Legendary FULGORA science factory - Legendary Factory EP10 - Factorio 2.0 Space Age

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024
  • We upgrade Fulgora with a legendary electromagnetic science build-10 packs per second!
    🔥 Check out the full playlist here: • Factorio 2.0 Space Age...
    🔥 Check out the Factorio Space Age let's play: • Factorio 2.0 Space Age...
    📘Blueprint: drive.google.c...
    In Episode 10 of The Legendary Factory, we expand our factory’s science production by focusing on electromagnetic science. On Fulgora, we replace the existing setup with a powerful new design capable of producing at least 10 science packs per second. Leveraging scrap and legendary components, we create a high-throughput system with plenty of room to grow. Join us as we take another critical step toward completing the smallest megabase ever!
    ⭐️ Check out the other videos on my channel:
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    Planet Crafter: • Factorio 2024 - Let's ...
    Frostpunk 2: • Frostpunk 2 - 100% Ach...
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ความคิดเห็น • 25

  • @fabioluisaf
    @fabioluisaf 9 วันที่ผ่านมา +5

    You can find the belt stack size by clicking on a fully stacked belt tile and seeing how many items it has (you'll see that it carries 32 instead of the regular 8, so the max throughput is actually 60*4, not 60*16). Also, once again saying that you can press L to bring the logistic overlay and search for the item you want to see if you have any of it somewhere in the logistic boxes

    • @DataEngineerPlays
      @DataEngineerPlays  9 วันที่ผ่านมา

      @@fabioluisaf is it really, so a stack insertor drops its 16 as 4 stacks of 4 onto a belt not a single stack of 16?
      I read that 32 as 2 stacks of 16 on each side of the belt

    • @fabioluisaf
      @fabioluisaf 9 วันที่ผ่านมา

      @ yea ir drops on groups of 4, basically a stationary belt has 8 item slots, when you research stack size (you can check this in game) it says “Transport bel capacity +3 -> +4”. Also if you look at a belt of green circuits that is full and is not moving, you’ll see the 8 little piles of four circuits

    • @DataEngineerPlays
      @DataEngineerPlays  9 วันที่ผ่านมา

      @@fabioluisaf useful information for later when I want to push this system to 10k spm

    • @fabioluisaf
      @fabioluisaf 9 วันที่ผ่านมา

      @ just be aware that your current system is not that scallable because your blue science is already fully surrounded by beacons, so it’ll always be the bottleneck

    • @DataEngineerPlays
      @DataEngineerPlays  9 วันที่ผ่านมา

      @fabioluisaf yeah I did mention that right. That's what we've limited the system to. If we want to expand we'd have to expand on multiple blue science buildings. Not too hard to manage I don't think.
      What will be more difficult would be handling the belt and insertor limits

  • @humantwist-offcap9514
    @humantwist-offcap9514 9 วันที่ผ่านมา +2

    I got bio labs unlocked last night and finally started exporting some Aquilo Science (I modified your ship design a bit, it makes the aquilo journey flawlessly).
    I thought “how big of a difference can the labs possibly make?”
    I rebuilt my lab layout in the same square area with biolabs. Went from 60spm to 270. I love this game

    • @DataEngineerPlays
      @DataEngineerPlays  8 วันที่ผ่านมา

      Yeah I added legendary productivity modules and my spm went from 1k to 2k... crazy how simple changes make massive differences

  • @joschuatrapp5393
    @joschuatrapp5393 9 วันที่ผ่านมา +1

    Nice Video, thanks for making it.
    21:17 You can get rid of Concrete by making Hazard Concrete and recycling it. Because recycling times are dependent on crafting times, this is very fast and normally doesn't need more than 1 Assembler and Recycler. The same with making Steel into Steel chests and Iron into Iron Chests. You will need less Speed modules, which your Fulgora Power Grid is gonna be thankful for.

