 credits every 3 hours which is 10,800 seconds. So 23,000 / 10,800 = 2.2 credits / second. Not much but it adds up over time to over 1.3 mill a week. Which still doesn't sound like much until you are doing this across a dozen mines or more. So 342.4 - 2.2 gives us a total profit of 340.2 credits / second multiplied by 3,600 seconds in a hour is 1,224,720 credits. 15 mill / 12.2 mill means we will recover our investment in 12 hours 15 mins.
So I could just wait 12 hours then spend all that money or I could reinvest it. Assuming I reinvest it then 6 hours later since I have two mines going I could make a 3rd mine. With 3 going I could make another after another 4 hours, then 3 hours after that. Now only 25 hours of game time after your first mine was build you have 5 mins pumping out 6 mill an hour or 144 mill a day. To me that seems like an awful lot of money for just a few minutes of actual work spread out over a single day of play time. Obviously you could just keep reinvesting until you had as many mines as you can find or just live off of your profits.
with the "alt" key you can change the cam-position. that way you can see the mine while not in building mode. holding the "alt" key and moving the mouse you can change the position manually, by just pressing it it focus the center of the mine
To pre-empt any questions: next Avorion series vid will be tomorrow.
And Iron with or without the R depends on region: www.quora.com/I-see-a-lot-of-people-pronouncing-iron-as-i-run-Isnt-the-r-silent-in-this-word. Don't like my pronunciation? Tough.
It's funny because we all know the correct way to say it is "FERRVM"
Hello Stealth, you know me as Dal, I am very happy with your pronunciation and command of English. Its better in several respects than many native speakers I have meet. As a Brit who recently moved to the West Midlands, I can state that your pronunciation is both more accurate and easier to listen too, than many of the locals.
In single-player, it would be prudent to defend player mines and stations in sectors not occupied by friendly or neutral factions. Low-end enemies like pirates can be easily dealt with by local forces. However, strong enemy factions may still pose a risk even in otherwise high traffic sectors.
Thank you for making the videos on this game. You have made some videos of things I couldn't find proper, clear videos of before.
Stealth are you using a C43 Object Detector? The detector Scans your current sector for Claimable asteroids, Wrecks that can be repaired and Secret Stashes. A Icon will show up below you speed indicator. FYI
No I didn't have one installed. That does make the process a LOT easier.
OMG IT'S A UP-TO-DATE AVORION VIDEO!!!!! HOLY SHIT I'VE BEEN DYING FOR THIS TUTORIAL TOO!!
Fuck. Yes.
thanks for keeping the content coming during COVID 19, also I bought this game and have been loving it due to your content! thanks from Canada!
Thanks! Nice to hear you found something to keep you entertained in these unusual times.
This is a great tutorial, thanks a lot. I hope it hasn't changed with updates over the last couple years.
I'll find out soon:)
Man... as expensive as that mine and upgrades are... it generates a LOT of wealth. I can't wait to build one.
man as soon as i put shields on it, i need like a billion engineers because it 'wont fly at optimum speed'...
This is the best tutorial for creating a passive income flow.
Thank you very much!
Hell yeah! Thanks Stealth!
well done..wish this was a week ago..keep it up awesome job
Thank you!!!
Find a high end trading system. It will maximize your profit on your stations and mines. Right locations can give as high as plus 30% over base price.
If you manually trade, sure.
@@Stealth17Gaming. No, every station has a supply and demand influence around it. Your mine is sitting in a region of space that has very low demand for gold and platinum. Negative demand means your mines potential is very low. Exceptional or above trading systems gives you a 25+ sector supply and demand. In a plus 30% demand your mine would be producing twice the amount of money per cycle. Even more if you up the selling cost at the mine. That mine maxed out will have a profit potential of over 2000+ credits every 15 seconds or so. Hope that helps.
@@shrikegaming9765 In that case I think you mean to:
1. Get a trading system
2. Find an asteroid in that region
3. Set the mine up on the scarce resource.
The way you wrote it now made me believe that you wanted to pick up the resources, scan where they were most valuable and the sell them there manually.
@@Stealth17Gaming. Yes, typically before building mines or stations you want a exceptional or above trading system. Your mine is losing out on roughly 50% to 80% more profit due to its location. Sorry for the confusion. Good vid.
@@shrikegaming9765 Yeah good point. I need to do my market research first :)
thanks a lot my friend, it really helps!
This video was a lot of help, thank you
I find making the docking bays bright colored and putting on lights helps a lot.
keep up the good work :)
you can use force turrets to push asteroids out of the way....just mount a bunch of them and start pushing/pulling
Thanks for the video ! Hey i wanted to ASK , why do the Deliver good to station and Fetch goods from stations its always empty i could swar i have some stations nearby to sell. or is that options only to "ships" ?
A better way to defend stations of any kind is to just have a couple combat fleet ships actively patrolling any sector you have stations in, if a sector gets attacked by pirates those ships will act the same way other factions do and will fight off the pirates (pirates will attack stations if they manage to kill every other ship in a sector so while it's not likely they will attack your expensive stations if they get far enough into an attack)
Love these vids! =]
Thank you!
And they call it a mine, A MINE!
How can I mark a claimed asteroid for use later (like if I don't have the funds yet) ? I can record the sector coords, but when I go back there's no help finding it in 3D space. I could put a ship there, but in early game there's only so many ships you can found before you need a higher tier ore than you have.
In the map (M) you can tag a sector and write a note. I think that if you type "claimed asteroid" or something and then use the search to look for "claimed" that you'll find the sector again.
Also, to find a rock you claimed earlier, hit F9, and scroll way out, drag rectangles till a white square shows up. Zoom in on it, and set it as your target.
Why not replace rock with xanion rock? That will be like 25 mil hull hp instead of 4 and it's dirt cheap.
Your stations never get attacked unless you're in the sector or if you're playing PvP. Have 1M HP or shield on a station is already a lot. 25M is massively redundant
Thank you
From what i remember, mines buying from traders doesnt take money from you, or did it get changed?
can the mine be moved within the system? outside into another sector?
Could you equip your mine with a torpedo launcher and have it buy torpedoes?
Maybe. Haven't tried it yet
Yes you can set the up with torpedo launchers, but you are unable to automate the buying process due to the massive amount to types of torpedoes. Each Rarity, Body, and Warhead are seperate. Stations with good Point Defense coverage and long range turrets are about the best bet since if loaded with tons of torpedoes they run out within hours since they shot them at everything.I dont see why we cant use blueprints like fighters to make our own with assembly blocks yet. It would solve the whole issue to begin with.
seems like, I have found a good place for my first platin/gold mine, because both have +30% 💲💲💲
Do these mines deplete at some point?
Not that I know of
Thank you!
I'm confused. Your English is good yet you say iRon. It's weird. lol