Mossy Rocks UE5.1 (Tutorial in the Description)

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 5

  • @chocolate_maned_wolf
    @chocolate_maned_wolf 8 หลายเดือนก่อน +1

    Wow, nice. Noticed this in the PC port it’s very impressive and used everywhere on stuff. There’s a part where you push a train car up above the utaru very large array thing and the moss overlay applies to the car once it’s in a certain place. Using this trick i discovered that it is dynamic and applied at every surface hit projected from a plane (some places have the moss at an angle instead of straight down) and has a varying intensity starting with just a mossy texture projection and building to a full clump.

    • @katanalevygames
      @katanalevygames  7 หลายเดือนก่อน +1

      That's awesome to know, great detective work! I had a feeling they were applying it procedurally but didn't find proof like you did. It can be quite easily done now in UE5 too since PCG was added.

    • @chocolate_maned_wolf
      @chocolate_maned_wolf 7 หลายเดือนก่อน

      @@katanalevygames Yeah it is a lot more impressive when you see it in action. Ill record it when I get a chance. Its technically not intended to be seen like this but its a fringe case

  • @collbuss5358
    @collbuss5358 ปีที่แล้ว +1

    HFW has some really nice foliage