    • @DataEngineerPlays
      @DataEngineerPlays  8 วันที่ผ่านมา +1

      Thanks for the tips, I'm so lazy to craft things into objects that recycle easier to be honest. It's not optimal, but adding more recycleers always seems to be the easier solution

  • @DANICHMOMO
    @DANICHMOMO 9 วันที่ผ่านมา +3

    You can click with the blueprint on the logical request "Add section" button and its automatically request all items that are needed for that blueprint. I want to apologize for my English. Hi from Ukraine)

    • @DataEngineerPlays
      @DataEngineerPlays  9 วันที่ผ่านมา +1

      @@DANICHMOMO that's a handy tip. So if I just stick it on my space platform it should request all the items from whatever planet its orbiting when available?

    • @DANICHMOMO
      @DANICHMOMO 8 วันที่ผ่านมา

      ​@@DataEngineerPlaysyes you got it right. The request sections "trick" works on the space stations too.

  • @Otori6386
    @Otori6386 9 วันที่ผ่านมา +1

    You can output more from a recycler doing scrap by putting it into a chest and then have a stack inserter take out filtered with anything over 16 in the chest

    • @DataEngineerPlays
      @DataEngineerPlays  8 วันที่ผ่านมา

      That's a fantastic idea. Will it ever get jammed? What if it tries to pick up a holmium when there's only 2 in and it waits for more holmium while everything piles up. Would have to test this

    • @Otori6386
      @Otori6386 8 วันที่ผ่านมา

      @ it would never pick up 2 holmium since it’s only filtered to pick up items that there are at least 16 of

    • @DataEngineerPlays
      @DataEngineerPlays  8 วันที่ผ่านมา

      @Otori6386 that hasn't been my experience with stack insertors. On a mixed belt a stack insertor will just pick something up regardless of how many items there are and hold it and wait for more until there are 16 causing jamming issues. I tried it on gleba it was super annoying

    • @Otori6386
      @Otori6386 8 วันที่ผ่านมา

      @ wire them to their chest with the green wire then wire them to a constant combinator with the red wire, put -15 for each item in the constant combinator. Sorry that’s what I meant by “have a stack inserter take out filtered”

  • @phyphor
    @phyphor 9 วันที่ผ่านมา

    The recyclers jam because if they recycle a product that's late in the chain it becomes several different ingredients, each of which then became even more different ingredients but they can't go back into the first recycler as there's no space.
    The ways to fix this include:
    a) Make several "loops of four" instead of "pairs of two" facing each other, and just load into one of each loop
    b) use filters to put the different scrapped items into their own recycle chain, and set up chains going outward that are the right length for each basic scrap item (so that the number of intermediate items is catered for)
    c) feed the overflow of scrap unfiltered into a bank of recyclers and then drop the output back into the beginning of the overflow loop
    The only limiting factor on Fulgora should be the pink ore, everything else can be shipped in if you're really struggling but most of the time it's dealing with too much junk that's the issue.

    • @schirmcharmemelone
      @schirmcharmemelone 9 วันที่ผ่านมา

      You can just buffer into boxes with litsa arms. So you can only let new stuff in if all boxes empty. Ithereise they eat the boxes empty.

    • @DataEngineerPlays
      @DataEngineerPlays  8 วันที่ผ่านมา +1

      Those are some awesome tips. Thank you!

    • @phyphor
      @phyphor 8 วันที่ผ่านมา

      @@DataEngineerPlays no worries! I'm not very good at this game, at all, but I enjoy sharing the things I do know with others so that we can all have fun!

  • @CultOfTheWicked
    @CultOfTheWicked 9 วันที่ผ่านมา

    I would like to say that the stack size of belts is 6 not 16

    • @DataEngineerPlays
      @DataEngineerPlays  9 วันที่ผ่านมา

      @@CultOfTheWicked oh then I have a fundamental misunderstanding of belt throughput. Do you mind clarifying 2 things.
      1. When I hover over 1 belt segment it says 32 items. I thought it was 2 stacks of 16 one on each side of the belt?
      2. A stack insertor picks up 16 items how does it arrange that on a belt? It drops it as a stack of 6 6 4?

    • @CultOfTheWicked
      @CultOfTheWicked 8 วันที่ผ่านมา

      @ for the first one it’s because it has more than 2 items per segment of the belt
      And for 2 it may be 8 instead of 6 I’m not 100% sure that it is 6